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  1. Today
  2. I am using the USSEP for my Skyrim game for xbox one and its been running great, but i have reached the storyline quest Alduin Wall, and this is when the problem started to arise. A large area of the map has now become inaccessible and crashes within a certain radius of Skyhaven temple. The radius reaches from Soljund's Sinkhole to Skyhaven temple and has prevented me from being able to continue on. Every other area of the game is unaffected and is rather bothersome. I am seeing if anyone knows a resolution without having to restart my entire game or if a patch can be created to prevent the crashing of the game so i can continue enjoying my time with skyrim.
  3. Have you consider to do this for SSE?
  4. The only work around that works is to start a new game.
  5. Yesterday
  6. Ah right, thank you very much for the heads up. It appears that Arcwind isn't the only place that's affected by this bug/glich either! I will continue to try an work around it for now. Thanks for taking the time to reply.
  7. You should keep in mind that the Arcwind Point fix is NOT retroactive so if you didn't start the game with USSEP installed from the beginning, then the site won't work when you eventually get there. It's due to baked in properties for the Papyrus scripts.
  8. Thanks for the reply. Just to clarify, it is the PC version. I fear however that this is too technical for me, editing mod files/orders, I don't have Special Edition, only Legendary Edition. It's bizarre because some of the bugs have been fixed as things stand, but others, such as being unable to complete quest if I have been to a location and cleared it previously have not. I'm surprised Bethesda allowed this to continue quite frankly. Thanks again for your time.
  9. I only used Cheat room after hours of going back and reloading and refilling the jar the only mods I use are afks Patch mod and a few graphical improvements. Haven't had a problem with the game at all until this point.
  10. I understand what you are saying, but you cannot declare anything as a bug before trying to do in plain vanilla without any mods.
  11. Last week
  12. Because I am trying anything I can to complete the quest. I just want to finish it. I don't care for cheats or anything like that but I was exhausting all my options. I literally spent 4 hours of my time online trying to find a fix. So I reached out here.
  13. Cheat Room is as bad or worse than using console commands. Why would you expect the use of such things to be something you'd get support for?
  14. I'm sorry in advance if this is the wrong place to post this question. I'm very new to modding/Loot. I've been using MO with Loot while adding new mods. I noticed that Loot stopped showing more the 50 active plugins even though I'm up to 72 in MO. Any reason why this would happen?
  15. Since most Horizon users seem to want to place it after Alt Start. And Scrap Everything and Lighting mods don't revert anything in the Alt Start mods. I think the best thing would be to move the alt start plugins back before Scrap everything. I'd be interested to know what you are adding to the Pre Alt Start group.
  16. Some of the patches are still fine. There's an issue open for removing patches that no longer work. If you know of a specific patch that should be removed then add it here https://github.com/loot/skyrimse/issues/1049
  17. There is a bug in the Dawngaurd DLC that prevents entrance into the inner sanctum. The quest is known to "progress" on its own and give the option to kill Arch-Curate before you should. Cheat room mod allows access into the room but bugs again and can't kill Arch. Please help or fix!
  18. This might help. https://en.uesp.net/wiki/Skyrim:Arcwind_Point#Bugs Also, if you're on PC don't forget to clean the masters.
  19. Paint.Net 4.2.10 released a while ago with a few nice fixes .. And, null54 has since released an update to the dds plugin which fixed an issue saving the A1R5G5B5, A4R4G4B4 and R5G6B5 formats. https://github.com/0xC0000054/pdn-ddsfiletype-plus/releases So until the next version of Paint.NET, just download the ddsfiletype zip from github, extract the three .dlls, and replace the older ones in the Paint.net \ Bundled \ DDSFileTypePlus \ *.*
  20. This appears to be a persistent pain in the neck for Skyrim players new (myself) and seasoned alike. I have Legendary edition Skyrim, I have LOOT, Mod organiser 2, downloaded the unofficial update from nexux via MO2s own downloader and I have followed the necessary procedures to get things to at least work (sorted master order automatically via LOOT, checked plugins in MO2 and ran the game through the MO2 launcher). I have not included any other mods, just this update so I can play the game as intended. I am still experiencing the same word wall issue. The word is glowing but the subsequent absorption animation doesn't occur. Does anyone have any ideas as to how I've messed it up please? Thanks in advance
  21. @NorthMammoth Could you repeat your test with the latest WIP version (link is in the second post of this thread)? Probably won't solve the problem, but will make the traceback more useful.
  22. Please remove warning for QUASIPC Unified Patch Compendium (Skyrim Special Edition), most of the patches are outdated.
  23. Hi guys, still having this error. Any ideas? Thanks.
  24. I recently decided to try and get back into Fallout 4, I finally got round to updating all mods and then came the point to run LOOT, here's what it greeted me with In the image above I have disabled Horizon and all of it's plugins but LOOT still insists that there is an error, so I checked the Groups Editor just to check and I saw what you can see below, is this the default groups added into the masterlist, I never remembered it having all of these additions before so I'm curious if they are meant to be there and if so how can I edit them to make LOOT work in my favor. Thanks I would appreciate any help you can offer in to getting me through this. Also note to ignore the 13 errors they are simply listing the plugins I disabled to test if LOOT would work that way, the Cyclic message you see is the same whether mods are enabled or not.
  25. I don't see why it would since PTW will no longer have an edit in that cell and map markers are persistent refs anyway.
  26. What Arthmoor said, it's important to check if the mod is version 44 and not version 43. However, someone reported that on Nexus and after I checked I updated my mod.
  27. Just curious. Would that affect my mod (I think I've a map marker placed there)? Anyway, thanks for the update Arthmoor.
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