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Miscellaneous

Anything which does not fit in with the other categories.

14 files

  1. Junk's ROTK

    DESCRIPTION
    This adds a "Ring of the King" to Skyrim.
    With this ring, you can check on the stats of any NPC or creature and manipulate said stats.
    This mod is still a W.I.P. I am currently having fun with.
    I built this for my good ole buddy Ray. (Hey Ray!)
    My object with this mod was to not touch one Bethesda file, which I have succeeded at thus far.
    Use this ring wisely.
    REQUIREMENTS
    Skyrim
    CONFLICTS
    None known.
    PERMISSIONS
    You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods).
    Do not upload this mod (or any of my mods for that matter) to any other site. (That includes the Nexus that already stole my work.)

    9 downloads

    4 comments

    Updated

  2. Junk's Portable Lantern

    DESCRIPTION
    This adds a portable lantern to your inventory so you can see where the hell yer goin'.
    REQUIREMENTS
    Skyrim
    CONFLICTS
    This mod sometimes conflicts with Bethesda's "mechanics" in that you have to unsheath/sheath your weapon after equiping the lantern so as to not walk around Skyrim like a complete idiot with your hand out.
    I put a ton of work into this stupid little mod, but without messing with FNIS and animation files, it is what it is. Use it or don't.
    PERMISSIONS
    You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods).
    Do not upload this mod (or any of my mods for that matter) to any other site. (That includes the Nexus that already stole my work.)

    13 downloads

    0 comments

    Updated

  3. Junk's Portable Portal

    DESCRIPTION
    Adds a portable portal to your inventory. Drop one in one area. Drop the second one in another area. Teleport between the two. Leave the portals in place or pick 'em up and put 'em back in your inventory.
    REQUIREMENTS
    Skyrim
    CONFLICTS
    None known.
    PERMISSIONS
    You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods).
    Do not upload this mod (or any of my mods for that matter) to any other site. (That includes the Nexus that already stole my work.)

    6 downloads

    0 comments

    Updated

  4. Junk's Bag Of Holding

    DESCRIPTION
    Just adds a small satchel to your inventory. Drop it on the ground and activate it to safely store/organize your essentials, then leave it there or place it back in your inventory.
    REQUIREMENTS
    Skyrim
    CONFLICTS
    None known.
    PERMISSIONS
    You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods).
    Do not upload this mod (or any of my mods for that matter) to any other site. (That includes the Nexus that already stole my work.)

    15 downloads

    1 comment

    Updated

  5. Junk's S.B.D.

    DESCRIPTION
    Junk's Skyrim Body Deleter does exactly what the name suggests. It gives you a simple spell to safely disable and delete dead bodies from Skyrim permanently. This helps in keeping collision issues down, saves on gamesave bloat, and just simply appeases the O.C.D. in me. Two options during install. One leaves a coin purse behind so you get paid for keeping the streets of Skyrim clean. The other option does not leave a coin purse behind so you are keeping the streets of Skyrim clean out of the goodness of your heart.
    REQUIREMENTS
    Skyrim
    CONFLICTS
    None known.
    PERMISSIONS
    You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods).
    Do not upload this mod (or any of my mods for that matter) to any other site. (That includes the Nexus that already stole my work.)

    6 downloads

    0 comments

    Updated

  6. Toggle Sprinting

    As you probably know, Skyrim Special Edition changes how the sprint key works so that it functions as a toggle instead of having to hold the button, which I, for one, think was a smart move. However, I'm not particularly fond of SSE beyond that, so I decided to find a way to replicate it. 

    And I have! This mod, partially based on a mod by xxt65xx that does the exact opposite for SSE, this mod makes the sprint key function as a toggle. It does so by using SKSE to trick the game into thinking that the key is still being held after it has been released.

    Requires SKSE
    Also included is an alternate "sticky" version that resumes sprinting if you stop while sprinting, then start again, as opposed to disabling sprinting upon stopping.

    101 downloads

    1 comment

    Submitted

  7. Werewolves and Werebears Distributed

    This mod grew from a number of factors. First off, the lore states that the werebear is supposed to be the most common lycanthrope in Skyrim, but even with Dragonborn adding them, they are nowhere to be seen. Second, werewolf spawns are incredibly rare, and many other mods that add werewolves don't make them as common as I think they should be. Third, I wanted to place enemies in a couple of areas that I felt should have them but don't, or where I felt werebeasts would be a more appropriate enemy.

    This mod covers these factors: werewolves AND werebears have been added to the predator spawn levelled lists (there are two werebear entries for every werewolf entry), and werebeasts have been placed in the openings of Forsaken Cave, Rebel's Cairn, and Pinemoon Cave.
    Also, as a bonus feature, this mod tweaks the werewolf actors used in the spawns so that, if you use a werewolf model replacement with weight slider support, werewolves will spawn with varied weights, rather than all of them being in the middle.

    40 downloads

    0 comments

    Submitted

  8. More Bear-Like Werebears

    This mod tweaks the werebear from Dragonborn to distinguish it from the werewolf. These changes include being slightly slower than the werewolf, dealing slightly more damage per hit, being weaker to fire and taking slightly less damage from attacks.

    23 downloads

    0 comments

    Submitted

  9. Dragon Tweaks

    This file does four things:

    -Allows serpentine dragons to appear on mainland Skyrim as well as revered and legendary dragons on Solstheim.

    -Alters Paarthurnax's stats and abilities to be similar to Alduin's (slightly weaker than Alduin, if he was Alduin's lieutenant, he doesn't really seem to 
    live up to that).

    -Makes Odahviing unleveled (his set stats are now reminiscent of a legendary dragon, I tested this and it does not feel overpowered even at lower
             levels).

    -Nerfs the amount of damage that giants can inflict on dragons (dragons look like they should be able to take a giant's club to the face fairly well)

    This mod requires the USLEEP, and therefore all DLCs, to be installed.

    23 downloads

    0 comments

    Submitted

  10. Call Dragon Renamed to Summon Odahviing

    This is a personal tweak that I've used for a couple years. It always bugged me that the shout to summon Odahviing was called "Call Dragon", when the shout itself is specific to Odahviing, so I decided to rename it to reflect that it calls Odahviing specifically, just like the shout to summon Durnehviir reflects that it calls Durnehviir. 

    Since this is such a small mod (it literally changes one thing), I recommend merging it to save yourself the plugin slot.

    45 downloads

    0 comments

    Submitted

  11. Shalidor's Mirror

    Restores the Shalidor's Mirror spell from Arena and Daggerfall which allows you to reflect enemy spells. Unlike similar mods, this one works perfectly against concentration spells. The spellbook is provided as an additional reward in a related high level quest.
    Shalidor’s Mirror is an ancient spell from Arena and Daggerfall that allows the caster to reflect spells back to the attacker. The spell was probably meant to be included in Skyrim which even contains a reflection sound file, but it didn’t happen.

    This mod does that. It provides a fully functional Shalidor’s Mirror spell based on my implementation of Reflective Wards which, unlike a similar mod, work perfectly against concentrated spells as well as aimed ones. It also restores the reflection sound. It’s available for the player character as an additional reward in a related high level quest. Here’s a video by Ikari showcasing the spell. Please note that the spell occupies both hands, and there’s a good reason for that, but it can (and should) be overcharged.

    The mod should win a conflict with Cutting Room Floor, otherwise you won’t receive the spellbook, but a scroll of magicka instead.
     
    License
    You are free to include this work, modified or not, in your work as long as you post the new work here at AFK Mods and offer others the same freedom by including this paragraph in your work’s license without any modifications or restrictions.
    July 1st 2018, Axonis <axonis@yandex.com>

    189 downloads

    0 comments

    Updated

  12. Skyrim Map Markers

    Skyrim Map Markers
    ============
    Simply put, this mod adds map markers for places that don't have one in the game. In total, there are over 230 *new* map markers added!
    What this mod does is to let the player to discover new places; places you had no idea that existed in Skyrim. This mod gives the best results in a new game, but it can be installed in your current game.

    Download @ AFK Mods - https://www.afkmods.com/index.php?/files/file/2076-skyrim-map-markers/

    Installation
    ---------------
    Just extract the archive into the Skyrim\Data folder and activate the ESP in the Skyrim Launcher or use your favourite the mod manager, but I'll not offer support for MO or NMM since I haven't tried those mod managers.
    I only offer support for Wrye Bash since I use Wrye Bash myself.

    Upgrading
    -------------
    Just install the new version, overwriting the old version of the plugin with the new release.
    In Wrye Bash just overwrite the old archive, unless you want to keep it, then use anneal or install missing file(s) in BAIN to update this mod. Always rebuild the bashed patch and run LOOT.

    Uninstall
    ------------
    Just delete the Skyrim Map Markers.esp file in the Skyrim\Data directory. You can uninstall this mod any time since the mod doesn't install any scripts.

    Credits
    ---------
    - Bethesda for the Skyrim Legendary Edition, and the Creation Kit.

    Additional Information
    ------------------------------
    This mod has been cleaned in TES5Edit. The latest version can be found here: http://afkmods.iguan...-wipz-tes5edit/
    There shouldn't be any issues, unless another mod has changed the same cell and has replaced a map marker from this mod.
    Should you have an issue then try to load this mod last in your load order, but before Arthmoor's Dawnguard Map Markers mod. Contact me if you have any issues.

    Release Information
    ---------------------------
    - 1.8 for both the Skyrim Legendary Edition and the Skyrim Special Edition
    Note: The 1.8 version for the Skyrim Legendary Edition is the final version, since I have decided not to mod Skyrim Legendary Edition anymore.

    Permission
    ---------------
    DO NOT upload this mod to any site without my permission.
    NO porting to other games, inlcuding to Skyrim Special Edition and/or in any mod for other TES (Morrowind, Oblivion or later) games.
    NO commercial purposes whatsoever!
    Always, ask for my permission for...
    Translation
    Mod compilations
    Mod Merging, if another mod is released with this mod integrated in it
    Mod Mirroring

    If I am no longer around in the community then the stewardship for this mod belongs to these sites:
    AFK Mods

    Finally, the community modding history sites such as the Morrowind Modding History (MMH) always have my permission to ensure my mod will be preserved for the future.

    205 downloads

    0 comments

    Updated

  13. Simple Auto Unequip Ammo

    This is a very quick implementation to fix one of the most annoying issue in the game :
    Quivers that stay equipped despite your bow/crossbow being unequipped. It look ugly, there is no other way to put this. Well, that fix it.
     

    Features
    Player-only.
    Unequip your current ammo when unequipping a ranged weapon.
    Re-equip the proper ammo (the last one you used) when you re-equip a ranged weapon.
    Ask for ammo's type at first use for mod-added ammo.
    Nearly 100% safe for uninstallation/reinstallation (as much as a mod with a script and some properties can be).
     
    Known Issues
    Bound bow will probably screw things up (or rather, be screwed up).
    Fix coming in future version.
    When you use your last ammo of the current type, the lowest-level ammo isn't automatically re-equipped.
    This is both a feature (avoid using falmer arrow for 10 minutes because you didn't notice you ran out of ebony ones, wondering why you're doing so few damages), and an issue (can be kinda bothering).
    This is a technical "limitation" of the current implementation. For me, the change was interesting enough gameplay-wise to be kept as-is, but I understand some might feel this as an issue. Depending on feedback, I can provide a workaround on future update so it automatically re-equip an ammo (near-random, lowest damage, or higher damage... that's the question. Leave a comment if you got a preference)
     
    Future Plans
    Hotifx for bound bow.
    Add formlist cleanup quest.
    Bbugfixes depending on feedback.
     

    F.A.Q.
     
    Did you just port Auto Unequip Ammo ?
    Absolutely not. Only the core idea have been taken over, this have been written from the ground-up.
    This implementation is way simpler, though less fleshed out.
     
    What are the differences with the original ?
    - There is no support for "sets" like in the original AUA. And there will never be.
    - It have no SKSE/SkyUI calls, and thus run on perfectly fine on SSE
    - It have no configuration
    - It doesn't show iron arrow or whatever your lowest-damage arrow is in your inventory before re-equipping, nor does it do the double equip sound
    - No follower support
     
    I selected the wrong type of ammo to register a mod added ammo, how do I fix it ?!
    Can't do much without being too intrusive, so currently nothing. If you're a console player, you'll have to deal with it. For PC users, next version will provide a console command to clean it up. If you did this epic fail, leave a comment, I'll hurry to have it up.
     

    Credits and Thanks
    Bethesda - Skyrim (Special Edition)
    mitchalek - Original Auto Unequip Ammo for Skyrim (and a lot of other essential mods).
    Enai - His ranting gave me inspiration for the "logo"

    161 downloads

    1 comment

    Updated

  14. Dawnguard Map Markers

    Adds map markers to the Soul Cairn and to the Forgotten Vale. The markers must still be discovered, but once they are, can be used as fast travel points.
     
    The Soul Cairn gets the added bonus of now accessing the overhead map like you would see for Skyrim.

    1549 downloads

    0 comments

    Updated


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