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Version 1.3
1 download
Embark on a new journey in search of the mysterious Vault 104. Finally with English translation. Created by Jeka215 Translated by TrickyTrack00 This mod was originally created and uploaded by Jeka215 back in 2011. Original author left full permissions, so I decided it's high time to give this nice quest mod another chance to be noticed by a foreign audience. WHAT TO EXPECT .................................................................................. 1) 3 new interconnected quests that tell the story of Vault 104 (around 1-1,5 hours to complete all objectives); 2) New vault for you to explore and uncover story behind another Vault-Tec experiment; 3) Custom Vault 104 Jumpsuit; 4) Optional system for preparing different dishes using more than 10 new recipes; 5) Option to get new "creature" companion (don't want to spoil it); 6) Intense combat sequences with dozens of feral ghouls; 7) BONUS: I didn't cut original Russian voice lines of Katie. HOW TO INSTALL .................................................................................. Original creator left full permissions for this mod, so you'll only need files from this page. 1) Place the .esm and other folders in the Data directory of the game 2) Activate Vault104 ESM file and run the game. . Also you can find translated ReadMe file and OPTIONAL PLUGINS in the main archive: 1) BobikHelp - This optional plugin adds the ability to give some of your equipment to Bobik's "storage" inventory; 2) Hardcore - This plugin will make the quest more difficult by replacing most of the ghouls in Vault 104 with a more dangerous type of ghoul; (Broken Steel DLC is required) 3) KatyRebuild - This option radically changes Katie's appearance: she changes her face and hairstyle (included) and clothes (from The Pitt DLC). (The Pitt DLC is required) 4) KatyReplace - In case you have already destroyed Megaton, this option will move Katie to Canterbury Commons. HOW TO START .................................................................................. You need to find new NPC named Katie in Moriarty's Saloon in Megaton. She will ask you to help in finding any information about Vault 104. Again, If you blew up Megaton, activate the optional plugin KatyReplace. The following 2nd and 3rd quests will activate automatically upon reaching a certain point in the story of this quest mod. BUGS AND CONFLICTS .................................................................................. No game breaking problems were encountered in my play-testing sessions. This mod has some "rough edges" in terms of editing some vanilla aspects. Unfortunately I don't have enough time to fix every small problem right now, but the quest itself is fully playable from start to finish. CREDITS .................................................................................. All rights and praises to original creator - Jeka215. I just wanted to translate and share his creation with bigger audience. - Yesterday
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Version 1.0.0
2 downloads
Dragon Sound Overhaul To be perfectly frank, I was never a fan of most of the vanilla dragon roars. They kept reusing the same old elephant sounds that you hear in every single film released after the 90s, and it felt neither imposing, nor unique. This was rather jarring, considering the dragons are a massive part of Skyrim and the largest and most menacing creatures in the game. Therefore, I resolved to use my sound design skills to rectify this issue. What does this mod entail? It's a complete redesign of all dragon vocalizations in the game. Foley and firebreathing sounds are not included, but depending on my interest, or more importantly, the community's, I might add my own takes on such sounds in a future version! Used various sounds from sound effects libraries to create a unique set of sounds: no copyrighted material here! Sourced from various animals (big cats, bears, pigs, alligators, non-generic elephants and even birds like geese and cockatoos) and a few known monster sounds. If you still need convincing, here's a small taste of what the mod has to offer! Hope you like it enough to use it in your game! Stay tuned for more creature sound overhauls!-
- sound design
- overhaul
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- 193 comments
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- helgen
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Thanks, that worked!
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Kudos to you. It now works. A problem was that I had asked MO2 to search for mods that needed to be updated. Because of something it missed SSEEngineFixes. I was using version 1.1, up grade to 1.2 -- and then MO2 claimed that it was older than 1.1. ??? I did have a number of older SKSE dlls and got rid of all of them. The only thing I wanted that is not available is an update to FISSSE for 1170, but I can live without that.
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Koul999 reacted to a file: Tel Nalta SE
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Starfox7000 started following Arthmoor
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- 193 comments
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dale5351 started following Alternate Start - Live Another Life
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I'm having senior moments. Trying to start a new game and went through MO2's updating of all my mods. When I loaded, I got the ubiquitous "wagon ride" instead of the cell with Mara. I've been searching for several days on possible problems. I applied a fix of disabling three items inside of SSEEnginefixes.toml. I let Skyrim update my game. Here is what I believe are the relevant versions: game = 1.6.1170 alternate start version = 4.2.1 SKSE = 2.2.6 BUT, whenever I attempt to start, I get the wagon ride plus most of my mods are disabled. I've tried starting with only minimal mods enableed (all CC mods, Syrim, etc.) But still no joy. Can someone point me to what might help cure this problem? Things worked fine before I did the upgrades mentioned above. Thanks, dale
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Sam - Monstrosity of the Institute
Images added to a gallery album owned by Selene310187 in Members Albums Category
He's a nightmare for all people he encounters on his restless journey. A Synth that was a human once. Yes, the Institute did the impossible. They converted a human being into a Synth. How they managed this remains a mystery. The rumors say that the subject underwent the procedure by his own choice and that he kept his human name - Sam. It seems that Sam possesses shape-shifting capabilities because he's seen in different forms from time to time. But all forms have one thing in common: his piercing, cold and mad eyes. - Last week
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You should be able to go into the post editor, highlight the link, and click the link button to correct both the URL and the text. There is no general access to the "source" of a post like there used to be prior to IPS 4.x. That was a deliberate decision on their part because everything is autoconverted to HTML once its posted.
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Tommy started following Ivarstead and Cutting Room Floor
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Damn.
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Brienne started following Open Cities Skyrim
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There used to be a way to enable the full editor, which allowed you to view the underlying code. That seems to have disappeared in an update, though. I'll flag it to the Admins.
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ghastley started following Correcting links
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This is probably a fault in the underlying layers of software, not something site administration can fix. I typed in a link, which got recognized as one, but it had a typo. Correcting that changed only the displayed text, not the broken link. I left the broken one in place, with a note, in case anyone wants an example. I found no way to correct a link once this has happened, other than completely deleting it and typing it in again. Cutting it, and pasting back, restores it complete with error. There may be a way to access the raw text, and correct both display text and link, but I have not yet found it.
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Tommy started following Provincial Courier Service
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http://ghastley.org/Skyrim/download/WIP/displaycases_02.7z It looks like a bug/feature(?) in the forum software, or possibly Windows rich text support. If you correct a link that it has automatically converted then the text shown is changed, but not the link itself. The one above should look identical to the broken one. However it will actually go there, not to downloads (with an s).
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deana157 reacted to a file: Cutting Room Floor
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Also a bit too hasty writing the link? I got a 404 Not Found error.
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Version 4.1.7 Moved the courier office to the west to avoid a direct conflict with the East Empire Expansion creation.
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No. This is not broken and hasn't been since the 2019 update.
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ClaraMemesBadly started following Arthmoor
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It appears that the "bottom" panel reverted its height below the one that's part of the base, and you can't see it. And I didn't copy it into the others at all. Too much haste. http://ghastley.org/Skyrim/download/WIP/displaycases_02.7z This link is broken, use the visually identical one below. I left it here for comparison.
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Slartiebartfast started following Incredibly annoying bug with not just the game, but the entire nuka world dlc if you have UFO4P installed and UFO4P breaks Nuka-World
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Any chance this got broken again with next gen update? Started a fresh download/game/save and this happened today
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Incredibly annoying bug with not just the game, but the entire nuka world dlc if you have UFO4P installed
Slartiebartfast replied to Zombiebrambo's topic in Unofficial Fallout 4 Patch
Unfortunately that mod seems to be gone. And ive got a thrashed save because of this bug -
Incredibly annoying bug with not just the game, but the entire nuka world dlc if you have UFO4P installed
Slartiebartfast replied to Zombiebrambo's topic in Unofficial Fallout 4 Patch
Just bringing this back up as as of 5/8 Nuka World merchants will not speak to me. The only correlation ive found online is the ufo4p. I started this save fresh with the next gen update. -
I have used the new link. I found what my problem was, just looking for the TriShapes visible in the tree, and not expeting more TriShopes in a TriNode. But it seems that only the 05 case has the possibility to change the texture of the bottom. If used to change the texture, it both changes the original bottom and the raised bottom, but that's no problem as the original bottom can't be seen.
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cdotcourier changed their profile photo
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Make sure you used the new link. The …_01.7z file has the new stuff. the file without the _01 is still there. I should remove that.
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Sorry, my bad! I ment a TriShape, but was a bit too hasty in writing. I will look again to see if I have missed something.
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