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AndalayBay

AFK Mods
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About AndalayBay

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    Gulakhan
  • Birthday 12/01/1964

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  • Website URL
    http://www.theassimilationlab.com

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    Female

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  1. I'm pretty sure it was discovered that Gravatar was insecure ages ago. I don't remember all the details, but I remember when it was announced, I promptly got rid of my Gravatar account.
  2. They switched to using IPv6 for the renewals if you have them configured in your domain. Fortunately I got a server generated email telling me that my renewals had failed with 19 days to go. IPv6 is not working with Linode. Even my primary domain, which Linode gives you an explicit IP, doesn't work. I've opened a ticket with Linode, but I suspect I'm just going to have to remove the IPv6 addresses from the domain. My ISP doesn't support IPv6 yet, so I can't test it. Once I remove the v6 addresses, the renewal should go through. One more thing, if you're using the old challenge method, you
  3. An ini file setting? Anyway doesn't matter, as I said, I can set it. I need to tweak SM's delayers too, so it's a wash. Having notes for the rest works much better for me. :)
  4. Rather late in the game, but I'm just getting back to playing after being away for several years... Could you parameterize the fame requirement for Knights of the Nine? As usual my fame is already over 10 before I've even had a chance to visit Anvil. The game is just too easy on handing out fame points! I probably shouldn't even install KotN until I'm ready to play it, but I like to get my load order set up at the start. I also need all the locations and characters in place for other mod development. Obviously I can fix this to suit my tastes if you're done with Oblivion, but I just thoug
  5. Bash is fine now. Back to running quickly too. The problem was due to a ton of disk errors. I had to run chkdsk a couple of times to get all the broken files fixed.
  6. Further to my previous report, I tried running Bash in debug mode. Here are the logs. Bash won't start at all now. I guess I'll try uninstalling/reinstalling. Issue sorted - see post further down.
  7. They've literally got millions of members. Who knows how many reports they get each day and how many people they have to review them.
  8. Never mind - sorted. See post further down. I just tried to open Wrye Bash and after several minutes, found this error on the screen: Traceback (most recent call last): File "bash\bash.py", line 227, in main _main(opts) File "bash\bash.py", line 393, in _main app.Init() # Link.Frame is set here ! File "bash\basher\__init__.py", line 3981, in Init self.InitData(progress) File "bash\basher\__init__.py", line 4018, in InitData bosh.modInfos.refresh(booting=True) File "bash\bosh\__init__.py", line 1949, in refresh change = FileInfos.refresh(self, booting=booting)
  9. I'm wondering if we've found a limit on what can be filtered. Or maybe it's just a condition WB needs to handle.
  10. If I install all the DLC's and have them activated, the error goes away. I deactivated Knights because I don't want to play that one, and the error comes back. It appears that it doesn't like the missing dialogue when Knights.esp is missing. Have you tried this with one of more of the masters missing? I guess I can edit your plugin to set the fame to some ridiculous value so Knights never kicks in.
  11. Where does SI fit in all that? I'll sort my LO manually to see if that helps. I think the patch is being built correctly anyway, but I'm not 100% certain. Edit: There's also spell tomes even though your mod doesn't touch that one.
  12. Nope, I still get it: Debugging buildPatch - Skipping ValidFormID('Oblivion.esm', 0x0000C8) in mod ( Oblivion DLC Delayers.esp )due to failed merge filter fid : ValidFormID('Oblivion.esm', 0x0000C8) flags1 : 0x0L flags2 : 0x0L eid : u'GREETING' quests : [ValidFormID('Oblivion.esm', 0x028A34), ValidFormID('Oblivion.esm', 0x045764), ValidFormID('Oblivion.esm', 0x027F96), ValidFormID('Oblivion.esm', 0x02466E), ValidFormID('Oblivion.esm', 0x01E72C), ValidFormID('Oblivion.esm', 0x01E730), ValidFormID('Oblivion.esm', 0x02A38F), ValidFormID('Obli
  13. Ok, I'll check that out. Thanks.
  14. I get this error every time I rebuild my bashed patch.
  15. I'm using this for the first time as I return to Oblivion after being away for several years. I don't have all DLC's installed, but when I build my Bashed Patch with WB 307.201612302300, I get this error: Debugging buildPatch - Skipping ValidFormID('Oblivion.esm', 0x0000C8) in mod ( Oblivion DLC Delayers.esp )due to failed merge filter fid : ValidFormID('Oblivion.esm', 0x0000C8) flags1 : 0x0L flags2 : 0x0L eid : u'GREETING' quests : [ValidFormID('Oblivion.esm', 0x028A34), ValidFormID('Oblivion.esm', 0x045764), ValidFormID('Oblivion.esm', 0
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