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  1. Yesterday
  2. It's kind of like a car you buy that stops moving after a mile.. It's the road's fault, not the car..
  3. Exactly what Arthmoor said. NEVER uninstall a mod that has Papyrus scripts in SSE. Unless the author provided a safe uninstallation method like the More Hotkeys Please SSE patch mod. So, I suggest that you check every mod that touches the Battle-Born Farm by using SEEEdit. Another thing you can do is to check the LOOT log for errors, but if you're not on PC then read the description for the mod and quite often it has information about how to troubleshoot an issue.
  4. It's the only one that worked for me, that supposed FPS "fix" didn't do a damned thing. I've also been to Diamond City without any noticeable drop in FPS. I would only recommend this for those who have tried other options and are still getting the same issue, even in a completely vanilla game. I don't run a very mod heavy game, so that might have something to do with it.
  5. Another experimental is up .. Experimental Branch 30/09 Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor. Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another. Increased the likelihood of meteor showers on dead planets. Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds. Fixed a number of audio issues with creatures. Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments. Added the ability to tilt the camera in Photo Mode. Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV. Weather warning decals are no longer visible in Photo Mode. Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance. Fixed an occasional visual glitch that caused stretched polygons in the grass. Improved the icon for the Data Packet. Fix an issue that caused the Vy'keen smuggler to only say 'Grah!' Fixed an issue on PC that prevented base thumbnails from showing in the teleporter. When using the Analysis Visor, more distant markers are now shown slightly faded out. In Photo Mode, props will now be shown at the highest possible detail setting. Fixed an issue that could cause players to very occasionally warp into a system inside a planet. Fixed an number of flickering issues present when using DoF controls in Photo Mode. Fixed an issue that made it difficult to summon the starship on some planets. Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered. Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa. Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction. Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer. Virtual keyboard is now supported in Steam VR. Fixed a number of clipping issues in the UI. Fixed a number of text issues. Fixed an issue where using the Steam VR desktop overlay would spin the game camera. Fixed an issue that caused incorrect thumbnails to display on the Discovery Page. Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery. Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted. Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets. Fixed an issue that caused distant thunder audio to only play occasionally. Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page. Fixed an issue that caused some flying creatures to be classified as 'Ground' by the Discovery Page. Fixed an issue that caused jellyfish to face the wrong way while swimming. Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page. Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot. Fixed a number of audio and rumble issues with the Sandworm in multiplayer. Improved the displacement effect on vegetation when it is pushed by the player or creatures. Fixed a rare softlock that could occur when entering the ship at the moment you die. Fixed an issue that could cause poor framerate on PC VR.
  6. Another experimental is up .. Experimental Branch 30/09 Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor. Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another. Increased the likelihood of meteor showers on dead planets. Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds. Fixed a number of audio issues with creatures. Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments. Added the ability to tilt the camera in Photo Mode. Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV. Weather warning decals are no longer visible in Photo Mode. Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance. Fixed an occasional visual glitch that caused stretched polygons in the grass. Improved the icon for the Data Packet. Fix an issue that caused the Vy'keen smuggler to only say 'Grah!' Fixed an issue on PC that prevented base thumbnails from showing in the teleporter. When using the Analysis Visor, more distant markers are now shown slightly faded out. In Photo Mode, props will now be shown at the highest possible detail setting. Fixed an issue that could cause players to very occasionally warp into a system inside a planet. Fixed an number of flickering issues present when using DoF controls in Photo Mode. Fixed an issue that made it difficult to summon the starship on some planets. Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered. Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa. Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction. Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer. Virtual keyboard is now supported in Steam VR. Fixed a number of clipping issues in the UI. Fixed a number of text issues. Fixed an issue where using the Steam VR desktop overlay would spin the game camera. Fixed an issue that caused incorrect thumbnails to display on the Discovery Page. Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery. Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted. Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets. Fixed an issue that caused distant thunder audio to only play occasionally. Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page. Fixed an issue that caused some flying creatures to be classified as 'Ground' by the Discovery Page. Fixed an issue that caused jellyfish to face the wrong way while swimming. Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page. Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot. Fixed a number of audio and rumble issues with the Sandworm in multiplayer. Improved the displacement effect on vegetation when it is pushed by the player or creatures. Fixed a rare softlock that could occur when entering the ship at the moment you die. Fixed an issue that could cause poor framerate on PC VR.
  7. As a reminder to anyone coming here to add their report to this thread, this forum is not here for you to sling bogus accusations at us for things we have no control over. I've deleted 2 posts in which people felt that trolling was an appropriate thing to do. Once again, this error is not ours, it's probably not even Bethesda's. Coming here to accuse either of us of intentionally lying to you is not ok.
  8. Your log tells quite the story of mod conflicts and things that should not be happening in a working game. First and foremost, it appears you're using mods that expect the Creation Club marriage additions to be in place but they're not there and your log is screaming about all of the missing properties as a result of that. Second, something has severely screwed up your weapon racks which are also missing critical information. Third, you have a bunch of stuff there at the top that's trying to bind scripts to objects which are not of the correct type. Which means whatever that mod is trying to do won't work at all. And lastly, before we even reach the section filled with actual execution errors, you have clear evidence that mods have been uninstalled from the running save. That's a death sentence and you're seeing the results of that now. Papyrus isn't even able to tell you why the callback can't be made, but my money is on something you ripped from the game that it can't find anymore.
  9. Your solution is like pouring the baby out with the bathwater.
  10. Hi, Hoping for some help here with TES v Skyrim SE . Having read the "sticky" I noticed a section about VM freezing etc and nothing to worry about but I am having a regular CTD whenever I move into a certain area (Battle-born Farm) Looking at my Papyrus logs each time the only consistent lines that are regularly a the bottom are... [09/30/2020 - 08:06:52AM] VM is freezing... [09/30/2020 - 08:06:52AM] VM is frozen [09/30/2020 - 08:06:52AM] Saving game... [09/30/2020 - 08:06:53AM] Error: Attempting to save callback that cannot be saved [09/30/2020 - 08:06:53AM] VM is thawing... I have been trying to enable/disable mods that are mentioned above these lines (using their Load Order No's) but still the CTD happens. If you need the full Papyrus log then am willing to supply it. Hope you can point me in the right direction to ease my frustration. Hanx. Papyrus.0.log
  11. Last week
  12. 3.02 is now public https://www.nomanssky.com/2020/09/origins-patch-3-02/
  13. I had to look up AWS as I had never heard of that before. Thank you for all the help with this strange problem. I’ll try to download the patch in a few days and let you know what happens.
  14. So either the old pre-combined bug is back or I'm doing something wrong. I'm having some serious flickering in Sanctuary where walls and roads just disappear and don't have invisible collision. After disabling every mod I, outside of the alternative start and UP, I tried a completely vanilla game with just the DLCs loaded (cleaned of course). I don't have the high-rez texture pack loaded, but I do have the "Season Pass"(?) loaded. Is there an ini setting I need to make/change? This problem is really causing me to tear out what little hair I have left. Oh, I have a gtx 1080ti w/ 11 gigs of RAM and the latest nVidia drivers. This is the first time I've had this issue outside of the Robot DLC. Thanks. Nevermind. I picked up No More Disappearing Act and either it or the ini edits fixed the problem. I'm still curious as to what caused this when this bug was supposedly "fixed".
  15. The other person in SoCal uses Frontier Fios and is now able to download it, so the running theory of it being a corrupt AWS cache seems the most logical thing. Chances are this will be self resolving in the next few days and there's nothing Bethesda, Microsoft, or Spectrum can do about it since the problem appears to be on Amazon's end of things.
  16. Just tried to download at 1:03pm PST. Unsuccessful. Download stops at 87%.
  17. Ok, I’m still having the problem where it gets to 87% and then fails. I’m in Southern California, and I have Spectrum. I tried after it was said by Arthmoor that someone on Tarshana’s discord said they got it to work, but to no luck. So just reporting back to say the problem, at least for me, has not been fixed. For some reason the German one works just fine, as said by awsmauce.
  18. Another user on Tarshana's Discord who had this problem was able to download the whole thing as of approximately 6am Central Time US. Could you guys give it another shot and see what happens?
  19. Experimental had another fix today Experimental Branch Update 28/09 Fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. This issue could previously be worked around by saving and reloading the game.
  20. Wow... Exact same problem, I live in socal and am under Spectrum. I tried using my phone's hotspot to download with no success. Oddly, the Geman version of ussep downloaded no problem... so I mean if you dont have an issue with some text, books, and speech options being changed to German, that might be an option lol
  21. That’s very strange and quite the coincidence. I just now reset my Spectrum internet connection as I hadn’t done that before, and it made no difference. Download of USSEP progresses to 87% and then the process stops and the dreaded message appears. You have no idea how many improvements are made to the game until you have to play without USSEP. I really miss “Cutting Room Floor” and my other favorite mods that require USSEP to function. This problem is just too weird.
  22. Just set the bit. The extension change isn't necessary at all unless you really want it to be treated as a master file.
  23. Yo I'm having the exact same problem, I created an account just to comment here. I'm also in SoCal using Spectrum internet and USSEP displays the same message at 87% on my Xbox One S. I don't like how similar our situations are
  24. I've made a light version, with only TC as a master. The CK wouldn't do it, mucked it up completely, so I've used SSEEdit. Do I need to rename the suffix to .esl as well, or is setting the bit good enough?
  25. Thanks for the update, Arthmoor. Although, I need to ask you. I assume one extra perk is automatically added after discovering three skyshards, right. Does that also applies for Blackreach? If it does then I can report that I found four skyshards, two outdoors and two indoors, and still no extra perk added, unless it is intentional. I don't remember now since I've running almost everywhere in Blackreach trying to find 30 crimson nirnroot and killing the dragon plus a lot of fighting when running into falmer, but I might got one extra perk added when I found the first skyshard. However, for the other three no extra perk were added. I even ran into a giant, a giant in the Blackreach.
  26. I'm actually repackaging the mod for you guys to support Vortex with DLC detection. Only thing stopping me is not knowing which of the resource files map to which DLC. If a file belongs to more than one of the DLC packages, that's also not an issue. After that I can upload it for you and you can update your Nexus page with it. Update: Nevermind, I crawled through your change history and cross-checked things not covered there with UESP to make sure items lined up. Here's the repackaged mod with FOMOD/Vortex support. Individual DLCs can be installed with loose files or BSAs. Hopefully it's up to snuff to upload to Nexus. Unofficial Oblivion DLC Patches-24.7z
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