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Arthmoor

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About Arthmoor

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  • Website URL
    https://www.afkmods.com/

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  • Gender
    Male
  • Location
    United Socialist States of America
  • Interests
    Programming, Modding, Gaming, Forums, XHTML/CSS, Astronomy, Movies, Politics, Conservative Values, US Sovereignty

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  1. Jac has it marked as hidden so you'll need to wait on him to find out if that should still be the case.
  2. So I go to get this patch. GOG is sending me a 10GB update. Is that right? For what looks like an incredibly minor update?
  3. I doubt it would be practical to make such a list since it would be thousands of mods either way.
  4. I am aware of that option as well, and have used it before, but come on. Why should I need to go to that much trouble for a simple function? I already have 2 bases I built for the sole purpose of marking portals, but I shouldn't have to do that, nor should I need to go blow money on planetary charts. I should be able to expect my ship's computer to have basic navigation functions like HUD markers built in. I'm sure you could explain in the game lore that it's not something the simulation's designer thought of, but come on
  5. Heh, I know the feeling. It's part of why I don't really want to start a new game myself. I found a really cool Class A "alien" mult-tool and don't want to part with it. Has full slots and everything. And yes, it would be nice if they used a more normal location under the documents folder. I made the same false assumption you did once and lost all my progress. Then had to track down where it actually went so I could get it into my weekly backup run.
  6. There have been times I've wanted waypoints for a lot more than just this. Like portals, various ruins, trade stations, you name it. It's like you find something and even though it logs something in your discoveries, you can't ever find it again without being extremely lucky. This problem is older than archives and should have been an obvious thing to include.
  7. I'm not able to cause this to happen when I select the link function, no matter how I go about doing it.
  8. Yes, I know about the temporary map marker thing and use that to mark where to put mineral and gas extractors. I suppose that would work as a temp solution for a specific round trip to and from the archive but I want something more permanent. The ability to put a marker on something without needing to do something silly like throw down a save beacon or build a base computer near the facility. Pretty much every other space sim game gives you the ability to set waypoints on your HUD. That's all I want.
  9. Version 2.0.5 Serana's nightstand should no longer be missing with objects floating above where it goes. The large broken main tower will be replaced when the East Tower cleanup is done. LOD has not been adjusted for this so it will still show as damaged from a distance. Navmesh in the North Tower cell needed to be redone.
  10. Was just poking around with this again the other night. Found one of those giant Gek archive buildings or whatever. Realized there's a place to cash in artifacts. Went to go get the one the planet had marked. Then couldn't find the archive when I wanted to come back I really wish they had a way to waypoint stuff you find so you can find it again later.
  11. The cursor should be defaulting to the input box for the URL. So no, it appears the forum software is working fine.
  12. There isn't anything to resolve. It's still on the site where it's always been. Whatever you're getting is a server issue we have no control over.
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