AndalayBay Posted February 21, 2012 Share Posted February 21, 2012 Except the poor girl in Solitude - she looks like she has a rod up her ass instead... Link to comment Share on other sites More sharing options...
Arthmoor Posted February 21, 2012 Author Share Posted February 21, 2012 Bonus points if you read that strip in Balgruuf's voice. Link to comment Share on other sites More sharing options...
AndalayBay Posted February 21, 2012 Share Posted February 21, 2012 Does getting hubby to do it count? Link to comment Share on other sites More sharing options...
Thomas Kaira Posted February 21, 2012 Share Posted February 21, 2012 http://www.creationkit.com/OnSell_-_ObjectReferenceThis just made one of my mod ideas a whole lot easier. :biggrin: Link to comment Share on other sites More sharing options...
Dwip Posted February 21, 2012 Share Posted February 21, 2012 Does getting hubby to do it count?Yes.Also, heh. Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted February 21, 2012 Share Posted February 21, 2012 So, waiting for the train today I had a thought, namely:"What would happen if you sneezed half way through a Dragon shout?"Everybody has a cold here. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 21, 2012 Author Share Posted February 21, 2012 FUS-Raaaaaaaaaachoooooo!Oh, sorry about that Mr. Dragon. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 21, 2012 Author Share Posted February 21, 2012 Also, heads up beta patch users. They goofed again and didn't attach the Steam dependency. Grab it while its hot. Link to comment Share on other sites More sharing options...
prettyfly Posted February 21, 2012 Share Posted February 21, 2012 Heh. Todd's going around to interviews claiming that, based on internal and external data, Skyrim is their 'most solid release yet' (stability wise), including on PS3, the PS3 save game file issue has been largely fixed and it mostly wasn't to do save game files at all.I'll resist the temptation to call him a liar. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 21, 2012 Author Share Posted February 21, 2012 Honestly, I think at this point it's safe to say Todd is too far removed from the process to know what he's talking about. Plus he's still got the whole kid in a candy store outlook on things at Bethesda. Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted February 21, 2012 Share Posted February 21, 2012 Honestly' date=' I think at this point it's safe to say Todd is too far removed from the process to know what he's talking about. Plus he's still got the whole kid in a candy store outlook on things at Bethesda.[/quote']Well, all things are relative, and I understand Skyrim is very stable and not the resource hog Oblivion was so.... maybe he's right?But, as game director isn't he basically the George Lucas of Computer games, like Chris Roberts before him? Link to comment Share on other sites More sharing options...
Arthmoor Posted February 21, 2012 Author Share Posted February 21, 2012 For PC, yes, he'd be absolutely correct. For PS3? Well, not so much. Those guys are still all over them to fix shit that's STILL broken in 1.4. Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted February 22, 2012 Share Posted February 22, 2012 For PC' date=' yes, he'd be absolutely correct. For PS3? Well, not so much. Those guys are still all over them to fix shit that's STILL broken in 1.4.[/quote']what's a PS3 again? Is that the thing you play Zelga on?but seriously, consoles suck - they never get properly patched. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted February 22, 2012 Share Posted February 22, 2012 I've just fallen in love with Papyrus's array variables feature. Now, on the topic of Todd interviews... Game Informer: As far as sales goes, Skyrim is the best-selling game in Bethesda history. Is there something about the game from a design standpoint that made it more popular and mainstream? The Elder Scrolls series has been typically thought of as very hardcore RPGs.Todd Howard: The short answer is "I don’t know." I can give you my guess, which is people underestimate how many core gamers there are; people who want a lot of depth and will play a game for a long time. There are a lot of them. If you give them something unique and good, you don’t have to dumb it down.There are things we changed to make the game better, but not to appeal to a wider audience. I think we always benefited in Elder Scrolls early on, the fact that it is first-person and kind of walks this action line sometimes. We’ve always benefited from that. Even our own lofty expectations for how the game would be received or sell, it’s way, way beyond that.I don’t have a way of explaining it.What is this guy smoking? Link to comment Share on other sites More sharing options...
Thomas Kaira Posted February 22, 2012 Share Posted February 22, 2012 Fair warning: adding scripts to ingredients is dangerous and runs the possibility of causing the game to CTD on startup.Someone already reported Deathbells acting like this, and I just got the same results with Snowberries, so I'm just going to go all out and carpet-ban them for my modding. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 22, 2012 Author Share Posted February 22, 2012 Ok, word of warning: DO NOT use the File->Details screen to remove a navmesh you edited by accident. You'll corrupt the mod. Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted February 22, 2012 Share Posted February 22, 2012 I've just fallen in love with Papyrus's array variables feature. Now' date=' on the topic of Todd interviews... Game Informer: As far as sales goes, Skyrim is the best-selling game in Bethesda history. Is there something about the game from a design standpoint that made it more popular and mainstream? The Elder Scrolls series has been typically thought of as very hardcore RPGs.Todd Howard: The short answer is "I don’t know." I can give you my guess, which is people underestimate how many core gamers there are; people who want a lot of depth and will play a game for a long time. There are a lot of them. If you give them something unique and good, you don’t have to dumb it down. There are things we changed to make the game better, but not to appeal to a wider audience. I think we always benefited in Elder Scrolls early on, the fact that it is first-person and kind of walks this action line sometimes. We’ve always benefited from that. Even our own lofty expectations for how the game would be received or sell, it’s way, way beyond that. I don’t have a way of explaining it. What is this guy smoking? He's "The Todd", he's not sane - he's a genius!Anyway, TES has been on a down curve since Daggerfall, I know that and I didn't even play Daggerfall! Link to comment Share on other sites More sharing options...
Thomas Kaira Posted February 23, 2012 Share Posted February 23, 2012 Papyrus has no functions for changing item values. :sad: And I really can't be bothered to go about manually changing object values for HUNDREDS of pieces of armor, either. That is a bit overboard in terms of mindless clicking for me.If I could change item values via script, I'd just dump them all in a form list and tell the game to multiply the value of everything in that form list by something, but since I can't do that...*glances hopefully at SKSE* Link to comment Share on other sites More sharing options...
Arthmoor Posted February 23, 2012 Author Share Posted February 23, 2012 Also' date=' heads up beta patch users. They goofed again and didn't attach the Steam dependency. Grab it while its hot.[/quote']And this window of opportunity is now closed as of 1.4.27. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted February 23, 2012 Share Posted February 23, 2012 O' Beth... why you make it so merchants sell anything that is not nailed down? Link to comment Share on other sites More sharing options...
AndalayBay Posted February 28, 2012 Share Posted February 28, 2012 1.4.27 is out of beta and has been released. http://www.bethblog.com/2012/02/28/skyrim-1-4-27-released-on-steam/Now we can poke shadeMe to update his plugins. Link to comment Share on other sites More sharing options...
Ysne58 Posted February 28, 2012 Share Posted February 28, 2012 1.4.27 is out of beta and has been released. http://www.bethblog.com/2012/02/28/skyrim-1-4-27-released-on-steam/Now we can poke shadeMe to update his plugins. Once he gets that silent voice working I'm getting that. Already have Smart Souls. Link to comment Share on other sites More sharing options...
Ysne58 Posted March 2, 2012 Share Posted March 2, 2012 Another example of just how wonderful this community can be -- Prateem went through my free form play thread, pulled together all the links I have posted, and formatted them into a list that I could put in my OP.The format is set up so that it is really easy to add to the list too. That really made my whole day a lot better yesterday. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted March 3, 2012 Share Posted March 3, 2012 ShadeMe to the rescue!As expected, the large worldspace collision bug was NOT an issue with the Havok engine itself, but rather Bethesda's implementation of the newer model bhkCharacterRigidBody being flawed.Workaround is to turn it off using the INI tweak he gave, but that might have side effects, and until a real large world mod arrives, is not really needed. Link to comment Share on other sites More sharing options...
Arthmoor Posted March 4, 2012 Author Share Posted March 4, 2012 Oh God. Windhelm is Cheydinhal all over again. :headbang: Link to comment Share on other sites More sharing options...
Recommended Posts