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Me11Bangbang started following Bee Hives
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Thanks for providing that information. You're right, the poison damage for the Dragonborn is quite minimal as a vampire but is still there. A resistance of 85% sounds about right considering the amount of health damage being taken from poisonous creatures.
- Last week
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Northwind Mine still Iron, despite being noted as changed to Ebony to balance Redbelly Mine change
Sigurð Stormhand replied to GaleAFKM's topic in Unofficial Skyrim Special Edition Patch
Thank you for the sentiment, the whole team appreciates it. -
Sigurð Stormhand reacted to a post in a topic: Northwind Mine still Iron, despite being noted as changed to Ebony to balance Redbelly Mine change
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smr1957 reacted to a post in a topic: [WIP] Bond of Friendship
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Vampire poison resistance ability
TheCoolCrushIceKiller replied to BlackPete's topic in General Discussion
https://en.uesp.net/wiki/Skyrim_talk:Resist_Poison Resist Poison is capped at 85%; i.e., you cannot gain poison immunity Vampires, Draugr, and Ash Spawn DR have 100% resistance. Resistance for the Dragonborn is capped at 85%, possibly undermining the value of resistances greater than this. -
I replaced the health boost of the actor manager with the possibility to edit the stats of the actor. This includes health, stamina, magicka, skills and resistances. When you click for example on the health button, an input menu opens where you can enter a value of your choice. Please note that entering non-numeric characters such as letters will set the corresponding stat to 0. The updated actor manager menu: The new stats menu: The input menu: The stats menu after changing the health value: I completed the code for editing Health, Stamina and Magicka so far. UIExtensions is required to make the input menu show up. If you want to add an input menu to your own mod, the YouTube user Skyrim Scripting explains the process in a tutorial:
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Northwind Mine still Iron, despite being noted as changed to Ebony to balance Redbelly Mine change
GaleAFKM replied to GaleAFKM's topic in Unofficial Skyrim Special Edition Patch
Thanks, you're awesome. By the way I forgot to mention... you can't please everyone, don't let it get to you (as much as you can anyway). Have a good one! -
Northwind Mine still Iron, despite being noted as changed to Ebony to balance Redbelly Mine change
Arthmoor replied to GaleAFKM's topic in Unofficial Skyrim Special Edition Patch
Sure, the post is updated now. -
Northwind Mine still Iron, despite being noted as changed to Ebony to balance Redbelly Mine change
GaleAFKM replied to GaleAFKM's topic in Unofficial Skyrim Special Edition Patch
I am indifferent, honestly. I go to the orc stronghold for my ebony needs. If I need more I fast travel around the map and hit general stores/smiths until the mine respawns. It was simply the first time I'd read that post so I was a bit excited to go back to Northwind Mine and check it out while getting some Ebony, I haven't been there in many playthroughs. Anyway, again, it really doesn't matter to me as long as I have accurate information I can plan accordingly and enjoy the game just fine. Are you able to update the topic / sentence I mentioned when you get time? Just in case it might help someone else further down the road? Thank you for the fast response and have a great weekend! I've got an animal den east of Shor's Stone to clear out haha -
Mods Made Obsolete by Unofficial Skyrim Special Edition Patch
Arthmoor replied to Arthmoor's topic in Unofficial Skyrim Special Edition Patch
We've found that it does in testing. -
Tr3ach3ry reacted to a comment on a file: Expanded Towns and Cities SSE
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Tr3ach3ry started following Expanded Towns and Cities SSE
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Mods Made Obsolete by Unofficial Skyrim Special Edition Patch
CMTSKYRIM replied to Arthmoor's topic in Unofficial Skyrim Special Edition Patch
"NPC Infinite Block Fix ( https://www.nexusmods.com/skyrimspecialedition/mods/113064 ) - For reasons unknown, it's an SKSE plugin. Remove the files associated with it." The author of NPC Infinite Block Fix has found that only lowering fCombatBlockTimeMax to 16 does not fully solve the problem. -
Potatoteers reacted to a file: For the Love of Babette
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Northwind Mine still Iron, despite being noted as changed to Ebony to balance Redbelly Mine change
Arthmoor replied to GaleAFKM's topic in Unofficial Skyrim Special Edition Patch
Yes, it was reverted several versions ago. Northwind was returned to being an iron mine and the ebony nodes are currently found at an animal den east of Shor's Stone. People complained. Loudly. They apparently didn't like that solution (I did). They apparently didn't like the solution you've probably not seen either before we settled on the animal den. -
I read on the pinned topic "Frequently Raised Issues - About the Patch" that to balance Redbelly Mine having it's Ebony nodes removed, Northwind Mine was turned into an Ebony mine. Having just arrived there and mined the nodes, all within the mine were iron still. Was this change reverted at some point? Or is this an issue with my installation of USSEP? Anyone else able to confirm or deny this issue? I'm running USSEP 4.3.4a, confirmed patch is in enabled and in proper place within load/plugin order Change text referenced from above topic, last sentence: "We did however keep supply balance in mind when this bug was fixed and turned Northwind Mine into an ebony mine to compensate for the loss."
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paijo started following Alternate Start - Live Another Life
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Hi, My understanding is this platform is where I find the more competent end of the modding community, which is why I thought one of you would be interested in solving this mystery for us. Xbox users are restricted as we know, but this might be an issue also on PC as I ve seen some mods on nexus aming to fix this and the comments suggested it didn't work out. Basically, it has been recently discovered by another player that there is literally one hair style across the entire KS, HG and Apachii that works with shaders, such as R.A.S.S. on xbox. The hair is a part of a small bundle on Bethnet called "Warrior Woman - HG hairs", it's the pony tail, with the side fringe, if they are named in order that would be the one called ReiAmi. This has been one of those long standing dreams for us players, to have hair that isn't vanila and works with snow, water and ash, and I personally tested this mod - it really does collect these elements. No idea why, but if there was a way at looking behind the scenes to why, then maybe the same setting could be applied to the rest of the hair styles? I would definitely do it if I knew how however my attempts at even porting failed, hence I'm at your mercy. There are quite a few of us that would love it. I can provide a crappy pic of it on my TV as evidence, if you require, as tbh none of us believe it initially.
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The download should have included all the documentation. Look in data/docs.
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Fallout 76 Max Playthrough
Images added to a gallery album owned by TrickyTrack00 in Members Albums Category
Came back to Fallout 76 for the first time since Wastelanders update (Spent around 270 hours between November, 2018 till May, 2020). New max playthrough with new lvl 1 player character from the beginning, just to see the changes and make some average screenshots. Started - 18.02.25 Finished - Not finished yet. For now no plans for modding F76, but we'll see. -
smr1957 reacted to a post in a topic: [WIP] Bond of Friendship
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Altbert reacted to a post in a topic: [WIP] Bond of Friendship
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Brigade changed their profile photo
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I managed to d/l the SE version on Jan 19th, I've tried going to the site to read more about the mod but it hasn't been up. I thought I got the mod here? I dunno. I'd attach it but it seems like I can't do that.
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After a break of around one and a half years, the project continues. I needed this time to get away from Skyrim. Playing the game was no longer fun. I also wanted to play other games for a change, such as Starfield and Cyberpunk 2077 (which I eventually did). On top of that, I was in a kind of (modding) burnout (I only realised this later). When I felt better again, I worked on smaller projects for Oblivion and published them. I deliberately chose smaller projects so that I wouldn't burn out so quickly again. It's only recently that I've felt like playing Skyrim again (I'm currently playing the Moonpath to Elsweyr quest mod). Finding the right balance between creating mods and playing games (and my many other interests/hobbies, meeting friends/family, work and all the other parts of my life) is still a work in progress. So for now, I'll just be working on the project from time to time and slowly working my way towards the right balance. Translated with DeepL.com (free version)
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Rafaeldf15 reacted to a file: Unofficial Skyrim Special Edition Patch
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Vampire poison resistance ability
TheCoolCrushIceKiller replied to BlackPete's topic in General Discussion
No idea about vanilla but with Sacrosanct it does indeed give you 100% poison resistance, also with USSEP on PS4 with perhaps a vampire mod active or not, I turned into a vampire right before fighting Nimhe and it helped tremendously in terms of resisting the poison effect, being immune or near immune to it. -
Johnnylovesnakedelves started following Storefront , Lakeview Extended SE , Castle Volkihar Rebuilt and 1 other
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Paragon4 changed their profile photo
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The Fall of Granite Hill
TheCoolCrushIceKiller commented on Arthmoor's file in Cities, Towns & Villages
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Version 1.0.0
0 downloads
This mod adds the main character's manor right under the nose of the caldera. It is based on the Golden Glow farm in Skyrim and the farms that can be built in Hearthfire. I am using TR-DATA, so you need to get TR-DATA from Nexus or Tamriel Rebuild Official separately to install the mod. TR-DATA is not my data, so it cannot be included in this mod. So please get the TR-DATA from Nexus or Tamriel Rebuild. (I said this twice because it's important) Other CREDITS for the resources used in the production are also listed here! I'll put the Nexus page on the Resources page as well. (Glass Display to Bookcasedoor are assets from morrowind modding histry) RUBBER'S UPDATED KITCHEN KIT RubberMan https://www.nexusmods.com/morrowind/mods/40529 MODULAR KITCHEN STOVES the wanderer https://www.nexusmods.com/morrowind/mods/50132 Glass Display Case v1.1 dongle Windmills dongle Imperial Style Museum Displays Version 1.0 Heremod Production Victorian Furniture Resource lochnarus, VagabondAngel, and Dongle Bookcasedoor Grail TR-DATA Tamriel Rebuilt Team and Cross-Project Coordination https://www.nexusmods.com/morrowind/mods/44537 -
Version 1.0.0
0 downloads
Bard song by emrio This mod adds an NPC to Eight Plates in Balmorra who teaches singing magic for bards. Song magic includes low-cost restoration spells, spells that increase resistance to various attributes, and spells that cast darkness and silence on enemies. A great addition to your bard or pilgrim RP! More song magic may be added in the future! How to purchase Song Magic Find the female dunmer, maralie Aerin, in the Eight Plates of Balmorra. She will be standing just after you enter and go down the aisle. She will also do enchantments for you. Example of Song Magic Healing Song Spellcost: 6 Heals health 25 times per second. Atronach song Frost Spellcost: 75 25 resistance to cold for 30 seconds. Siren song Darkens and silences enemies in 5 areas for 30 seconds. There are a few more to choose from! - Earlier
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I'm so very glad this mod hasn't completely disappeared from the Internet. Thank you very much, author. Still one of my favorite mods regarding vanilla characters.😌 I guess should you plan to keep working on it, the main updates will be here huh. Yeah, I also have trouble with understanding what exactly Nexus defends...or not. But who cares. There's nothing wrong with your mod, and it expands on something i believe Bethesda could have done years ago. You will always have people defending your idea.
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Renee G reacted to a post in a topic: Lazarus' Rising, a Starfield Tale
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Bravo06 started following Unofficial Skyrim Special Edition Patch
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smr1957 reacted to a gallery image: Home Sweet Home
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smr1957 reacted to a gallery image: Crawl Out
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GECK function question (has to do with cells being cleared)
Renee G posted a topic in General Discussion
Is there a function which denotes when a cell is completely cleared of enemies? "GetCellCleared" or some such? -
kitsuneofinari changed their profile photo
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Hey guys, newbie here, gonna need a little help figuring out the site
lmstearn replied to Goldenbucket's topic in General Discussion
Hi Goldenbucket, welcome to AFKMods! Bad luck about NexusMods, have you managed to contact anyone there about it? Thank goodness nothing received this way as per 2FA, there's many more emerging and existing sites that are enforcing it these days, unfortunately. Sooner or later life will be a lot easier on the couch with something like scrcpy or Pushbullet. -
I'm not sure the inn actually works, the innkeeper just sweeps the floor and when I sit down I hear another female voice yell out to the inkeeper Revita Entius (haven't seen anyone named Nebirta Sibotis, just a male bard/minstrel so two npcs max inside the building afaik) and Revita approaches but no menu to purchase food or rent a room etc opens up via dialogue window.
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Hey guys, newbie here, gonna need a little help figuring out the site
Goldenbucket replied to Goldenbucket's topic in General Discussion
EDIT: I just realized I didnt reply to the welcome thread, I might be stupid