Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Today
  3. Yesterday
  4. That did it! I have played LE for 1000+ modded hours but never SE. So when I tried SE I was confused about the default CC mods and googled that you manually have to delete their files to remove them etc. I had no idea, and could not find any help stating such, that the 4 default CC mods were hard requirements. Reinstalled, let the mods stay and now everything works like a charm. Thanks a lot for the quick and helpful answer!
  5. A new wide-ranging two-hour-plus interview with Todd Howard. It may be of interest to folks who like Fallout, TES or are anticipating Starfield next year. https://www.youtube.com/watch?v=H9AAnV59ddE&t=5640s 0:55 - Simulation 2:51 - NPCs 11:42 - Daggerfall and Arena 19:55 - Bethesda 28:19 - Video game graphics 34:38 - The essence of a video game 39:27 - Redguard 44:27 - Creating open worlds 52:06 - Superintelligent NPCs 57:00 - Starfield 1:16:42 - The Elder Scrolls 6 1:36:03 - Fallout 1:43:11 - Character creation 1:48:13 - Quests & items 2:01:58 - Xbox 2:07:24 - Greatest game of all time 2:17:40 - Day in the life 2:25:34 - Advice for young people 2:29:02 - Fallout TV show 2:33:34 - Indiana Jones game 2:39:46 - Meaning of life
  6. What version of SSE are you playing? 1.5.97 or 1.6.x? Using the latest USSEP and ASLAL with SSE 1.5.97 would explain the not being enabled/loaded issue you are reporting, as well as the issues being reported by other players. You'll be missing the 4 CC mods that are now required master files for the latest USSEP and ASLAL, as they are for SSE 1.6.x.
  7. Hey JennaBee, glad to see Etac is alive and well. On the 0.7 version it seems whenever I activated `ETaC - Complete RSC Patch.esp` for my RS children mod I got instant CTD whenever I boot up the game(CTD on reaching menu screen) do you have any ideas where should I take a look or is it problem on the esp itself? nevermind, it seems I've jinxed myself, once again.
  8. phatbassanchor

    ScreenShot1306

    You lead... I'll follow. I love to watch you walk.
  9. phatbassanchor

    ScreenShot1303

    Navmesh... isn't that a dirty word??? Never done it myself but I certainly feel for my friends when I have done play testing and having to send them back to the task multiple times when I find yet another path that refuses to be passed by followers. I felt awful for my friend, James aka Gr8Zomb, when my findings sent him back to the drawing board dozens of times to rework navmesh issues. However, the results are solid. There are zero navmesh issues in either of his dungeon mods as a result. Huzzah! I do not envy you that task either, my friend. However, you are currently far more experienced now than he was then so I am confident you will succeed.
  10. phatbassanchor

    ScreenShot1309.jpg

    Trees that don't like to be chopped... hmmm imagine that! Hahaha I thought I sensed a bit of a Fangorn forest vibe in parts of this wood... This entire environment screams Woodland Elf to me. But, not the savage Elder Scrolls Bosmer, more like Tolkein's Woodland Elves... That's how I play all of my Bosmer anyway... No green pact, prune trees rather than letting others clear cut the forest and buy the wood and cultivating alchemical plant life and edible vegetation rather than allowing everything to be overgrown and my Bosmer certainly do NOT eat people! Ever! Hahaha Like I said... more like Tolkein's vision of woodland elves...
  11. phatbassanchor

    ScreenShot1312.jpg

    Here... I'll conjure one to get you started... Oooops...
  12. phatbassanchor

    ScreenShot1310.jpg

    One day at a time, my friend... Rome was not built in a day...
  13. phatbassanchor

    ScreenShot1302.jpg

    Me? I have been hiding in the tall grass for hours now... One elf ear to the ground listening for approaching enemy and all the while sniffing the lovely wild flowers with my blade drawn at the ready. But, no enemies dared show... so, I brought you these...
  14. phatbassanchor

    ScreenShot1311.jpg

    I must be gehämmert betrunken to not even recognize my own ship! Hahaha You might want to speak with DovahkiinahThay, Thayane Severo, an architect by trade and mod author by hobby... Her first language is Portuguese but her English is just as good as yours. I never have issues communicating with either of you and I know minimal German and zero Portuguese! Hahaha Her Shipboard player home, the Sea Dragon, can have a captain and crew assigned from available npc's and followers. All functions work naturally through dialogue. You can engage your captain to take the ship from one mooring to the next. At present she only has four mooring points (Solitude, Wilderness on an iceberg, Dawnstar and Windhelm) but the concept would easily function with more. Sea Dragon functions by a fast travel mechanism under the player or appointed captain under player's orders to go to any of the established points. One captain and two crew can be appointed and all can relay the weigh anchor and sail message from the player. So, the scripting already exists. Thay is a sweetheart of a lady, much like yourself, dear friend. So, I am sure that she would freely share what assets she utilized to make her mod. I love your idea. So, I did ramble on a bit there... apologies for my verbose nature. Hope it helps. Adventure ever on, Phat
  15. phatbassanchor

    ScreenShot1296

    Actually, I was thinking it would make a great setting for a magical or prophetic event...
  16. Last week
  17. Whenever I start a new game it plays the vanilla carriage opening. I only have SKSE, USSEP and SkyUI installed. I have reinstalled everything multiple times and I have not idea what the problem is. The text file FAQ says to check if the mod is actually enabled in the mods menu in the launcher, but that is not there in Special Edition. Then I looked in the Mods menu from the main menu in game, and check the load order. Only SkyUI is "enabled" and USSEP and Alternate Start are both greyed out. If I try to activate them it says "This mod cannot be installed since it depends on files that aren't present"
  18. Tasheni

    ScreenShot1308

    Great, Trauma Roots! They are the siblings of Trama Roots, that is, what Olioll the Explorer would have been written about them in the Book of Teia. Unfortunately he lies now buried in Wayward Tunnels, after some dinner with a bunch of Daedra lovers, so he will never see this new isle and stumble over the Trauma Root species Thank you, they taste fantastic!
  19. Tasheni

    ScreenShot1311.jpg

    It's an island, so you need a ship to get there without getting soggy feet Is it possible to move that ship (translate) without the player sailing it? With a script? That would be cool. NPCs could sail it. Oh I would love to create that. Then your question would be bloody right: Who's coming? Friend or foe.
  20. Tasheni

    ScreenShot1302.jpg

    I'd like to hide there, too. Let's play hide and seek. I climb into the trees, and you?
  21. Tasheni

    ScreenShot1310.jpg

    Terrific, hm? Will be terrific, if all those gangsters and bandits from Skyrim find their way here. The isle of outlaws and outcasts, lol! I guess this will happen one day
  22. Tasheni

    ScreenShot1312.jpg

    Thank you. Yeah, I love that, too. Enemies, oh well. Until now it's a very innocent isle. Imagine you kill enemies here... and the dead bodies and the spill of blood and cracked bones... But yeah, I fear there must be enemies. Maybe some snakes will do?
  23. Tasheni

    ScreenShot1309.jpg

    I'm happy you like it. . Next week I get a new graphics adapter, then my computer will hopefully handle that better. That isle is really not performance friendly . Gather herbs, pick flowers, chop would - be careful, the trees don't like that - sit above the stream on a tree and have a snack and enjoy the bird's singing. As long as no Elf lives here, afterwards there could be a problem with the inhabitants. They could imagine me as an intruder, lol!
  24. Tasheni

    ScreenShot1303

    Right now I covered nearly a quarter of that island. I have built some nice structures, not shown in the screenshots, yet. I hope I will not get out of ideas. And models. And time... . Oh well, navmeshing will be a terrible task
  25. Tasheni

    ScreenShot1306

    \O/ - let's have a nice stroll throuh the forest and after that we go to Steve's Coffee House. I'm sure he has cookies, too
  26. Tasheni

    ScreenShot1296

    Yeah, and rather empty. It's a nice stage for... something. I have no idea right now, what that will be Let's make a movie. Or a still life or an animal park
  27. phatbassanchor

    ScreenShot1278.jpg

    You are truly a scholar and a gentleman, my friend. Generous and gracious as well... Huzzah!!!
  28. phatbassanchor

    ScreenShot1296

    Impressive and rather beautiful!
  29. phatbassanchor

    ScreenShot1306

    Vielen Dank, baby Have another cookie
  1. Load more activity
×
×
  • Create New...