AndalayBay Posted June 18, 2012 Author Share Posted June 18, 2012 Well then that's Havok's silly policy because all someone needs to do is link to their download and say read the docs inside of it..nif files are Gamebryo assets though' date=' and the only reason they're subject to this level of craziness is because 99.9% of them contain collision blocks that use Havok. Technically speaking, stripping the collision and then remaking it in Blender can absolve you of this problem. Practically speaking, nobody is going to waste the time doing that. Besides, since Havok only seems to cry about the documentation and not the end result, one is still left to wonder what the problem is. And Sunday or not, it surprises me this has remained up for as long as it has when moderators ARE about. The files are very clearly ripped directly from Oblivion, textures are identical even.[/quote']I think Gamebryo has similar crap in their license agreements. I was looking into getting the NIF documentation and it looks like I need to request an evaluation copy of Gamebryo... And then I still won't have what I need...And yes, I am also completely mystified as to why they would have such rules when you can just download the software...Might need to send off another note to Gstaff then if Nexus won't take care of it. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 18, 2012 Share Posted June 18, 2012 They appear to be busy taking care of something else that's a bit more important to the modding world right now Link to comment Share on other sites More sharing options...
Ysne58 Posted June 18, 2012 Share Posted June 18, 2012 The file has been frozen. They are looking into it. Link to comment Share on other sites More sharing options...
AndalayBay Posted June 18, 2012 Author Share Posted June 18, 2012 They appear to be busy taking care of something else that's a bit more important to the modding world right now ? I'm not sure what you're referring to. :tongue: Link to comment Share on other sites More sharing options...
Thomas Kaira Posted June 18, 2012 Share Posted June 18, 2012 Stolen assets mod Hana mentioned is no longer publicly visible. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 18, 2012 Share Posted June 18, 2012 Good. So it looks like England finally woke up :PNot sure who reported it, but they took all the TESVSnip entries down earlier, which is what I was hinting at. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted June 18, 2012 Share Posted June 18, 2012 Well, good to see that a dangerously broken tool is no longer up for public usage. Link to comment Share on other sites More sharing options...
AndalayBay Posted June 18, 2012 Author Share Posted June 18, 2012 Oh, interesting! Zaldir said he was going to talk to DarkOne when he saw our posts on DC. I didn't think they would take it that far because now they're evaluating the quality of mods. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 18, 2012 Share Posted June 18, 2012 Except Snip isn't a mod and taking it down would qualify under the removal of malicious software if the authors are knowingly distributing it in a broken way. Which they are. They can't claim ignorance at this point. Link to comment Share on other sites More sharing options...
AndalayBay Posted June 18, 2012 Author Share Posted June 18, 2012 Yes, I guess. There's also a large number of people claiming it works fine... Although how they're getting away with it, I'll never know. I do hope Ionis comes through unscathed though. It'd be a shame to lose Solstheim. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 18, 2012 Share Posted June 18, 2012 A lot of those people also claim to be using it for some pretty shortsighted and downright dumb reasons relating to the EULA. So I guess it would go hand in hand with having no clue what they're doing :PYeah, hope Ionis isn't hosed, but it doesn't look good. I registered data loss even with the Gildergreen mod, which grew by 2.5K and contains less actual code than before. Which I would guess is about the size of the missing VMAD block. Link to comment Share on other sites More sharing options...
Ysne58 Posted June 18, 2012 Share Posted June 18, 2012 Zaldir posted that he hid those and was talking to the other moderators about what to do next over at DC.That drama queen jr. just doesn't want to accept that his testing methods are wrong. Link to comment Share on other sites More sharing options...
Ysne58 Posted June 18, 2012 Share Posted June 18, 2012 So Meek has been using SkyRe as an acronym for SkyrimRealEstate. The other SkyRe mod is trying to tell her she can't use it. http://forums.bethsoft.com/topic/1374531-skyre-underground-homes-challenge/ Link to comment Share on other sites More sharing options...
Thomas Kaira Posted June 19, 2012 Share Posted June 19, 2012 Urgh... placing just one building means having to redo half the cell's navmesh. My fingers hurt now. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 19, 2012 Share Posted June 19, 2012 Mine have bled themselves raw, you'll live after one building Link to comment Share on other sites More sharing options...
Thomas Kaira Posted June 19, 2012 Share Posted June 19, 2012 Okay, could someone please explain to me why for every NavMesh I finalize, I get unrectifiable "Missing Bounds" errors? Link to comment Share on other sites More sharing options...
AndalayBay Posted June 19, 2012 Author Share Posted June 19, 2012 Ok, now I'm convinced I just dropped into the Twilight Zone.I just read your post and had no clue. Then I decided to check Beth CK forum and what's the first post I see: http://forums.bethsoft.com/topic/1384974-navmesh-bounds-missing/*cue music* Link to comment Share on other sites More sharing options...
Arthmoor Posted June 19, 2012 Share Posted June 19, 2012 I was getting that after I fused some vanilla navmeshes together and wound up causing 3 of them to get deleted in the process. It was whining incessantly about the deleted ones. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted June 19, 2012 Share Posted June 19, 2012 So, I should just ignore those errors, then? It's just the CK bitching because the NavMeshes no longer precisely match what is defined in Skyrim.ESM? Link to comment Share on other sites More sharing options...
Arthmoor Posted June 19, 2012 Share Posted June 19, 2012 If it's not causing your NPCs any trouble I'd ignore them. I'd only start worrying about it if some ended up deleted. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted June 19, 2012 Share Posted June 19, 2012 Yup, the errors were being caused because I had deleted a couple Navmesh nodes. After trying again on the Navmesh only moving nodes around and creating new ones (deleting nothing), the plugin opened error free. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted June 21, 2012 Share Posted June 21, 2012 You know, the more I think about it, the more I feel Papyrus needs an update safeguard that cancels a script's update call if a previous update of the script is not finished running. I wonder why Bethesda left that out, it sounds like a fairly simple sanity check, you know. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted June 22, 2012 Share Posted June 22, 2012 So it appears the author of TESVSnip has just had a hissy-fit over the community's reaction to TESVSnip's problems, and has stormed off after announcing he is done working on the tool. I'm not the one that hid the file. That's all thanks to the Skyrim Nexus staff.So you all should be sure the thank them and users like Arthmoor for making sure there will be no more updates to TESVSnip. Guess he took those comments about TESVSnip being broken way too personally.And in the meantime, thank you, Arthmoor, for doing what needed to be done. If he doesn't recognize that, his loss (it could just be the bruised ego, though, which is why I advised him to take a few days to get his head on straight and re-evaluate his position). But he cannot avoid the fact that TESVSnip was badly broken and dangerous to use. Because of that, this community did exactly what I would have expected it to, and very maturely, as well (the tool was at fault, not the author, and we never mentioned his name in any of our posts regarding Snip). Link to comment Share on other sites More sharing options...
AndalayBay Posted June 22, 2012 Author Share Posted June 22, 2012 He had already abandoned Snip. Give me a fucking break. Just like he did with the 3DS Max plugin. At least with that he was honest enough to say "here you go, I'm outta here". Btw, it doesn't work... Jerk.Also it was Zaldir that hid the files. He saw our discussions on DC and took action.Do you have a link to his post? Link to comment Share on other sites More sharing options...
Thomas Kaira Posted June 22, 2012 Share Posted June 22, 2012 http://forums.nexusmods.com/index.php?/topic/701483-tesvsnip-continued/page__view__findpost__p__5621149 Link to comment Share on other sites More sharing options...
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