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  5. Crossposting from TAL I've had done little testing and I know LOOT needs to be fixed, otherwise having two or more mods with the same timestamps will not be corrected in LOOT while BOSS is correcting the timestamp for a mod just fine. I installed Oblivion and 7 DLC, not Mehrunes Razor and Vile Lair, then I sorted the loadorder in LOOT. The result I got was that there were two DLC with the same timestamp then I sorted the loadorder in BOSS without having two DLC with the same timestamp. Which means that LOOT does not correct the timestamp for two or more mods properly. Although, I had manually move one of those mods then the timestamps was unique for the installed DLC I had in my setup. Also, I wonder if it would be possible to use LOOT for both Oblivion (Retail) and Oblivion (Steam) at the same time, because as it is today that's not possible and I think modders would appreciate that when one wants to do some mod testing before releasing a mod. That would also affect Morrowind, should the Morrowind commuity switch from mlox to LOOT that is.
  6. KranaZoli

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  7. Yesterday
  8. Thanks! I loked at the BAT file page. Thtat;s just explaining to newbies where to put text files so they can run them with from the game console with "bat filename". What I want to do is run a cygwin bash shell with all the Unix command line tools at my disposal. I mean I can do most of it anyway, but it would be usefil to, say, grep against all the source files in one place rather than running find and exec all the time The plugin one looks interesting. Haven't had a chance to do more than just glance through it. Then again, the weekend is almost here
  9. Hey @docclox, Is a way to run a bat file through the console any good to you? https://www.nexusmods.com/fallout4/mods/33149/ Or maybe there's a way of doing it through a plugin perhaps inimoinfo.h?: https://github.com/Modorganizer2/modorganizer/wiki/Writing-Mod-Organizer-Plugins
  10. I'm an old *nix type, with the beard to prove it. I like to work from bash shells. That's Bourn Again, not Wrye So I tried running ConEmu through MO2. I got a command line prompt with a virtualized data directory, whch is good. But it I create a new file there, it gets created in the game folder and not in MO's override directory. Anyone else tried this? Any better luck? It's not a big thing since I can do everything I need by including MO2 mod folders in my compile script. But it would be useful sometimes to have command line access to the virtualised data folder.
  11. Well, I decided to try the 307.201903192049 Experimental again tonight and it launched both the .exe and .pyw without a problem. I don't know why I was getting this error previously, but I'm very happy it's working now. EDIT AGAIN: Got the error again. Here's the full debug log. Wrye Bash starting Using Wrye Bash Version 307.201903192049 (Standalone) OS info: Windows-10-10.0.17134 Python version: 2.7.14 wxPython version: 2.8.12.1 (msw-unicode) input encoding: None; output encoding: None; locale: ('en_NZ', 'cp1252') filesystem encoding: mbcs command line: ['C:\\Games\\Oblivion [GOG]\\Mopy\\Wrye Bash.exe', '-d'] Using scandir 1.9.0 bash.pyo 389 _import_bush_and_set_game: Searching for game to manage: bush.pyo 86 _supportedGames: Detected the following supported games via Windows Registry: bush.pyo 88 _supportedGames: Oblivion: c:\games\oblivion [gog] bush.pyo 146 _detectGames: Detecting games via the -o argument, bash.ini and relative path: bush.pyo 152 _detectGames: Set game mode to Oblivion found in parent directory of Mopy: C:\Games\Oblivion [GOG] bush.pyo 167 __setGame: Using Oblivion game: C:\Games\Oblivion [GOG] mods_metadata.pyo 231 __init__: Using LOOT API version: 0.13.2 testing UAC __init__.pyo 3460 __init__: Fatal error constructing 'Mods' panel. Wrye Bash encountered an error. Please post the information below to the official thread at: https://afkmods.iguanadons.net/index.php?/topic/4966-wrye-bash-all-games/& or https://bethesda.net/community/topic/38798/relz-wrye-bash-oblivion-skyrim-skyrim-se-fallout-4/ Traceback (most recent call last): File "bash\bash.pyo", line 184, in main File "bash\bash.pyo", line 361, in _main File "bash\basher\__init__.pyo", line 4023, in Init File "bash\basher\__init__.pyo", line 3683, in __init__ File "bash\basher\__init__.pyo", line 3455, in __init__ File "bash\basher\__init__.pyo", line 1760, in __init__ File "bash\basher\__init__.pyo", line 251, in __init__ File "bash\basher\__init__.pyo", line 212, in __init__ File "bash\balt.pyo", line 1702, in __init__ File "bash\balt.pyo", line 1815, in PopulateItems File "bash\balt.pyo", line 1760, in PopulateItem File "bash\basher\__init__.pyo", line 773, in <lambda> File "bash\bolt.pyo", line 189, in formatDate ValueError: (22, 'Invalid argument')
  12. I tried a couple of times to find those notes and the chest, but could I hell no I couldn't. I also installed mods exactly the same way in Steam as I did in retail.
  13. 307.201903192049 Experimental Sharlikran released this 2 days ago · 5 commits to dev-wip-rebase since this release Standalone EXE (Archive) From Mod Organizer 2.2.0.7 Beta Wrye Bash encountered an error. Please post the information below to the official thread at: https://afkmods.iguanadons.net/index.php?/topic/4966-wrye-bash-all-games/& or https://bethesda.net/community/topic/38798/relz-wrye-bash-oblivion-skyrim-skyrim-se-fallout-4/ Traceback (most recent call last): File "bash\bash.pyo", line 184, in main File "bash\bash.pyo", line 361, in _main File "bash\basher\__init__.pyo", line 4018, in Init File "bash\basher\__init__.pyo", line 4058, in InitData File "bash\bosh\__init__.pyo", line 2684, in refresh File "bash\bosh\__init__.pyo", line 1316, in refresh File "bash\bosh\__init__.pyo", line 1292, in new_info File "bash\bosh\__init__.pyo", line 1211, in new_info File "bash\bosh\__init__.pyo", line 272, in __init__ File "bash\bosh\__init__.pyo", line 152, in __init__ File "bash\bosh\__init__.pyo", line 284, in _reset_cache File "bash\bosh\__init__.pyo", line 1014, in readHeader File "bash\bosh\__init__.pyo", line 276, in _reset_masters File "bash\bosh\__init__.pyo", line 1101, in get_masters File "bash\bosh\__init__.pyo", line 1068, in get_xse_cosave File "bash\bosh\cosaves.pyo", line 1206, in __init__ File "bash\bosh\cosaves.pyo", line 1217, in _read_cosave File "bash\bosh\cosaves.pyo", line 1302, in _read_cosave_body File "bash\bosh\cosaves.pyo", line 690, in __init__ File "bash\bosh\cosaves.pyo", line 239, in __init__ MemoryError New SKSE cosave support for Skyrim SE only! Shows plugins in save header as they were loaded at runtime. Requires SKSE 2.0.15 (runtime 1.5.73) or higher All cosaves prior to SKSE 2.0.15 will be inaccurate and unsorted Of Course I am on: SKSE 2.0.15 (runtime 1.5.73) or higher 307.201903172227 Experimental Sharlikran released this 4 days ago Works Great! Worked Great!
  14. Because you did something wrong with your Steam setup. There's no difference between that, retail, GoG, or any of the other digital distribution method it used to use back in the day. And it's also unreasonable to just demand that someone go buy another copy of the game from a different platform just to deal with something like this.
  15. Then why did I find every note plus the chest with the deed and the key with exactly the same mods in Oblivion (retail)? But couldn't find every note plus the chest in Oblivion (Steam) with the same mods as I now use in the retail version.
  16. Last week
  17. No, you need to figure out why you can't get the Steam version to run right. Mods don't care what version of the game you apply them to.
  18. It is since I found the chest in a modded Oblivion (retail), but I couldn't find the chest in the Steam version. So, I guess that you need to create a Steam version of your Oblivion DLC Delayers mod and I think that make sense.
  19. We have updated the site to the new IPB 4.4.2 release. Everything appears to be working smoothly but as always, who knows what may happen with these. Please report any oddities you encounter as they may be related. One thing to note. If you were using Gravatar to handle your profile's avatar, IPB has taken this feature out. You will need to upload your own pic directly instead. No logical reason was given for this change but there it is.
  20. Hey guys, getting the following error when I launch Wrye Bash 307 Beta3 with the GOG version of Oblivion, OS is Windows 10 x64. Tried both the standalone executable and installer, mopy is in the main Oblivion folder. Tried completely uninstalling and reinstalling both Oblivion and Wrye Bash multiple times. Edit: I should mention this is a clean Oblivion install. Thanks in advance. Traceback (most recent call last): File "bash\bash.pyo", line 227, in main File "bash\bash.pyo", line 393, in _main File "bash\basher\__init__.pyo", line 3986, in Init File "bash\basher\__init__.pyo", line 3645, in __init__ File "bash\basher\__init__.pyo", line 3418, in __init__ File "bash\basher\__init__.pyo", line 1734, in __init__ File "bash\basher\__init__.pyo", line 251, in __init__ File "bash\basher\__init__.pyo", line 212, in __init__ File "bash\balt.pyo", line 1702, in __init__ File "bash\balt.pyo", line 1815, in PopulateItems File "bash\balt.pyo", line 1760, in PopulateItem File "bash\basher\__init__.pyo", line 760, in <lambda> File "bash\bolt.pyo", line 185, in formatDate ValueError: (22, 'Invalid argument') EDIT: Tried 307.201903192049 Experimental and got this error on launch: Traceback (most recent call last): File "bash\bash.pyo", line 184, in main File "bash\bash.pyo", line 361, in _main File "bash\basher\__init__.pyo", line 4023, in Init File "bash\basher\__init__.pyo", line 3683, in __init__ File "bash\basher\__init__.pyo", line 3455, in __init__ File "bash\basher\__init__.pyo", line 1760, in __init__ File "bash\basher\__init__.pyo", line 251, in __init__ File "bash\basher\__init__.pyo", line 212, in __init__ File "bash\balt.pyo", line 1702, in __init__ File "bash\balt.pyo", line 1815, in PopulateItems File "bash\balt.pyo", line 1760, in PopulateItem File "bash\basher\__init__.pyo", line 773, in <lambda> File "bash\bolt.pyo", line 189, in formatDate ValueError: (22, 'Invalid argument') 307.201903172227 Experimental and 307.201901211926 Experimental Traceback (most recent call last): File "bash\bash.pyo", line 185, in main File "bash\bash.pyo", line 360, in _main File "bash\basher\__init__.pyo", line 4008, in Init File "bash\basher\__init__.pyo", line 3668, in __init__ File "bash\basher\__init__.pyo", line 3440, in __init__ File "bash\basher\__init__.pyo", line 1756, in __init__ File "bash\basher\__init__.pyo", line 251, in __init__ File "bash\basher\__init__.pyo", line 212, in __init__ File "bash\balt.pyo", line 1702, in __init__ File "bash\balt.pyo", line 1815, in PopulateItems File "bash\balt.pyo", line 1760, in PopulateItem File "bash\basher\__init__.pyo", line 770, in <lambda> File "bash\bolt.pyo", line 188, in formatDate ValueError: (22, 'Invalid argument') EDIT 2: Tried the utumno-wip branch, followed the instructions (all python packages downloaded etc.). Gave me this error when launching: Traceback (most recent call last): File "bash\bash.py", line 184, in main _main(opts) File "bash\bash.py", line 361, in _main app.Init() # Link.Frame is set here ! File "bash\basher\__init__.py", line 4023, in Init frame = BashFrame() # Link.Frame global set here File "bash\basher\__init__.py", line 3683, in __init__ self.notebook = BashNotebook(self) File "bash\basher\__init__.py", line 3455, in __init__ item = panel(self) File "bash\basher\__init__.py", line 1760, in __init__ super(ModPanel, self).__init__(parent) File "bash\basher\__init__.py", line 251, in __init__ super(BashTab, self).__init__(parent, isVertical) File "bash\basher\__init__.py", line 212, in __init__ keyPrefix=self.keyPrefix, panel=self) File "bash\balt.py", line 1702, in __init__ self.PopulateItems() File "bash\balt.py", line 1815, in PopulateItems for item in items: self.PopulateItem(item=item) File "bash\balt.py", line 1760, in PopulateItem labelTxt = self.labels[col](self, item) File "bash\basher\__init__.py", line 773, in <lambda> ('Modified', lambda self, p: formatDate(self.data_store[p].mtime)), File "bash\bolt.py", line 188, in formatDate local = time.gmtime(value) ValueError: (22, 'Invalid argument')
  21. YES!!! Finally, I was able to collect every note about the DLC quests plus finding the chest near the entrance of Frostcrag Spire while playing the Oblivion - 5th Anniversary Edition. But you should know that I didn't do that with the Steam version of Oblivion, instead I simple gave up of trying and after several attempts e.g reinstallations, WB errors, and a stupid application error in Steam I uninstalled Oblivion (Steam) for good this time.
  22. I think you find this error interesting as it shows that WB does NOT merge the Oblivion DLC Delayers.esp correctly into the bashed patch when rebuilding the bashed patch in CBash. I had no other choice then to scrap everything due for having a Steam application error twice and when that happen I knew it was a waste of time trying to fix it. Fresh installation with only your Alternate Beginnings and the Oblivion DLC Delayers mod installed, because I didn't want to go through the entire tutorial dungeon without your alternate start mod.
  23. I know, but I just want to share my observation nothing else. So, the coordinates is 15,35?
  24. Leveled lists aren't going to have anything to do with what the delayer has placed and what's inside each container since none of it uses lists to populate the items. The chest for Frostcrag is outside on the ledge on the same level as the front door.
  25. This is the list of Experimental builds. They're transient, so providing a link to a specific one is probably not a good idea. https://github.com/Wrye-Code-Collection/wrye-bash/releases
  26. Nevermind, looks like it was some random Workshop mods that updated and re-activated themselves in the load order. When I turned them off it opened fine. *shrug*
  27. I think you misunderstood what I meant. What I mean is that I may have an issue with the levellled lists, because certain items and to be more precise it's both armor and weapons. I have visit a lot of vendors (traders, smiths, specialized vendors like Marus Rufos at the Best Defence) in-game and every one of them have exactly the same armor, especially light armor e.g Leather Armor. All that started to be more frequent after rebuilding the bashed patch in CBash while that never happen when rebuilding the bashed patch normally (PBash) and that looks normal to me in-game as it adds more variation. Also, despite for installing everything from scratch exactly the same thing happen to the levelled lists after I rebuilt the bashed patch in CBash. Now, the levelled lists seems somehow to be corrupt, because it lacks variation in-game.
  28. Getting a similar error: Wrye Bash encountered an error. Please post the information below to the official thread at: https://afkmods.iguanadons.net/index.php?/topic/4966-wrye-bash-all-games/& or https://bethesda.net/community/topic/38798/relz-wrye-bash-oblivion-skyrim-skyrim-se-fallout-4/ Traceback (most recent call last): File "bash\bash.pyo", line 227, in main File "bash\bash.pyo", line 393, in _main File "bash\basher\__init__.pyo", line 3981, in Init File "bash\basher\__init__.pyo", line 4018, in InitData File "bash\bosh\__init__.pyo", line 1955, in refresh File "bash\bosh\__init__.pyo", line 1702, in _modinfos_cache_wrapper File "bash\bosh\__init__.pyo", line 1810, in refreshLoadOrder File "bash\load_order.pyo", line 300, in refresh_lo File "bash\load_order.pyo", line 250, in _update_cache File "bash\games.pyo", line 227, in get_load_order File "bash\games.pyo", line 246, in _cached_or_fetch File "bash\games.pyo", line 676, in _fetch_load_order KeyError: bolt.Path(u'alpeen.esp')
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