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Etienne in the Wasteland
Images added to a gallery album owned by smr1957 in Members Albums Category
It is not just Skyrim that Etienne finds himself in, but in other planes of the multiverse as well. So here are some pics of Etienne in the FO4 plane - The Wasteland. And like in Skyrim, Etienne can be found travelling with a companion, most often in the Wasteland with Passion. Hope you enjoy these further adventures of Etienne! -
smr1957 started following What is happened with mod Elden Root Valenwood, Nexus Mods hid mod some time ago....
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What is happened with mod Elden Root Valenwood, Nexus Mods hid mod some time ago....
smr1957 replied to kostarum's topic in Mod Releases
As per the message on the mod's page explaining why the mod was hidden: Hidden at 21 Apr 2024, 10:56AM by arminZX12 for the following reason: This mod is currently not supported by the author(s) and/or has issue(s) they are unable to fix yet. There could be any number of reasons why a mod author hides a mod - issues that need to be fixed, changes or updates that they wish to make - so it is sometimes better for them to hide it rather than have people continuing to download what would be a soon outdated or potentially problematic version of a mod. Currently, that mod author has 2 other mods up on Nexus, so it is not like they are removing everything of theirs. You can see their profile page here. Hope this helped! - Yesterday
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What is happened with mod Elden Root Valenwood, Nexus Mods hid mod some time ago....
kostarum posted a topic in Mod Releases
Hi guys, I accidentaly saw, yesterday, that official mod page for this fantastic mod, on Nexus Mods, is locked, due to some "problems and bugs" which currenctly can not be resolved....what so serious could be ? I have 1.0 version of mod, downloaded on 24.12.2023....I do not know if there is any new version, prior to mod lock issue on Nexus Mods... If somebody know who is the mod author, and what we can do to support him, please tell here. -
ziv_ger started following Open Cities Skyrim
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is the the Variela rending hall supposed to be some type bridge? if so, where do i active the bridge? EDIT : i found it, it's just beside the bridge, i'm so stupid lmao
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Al83 reacted to a file: Alternate Start - Live Another Life
- Last week
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[RELz] LOOT - Load Order Optimisation Tool
Glanzer replied to WrinklyNinja's topic in Tools of the Trade
Ok. For the time being I'll either ignore the problem or put the locked plugins in a separate mod that I disable before using LOOT. -
[RELz] LOOT - Load Order Optimisation Tool
WrinklyNinja replied to WrinklyNinja's topic in Tools of the Trade
There's no way to exclude plugins or lock them in LOOT, but you could add metadata to make them load after the last non-locked plugin. E.g. if C is locked to load last, B is locked to load just before it, and A is the plugin before B, then you could add load after metadata to B so that it loads after A, and add load after metadata to C so that it loads after B. -
[RELz] LOOT - Load Order Optimisation Tool
Glanzer replied to WrinklyNinja's topic in Tools of the Trade
Ok, maybe I'm just not remembering correctly then. I thought it would say that LOOT made no changes even for those locked plugins. As it is now, I don't know if it made any changes or not since it's always trying to move those locked plugins but can't. I wonder if there's a way to exclude locked plugins from LOOT? I'm guessing it's always been this way but I only noticed it today when I upgraded. I usually sort my mods, save everything, upgrade, then sort again and expect there to be no changes. It's sort of the test I've been doing for years. Only recently have I started locking plugins I'm working on at the end of my list. -
[RELz] LOOT - Load Order Optimisation Tool
WrinklyNinja replied to WrinklyNinja's topic in Tools of the Trade
LOOT has never known anything about locked plugins, presumably LOOT is sorting them as normal and then MO2 reverts the change when you go back to MO2 - if I understand it correctly, Wrye Bash has a similar feature that does that. -
[RELz] LOOT - Load Order Optimisation Tool
Glanzer replied to WrinklyNinja's topic in Tools of the Trade
I just upgraded to LOOT version 22.4 and noticed that LOOT no longer recognizes locked plugins (in MO2) in the same way. Before sorting, the 2 locked plugins I have are at the end of my plugin list. When I sort with LOOT, it says that changes were made and the 2 locked plugins are sorted with the rest of my plugins. But then when I apply those changes and exit LOOT and look at the plugins in MO2 they are still locked at the end of the list and weren't moved. -
Sure I did a full upload edited to pastebin as you replied I think, I'll attach the file here as well, and give you the plugin links. I'll redact my computer's name (username) from the output, which is still showing in one place at the start, it might need a tweak to ***** it out like the other references. Plugins, I've gone through these twice, so I hope everything lines up: Loads.esm https://www.nexusmods.com/fallout4/mods/9057 Armorsmith Extended.esp https://www.nexusmods.com/fallout4/mods/2228 Weaponsmith Extended 2.esp https://www.nexusmods.com/fallout4/mods/10737 RaiderOverhaul.esp https://www.nexusmods.com/fallout4/mods/50045 Radioactivestories.esp https://www.nexusmods.com/fallout4/mods/24323 SS2-Jampads2.esp https://www.nexusmods.com/fallout4/mods/48618 Spartan-Calyps.esp https://www.nexusmods.com/fallout4/mods/7438 NanoSuit.esp NanoSuit_AWKCR_AE.esp https://www.nexusmods.com/fallout4/mods/7451 M2216.esp https://www.nexusmods.com/fallout4/mods/8807 R91M.esp https://www.nexusmods.com/fallout4/mods/7715 N7-Armor-Standalone_by_Ruddy88.esp https://www.nexusmods.com/fallout4/mods/5016 MGSOutfit.esp https://www.nexusmods.com/fallout4/mods/8841 Good luck with your updates, wishing you the best. BashBugDump.log
- 2665 replies
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- bashed patch
- mod manager
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(and 2 more)
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Please upload your full BashBugDump.log file, & please also post links to where you downloaded the plugins mentioned in the traceback. We'd need access to them to assess whether their broken or if there are bugs on WB's end.
- 2665 replies
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- bashed patch
- mod manager
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(and 2 more)
Tagged with:
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I used that exe as I had an error similar to the other poster while making a bashed patch. Hopefully, this pastebin link will help with your work. Thank you for all the work you guys do, I've been using wyrebash for many years and wanted to take the time to offer my appreciation. Here is the interface message: https://pastebin.com/1vg4543g The full error log: https://pastebin.com/xh8SmEfs
- 2665 replies
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- bashed patch
- mod manager
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(and 2 more)
Tagged with:
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Contra Hana, the game isn't worth playing without the Unofficial Patches. So you'll always be playing with at least USSEP. And we already have a list of mods that you should also install in addition to USSEP at There are several managers that help you install mods. If you are using Nexusmods, their default manager is Vortex. It works well for beginners.
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MrPaintwolf started following Arthmoor
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Just a random collection of mistakes I make in trying mod combos or generating mistakes with tes4ll or some other question I havn't answered yet. Images here may or may not last long and some may be taken down if there is no reason after a time
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BlackPete's Album - Skyrim
Images added to a gallery album owned by BlackPete in Members Albums Category
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AngvarraAxeMaiden started following Expanded Towns and Cities SSE
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LeelooMinai started following LM's Rustic Rings
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Version 1.0.0
0 downloads
I was looking for something else and found those rings on CGTrader. I ported them for myself, but thought people might appreciate if I share them. I used partially textures from the artists and partially I remade them in Substance Painter. It's 6 rings and an AIO. They are unisex, therefore they a bit too large for female hands, but fit the male hands, too. Just like the original vanilla set-up. BC7 4K ring textures, 1K box texture Low Poly meshes BSA archive ESP flagged ESL gonna use your own cubemaps some stones gonna use your glacier textures They don't have individual ground meshes, because you anyway can't find rings on the floor. So I looked, for publish, for a nice box. Which will be the inventory picture, too. The AIO file contains all rings. So you can wear them all at once. I made this a bodyslide file and gave every ring a zap. So you make your own AIO. You can mix and match them how you want. It has no sliders at all, just the zaps. Don't worry about the CBBE in the name of the BodySlide file, it was habit and I realized it only after I packed the whole mod. They don't have fancy names. They gonna be "Old Ring" #. The "AIO rings" is called "Grandmother's Rings". Either use AddItemMenu or console to get them. Credit: Rings - GetDeadEntertainment Box - GamaTauri Applications used: Substance Painter (Darkluke1111 Shaders) Photoshop Nifskope Blender (BadDog plugin) Outfitstudio xedit Permission: No Upload in full, nor partially. If you want to do something with them ask me for permission. Have Fun! Cheers Leeloo/LittleMissF -
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You probably wouldn't notice the issue in normal play on a system like that. It took a very extreme example from Glitchfinder to bring out the problem on PC.
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So I've used this patch religiously since release on many, many play throughs. I'm currently using it with 45 other mods with the latest NG patch and have had zero issues or crashes or studders in the 40+ hours I've been on this save. I was expecting more problems with what mods I'm using, but the game is running the best I've seen in years. Amazingly SS2 hasn't bugged out at all which was hard not to do pre-NG let alone after. Figured I would put my 2 caps worth in after seeing a ton of conflicting statements about the unofficial patch and NG. My system specs: Intel i7-11700k Gigabyte RTX 3080 Ti Gigabyte Z570 Master 64GB Ram Corsair Vengeance Samsung 2TB M.2 OS/Samsung 4TB M.2 Gaming Win 11 23H2