Malonn Posted February 9, 2022 Share Posted February 9, 2022 What language is dat? Dat dat Chinese jaunk? Link to comment Share on other sites More sharing options...
Malonn Posted February 11, 2022 Share Posted February 11, 2022 See my previous post for confirmation that I'm an idiot. But I come with a serious question. I am running the Nexus standalone release of Bash. I'm on Linux (thus Wine), so support may be minimal. My problem is Oblivion Reloaded Lite will not install. It's in project format cuz BAIN under Linux doesn't work with archives. This is the structure. Oblivion Reloaded Lite v8.0 Package Structure: Meshes\ Characters\ _1stPerson\ skeleton.nif swimbackward.kf swimbowbackward.kf swimbowfastbackward.kf swimbowfastforward.kf swimbowfastleft.kf swimbowfastright.kf swimbowforward.kf swimbowidle.kf swimbowleft.kf swimbowright.kf swimbowturnleft.kf swimbowturnright.kf swimfastbackward.kf swimfastforward.kf swimfastleft.kf swimfastright.kf swimforward.kf swimhandtohandbackward.kf swimhandtohandfastbackward.kf swimhandtohandfastforward.kf swimhandtohandfastleft.kf swimhandtohandfastright.kf swimhandtohandforward.kf swimhandtohandidle.kf swimhandtohandleft.kf swimhandtohandright.kf swimhandtohandturnleft.kf swimhandtohandturnright.kf swimidle.kf swimleft.kf swimonehandbackward.kf swimonehandfastbackward.kf swimonehandfastforward.kf swimonehandfastleft.kf swimonehandfastright.kf swimonehandforward.kf swimonehandidle.kf swimonehandleft.kf swimonehandright.kf swimonehandturnleft.kf swimonehandturnright.kf swimright.kf swimstagger.kf swimturnleft.kf swimturnright.kf swimtwohandbackward.kf swimtwohandfastbackward.kf swimtwohandfastforward.kf swimtwohandfastleft.kf swimtwohandfastright.kf swimtwohandforward.kf swimtwohandidle.kf swimtwohandleft.kf swimtwohandright.kf swimtwohandturnleft.kf swimtwohandturnright.kf _Male\ Skeleton.nif Lights\ candelabra01.nif candelabra01fake.nif candelabraevil01.nif candelabraevil01fake.nif candelabraevil01off.nif candlefat01.nif candlefat01fake.nif candlefat01off.nif candlefat02.nif candlefat02fake.nif candlefat02off.nif candlefat03.nif candlefat03fake.nif candlefat03off.nif candlefatevil01fake.nif candlefatevil01off.nif candlefatevil02fake.nif candlefatevil02off.nif candlefatevil03.nif candlefatevil03fake.nif candlefatevil03off.nif candleskinny01.nif candleskinny01fake.nif candleskinny01off.nif candleskinny02.nif candleskinny02fake.nif candleskinny02off.nif candleskinny03.nif candleskinny03fake.nif candleskinny03off.nif candleskinny04.nif candleskinny04fake.nif candleskinny04off.nif candleskinnyevil01fake.nif candleskinnyevil01off.nif candleskinnyevil02fake.nif candleskinnyevil02off.nif candleskinnyevil03fake.nif candleskinnyevil03off.nif candleskinnyevil04fake.nif candleskinnyevil04off.nif chandelier01.nif chandelier01fake.nif chandelier01off.nif chandelier02.nif chandelier02fake.nif chandelier02off.nif chandelier03.nif chandelier03fake.nif chandelier03off.nif chandelier04.nif chandelier04fake.nif chandelier04off.nif lampsconce01.nif lampsconce01fake.nif lampsconce01off.nif lampsconce02.nif lampsconce02fake.nif lampsconce02off.nif lampsconceevil01.nif lampsconceevil01fake.nif lampsconceevil01off.nif lampsconceevil02fake.nif lampsconceevil02off.nif levercandletriple01off.nif middlebowlredcandles01.nif middlebowltancandles01.nif middlecandlestickfloor01.nif middlecandlestickfloor01fake.nif middlecandlestickfloor01off.nif middlecandlestickfloor02.nif middlecandlestickfloor02fake.nif middlecandlestickfloor02off.nif middlecandlestickfloor03.nif middlecandlestickfloor03fake.nif middlecandlestickfloor03off.nif middlecandlestickfloor04.nif middlecandlestickfloor04fake.nif middlecandlestickfloor04off.nif middlecandlestickfloorevil01.nif middlecandlestickfloorevil01fake.nif middlecandlestickfloorevil01off.nif middlecandlestickfloorevil02fake.nif middlecandlestickfloorevil02off.nif middlecandlestickfloorevil03fake.nif middlecandlestickfloorevil03off.nif middlecandlestickfloorevil04.nif middlecandlestickfloorevil04fake.nif middlecandlestickfloorevil04off.nif middlepewterplatecandles01.nif middlepewterplatecandles02.nif uppersilverplatecandles01.nif wallsconcedouble01.nif wallsconcedouble01fake.nif wallsconcedouble01off.nif wallsconcedoubleevil01fake.nif wallsconcedoubleevil01off.nif wallsconcesingle01.nif wallsconcesingle01fake.nif wallsconcesingle01off.nif wallsconcesingleevil01fake.nif wallsconcesingleevil01off.nif wallsconcetriple01.nif wallsconcetriple01fake.nif wallsconcetriple01off.nif wallsconcetripleevil01fake.nif wallsconcetripleevil01off.nif Music\ Special\ tes4title1.mp3 tes4title2.mp3 tes4title3.mp3 OBSE\ Plugins\ OblivionReloaded.dll OblivionReloaded.ini ORHeap\ jemalloc.dll libtcmalloc_minimal.dll mimalloc-override.dll mimalloc-redirect32.dll OblivionReloadedFastMM.dll tbbmalloc.dll ThreadHeap2.dll ThreadHeap3.dll ORL.esp Shaders\ OblivionReloaded\ AmbientOcclusion\ AmbientOcclusion.fx AmbientOcclusion.fx.hlsl AmbientOcclusion.ini Bloom\ Bloom.fx Bloom.fx.hlsl Bloom.ini Cinema\ Cinema.fx Cinema.fx.hlsl Cinema.ini Coloring\ Coloring.fx Coloring.fx.hlsl Coloring.ini DepthOfField\ DepthOfField.fx DepthOfField.fx.hlsl DepthOfField.ini DumpWeathers.ini ExtraEffects\ FilmGrain.fx FilmGrain.fx.hlsl LiftGammaGain.fx LiftGammaGain.fx.hlsl ExtraShaders\ DISTLOD2001.pso DISTLOD2001.pso.hlsl DISTLOD2002.vso DISTLOD2002.vso.hlsl DISTLOD2003.vso DISTLOD2003.vso.hlsl PAR2002.pso PAR2002.pso.hlsl PAR2002.vso PAR2002.vso.hlsl PAR2006.pso PAR2006.pso.hlsl PAR2006.vso PAR2006.vso.hlsl PAR2010.pso PAR2010.pso.hlsl PAR2010.vso PAR2010.vso.hlsl PAR2018.pso PAR2018.pso.hlsl PAR2022.vso PAR2022.vso.hlsl SLS1017.vso SLS1017.vso.hlsl SLS1018.vso SLS1018.vso.hlsl SLS1030.pso SLS1030.pso.hlsl SLS1031.pso SLS1031.pso.hlsl SLS1S001.vso SLS1S001.vso.hlsl SLS1S002.vso SLS1S002.vso.hlsl SLS2000.pso SLS2000.pso.hlsl SLS2000.vso SLS2000.vso.hlsl SLS2001.pso.hlsl SLS2001.vso.hlsl SLS2002.pso SLS2002.pso.hlsl SLS2002.vso SLS2002.vso.hlsl SLS2003.pso SLS2003.pso.hlsl SLS2003.vso SLS2003.vso.hlsl SLS2005.pso SLS2005.pso.hlsl SLS2005.vso SLS2005.vso.hlsl SLS2006.pso SLS2006.pso.hlsl SLS2006.vso SLS2006.vso.hlsl SLS2007.vso SLS2007.vso.hlsl SLS2008.vso SLS2008.vso.hlsl SLS2009.pso SLS2009.pso.hlsl SLS2009.vso SLS2009.vso.hlsl SLS2010.pso SLS2010.pso.hlsl SLS2010.vso SLS2010.vso.hlsl SLS2012.pso SLS2012.pso.hlsl SLS2013.pso SLS2013.pso.hlsl SLS2013.vso SLS2013.vso.hlsl SLS2014.vso SLS2014.vso.hlsl SLS2015.vso SLS2015.vso.hlsl SLS2016.vso SLS2016.vso.hlsl SLS2018.pso SLS2018.pso.hlsl SLS2019.pso SLS2019.pso.hlsl SLS2021.pso SLS2021.pso.hlsl SLS2022.pso SLS2022.pso.hlsl SLS2025.vso SLS2025.vso.hlsl SLS2026.vso SLS2026.vso.hlsl SLS2033.pso SLS2033.pso.hlsl SLS2033.vso SLS2033.vso.hlsl SLS2034.pso SLS2034.pso.hlsl SLS2034.vso SLS2034.vso.hlsl SLS2039.pso SLS2039.pso.hlsl SLS2040.vso SLS2040.vso.hlsl SLS2042.vso SLS2042.vso.hlsl SLS2043.vso SLS2043.vso.hlsl SLS2044.vso SLS2044.vso.hlsl SLS2046.pso SLS2046.pso.hlsl SLS2048.pso SLS2048.pso.hlsl SLS2049.pso SLS2049.pso.hlsl SLS2050.pso SLS2050.pso.hlsl SM3002.vso SM3002.vso.hlsl SM3006.vso SM3006.vso.hlsl SM3LL003.pso SM3LL003.pso.hlsl SM3LL013.pso SM3LL013.pso — копия.hlsl SM3LL013.pso.hlsl STB1009.pso STB1009.pso.hlsl STB1009.vso STB1009.vso.hlsl STB2003.vso STB2003.vso.hlsl STB2005.vso STB2005.vso.hlsl STB2007.vso STB2007.vso.hlsl STB2009.vso STB2009.vso.hlsl STB2015.vso STB2015.vso.hlsl STLEAF000.vso STLEAF000.vso.hlsl STLEAF001.vso STLEAF001.vso.hlsl STLEAF002.vso STLEAF002.vso.hlsl STLEAF003.vso STLEAF003.vso.hlsl STLEAF2000.pso STLEAF2000.pso.hlsl STLEAF2001.pso STLEAF2001.pso.hlsl Fog\ Fog.ini VolumetricFog.fx VolumetricFog.fx.hlsl GodRays\ GodRays.fx GodRays.fx.hlsl GodRays.ini Grass\ Grass.ini GRASS2002.pso GRASS2002.pso.hlsl GRASS2004.pso GRASS2004.pso.hlsl GRASS2005.pso GRASS2005.pso.hlsl GRASS2023.vso GRASS2023.vso.hlsl GRASS2028.vso GRASS2028.vso.hlsl GRASS2030.vso GRASS2030.vso.hlsl GRASS2031.vso GRASS2031.vso.hlsl GRASS2032.vso GRASS2032.vso.hlsl GRASS2034.vso GRASS2034.vso.hlsl GRASS2035.vso GRASS2035.vso.hlsl Grassold\ GRASS2002.pso GRASS2002.pso.hlsl GRASS2004.pso GRASS2004.pso.hlsl GRASS2005.pso GRASS2005.pso.hlsl GRASS2023.vso GRASS2023.vso.hlsl GRASS2028.vso GRASS2028.vso.hlsl GRASS2030.vso GRASS2030.vso.hlsl GRASS2031.vso GRASS2031.vso.hlsl GRASS2032.vso GRASS2032.vso.hlsl GRASS2034.vso GRASS2034.vso.hlsl GRASS2035.vso GRASS2035.vso.hlsl HDR\ HDR.ini HDR004.pso HDR004.pso.hlsl HDR004.vso HDR004.vso.hlsl HDR005.pso HDR005.pso.hlsl HDR005.vso HDR005.vso.hlsl HDR006.pso HDR006.pso.hlsl HDR006.vso HDR006.vso.hlsl Includes\ ACES.hlsl Color.hlsl Common.hlsl Includes\ Color.hlsl PAR.hlsl Shadow.hlsl Skin.hlsl MotionBlur\ MotionBlur.fx MotionBlur.fx.hlsl MotionBlur.ini NightEye\ NIGHTEYE000.pso NIGHTEYE000.pso.hlsl NIGHTEYE000.vso NIGHTEYE000.vso.hlsl Precipitations\ Precipitations.ini Rain.fx Rain.fx.hlsl Snow.fx Snow.fx.hlsl RenderCut.ini Shadows\ ShadowMap.pso ShadowMap.pso.hlsl ShadowMap.vso ShadowMap.vso.hlsl Shadows.ini Sharpening\ Sharpening.fx Sharpening.fx.hlsl Sharpening.ini Skin\ Skin.ini SKIN2001.pso SKIN2001.pso.hlsl SKIN2002.vso SKIN2002.vso.hlsl SKIN2003.pso SKIN2003.pso.hlsl SKIN2003.vso SKIN2003.vso.hlsl SKIN2006.vso SKIN2006.vso.hlsl SKIN2007.pso SKIN2007.pso.hlsl SKIN2007.vso SKIN2007.vso.hlsl SKIN2014.vso SKIN2014.vso.hlsl SKIN2015.vso SKIN2015.vso.hlsl Skinold\ includes\ Skin.hlsl Skin.ini SKIN2000.pso SKIN2000.pso.hlsl SKIN2000.vso SKIN2000.vso.hlsl SKIN2001.pso SKIN2001.pso.hlsl SKIN2001.vso SKIN2001.vso.hlsl SKIN2002.pso SKIN2002.pso.hlsl SKIN2002.vso SKIN2002.vso.hlsl SKIN2003.pso SKIN2003.pso.hlsl SKIN2003.vso SKIN2003.vso.hlsl SKIN2004.pso SKIN2004.pso.hlsl SKIN2005.pso SKIN2005.pso.hlsl SKIN2005.vso SKIN2005.vso.hlsl SKIN2006.pso SKIN2006.pso.hlsl SKIN2006.vso SKIN2006.vso.hlsl SKIN2007.pso SKIN2007.pso.hlsl SKIN2007.vso SKIN2007.vso.hlsl SKIN2008.pso SKIN2008.pso.hlsl SKIN2009.pso SKIN2009.pso.hlsl SKIN2012.vso SKIN2012.vso.hlsl SKIN2013.vso SKIN2013.vso.hlsl SKIN2015.vso SKIN2015.vso.hlsl Sky\ Includes\ Color.hlsl SkyColor.hlsl Sky.ini SKY.pso SKY.pso.hlsl SKY.vso SKY.vso.hlsl SKYHORIZFADE.vso SKYHORIZFADE.vso.hlsl SKYSHORIZFADE.pso SKYSHORIZFADE.pso.hlsl SoftVanillaShadows\ SLS2073.vso SLS2073.vso.hlsl SLS2074.vso SLS2074.vso.hlsl SLS2075.vso SLS2075.vso.hlsl SLS2080.pso SLS2080.pso.hlsl SLS2081.pso SLS2081.pso.hlsl Terrain\ SLS2001.pso SLS2001.pso.hlsl SLS2001.vso SLS2001.vso.hlsl SLS2062.vso SLS2062.vso.hlsl SLS2063.vso SLS2063.vso.hlsl SLS2064.vso SLS2064.vso.hlsl SLS2066.pso SLS2066.pso.hlsl SLS2067.pso SLS2067.pso.hlsl SLS2068.pso SLS2068.pso.hlsl Terrain.ini Water\ Underwater.fx Underwater.fx.hlsl Water.ini WATER000.vso WATER000.vso.hlsl WATER001.pso WATER001.pso.hlsl WATER001.vso WATER001.vso.hlsl WATER003.pso WATER003.pso.hlsl WATER004.pso WATER004.pso.hlsl WATER005.pso WATER005.pso.hlsl WATER006.pso WATER006.pso.hlsl WATER007.pso WATER007.pso.hlsl WATER011.pso WATER011.pso.hlsl WATER012.pso WATER012.pso.hlsl WATER013.pso WATER013.pso.hlsl WATER014.pso WATER014.pso.hlsl WATERHMAP.vso WATERHMAP.vso.hlsl WATERHMAP005.pso WATERHMAP005.pso.hlsl WaterLens.fx WaterLens.fx.hlsl shaderpackage001.sdp shaderpackage002.sdp shaderpackage003.sdp shaderpackage004.sdp shaderpackage005.sdp shaderpackage006.sdp shaderpackage007.sdp shaderpackage008.sdp shaderpackage009.sdp shaderpackage010.sdp shaderpackage011.sdp shaderpackage012.sdp shaderpackage013.sdp shaderpackage014.sdp shaderpackage015.sdp shaderpackage016.sdp shaderpackage017.sdp shaderpackage018.sdp shaderpackage019.sdp Textures\ Effects\ TerrainNoise.dds TerrainNoise_n.dds water_NRM_lens.dds Fire\ candleHD.dds candleHD_n.dds Precipitations\ ripples.dds Water\ water_NRM.dds water_NRM_LOD.dds Anything jump out to the devs that looks off? I know it isn't written for Linux, but I'm wondering if there's something in there, like a string name or something. Link to comment Share on other sites More sharing options...
Infernio Posted February 11, 2022 Share Posted February 11, 2022 @Malonn Please make a bashbugdump: https://github.com/wrye-bash/wrye-bash/wiki/[github]-Reporting-a-bug#the-bashbugdumplog, otherwise figuring out why this is happening will be nigh impossible. Link to comment Share on other sites More sharing options...
Malonn Posted February 11, 2022 Share Posted February 11, 2022 Meh, no need to waste your time, @Infernio. Linux isn't officially supported, I'm sure it's fine under Windows, and I just wrote a Python script to install and uninstall ORL. Your time is probably best spent focusing on other things. I'm solid. Unless you're looking to fix it. It's probably a Wine thing, not Bash. Other than ORL, I've not had a single issue installing a mod. If I had multiple issues, I'd be persistent. It's odd though. ORL v7.0 didn't have this issue (or some older version--I forget which). Link to comment Share on other sites More sharing options...
ssuamier Posted February 12, 2022 Share Posted February 12, 2022 Skyrim SE User. I use stable Wrye Bash 309.1 currently (ready to switch if it helps). Everything works fine with my mods, about 700 plugin (201 normal). On the files side everythings works too (825 files). I have a problem with archive -> installed files checking. The "conflicts" tabs crashes for me since I added one archive containing a single hkx (animation). In-game the animation works fine. Now the crash occurs even on files that have no conflicts (green). Link to comment Share on other sites More sharing options...
sibir Posted February 12, 2022 Share Posted February 12, 2022 10 minutes ago, ssuamier said: Skyrim SE User. I use stable Wrye Bash 309.1 currently (ready to switch if it helps). Everything works fine with my mods, about 700 plugin (201 normal). On the files side everythings works too (825 files). I have a problem with archive -> installed files checking. The "conflicts" tabs crashes for me since I added one archive containing a single hkx (animation). In-game the animation works fine. Now the crash occurs even on files that have no conflicts (green). Please try the WIP build linked in the second post of this thread. If the error persists, please upload a full bug dump reproducing the error (see instructions). Link to comment Share on other sites More sharing options...
ssuamier Posted February 12, 2022 Share Posted February 12, 2022 48 minutes ago, sibir said: Please try the WIP build linked in the second post of this thread. If the error persists, please upload a full bug dump reproducing the error (see instructions). The latest WIP (310.202202111155) does not show me a crash but the conflict resolution tab is empty for any mod. Edit: Full refresh did not fix this problem. Link to comment Share on other sites More sharing options...
Infernio Posted February 12, 2022 Share Posted February 12, 2022 @ssuamier Please make a bashbugdump and upload it: https://github.com/wrye-bash/wrye-bash/wiki/[github]-Reporting-a-bug#the-bashbugdumplog, as instructed by sibir (with the WIP build, that is). ssuamier 1 Link to comment Share on other sites More sharing options...
ssuamier Posted February 12, 2022 Share Posted February 12, 2022 (edited) On 2/12/2022 at 10:16 AM, Infernio said: @ssuamier Please make a bashbugdump and upload it: https://github.com/wrye-bash/wrye-bash/wiki/[github]-Reporting-a-bug#the-bashbugdumplog, as instructed by sibir (with the WIP build, that is). I created a bug report: https://github.com/wrye-bash/wrye-bash/issues/629 Update: Latest nightly fixed that issue. I had a once crash after the update (dump added above), afterwards so far no problems encountered. Edited February 13, 2022 by ssuamier Issue fixed Link to comment Share on other sites More sharing options...
4nk8r Posted February 18, 2022 Share Posted February 18, 2022 On 1/24/2022 at 1:27 PM, Infernio said: @4nk8r The new nightly (310.202201242117) has support for the Index column on the Saves tab. You may have to right click the column headers in the Masters list and enable it via 'Columns > Index' first though. Thanks for that, but as-is doesn't really provide what I was seeking. I was hoping for an analog between MI and Current LO. Index is only showing the old value in the savegame without showing the current Index position for comparison (I'd previously said this opposite before this correction). Link to comment Share on other sites More sharing options...
Infernio Posted February 18, 2022 Share Posted February 18, 2022 @4nk8r I don't really understand what you mean. Maybe it would be helpful if you posted a screenshot of a master list along with the values you'd want the column to have for that exact master list? Link to comment Share on other sites More sharing options...
4nk8r Posted February 19, 2022 Share Posted February 19, 2022 14 hours ago, Infernio said: @4nk8r I don't really understand what you mean. Maybe it would be helpful if you posted a screenshot of a master list along with the values you'd want the column to have for that exact master list? I'm not a visual person, so hopefully I can explain it. Hopefully short version: I want to be able to see if a mod I put in FE10 stays in FE10 or moves to FE99 due to LOOT, adding updates or some other thing happening to load order. MI and CLO are only showing me the plugin position assigned from a global load order, when I need to be able to compare past and previous memory location, or Index values, of the respective plugin types. MI/CLO values don't show if an FE plugin has shifted index, only raw load order. Longer version: Before the requested addition of the FE index, the Saves view had MI (Mod Index?) and Current LO (CLO) columns. In LE, MI and CLO are accurate for the Index, but the values displayed have stayed relative to raw load order vs actual Index since WB was expanded for ESL/ESPFE support. In SSE, the MI/CLO view still provides a useful global load order POV when end results matter, but loses effectiveness in keeping relative mod index orders straight (00-FD and FEXX, respectively) for savegame health. Now that the new Index value was added, which I'll refer to as TI, for True Index, it needs a "Current Index" analog for use in comparing previous and current plugin Indices. I say "True" because it now accurately reflects the memory locations of both 00-FD, as well as FEXX, plugins. Outside of LE, MI really should be called something like HLO (Historical Load Order) since the value it reflects is Load Order vs Mod Index values when the scope isn't LE. Thanks for taking the time to read and consider my requests. Cheers Link to comment Share on other sites More sharing options...
Infernio Posted February 19, 2022 Share Posted February 19, 2022 @4nk8r Ah okay, so you basically just want another column that shows the 'true index' that the save master has in the current load order as set on the Mods tab. Link to comment Share on other sites More sharing options...
Infernio Posted February 19, 2022 Share Posted February 19, 2022 Please try this build and report back if the new column works as expected (I'm on Linux right now so had to implement this more or less blindly): https://github.com/wrye-bash/wrye-bash/suites/5371821797/artifacts/168558595 Link to comment Share on other sites More sharing options...
4nk8r Posted February 20, 2022 Share Posted February 20, 2022 On 2/19/2022 at 2:43 AM, Infernio said: Please try this build and report back if the new column works as expected (I'm on Linux right now so had to implement this more or less blindly): https://github.com/wrye-bash/wrye-bash/suites/5371821797/artifacts/168558595 This build doesn't appear to have either newer column under Saves. Just MI and Current LO. No other sort options visible. Link to comment Share on other sites More sharing options...
Infernio Posted February 25, 2022 Share Posted February 25, 2022 @4nk8r Did you enable the columns? Right click the column header, then enable them under 'Columns..'. Should look something like this: Link to comment Share on other sites More sharing options...
Malonn Posted February 26, 2022 Share Posted February 26, 2022 BAIN markers keep disappearing with the version released today. I'm on Linux, but I don't think that's the issue because I've never had problems with markers. Link to comment Share on other sites More sharing options...
Utumno Posted February 26, 2022 Author Share Posted February 26, 2022 8 hours ago, Malonn said: BAIN markers keep disappearing with the version released today. I'm on Linux, but I don't think that's the issue because I've never had problems with markers. Should be fixed in latest nightly code Link to comment Share on other sites More sharing options...
Malonn Posted February 26, 2022 Share Posted February 26, 2022 7 hours ago, Utumno said: Should be fixed in latest nightly code If I'm not mistaken, you haven't updated the Dropbox nightly's. Once you do, I'll test. I'm on the standalone build. Unless I have made an error in memory? EDIT: Nah, Dropbox files (standalone) don't fix the issue. Link to comment Share on other sites More sharing options...
Infernio Posted February 26, 2022 Share Posted February 26, 2022 Which is why Utumno said nightly code Pushed a new version (310.202202261802) to dropbox that contains the fix. Link to comment Share on other sites More sharing options...
Malonn Posted February 26, 2022 Share Posted February 26, 2022 My fault, @Infernio. Thanks for the fix. Link to comment Share on other sites More sharing options...
4nk8r Posted March 1, 2022 Share Posted March 1, 2022 On 2/25/2022 at 5:23 AM, Infernio said: @4nk8r Did you enable the columns? Right click the column header, then enable them under 'Columns..'. Should look something like this: I'd been using the stand-alone versions for quite some time until the latest. Clean installs kept reporting errors about tkinter missing. If I installed the newest stand-alone over top an older WB version, there were no tkinter errors but I was missing the new columns. After doing a full reinstall with the installer version, things began working like expected. Thank you! Link to comment Share on other sites More sharing options...
Malonn Posted March 3, 2022 Share Posted March 3, 2022 I have a UI request for the devs to consider. In BAIN, what are your thoughts about making the label selection (background) color for the sub-packages and plugin filter either lighter (if you keep black font) than a navy blue, or make the font lighter, like white. White text would match the main packages window. It's hard to see the text with the current configuration. Shouldn't take but a minute to change. If it can be customized via color settings, I've overlooked it. Malonn out. Link to comment Share on other sites More sharing options...
Infernio Posted March 3, 2022 Share Posted March 3, 2022 If you mean this blue color: Then we can't change that programmatically since it's provided by the native win32 control (okay, one technically could change it by diving into the native Windows APIs, but that makes the code Windows-only and is insanely complicated). Link to comment Share on other sites More sharing options...
Malonn Posted March 4, 2022 Share Posted March 4, 2022 Yes, that's what I meant, @Infernio, but that screenie is different than my system. That shows it exactly as I suggested. My system is dark blue on black. Must be a Wine thing. So, nevermind. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now