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  3. Is this compatible with Finding Velehk Sain? Thank you for creating and sharing. Finding Velehk Sain https://www.nexusmods.com/skyrimspecialedition/mods/19815
  4. Yesterday
  5. Hotfix #28 https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=825923#Post825923
  6. Last week
  7. This is (as stated in the desc) the old version of the mod. The current version has some instructions for each of the major mod organizers. Please consider using the current version.
  8. Right now am doing swords and sorcery - Not really what I had done previously but 3 years ago I lost literally everything in a personal disaster - a lifetime of writing as well as generations of personal belongings, and an over 5000 volume library - so basically have started from scratch. The main character is Etienne and his companion Hador - and it is set in a fictional world of my own creation (strong similarities to Fritz Leiber's Fafhrd and Gray Mouser series, as well as influenced by Robert E. Howard's Conan series. Currently I have 13 stories - this one will be the 14th. One of the stories is in the AFK version of my Coffee House mod in the Guest Room - The Cabin in the Snow. And I'll make sure to give Miraak your regards - with the tip of my sword - LOL!
  9. Hey Steve, thank you for your time. What stories do you write? I do writing myself. For my novel I created a great start, then a fantastic end - but in the middle it became more and more complicated... then I got stuck Good luck with yours. It's not that bad with the textures, only some of the landscape textures have that issue, as far as I know, but I think I can handle that myself. At least I know what I have to do. This is not the case with converting I appreciate your help, but I can wait. Greetings to Miraak. I will beat him again, if I meet him in future I need to dock a sailable ship at Solstheim
  10. How are mostly male guards and soliders "odd" exactly? The laws of biology still apply in Skyrim as far as we know and that means if humans need 9 months to carry a single offspring and do not magically pop out 3 kids every other month then it is not odd in the slightest that women are NOT in the absolutely most dangerous legal occupations possible in such a brutal world.
  11. Hi, Tasheni! Took a break for a bit to do some visiting to Solstheim as well as to get some writing done - am almost finished with my latest story, just 3 or 4 thousand words or so to go; got the end written so it's just filling in the middle. Then will finish up the conversion - but will not be fixing any shiny textures as since I can't load the mod into my game to see them, I would have to do them all - LOL! That would take WAY too long and require too many sanity enhancing pills! LOL! Probably later this week I'll have it done. Then I'll send the file over to you (it will need to be checked in SSE of course, first). Free time twice a week - that would be great! Anything extra you can get though, would be good! I'll keep my fingers crossed for you!
  12. Any success with converting? Would be really great if we could have a SE version I'm currently fighting for better working times, maybe I will have freetime two afternoons a week - that would be so cool.
  13. Another update to the experimental branch
  14. I have come here to share with you folks the method for creating a Light Master without using tools to turn flags on/off, or renaming file extensions or some combination thereof. In the Creation Kit, under the File Dropdown Menu is the option "Convert Active File to Light Master". Using this option does some things automagically. It compacts the active plugin and then verifies that the compacted plugin is within the size restrictions for a Light Master. Once verified, the ESL bit in the header is set on and the file is saved with the ESL extension. No fuss, no muss. Just a one click verified Light Master. I know this is a Skyrim forum and the screen shot is from Fallout 4, but the option is common to both versions of the CK.
  15. Version 1.0.0


    This mod does two things. First, it replaces the five changes to get a annoying empty bottles in the Nuka World Nuka Cola Vending Machines with a Nuka Cola, a Nuka Cola Quantum, a Nuka Cola Cherry, a Nuka Cola Grape, and a Nuka Cola Orange. . Second, it makes the original Commonwealth vending machine list match the vending machine list from Nuka World, thus having the Nuka World added drinks show up in the Commonwealth. This mod is available for XBox: https://bethesda.net/en/mods/fallout4/mod-detail/4284522 This mod was originally created by Black Swan. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/18600-scythe-bearer/&tab=field_core_pfield_11 This Mod has been cleaned with Xedit 4.0.4. This mod is meant to be used for game play only. Any other use is expressly forbidden.
  16. Two mods made obsolete by the most recent update to the Unofficial Patch: Carlisle Typewriter Mesh Fix: https://www.nexusmods.com/fallout4/mods/43451 Atom Cats Drag Race Start Fix: https://www.nexusmods.com/fallout4/mods/60137
  17. Open your Fallout.ini & remove any extra lines starting with stestfile1. There shouldn't be more than one.
  18. Hi. I ran into a error well trying to run wrye bash for the first time and was hoping someone can help. Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 317, in main File "bash\bash.py", line 387, in _main File "bash\bash.py", line 503, in _detect_game File "bash\initialization.py", line 197, in init_dirs File "configparser.py", line 697, in read File "configparser.py", line 1096, in _read configparser.DuplicateOptionError: While reading from bolt.Path('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\Fallout.ini') [line 59]: option 'stestfile1' in section 'General' already exists
  19. Well, I wanted two instances of the game. A dummy SSE game directory on the desktop with a cleaned with xEdit, optimized version for gameplay, which I can point MO2 towards if I just wanna play. This has SKSE, ENB, etc. in and a raw version of the game that I use for mod creation in the main steamapps directory.
  20. And I will double down on what Arthmoor said - there have been issues posted in the Steam forum that were directly attributable to cleaning the masters - first and foremost being sections of the Apocrypha world space going missing. As Arthmoor stated, LOOT only goes by what the team has been told - it is a sorting tool, NOT a diagnostic; and even when it comes to sorting - especially with large load orders - it can get things wrong.
  21. Version 1.0.0


    Brought to you from the sweepings of the cutting room floor, the imagination of a frustrated player and the rantings of a madman, I give you a reset of the games power armor. Not all power armor mind you, just power armor which exists in the game files but ain't in the game. Power Armor like the power armor from the Contraptions Workshop DLC. Or power armor which should have a more descriptive name, rather than just Power Armor, like the Power Armor in Nuka World. This mod is available for Xbox at https://bethesda.net/en/mods/fallout4/mod-detail/4284445 This mod requires the Digital Paint Schemes Master : This Mod has been cleaned with Xedit 4.0.4. This mod is meant to be used for game play only. Any other use is expressly forbidden. The power armor and their locations are: Minute Men is in the armory in The Castle (yes, you have to deal with Ronnie Shaw). Railroad in the Railroad Headquarters. Institute in the Atrium, on the catwalk outside your quarters. Military in a bunker in the Glowing Sea behind an Expert Terminal. VaultTec in VaultTec headquarters. Sugar Bombs in the Super Duper Mart in Lexington. Abraxo in the Mahant Research Center. Gunner in Vault 95 (see note below). Gunner in GNR (see note below). As an added bonus, there is a power armor frame named Overboss Raider Power Armor located in Fizztop Grill, for the plates you get of of Coulter. Please note, the gunners will use the Gunner Power Armor in both places. To get the PA with the name Gunner Power Armor, you must either wait for the gunner to exit the armor before killing them, or pickpocket their fusion core, forcing them out of the armor and then killing them. No matter how you get it, the Gunner Power Armor will still show as stolen
  22. phatbassanchor

    Inflamed Invective

    Then he lets loose and burns your party to a crispy heap of cinders and you finally captured this amazing image... only to realize... "Where's everybody gone? I was traveling with a party... Hello? Ladies, the danger has passed now..." Hahaha What? All dead? Aw crap! Now I have to reload! Wait... when was my last save? Phat reloads and sees this... Hahahahahahaha
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