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  4. Arthmoor

    Gildergreen Regrown

    The commentary is already handled by the vanilla quest. Either outcome changes their dialogue to "I like it here. The tree in the park is so pretty!" which applies equally well to a full grown tree or a sapling. This mod only does its thing after that's taken care of by the game.
  5. blesche84

    Gildergreen Regrown

    There's another problem: there are NPCs that will comment on the state of the Gildergreen. For example, your own adopted children will comment on it ("that big tree in the park looks so sad"). How will this affect that commentary?
  6. smr1957

    Leaving Tracks.jpg

    Well, you would not see a ring around it because the perceived size of the star in this instant, being so distant, is much smaller than the diameter of the planet - so it would be totally blacked out (and the backside of the planet should be completely black as well - at least in the visible spectrum). But, the issue is that though the rings would not be visible, they should still obscure the stars seen through them, at least to a certain extent (not enough to make the rings directly visible, but they would block the view of the stars beyond considerably). Well, it is a game, though, and not real life (or the movies, either - which it seems many accept as fact, even though the things seen in movies are anything but - LOL!), so for what it is, it's certainly not a big deal. Personally, if I want total accuracy, I'll visit an observatory (and even then, things will be subject to external influences and equipment limitations), and not look for - nor expect - it in a game.
  7. Nico coiN

    Leaving Tracks.jpg

    Then there's a problem with the rendering: if the close star light source is behind it, then the planet should be displayed as a whole black disc with a faint light crown around it. Something like what we know as an eclipse seen from our earth ground floor.
  8. smr1957

    Leaving Tracks.jpg

    I was in the shadow directly behind the planet - so those ring sections were also completely in shadow.
  9. smr1957

    Etienne In Starfield

    And so Etienne has once again shifted planes and now finds himself in another realm of the multiverse - the realm of Starfield
  10. Nico coiN

    Leaving Tracks.jpg

    An entire planet rings quadrant is missing?
  11. Last week
  12. JRICH604

    Vampire Facial Reclamation

    No change to mod itself as this has been the same since day one. File was updated to now include option for files to be in BSA for normal usage for player. There is still option for files to install as Loose for use in CK same as before
  13. A few days ago, I started receiving this error whenever I try to launch the Fallout 4 version of Wrye Bash. I will also post it on the Discord server. The version of WB I am using is 312.1. Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 517, in _main File "bash\basher\links_init.py", line 143, in InitStatusBar File "bash\env\windows.py", line 1120, in init_app_links AttributeError: 'str' object has no attribute 'exists' I also just tried to launch the game and it froze. So I re-validated the game files on Steam and 5 files will be re-acquired. Maybe I have more than one problem going on right now.
  14. Sigurð Stormhand

    Cheap or Free Games

    Star Wars: Squadrons is going for a pittance on Steam: https://store.steampowered.com/app/1222730/STAR_WARS_Squadrons/ For that price it's worth it, despite the negative reviews.
  15. Tasheni

    Building Tasheni's Castle

    I always loved Mr Siika's Castle Seaview in Oblivion. There are some nice castles in Skyrim but nothing, that I really would like to use. What's the result of it? I started to build my own castle! If you like, follow the creation. It's very basic at the moment. Interiors will not fit exactly the exteriors, but I try to match that as far as possible. Interiors will be a bit like a labyrinth. Many doors and steps. Most castles grow over time - so there are different building areas and different styles. Here we go
  16. Tasheni

    ScreenShot2120.jpg

    And I learned a new word: "drooled".
  17. Tasheni

    ScreenShot2121.jpg

    Everything's for free! Yeah!
  18. sibir

    [RELz] LOOT - Load Order Optimisation Tool

    No, we probably just don't have cleaning data for whatever version you're on yet.
  19. MightyCrow

    [RELz] LOOT - Load Order Optimisation Tool

    The latest version of LOOT doesn't appear to identify that Update.esm, Dawnguard.esm & Hearthfire.exm are dirty, even though they are. Is this a bug?
  20. Hi, might get a quicker response posting to the above mentioned thread. Does WB actually crash/stop working? If not, there's a good chance it will be good for the session, your mileage may vary in congruence with the destination.
  21. jaydawg55

    Recommendations regarding mod merging

    If you are happy with what you have, there is NO harm in that. Since I have been using Wrye Bash again, I have started to appreciate it more. Back when SSE first came out, there were not a lot of alternatives. Now I can evaluate it against the alternatives more fairly. EDITED
  22. Arthmoor

    Cheap or Free Games

    Deus Ex: Mankind Divided - Free on Epic Games until March 21, 2024.
  23. I exclusively use Wrye Bash. Vortex lacks functions I consider mandatory, like manual load order editing. MO2 has that whole virtual file system thing I don't like and nothing else has ever really come close to being able to replace Bash for me. So I can't really offer you advice on making anything else work well. I also have no idea if Kortex is still in development or not as I never used it either. I am very much set in my ways and use what works best for me
  24. jaydawg55

    Recommendations regarding mod merging

    Thanks for explaining smr1957 and Arthmoor. I guess the moral of this story is: just because something can be done doesn't mean it should be done. Wrye Bash is tipping me off when there is an opportunity to flag a mod as an ESL file and I have been taking full advantage of it. I am not getting close to the maximum number of ESPs yet. On a related matter, I am making good progress getting a new mod list together for Fallout 4 today. But WB did crash on me at start up just a few minutes ago. I filed a bug report in the proper forum on this site. Any suggestions you have for a workaround until a fix is identified would be appreciated. Until recently I have been using Vortex as my mod manager. I could go back to that without much trouble. But moving to MO2 would be like starting over. Do you know if Kortex still works?
  25. Here is the message I received when trying to launch Wrye Bash a few minutes ago: Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 517, in _main File "bash\basher\links_init.py", line 143, in InitStatusBar File "bash\env\windows.py", line 1120, in init_app_links AttributeError: 'str' object has no attribute 'exists' Is WB trying to read a string that is nonexistent or incomplete in some way? Is there a fix in the works for this?
  26. cmd673

    (WIP) Shalidor's Maze

    Sorry, I thought they might need to reproduce the issue. I see that they did delete it.
  27. Scythe Bearer

    (WIP) Shalidor's Maze

    And did you not read the terms of use for this mod. You uploaded the mod to NexusMods in this post https://forums.nexusmods.com/topic/13474412-mod-changed-on-disk-with-restart-of-vortex/, which violates the terms of use.
  28. Scythe Bearer

    (WIP) Shalidor's Maze

    I suggest they fix Vortex, in as much as it is their software which is the only mod manager which has issues with the name of either the mod or its packaging. Furthermore; given that the filenames contained within the mod are perfectly acceptable within the rules for file naming for Windows and Unix, I submit that Vortex is indeed broken.
  29. cmd673

    (WIP) Shalidor's Maze

    FYI: Folks over on the Vortex forums confirmed that Vortex does not like the double underscore at the start of the mod file name. I removed the mod from Vortex, renamed the file to "Shalidors_Maze", and then re-installed with the new name. I got a CTD when attempting to continue from my saved game, but the renamed mod works fine with a new game. I suggest you take off the leading underscores from your mod file name to save future Vortex users from the same issue.
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