Arthmoor Posted May 17, 2012 Share Posted May 17, 2012 Neither. It just informed me there had been an update. There was no indication of a progress bar OR something in the game updates section. Since Bethesda doesn't know how to use update notices, it sort of left one to wonder. Link to comment Share on other sites More sharing options...
Dwip Posted May 17, 2012 Share Posted May 17, 2012 Steam update, then. Which, there was one today, so. Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted May 17, 2012 Share Posted May 17, 2012 http://www.cad-comic.com/cad/20111123 Link to comment Share on other sites More sharing options...
Thomas Kaira Posted May 19, 2012 Share Posted May 19, 2012 Call me a heretic, but I have actually happened across an ENB config that I like.Quietcool ENB.I like the atmosphere that Realistic Lighting brings to the game, and coupled with this ENB config, it really elevated the graphics to a new level for me. Bit of an FPS hit, but nothing I really can't handle. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 19, 2012 Share Posted May 19, 2012 That come with the shadows? Link to comment Share on other sites More sharing options...
Thomas Kaira Posted May 19, 2012 Share Posted May 19, 2012 Yes, the better shadows are included. Link to comment Share on other sites More sharing options...
AndalayBay Posted May 19, 2012 Author Share Posted May 19, 2012 Hmmm, I might check that out. Sounds like it makes the interiors darker, but not too much. Although my machine might not be too happy. Definitely time for a new one... Link to comment Share on other sites More sharing options...
Arthmoor Posted May 20, 2012 Share Posted May 20, 2012 Remember those mods from that guy on Steam that are direct rips of Morrowind weapon models? Remember how we all reported them? They're still there.As I was cleaning out my PM box at BGS, I found one from GStaff after reporting it to him. Seems Valve took away his controls for removal of content, and he encouraged me to go ahead and report the violations. Which I already had done by then. Link to comment Share on other sites More sharing options...
Ysne58 Posted May 20, 2012 Share Posted May 20, 2012 Remember those mods from that guy on Steam that are direct rips of Morrowind weapon models? Remember how we all reported them? They're still there.As I was cleaning out my PM box at BGS' date=' I found one from GStaff after reporting it to him. Seems Valve took away his controls for removal of content, and he encouraged me to go ahead and report the violations. Which I already had done by then.[/quote']Real smart of Valve. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted May 20, 2012 Share Posted May 20, 2012 Ever wanted a mod where you could break your bones with a satisfying snap?Yeah, I've got that right here. Link to comment Share on other sites More sharing options...
AndalayBay Posted May 20, 2012 Author Share Posted May 20, 2012 Remember those mods from that guy on Steam that are direct rips of Morrowind weapon models? Remember how we all reported them? They're still there.As I was cleaning out my PM box at BGS' date=' I found one from GStaff after reporting it to him. Seems Valve took away his controls for removal of content, and he encouraged me to go ahead and report the violations. Which I already had done by then.[/quote']Is that what happened. We've got a whole bunch of people on DC really pissed that that guy is getting away with it. Why doesn't Beth get the lawyers involved?I've reported those mods too, and several others on DC have as well. But without being able to say why we're reporting it, it seems rather pointless. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 20, 2012 Share Posted May 20, 2012 The irony being of course that you now CAN specify a reason for your report. Too late to help in this case. Link to comment Share on other sites More sharing options...
AndalayBay Posted May 20, 2012 Author Share Posted May 20, 2012 Hmmm. Maybe I could try re-reporting? Or do they only allow one? Link to comment Share on other sites More sharing options...
Arthmoor Posted May 20, 2012 Share Posted May 20, 2012 Only one bite, and sadly I've used mine. Link to comment Share on other sites More sharing options...
AndalayBay Posted May 20, 2012 Author Share Posted May 20, 2012 Crap, so have I. Although he's added more, so I might be able to find some I haven't reported yet. But I fear I'd be wasting my time... Link to comment Share on other sites More sharing options...
Arthmoor Posted May 20, 2012 Share Posted May 20, 2012 Well at least you'd know you tried. Link to comment Share on other sites More sharing options...
AndalayBay Posted May 20, 2012 Author Share Posted May 20, 2012 I reported what I could. I'll update our thread on DC about this too and see if some of the people there can report them. I can't believe Bethesda is putting up with this. Makes you wonder if they're regretting their Valve agreement yet. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted May 22, 2012 Share Posted May 22, 2012 IsTimePassing Link to comment Share on other sites More sharing options...
Arthmoor Posted May 22, 2012 Share Posted May 22, 2012 Always good to see the humorous entries like that :)This is just too cool: http://www.bethblog.com/2012/05/22/feng-shui-dah/ Link to comment Share on other sites More sharing options...
Hana Posted May 26, 2012 Share Posted May 26, 2012 Hmm, now why does this seem familiar.... Link to comment Share on other sites More sharing options...
Arthmoor Posted May 27, 2012 Share Posted May 27, 2012 Because he essentially implemented Craps into Skyrim? Dice games at taverns aren't in and of themselves an original idea :PAlso, you really gotta love his mod descriptions.If you're thinking this resembles the Sixes game in Sutch, not really. Though it's quite possible the inspiration in the back of his mind came from there. Or perhaps he just got done playing Witcher. Which, btw, has a bad ass dice game in it. Link to comment Share on other sites More sharing options...
Ysne58 Posted May 27, 2012 Share Posted May 27, 2012 David Brasher is an interesting character. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted May 27, 2012 Share Posted May 27, 2012 Okay, so I guess I'm going through a bit of OCD here trying to get my mods timing where I want it. Now I've set it up so that depending on when I wish it, it will clock in either game time or real time and let the script know which it did. I do hope this will be the last time I rewrite this damn thing. Link to comment Share on other sites More sharing options...
AndalayBay Posted May 27, 2012 Author Share Posted May 27, 2012 Brasher's descriptions are priceless. Followed closely by the clueless comments he gets periodically. :lmao:TK, what the hell are you up to? Link to comment Share on other sites More sharing options...
Thomas Kaira Posted May 27, 2012 Share Posted May 27, 2012 Trying to make a script's internal timing mechanism as perfect as possible, accounting for all scenarios of time passing in game and reacting as one would expect.So, I need to calculate for timescale and at the same time not. And tell the script whether or not the calculated time passage should be handled as game time or real time, so that it knows how to handle the numbers it spat out.I consider it very important that I get this right before release. This is not something I would want to be changing around in an update.But, I think I may have things exactly where I want them on that front, as I've finally found a way to get all that stuff above set up in a manner that does not require insane post-calc math to handle properly. For the curious: Float Function GetTimeDelta() Int TimeDeltaReal = (((gameHour.GetValue() - TimeLast) * 3600) / Timescale.GetValue()) as Int Float TimeDeltaGame = gameHour.GetValue() - TimeLast TimeLast = GameHour.GetValue() If TimeDeltaGame < 0 TimeDeltaGame = TimeDeltaGame + 24 EndIf ;Sanity check. If TimeDeltaReal < 0 TimeDeltaReal = 1 EndIf ;Sanity check. If(TimeDeltaGame >= 1) || (HasTraveled()) CalcRealTime = False Return TimeDeltaGame Else CalcRealTime = True Return TimeDeltaReal as Float EndIfEndFunction To describe the above very quickly: it calculates real-time in seconds passed, then game time in hours passed. Then, after a couple sanity checks, if the player fast-traveled, waited, or slept, it puts up a flag that the previous calculation it returned should be handled as game-time. Otherwise, handle the calculations as real-time. Easy to manage, easy to adjust, easy to use. That's what I have been trying to do for the past week. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now