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About Malonn

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  • Birthday 01/29/1979

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  1. Cool, thanks. I've never written an OBSE plugin, so don't know anything about them being tied to a plugin. I'm assuming you can, so didn't know if the UOP ones required the patch.
  2. Can the OBSE plugins that ship with the UOP be used without the patch? I mean is there some code in the plugins that check for the patch? I know I could easily launch Oblivion and find out, but I prefer to ask to make sure that all bases are covered.
  3. Ah. Good, I didn't think I'd seen too much around. I think I'll follow that link from deaths_soul and get rid of Flash for good...
  4. How much content actually uses Flash nowadays? Legit question.
  5. You listen to a wild mixture of stuff, Schtearn.
  6. Now that's a run-on sentence for ya... But I'm not sure what to tell you about your downloading issue. Sounds like something on your end, not the server's end. I assume you are able to download other things without issues?
  7. May I recommend posting in the official LOOT thread? I don't think the author really looks at threads outside of that. You're more likely to get some help by posting there.
  8. What I've discovered, for a more helpful post: 1. If a record has zero references in xEdit, it does not mean it is not used. I've been told this, suspected this, and verified this. Having said that, depending on the type of record, it could be unused. You have to know, or at least study, the plugin to figure out whats needed and what isn't. There is no quick, automated way to determine unused records. 2. My KotN question is best posed to Bethesda, I understand. The sun has set on the hayday of Oblivion modding. Perhaps in 2008 someone would have been around who had figured that
  9. A couple questions have come up for modders here. 1. I'll also ask this on the xEdit Discord, but if a record has no (zero) references, then it is not used by the plugin, right? My understanding says that is true for most records, except maybe quests and dialog, right? I plan on striping a mod of unused records, and want to be sure I understand. 2. In KotN, the regions of the Imperial City have the single edit of removing snow from the weathers there. Why? Is that necessary?
  10. Thanks, Leo, but that's not quite what I was looking for. I'll just use the UOP fix for that problem.
  11. zilav strikes again! Great tips, I will implement them.
  12. Okay. I got out of the holding pattern, updated and fixed the script, and it is confirmed working. Here it is for anyone interested: {Designed to change dialog formIDs unique to a plugin to free master file formIDs and then rename the associated MP3 and Lip files accordingly. This script is written for merging from ONE plugin (load order index '01') to a master (load order index '00'). It does not take into account multiple plugins.} unit UserScript; var voice_files: TStringDynArray; formidstart: Cardinal; function Initialize: integer; var TDirectory: TDirectory; voices_root:
  13. I'm just wondering if anyone knows of a fix outside of the UOP for the Trespasses stat being broken. I noticed it's optional in the Patch, and hoped maybe there was an OBSE plugin that fixed it? I checked MenuQue and EngineBugFixes, but neither of those seem (document) to have fixed it.
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