About This File
Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.
Requires the Unofficial Skyrim Special Edition Patch to be installed first!
What's New in Version 3.1.14
Released
The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use this mod as a file dependency change the case of that dependency in their master lists. (Bug #34096)
Missing in Action [MS09] should no longer set off trespass warnings when entering Fralia's house. A trigger box outside the home has been added which will enable the public flag on the cell and unlock both doors so you don't have to pick them either. (Bug #34211)
Solitude: Fixed an incorrect door link on the navmesh for the Thalmor Headquarters. (Bug #34136)
Solitude: A bird of prey marker on top of one of the Castle Dour towers should not have been marked to be disabled by the civil war since OCS doesn't run those battles in the open worldspace. (Bug #34135)
Recommended Comments