Conner Posted October 28, 2010 Share Posted October 28, 2010 It's Fury's fault. ;)Are you sure? I thought you only get the option to attempt to disarm is your explosives was above X.Wow, the lava can trap a ghost.. but it can't kill it, at least... Link to comment Share on other sites More sharing options...
Dwip Posted October 28, 2010 Author Share Posted October 28, 2010 Depends on the explosives. Grenades are pretty high, but I don't think mines have a rating.As to the ghost, any particular spot? That whole area should be well covered. Also he should have been warped away in pretty short order. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 28, 2010 Share Posted October 28, 2010 He wasn't though. He ran for the door in the Ageasel with me right behind, he went through the door, I followed, and I could hear him from there being damaged by a fall into the lava. He stayed there until I left through the sacred well, at which point I'm assuming either his AI moved him away or the script figured out he still needed to be moved. I'm assuming he didn't make it over that gap filled with ruin stones.Also, very cool with the red markings on the floors. Link to comment Share on other sites More sharing options...
Conner Posted October 28, 2010 Share Posted October 28, 2010 Maybe I'll start a new character in FO3 and try not giving him any (extra) points in explosives until after I've tested attempting to disarm a few mines just to see. :lol:You wouldn't think a ghost would be subject to gravity since it's intangible and essentially floating to begin with... Link to comment Share on other sites More sharing options...
Dwip Posted October 28, 2010 Author Share Posted October 28, 2010 Collision box needed, apparently. Alas. Link to comment Share on other sites More sharing options...
Conner Posted October 28, 2010 Share Posted October 28, 2010 Is that what does that? Link to comment Share on other sites More sharing options...
Dwip Posted October 29, 2010 Author Share Posted October 29, 2010 Say what now? Link to comment Share on other sites More sharing options...
Conner Posted October 29, 2010 Share Posted October 29, 2010 "What now?" Link to comment Share on other sites More sharing options...
Dwip Posted November 2, 2010 Author Share Posted November 2, 2010 *peers about*More outstanding issues? Yea, nay? Anybody been through the Storm Spire part of Kerrach? Was it reasonable?(which is to say that I would like to release this probably next week unless somebody has objections) Link to comment Share on other sites More sharing options...
Conner Posted November 2, 2010 Share Posted November 2, 2010 Sorry, Dwip, I can't answer the first part of that, I haven't been through that yet. But I certainly don't have any objections to releasing it either, if that helps any... Link to comment Share on other sites More sharing options...
Hana Posted November 2, 2010 Share Posted November 2, 2010 Dwip hon, my sincerest apologies. I'm caught up in other testing atm. I don't even know if Max has come out of the manor yet.I should be able to get back to it in a couple of days. I definitely want to go through Kerrach again and see the changes. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 2, 2010 Share Posted November 2, 2010 Storm Spire is good, I like the change. Though the guy that lives there still tends to run off and get himself killed.I haven't checked on the rest of the mod, but Kerrach is working nicely. You made it possible to get up on one of the towers in the lava room, why not the other? Link to comment Share on other sites More sharing options...
Dwip Posted November 2, 2010 Author Share Posted November 2, 2010 @Hanaisse - np, knew that going in.@Samson - *sigh* He was supposed to stop that. Not sure what you're talking about with the towers. Link to comment Share on other sites More sharing options...
Conner Posted November 2, 2010 Share Posted November 2, 2010 Though the guy that lives there still tends to run off and get himself killed. *sigh* He was supposed to stop that.Perhaps he's still suicidally depressed about all the folks constantly invading his home? ;)Maybe you should give him another pep talk. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 3, 2010 Share Posted November 3, 2010 The towers in Kerrach? The ones where you have dremora archers on top? If memory serves, one could never jump around to get up there. Now I can, on one of them anyway. Am I just imagining that you did some rearranging of ruin walls and such? Link to comment Share on other sites More sharing options...
Dwip Posted November 3, 2010 Author Share Posted November 3, 2010 Hasn't changed, although I suppose on the one side you might be able to leap up. NBD. Link to comment Share on other sites More sharing options...
Conner Posted November 3, 2010 Share Posted November 3, 2010 So, you're saying that one's not intended to be able to attain either tower then, eh? Link to comment Share on other sites More sharing options...
Dwip Posted November 3, 2010 Author Share Posted November 3, 2010 Wasn't intended, no. If somebody does, no big deal. Link to comment Share on other sites More sharing options...
Conner Posted November 3, 2010 Share Posted November 3, 2010 Understood. Link to comment Share on other sites More sharing options...
Dwip Posted November 17, 2010 Author Share Posted November 17, 2010 2.2 is up and out. Get it while it's hot. Link to comment Share on other sites More sharing options...
Conner Posted November 18, 2010 Share Posted November 18, 2010 Grabbed! Link to comment Share on other sites More sharing options...
Arthmoor Posted November 21, 2010 Share Posted November 21, 2010 Well you're not gonna like this, but I've managed to confirm with 3 different chars that approaching the area near Verres Manor is crashing the game with 2.2. It's the kind of crash that's suggestive of a corrupt asset in the BSA, but I haven't checked to see what happens yet if the BSA is missing. Removing the mod from the load order eliminates the crash problem. I was approaching from the north, along the NRB road on the east side of the Arcane U.EDIT: Ok, apparently not the BSA either. Going to have to test for AI/Script malfunctions now. Link to comment Share on other sites More sharing options...
Conner Posted November 21, 2010 Share Posted November 21, 2010 While I'm not suprised that the Boy Scouts of America might be expected to be corrupt, I'm not sure of the correlation to Oblivion.. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 21, 2010 Share Posted November 21, 2010 Scratch that, it seems there's a corrupt VWD mesh somewhere. The crash radius is much too large to be anything to do with AFK_Weye, though I do find it bizarre that removing it fixes the problem. All indications at this point are that it's going to be somewhere in Elsweyr when I can narrow it down. Link to comment Share on other sites More sharing options...
Dwip Posted December 12, 2010 Author Share Posted December 12, 2010 So, not that I actually expect this to last, and also lolwut, but:Of course, OCC has 4x the download count, so... Link to comment Share on other sites More sharing options...
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