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Malonn

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About Malonn

  • Birthday 01/29/1979

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    : The US of A

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  1. LOOT Masterlist Entries - name: 'drifting seeds.esp' dirty: - <<: *quickClean crc: 0xCC409077 util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)' itm: 4 udr: 3 clean: - crc: 0xDF7302C7 util: 'TES4Edit v4.0.3'
  2. LOOT Masterlist Entries - name: 'Real Lights.esp' dirty: - <<: *quickClean crc: 0x5219390A util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)' itm: 1 clean: - crc: 0xA95CBF22 util: 'TES4Edit v4.0.3'
  3. LOOT Masterlist Entries - name: 'Unofficial Shivering Isles Patch.esp' dirty: - <<: *quickClean crc: 0x5D308FDC util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)' itm: 28 clean: - crc: 0xA4B15AC4 util: 'TES4Edit v4.0.3' The USIP? Another boo boo?
  4. LOOT Masterlist Entries - name: 'Unofficial Oblivion Patch.esp' dirty: - <<: *quickClean crc: 0x6EBDF804 util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)' itm: 104 clean: - crc: 0x2A3B2D4F util: 'TES4Edit v4.0.3' The UOP? Did TES4Edit make a boo boo? Figured I'd post here just in case.
  5. I sure did. I never realized that setting existed. I'm sure I've seen it, but it never "clicked". Thanks for the fix, Infernio.
  6. Sure. https://www.mediafire.com/file/52wmuve1hn2f6cj/Knights_of_the_Nine_DLC.7z/file Thanks for looking into this.
  7. No it was something like "Custom%s%<x>" I forget the second format specifier. By the way, while we're talking, I'm trying to build a BAIN package with Knights of the Nine. It will not allow me. With the vanilla names, it skips the files. Why? Security thing? I want to keep DLCs optional to install, so decided to pack them up. I of course want to keep the file names for LOOT. Is there something I can do?
  8. Traceback (most recent call last): File "bash\gui\events.pyo", line 177, in _post File "bash\balt.pyo", line 825, in _conversation_wrapper File "bash\basher\patcher_dialog.pyo", line 177, in PatchExecute File "bash\patcher\patch_files.pyo", line 287, in buildPatch File "bash\patcher\patchers\base.pyo", line 178, in buildPatch File "bash\patcher\patchers\multitweak_names.pyo", line 468, in wants_record File "bash\patcher\patchers\multitweak_names.pyo", line 177, in wants_record File "bash\patcher\patchers\multitweak_names.pyo", line 481, in _exec_rename TypeError: not enough arguments for format string When building the Patch for Oblivion with The UOP and a custom mod of mine that has 1 script. Bash 309.202104172020. The Patch builds successfully if I disable Tweak Names -> Sort: Spells -> Custom. I don't know why it was on Custom? Must have been a thing from the upgrade to the latest WiP. I was running the WiP from February 6, 2021.
  9. Cool, thanks. I've never written an OBSE plugin, so don't know anything about them being tied to a plugin. I'm assuming you can, so didn't know if the UOP ones required the patch.
  10. Can the OBSE plugins that ship with the UOP be used without the patch? I mean is there some code in the plugins that check for the patch? I know I could easily launch Oblivion and find out, but I prefer to ask to make sure that all bases are covered.
  11. Ah. Good, I didn't think I'd seen too much around. I think I'll follow that link from deaths_soul and get rid of Flash for good...
  12. How much content actually uses Flash nowadays? Legit question.
  13. You listen to a wild mixture of stuff, Schtearn.
  14. Now that's a run-on sentence for ya... But I'm not sure what to tell you about your downloading issue. Sounds like something on your end, not the server's end. I assume you are able to download other things without issues?
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