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A content restoration mod for Skyrim and the official DLCs.

From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. Villages that were supposed to exist have been brought back. Quests that were partially implemented have been completed. Various items have been restored that were still in the data files. NPCs have been brought back to the game and given homes where appropriate. Plus plenty of other random bits of stuff that was mentioned in the game but didn't exist yet.

NPCs were implemented using the list available on the UESP: https://en.uesp.net/wiki/Skyrim:Unused_NPCs
Unimplemented quests were seeded by the following list on UESP: https://en.uesp.net/wiki/Skyrim:Unfinished_Quests
Some unimplemented items have been added from the following UESP list: https://en.uesp.net/wiki/Skyrim:Unobtainable_Items

CRF Bug Tracker

Check out the video for the mod by Brodual:

https://www.youtube.com/watch?v=ByPbGhFX2aM


What's New in Version 3.1.11

Released

Updated for USSEP fixes to MG07 and MG08.


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3 hours ago, Olimac73 said:

This works with Legendary Edition?

NO. This is the SSE version of the mod.

 

^ This is the Oldrim version.

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10 hours ago, Vanders said:

Hope you'll update this for Anniversary Edition :) 

does it need an update? im running it just fine, no issue so far. only mods that needs work wich i understand are some mods dependat on skse, and mods that oocupy same space as the new cc content. im using some enaisaions mods and close to all arthmoors mods, and some more

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Question, did you moved Cutting Room Floor to afk mods because Nexus disables the feature to delete the file from their Website? So if you get like legal issues from bethesda for using their files, that you are save by having the ability to remove it from my understanding (nothing wrong with that). Am i right or does it have other reasons?

 

Oh and can i install the zip by draging it into the Vortex launcher + will it detect patches that i will need for it too like it did where i got the file from nexus last time?

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Would you be willing to add the version number to the zip name so we can see if our version in Vortex is outdated? 

Usually I'd rely on Vortex telling me a mod is outdated.

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1. No, there is no approved archive for 1.5.97. If you want that, download it from Nexus since that copy will not be getting updated again unless they change their policy. Which leads into....

2. Yes, CRF will no longer be getting updated on Nexus because of their refusal to comply with mod author rights to delete copies of their work.

3. Sure, I can have a number included in the filename the next time this gets updated.

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13 hours ago, BlazeXI said:

Question, did you moved Cutting Room Floor to afk mods because Nexus disables the feature to delete the file from their Website? So if you get like legal issues from bethesda for using their files, that you are save by having the ability to remove it from my understanding (nothing wrong with that). Am i right or does it have other reasons?

 

Oh and can i install the zip by draging it into the Vortex launcher + will it detect patches that i will need for it too like it did where i got the file from nexus last time?

I also want to know as I don't know how to install mods from this website.

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1 hour ago, BiggerGreen said:

I also want to know as I don't know how to install mods from this website.

you just press download file on the side of the mod page, then the zip file you downloaded, you drag into the middle button corner of vortex where it says "drop files here" dont worry its super easy.

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15 hours ago, BlazeXI said:

Question, did you moved Cutting Room Floor to afk mods because Nexus disables the feature to delete the file from their Website? So if you get like legal issues from bethesda for using their files, that you are save by having the ability to remove it from my understanding (nothing wrong with that). Am i right or does it have other reasons?

 

Oh and can i install the zip by draging it into the Vortex launcher + will it detect patches that i will need for it too like it did where i got the file from nexus last time?

they wanna take modders work and use as thier own assets to make more money, indirectly, but that is the purpose, using collections to get new players into using nexus more. nexus was perfect as it was. this was just a damn moneygrab. its not by chance that the second news after that fiasco was that they changing the payment options to the site, so you no longer can become lifetime user, and you have to pay each month.

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1 hour ago, Brakier said:

you just press download file on the side of the mod page, then the zip file you downloaded, you drag into the middle button corner of vortex where it says "drop files here" dont worry its super easy.

Thank you

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Hello Arthmoor, Im currently doing testing with AE, may I have a confirmation that this would work with AE since Im not sure all the places on the map would not conflict with your mod.

Thanks

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49 minutes ago, Arthmoor said:

I'd refer you over to this post: https://www.afkmods.com/index.php?/topic/5954-skyrim-anniversary-edition-and-you/

Mainly because there is no distinction between "SE" and "AE" as far as most mods are concerned.

The short answer though is, yes, it works with the current update for SE and the USSEP.

Thank you for the link and response. I just ask because I thought meshes would be safe to install in AE but I found out that Majestic Mountain has a conflict with AE.

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1 hour ago, isipkamuna said:

Thank you for the link and response. I just ask because I thought meshes would be safe to install in AE but I found out that Majestic Mountain has a conflict with AE.

What is the majestic mountain conflict with AE?

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Ah - it is this: "Entrance for Bloodchill Cavern on AE is blocked by this mod." (via MM page) This was an issue between bloodchill and Inigo actually, not MM, and SSE's hotfix should have fixed it. But I am seeing reports it has not as of the 18th. If there is a issue, it is between MM and Inigo, probably.

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On 11/16/2021 at 6:01 AM, Arthmoor said:

3. Sure, I can have a number included in the filename the next time this gets updated.

Thank you very much, Arthmoor.

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I am sorry that this is probably not a very smart question, but I installed updated CRF manually after uninstalling and old CRF version from NMM. Dropped the files in Data and hit 'replace' just as the instructions said. Those instructions said to activate with your client of choice but mine (NMM) only has the outdated CRF listed (which I uninstalled to make room for the updated CRF).

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