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Quests & Adventures

Quests and adventures.

5 files

  1. Penumbra English Version (Remastered)

    The desire to get rich can lead to the most unpleasant consequences. Are you ready to be tested in Penumbra experiment?
    New quest with full English translation and many fixes from me.
     
    Created by Lonely Traveler
    Translated by TrickyTrack00
    This mod was originally created and uploaded back in 2014 by Lonely Traveler. Don't expect references to The Penumbra series because this quest has little to no connections to this franchise. Penumbra games were more like an original inspirational idea for creator, so they have similarities only in "dark mood" and, well, "underground facility".
    Even though, this quest looked very promising and unique, it had dozens of bugs, one of which "softlocked" many users before even finishing first part of the quest. So now, after almost 9 years, I fixed many minor and big issues and translated this decent quest to English language.
    So, you know the deal, right?

    WHAT TO EXPECT
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    1) New unmarked quest which consists of two "formal" parts: first - "key/notes" gameplay structure, second - maze type dungeon with big rewards and huge enemies;

    2) Potential new player house in Canterbury Commons;

    3) Around 1,5-2 hours to complete quest;

    4) Custom ambient/horror soundtrack in the Penumbra facility;

    5) In second part of this quest there are several optional "challenges" in the facility, so don't hesitate to explore and check all available doors and containers;

    6) No PuceMoose's style of puzzles, trust me;

    7) One new weapon type as a main reward for this challenge;

    HOW TO INSTALL
    ..................................................................................
    Original creator left full permissions to modify and re-upload his quest, so you'll only need files from this page.
    Also if you'll stuck in the first "key/notes" part or just really hate this kind of gameplay structure, in main archive you can find optional translated walkthrough. It contains step by step guide for the first part of the quest (before entering Penumbra facility).

    1) Place the .esp and other folders in the Data directory of the game
    2) Activate the dom ESP file and run the game.


    HOW TO START
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    You need to find first note near the Vault 101 door (interior location, not exterior!). You can find screenshot of this note in the "Images" section of this page.

    Also this mod is balanced for mid-game players, you will need at least 50 - Science and Lockpick skills. Minimum player character level for balanced experience in combat stages - 15.
    Don't bring companions in The Penumbra Facility after first part of the quest.

    BUGS AND CONFLICTS
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    WHY REMASTER??
    I fixed all "game breaking" bugs and minor issues that I found in my 3 play-testing playthroughs (changes in values, weight adjustments, names, enemies placement, incorrect damage and HP configurations, put notes in more proper and accessible places and so on).
    So this quest is absolutely playable from start to finish, but you can expect some small bugs like floating notes and clutter sometimes.

    Also original creator forgot to put first note in separate Vault 101 entrance interior (which player will visit after "Trouble on the Homefront" quest, yes, in the game files there are 2 of them), so you could've only find it if this vanilla quest didn't already started. Now you can start this quest whenever you want.

    But the main point in this "Remaster" was to fix "softlock" bug which prevented many "original version" players from entering Tom's House location. So in my version I made a separate access hatch to finally get in this location without any problems. So, please, follow my translated walkthrough for more details.

    CREDITS
    ..................................................................................
    My deepest gratitude to Lonely Traveler for creating this quest mod.
    All rights and praises only to original modder.
    Original Mod Page

    5 downloads

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  2. While You Were Sleeping English Version

    "Bloody Safari" is ready for new hunters to test their skills! But there is a chance that you can become a prey yourself...
    Another Mod-Tec team quest with full English translation.
     
    Created by Mod-Tec Team
    Translated by TrickyTrack00
    Another English translation of pretty decent mod from Russian Mod-Tec team, which was only published in original language on other mods websites. After 14 years from the initial release, you can experience this little hidden gem with translated and adapted version.
    German version by Blankenese can be found here
    WHAT TO EXPECT
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    1) New dungeon type quest with large amount of Wasteland creatures; (prepare yourself, really)
    2) At least 30-60 minutes to complete all objectives;
    3) Little easter-eggs from original creators;
    4) Different choices in the end of the quest;
    HOW TO INSTALL
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    You don't need any additional files, just use .esp file from this page.
    1) Download file and place .esp file in Data folder;
    2) Activate in any mod manager;
    HOW TO START
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    The quest starts automatically, you will receive pop-up message with information about new entertainment business in the "Bloody Safari Ranch" near Springfield.
    Don't bring any followers with you, they can break scripts.
    Don't forget your best weapons and stimpacks, you'll need them.
    BUGS AND CONFLICTS
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    I didn't touch any technical side of the mod and it wasn't my goal in the first place.
    This mod is absolutely playable from start to finish and shouldn't conflict with any mod that doesn't change worldspace near Springfield location.
    CREDITS
    ..................................................................................
    My deepest gratitude to Mod-Tec team (Sergey_Ros, Khashidius) for making this decent mod quest and all praises should go to them. I'm only trying to revive thier legacy and help foreign audience experience their projects.

    1 download

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    Updated

  3. Living Wasteland English Version

    Over 1300 lines of dialogue, new caravan system, several new quests, new settlements. Old forgotten mod finally with full English translation.
    This translation was done with the help by Yu_schwarz's previous Russian version of this mod (which I used as a "starting point" for my English translation).
    Technically speaking, this time I made "translation of translation" of original mod since my knowledge and skills are limited only to Russian, Spanish and English. 
    WHAT TO EXPECT
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    1) New upgraded caravan system (join and protect travelers for caps and loot); 
    2) Around 3-4 hours to complete main and side quests (6 quests in total);
    3) Several new weapon types and outfits;
    4) Improved NPCs traveling system with random events (very customizable with many options for your preferences); 
    5) New big settlements with unique stories and landscape;
    6) New bank system;
    7) Optional recruitable companions;
    8) Different endings and choices in main questline;

    HOW TO INSTALL  (YOU NEED ORIGINAL MAIN FILES!) 
    ..................................................................................
    This time I can only provide translation files for this mod.
    I know that website which was included in Living Wasteland original description doesn't work anymore, so you will have to find original files somewhere else.
    (Believe me, it's not that hard, just use Google) 
    1) Download original archive and put all files in Data folder;
    2) Replace original .esp and .esm files with my translated version;
    HOW TO START
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    After activating Living Wasteland you will receive configuration tool in your Pip-Boy. Try to adjust settings for your playstyle.
    Then just try to find caravans and visit big cities. You'll understand how to start different side quests after that.
    BUGS AND CONFLICTS
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    Even though it is a massive new update for vanilla game, it should be compatible with most other big mods which didn't alter caravans.
    And you can use this mod even in your mid-playthrough.
    All quests are fully playable from start to finish without any critical bugs.
    CREDITS
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    My deepest gratitude to Yu_schwarz  for giving me permission to use Russian translation as a foundation for my English version.
    Special thanks to fabalpet (Nuclear Modding) for creating original Living Wasteland modification.
    All rights and praises only to original creator!
    And I will delete this file by his request (if he will contact me).
    Original Mod Page
     

    1 download

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  4. Summer Effect English Version

    Decide the fate of a mysterious girl and uncover the secret of a familiar organization.
    Finally with full English translation.
    This mod was originally created and uploaded by stalker992 back in 2010. 13 years later I contacted him and received full permission to translate and upload this decent quest.
     EffectSummerEPPatch.7z - Optional Patch by Mojodajojo. If you have constant CtDs - try it out! (you will still need main files and put patch UNDERNEATH main plugin in your load order!)
    WHAT TO EXPECT
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    1) 1 new side quest (around 1-1,5 hours to complete all objectives);
    2) Different endings and at least 2 options in every dialogue for "good" and "evil" playthrough; 
    3) New armor and weapon types;
    4) Option to get new unique companion with good amount of dialogue lines (one of the available endings);
    5) By using speech checks you can skip some parts of the quest (it's your choice after all);
    6) BONUS: I didn't cut original Russian voice lines.
     
    HOW TO INSTALL (Again, I got all permissions to upload main files, so you won't need anything else)
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    1) Download archive and put all files in Data folder (select "Replace" if it's necessary);
    2) Activate EffectSummer.esp with any mod manager:
     
    Also you can find translated ReadMe file in the main archive.
    If you will stuck in "one particular part" of the quest, you can find hints in ReadMeENG.
     
    HOW TO START
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    You need to visit Canterbury Commons and use "Wait" option (new NPC will find you).
    After that the quest will start automatically.
    Don't bring any followers in the "Maze" sequence, otherwise you may encounter problems.
    BUGS AND CONFLICTS
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    Should be compatible with pretty much any other mod list.
    This mod is absolutely playable from start to finish and shouldn't conflict with most popular quest mods.
    CREDITS
    ..................................................................................
    My deepest gratitude to stalker992 for giving me permission to revive this nice quest for foreign players.
    All rights and praises only to original modder.
    Original Mod Page

    1 download

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    Updated

  5. Delay Alton IL (A Quest Delayer)

    Delays the start of the Alton, IL quest mod until you reach Fort Independence and hear the rumors. No more pop-up upon exiting Vault 101.
    I always wanted to play Alton, IL mod (let's call it an unofficial DLC), but it bothered me how it starts as soon as you leave the vault.
    Ten seconds into a new adventure and you're hearing rumors the Outcasts need a wastelander's help. WHO ARE THE OUTCASTS?? I know about Megaton and giant ants from the Overseer's computer, but how the hell did I hear a rumor about/from the BOS guys I haven't met yet?
    My mod aims to smooth the execution of Alton, IL by allowing the player to reach the Outcast BOS soldiers stationed at Fort Independence, where upon the pop-up message about a rumor will occur, and look much more believable than right outside 101.

    NOTE: Obviously this mod requires the Alton, IL expansion mod to function.

    2 downloads

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