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Bring Out Your Dead 4.0.7

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About This File

Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead.

Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar and Winterhold now have their own Halls of the Dead just outside of town. The smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it.

NPCs marked as essential will not be given a grave since they cannot be killed normally unless the game removes that flag as the result of a completed quest.

What's New in Version 4.0.7


Removed the alias and grave for Barknar in Ivarstead since it cannot be filled for some reason.
Fixed an issue that could prevent some NPC aliases from being processed correctly due to timing issues in OnInit().

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16 hours ago, Palewof22 said:

Is this mod compatible with AI Overhaul?

Yes. I use both and never had any issues between them.

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18 hours ago, SixCrimsonShade said:

Where are the patches for this?

Arthmoor to my knowledge never produced any for BOYD. But, what mods in particular are you looking for patches for?

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Anywhere I can look at the compatibility notes, changelogs, and installation/uninstallation instructions?

I'd like to know if this is compatible with The Great Cities.  The Great City of Morthal doesn't affect the graveyard, I don't think, but the area around it is different.  Also, the Great City of Falkreath greatly expands the grave yard and even adds a vast Nordic Ruin that at least aesthetically functions as a Hall of the Dead.  The Great City of Dawnstar also adds a graveyard, I think.  

I'd also like to know if this can be installed mid-playthrough.  A lot of the NPCs in these "Hall-less" cities are already dead, (Dragon Combat Overhaul is a killer!)  Will this mod read who's dead and act accordingly, or will it ignore them and only bury those who die from now on?

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