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  1. Past hour
  2. smr1957

    Helpful Links and References

    Somewhat overlooked on my part with the release of the Shattered Sapce DLC, was the linking of the Update notes: Starfield Update 1.14.70 https://bethesda.net/en/game/starfield/article/QSbsZDsZVAKO6Ft5LEzAh/starfield-september-update-patch-notes
  3. Today
  4. smr1957

    Nexus Mods’ new Donation Points algorithm

    Indeed, they are becoming more like a business than a community/hobby site that partners with both mod authors and mod users. And, as such, it seems they are (as so many businesses seem to do over time) losing/getting out of touch with both the suppliers (the mod authors) and the users (the game players who use those mods), and are mainly attempting to do things so that they are better for Nexus - and not the creators or the end users. Frankly, I would not be surprised if somewhere down the road they introduced some sort of pricing system for downloading certain type of mods and for certain type of users, based upon frequency of use and/or mod popularity.
  5. Arthmoor

    Nexus Mods’ new Donation Points algorithm

    Q. What are my experiences with the new algorithm? A: As far as I can tell, nothing about my DP rates changed either way. I got about the same out of them for June, July, and August of 2024 as I did for March, April, and May of 2024. Q. What do I intend to do? A: Right now, nothing. I already removed all of the mods I had up that weren't making enough DP to offset dealing with trolls and toxicity back in July of 2021. It's at that point that the relationship between Nexus and Mod Authors changed from host and author to a business to business style relationship. More people need to realize this and make decisions accordingly. The sooner you treat them as the corporation they've become, the better you'll find your situation to be. Just don't do anything to give them cause to ban you and you should be fine. If they aren't considered profitable enough for the effort you're putting in, demand they take your work down. IMO it's as simple as that. They've made their intentions clear by obliterating any transparency that used to exist between us as clients of the service. They're more like Google now than ever.
  6. or why some mod authors are really offended Please note: My questions for mod authors who receive Donation Points on Nexus Mods can be found at the end of my post. In May 2024, Nexus Mods announced that they would be changing their Donation Points System. The aim is to distribute Donation Points more fairly and prevent abuse of the system. In the past, some mod authors have farmed Donation Points by, for example, splitting their mods into several parts and uploading these parts as new mods. There were other problems with the old system, which are described in detail here. As a countermeasure, Nexus Mods has developed a new interaction-based algorithm for the distribution of Donation Points. They have not disclosed how this works, also to avoid abuse of the Donation Points System. Was has changed: The culprit: Source: https://help.nexusmods.com/article/138-donation-points-how-they-work Recently, all mod authors participating in the Donation Points System received their Donation Points reports for June, July and August, which were created with the new algorithm. The result is that some mod authors have lost about a third and others even half or more of their Donation Points after the establishment of the new algorithm - I am also affected. A few mod authors have described their loss of Donation Points in the comments here. However, it should not go unmentioned that there are also mod authors who have received a slight increase in donation points with the new algorithm. In the comments to the linked news articles, I also learned that there are mod authors who have removed their mods from Nexus Mods due to the negative effects of the changes to the Donation Points System. I do not wish to name names at this point. Furthermore, it was claimed that only those whose mods are among the more popular ones secretly benefit from this and that the popularity of the game plays a role. Another claim was that the more you upload, the fewer Donation Points you get. Nexus Mods disputes this claim: Source: pinned comment to this news article: https://www.nexusmods.com/news/15102 But I have had other experiences. According to my report from August, only 17 of my 43 mods received Donation Points (in May, 36 mods received Donation Points). From December 2023 to May 2024, the average number of Donation Points was around 900, in June 287, in July 203 and in August 175. I think something is going wrong. Or what do you think? In order for you to be able to better judge this, I am linking to my Nexus Mods profile here. It's like a slap in the face for me. As if my mods were suddenly worth much less and almost irrelevant. As with the Collections drama a few years ago, I'm faced with the decision of whether to remove my mods from Nexus Mods in protest. I didn't do it then because I didn't want to make it unnecessarily difficult for the users and they weren't responsible for the misery at the time. As far as the current case is concerned, I have not yet made my final decision. At the moment I have only removed a large part of my mods from the Donation Points system to find out how the new algorithm really works. Since I have few Donation Points overall anyway, I basically have nothing to lose. If you receive Donation Points as a mod author on Nexus Mods, what are your experiences with the new algorithm? Do you get more or less Donation Points than before? If the latter is the case, what do you intend to do? Wait and see or join the protest bandwagon (e.g. remove mods from Nexus Mods) or something in between? Translated with DeepL.com (free version)
  7. Yesterday
  8. kazaakas

    The One Stop Patch Shop

    It seems the Better Forts patches do not work anymore. They rely on the separate .esps whereas the most recent Better Forts (https://www.nexusmods.com/oblivion/mods/51897) has a single merged .esp for all the forts.
  9. CountlessDisplayNames1

    Fenrus's Overpowered Destruction Magic

    Also i figured out my own problem. I use vortex and for whatever reason have to disable and re-enable the mod and plugin then everythings shows up. Just forgot to do that last time. Everythings up and running & thanks again!
  10. CountlessDisplayNames1

    Fenrus's Overpowered Destruction Magic

    Oh! Never would've guessed you hadn't played in years. My mistake. Well im not entirely sure how to mod mods but i'll try to figure something out. Just wanted to say thanks for making it because it brought me a Lot of joy
  11. Khimera

    [RELz] Provincial Courier Service

    Just wanted to say hello. Came to see if there was a patch between this and the CC East Empire and read below. Added this mod anyway, because my courier Vander keeps getting wrecked by the vampire and werewolf attacks that spawn at the Whiterun entrance. its quite comical, I pass here and want to hang a sign on him that say 'yeah, im so dead' and keep walking. Granted he is essential, but its still funny. Still wanted to just say hi and thank you for this mod.
  12. Last week
  13. smr1957

    Helpful Links and References

    Things have certainly moved beyond what they were years ago, when it was all just a hobby and there was no money directly involved. Unfortunately, for better or worse that situation has change, and it is, as you say, now a business - and it needs to be treated as such by all involved. Once, when we were children, we shared the things we had with our friends, and even people not our friends - just because, and no accounting was needed, or even thought of. But once we become adults, and open a store, we can no longer treat things in the same matter, but must have bookkeeping, accounting, and all the other things that come with running a business, and any information concerning that business needs to be shared with those who directly contribute to allowing the business to maintain its successful position. And one of the important parts of that, is the providing of clear information on how the business is run. Well, this is all somewhat outside the intent of this particular discussion topic, but it is still a very important subject, and one that probably deserves a more in-depth discussion than just a few posts here and there.
  14. Arthmoor

    Helpful Links and References

    More data obfuscation in the name of the almighty algorithm. So now there's even less information available to mod authors to make informed decisions about their mods in relation to Nexus. Who btw should be treated as a business relationship for EVERYONE rather than just some place to put mods.
  15. smr1957

    Helpful Links and References

    Nexus has released their Monthly Roundup - September 2024 by SlugGirl - https://www.nexusmods.com/news/15102 The September roundup contains news regarding the new Nexus Mods App that is currently being worked on, as well as information concerning the Nexus site itself. Anyone who uses Nexus Mods (or is just interested in keeping up with the doings of the modding community) should check it out and read it.
  16. Arthmoor

    Starfield

    The CK and game have always had linkage between them, regardless of which game you're playing. I don't think anyone knows exactly what the linkage is, but you always need to keep them in sync for things to work right.
  17. DayDreamer

    Starfield

    I had the CK on auto-update, but the game on update only when run. The updated CK repeatedly crashed on startup, until I'd updated and run the game once. There's an unknown link between them. Perhaps the shaders? The game spent rather a long time updating them. Also, the CK seems slower than ever. What "archives" is it initializing? Why is it even bothering with facegen? The slowness makes me always hesitant to run the CK, and then leave it idling for days at a time. It claims 237 hours, but I've probably only used it 20-30 real working hours.
  18. smr1957

    Starfield

    Starfield Script Extender is updated: Version 0.2.13 for Game version 1.14.70 https://www.nexusmods.com/starfield/mods/106
  19. Verision 2.1.7 of UFO4P has been released. First post has the details.
  20. Ac3s

    Lakeview Extended SE

    I tested both mods long ago and from what I remember is that Oakwood is a bit too close to the fish hatchery, both mods edit the same exterior cells which is not a good thing, but I have no clue why Vortex is not allowing the mod to even load, that is on Nexus to fix, which they likely never will. I now wonder if Vortex disables all other mods that edit similar exterior cells as well... Either way, I havn't played Skyrim in ages so I can't help.
  21. smr1957

    Helpful Links and References

    Timeline and other Shattered Space story info: https://bethesda.net/en/game/starfield/shattered-space
  22. smr1957

    Starfield

    Same thing happened last time - Address Library was updated first, then SFSE. Me, I'm taking Sergeant Schultz's line - "I know nothing"
  23. As a group, we have discussed this issue internally and we have come to the conclusion that continuing to support PlayStation versions of both USSEP and UFO4P is no longer feasible. This came about as the result of repeat bug reports for issues years after we have already distributed fixes for those same bugs. Chasing these issues down over and over again only reaches the same conclusion: Something isn't working, and it isn't something we can correct for. So as of this moment, the Unofficial Patch Project will unfortunately cease issuing updates for Skyrim SE. With USSEP 4.3.3, this will be the last time the PlayStation patch is updated. We will leave this last version up as it still seems to work well enough. For Fallout 4, the UPP has decided that we will not only end updates immediately, but we will cease distribution of the PlayStation patch entirely as it seems to be an unsalvageable situation due to the mechanics of modding the game and because too many things simply don't take effect on PlayStation, even if they should. In both cases we have also decided that we are not going to turn over continued work on these patches. In part because people will inevitably start "unfixing" things and this will further muddy the waters, and in part because the same issues are going to come up regardless of who is actually producing the patch. It seems like something we probably should have seen coming either way and Bethesda made that much more clear by choosing to keep Starfield off of PlayStation entirely. If a AAA company like Bethesda can't make it work, what hope do the rest of us have? We understand that this decision is disappointing, but we feel this is the best thing for the community overall.
  24. Arthmoor

    Starfield

    How on Earth did that come out before the SFSE update itself?
  25. smr1957

    Starfield

    Address Library for SFSE Plugins is updated
  26. smr1957

    Helpful Links and References

    Non Bethesda patches updated in support of version 1.14.70 Unofficial Starfield Patch (USFP) 1.0.4 https://www.nexusmods.com/starfield/mods/143 https://www.afkmods.com/index.php?/files/file/2571-unofficial-starfield-patch/ Starfield Community Patch (SFCP) has updated to version 1.0.0: https://www.nexusmods.com/starfield/mods/1
  27. USFP 1.0.4 has been released in support of the new game update version 1.14.70.
  28. smr1957

    Starfield

    If the game fails to launch after the update and Shattered Space DLC install, first try validating the game files - a number of people had similar issues and upon validating, the game reacquired 7 files, and then started. At least that is the first thing you should try.
  29. kuldebar

    Why Delta-patching mods is immoral: a theoretical proof

    Yes, I guess for me the thought of sharing a personal mod patch for a build is about as silly as sharing a bash patch. The Wabbaajack trend apears to have been made for lazy gamers and people who can't do their own game modding - I always thought it was a bad development because it just enables new generation of gamers who are incapable of doing basic stuff. So, yes, I do think modififying someone else's mod and then publishing/sharing it is wrong. I never looking the wabbajack stuff to realize that was going on - I was under the impression the patches were made during the specific local installs.
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