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alt3rn1ty

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  1. Seem the large haulers was a thing .. Fix in the next update : https://steamcommunity.com/app/275850/discussions/0/2974027717608153577/ Experimental Branch 25/11
  2. v4.00 Beta 1 is up : https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=bd19e628fdbd5763da7b8a7b665a15c6 When this comes out of beta and goes public, the next DLC I think will also be launched.
  3. I think the "Introduced a significant number of performance optimisations for all platforms" part of the patch has made a slight difference on PC, though its hard to tell on a machine which already plays the game quite smoothly. Certainly seeing an increase in the amount of flora / fauna / minerals on familiar planets, with no negative impact on performance, so the game engine has advanced a little. And even with the same settings I had before this patch came along I notice a few graphical improvements which are nice and haven't taken away the 70s Sci-Fi vibe of the game. I cant run the game on Ultra on a laptop, so the main benefits to this patch I cant give any opinion on. I have seen on reddit a post with oversized Haulers landing on a space station .. Personally I have seen the same type of starship in game and have not seen the same problem, so presume they have old mods files still installed causing scaling issues. Edit: Or maybe, if they are in multiplayer, and another players ship lands which is using some kind of scaling changes .. Just conjecture on my behalf really, I don't run multiplayer or use mods and have not seen the same issue. V3.10 is a very good and stable patch imho. No new issues introduced as far as I can tell so far anyway And no sign of any urgent updates on steam depots.
  4. No Man's Sky 3.10 released https://www.nomanssky.com/next-generation-update/ I haven't seen it in game yet but there's a very old cosmetic bug been fixed Fixed an issue that caused the water horizon to appear bumpy. O_o, excellent, not just in itself but because that means they are still slowly adding the very old backlog of minor issues. That's another of mine crossed off the list Another example .. Fixed an issue that could prevent players from redeeming the pre-order bonus if it was installed while the game was running in the background Still looking out for us Pre-Order players, and .. Fixed an issue that could cause ships docking in a Space Station to have incorrect collision. Not sure what that addresses, ships landing inside each other occasionally / or flying through the walls of the space station entrance?, will have to have a look when I get home. Introduced a significant number of performance optimisations for all platforms. Significant? looking forward to it, I think I saw someone speculating about this, something to do with Vulkan advances in shading / rendering (cant remember, but the impact was noted as being a significant enhancement of performance if NMS adopted it). This update is mostly about the Next Gen consoles, but a few things for us too .. Patch notes :
  5. Virustotal is here https://www.virustotal.com/gui/file/4f7eff634a7c2d3c0c80ddc58569ef65df81107ebaa1550fc8dd63e7082bfe32/detection 10 hits, pups. I know Abelssoft used to be trustworthy, but seems they have had the bean counters in and now push installers with a hidden agenda, probably pushy advertising methods if you dont pay for the full product. They are off my Christmas card list anyway, I was considering donating a few notes if I had not found this. I did use it, I believe the program itself is ok because all it does is change registry settings for windows features. Its just the installer which comes up as suspect. I have done a full system scan with Win Defender, plus MRT in admin mode, plus a clean boot scan with Malwarebytes and the system is not showing anything unusual in its behaviour so I am pretty sure I am clean. Might do a Clean windows install just to be sure. Sucks because I am quite proud of keeping myself and family clean of any kind of adware / malware for about twelve years running now, then fall foul to not doing a few more checks on the file before trying it Anyway, nothing serious it seems, but you never know with these things, could be a different story for someone else in a different region etc using the same installer, or maybe getting served a different variety of the installer to download. They dont go for anything blatantly obvious like changing your browsers home page anymore :)
  6. Guys dont trust SSDFresh Installer, there is something dodgy about it. I am pretty sure its not malware, windows defender blocks it for giving deceptive messages, so at least it is just unwanted behaviour .. .. But then again these things installers can have other payloads, so I may just have been lucky. Find other ways to change those windows settings shown in the first post, because Abelssoft SSDFresh Installer obviously cant be trusted.
  7. Hi all, I recently tried out something I was reading an article on SSD Lifespan https://www.compuram.de/blog/en/the-life-span-of-a-ssd-how-long-does-it-last-and-what-can-be-done-to-take-care/ EDIT: Dont trust SSDFresh, Windows Defender now blocks it, see second post below Surprisingly it pointed out a few things I didn't know about which made sense I don't think you need the software to do any of what it does, pretty sure most of these can be set via Windows itself if you do enough digging, but its a lot easier using SSDFresh .. .. It does have some good tips in explaining what it will do with each button selection, and quite a few of them windows 10 does not adhere to by default : ---------------------------------------------- Wear Levelling these days is done automatically I believe But do SSDs also all carry out Over Provisioning? And for anyone else reading does anyone have more tips / tools (preferably open source) for the care of SSD longevity? I don't need to right now but will be looking at upgrading my system drive M.2 NVME to something like a Samsung Pro Evo 1tb for plenty of extra space to help with longevity, which I believe comes with its own decent SSD Management software. My second internal SSD is used for games installations and Documents, plenty of empty space there and it will only ever be mostly read from instead of written to.
  8. No Man's Sky Next Generation update is coming soon .. https://www.nomanssky.com/2020/10/no-mans-sky-next-generation-update/
  9. Probably best to wait at the moment, there are quite a lot of bugs to iron out, though nothing thats stopped me playing it so far its a very enjoyable game. ------------------ Patch #2 is public https://steamcommunity.com/app/1086940/discussions/0/3010053344574121104/ Patch #3 is already in progress https://steamdb.info/app/1086940/depots/
  10. Paint.NET 4.2.14 released https://forums.getpaint.net/topic/117289-paintnet-4214-is-now-available/ New: AV1 (*.avif) images can now be saved (not just opened), due to bundling of @null54's AvifFileType plugin (v1.1.4.0). Installation of Microsoft's codec from the Microsoft Store is no longer necessary, which means this also works on Windows 7 and 8.1. Improved performance and memory usage in the canvas rendering engine, especially when working with large images or images with many layers. This is most noticeable when scrolling and zooming. Improved CPU usage when a selection is active and when GPU accelerated rendering is disabled Improved CPU/GPU usage when a selection is active but the app is not (the animation is disabled) Reduced memory usage when working with images that have regions of solid color Fixed the Magic Wand and Paint Bucket tools so that they do calculations in the premultiplied alpha color space. This ensures that transparent colors (alpha=0) with different RGB values are treated as equal, and do not create borders. Fixed the Move Selected Pixels tool so that it fills the uncovered region with 0 (transparent), instead of a transparent version of the secondary color. Fixed: Backspace now works correctly in the Colors form: it does not execute Edit -> Fill Selection Fixed an issue where saving an image at 4-bit color depth (usually pixel art) was using an incorrect palette (reduced color count/quality). This was due to a bug in Windows Imaging Component (WIC). Greatly improved performance when saving images at 8-bit color depth Fixed an issue where very large images (e.g. 50000 x 50000 px) couldn't be saved at indexed bit-depths (8-bit or less) due to a bug in Windows Imaging Component (WIC). More information on the forum: https://forums.getpaint.net/topic/116950-error-when-saving-a-big-file/ Fixed an issue where BMP images couldn't be loaded if they had the .PNG extension (there's an Android screenshot utility out there which does this ...) Improved: Ellipse Selection Tool's now tessellates at a higher resolution, resulting in smoother circles at small sizes Fixed a rare crash in the Gradient tool ("The tool must be in the Drawing state ...") New: Added a list of the DLLs that are loaded into the process on the Settings → Diagnostics page. This is to help troubleshooting scenarios. Fixed an issue with copying large images to the clipboard: if an image would take up more than 4GB, it could not be copied because the DIB and DIBV5 formats cannot be larger than that. Now, the DIB and DIBV5 formats are not placed on the clipboard if this happens. Fixed an issue with Effect plugin tooltips which was preventing the menu item from being easily clicked (thanks @toe_head2001 for the fix!) Fixed an issue that was preventing Effect configuration dialogs from working correctly in the Visual Studio designer (thanks @toe_head2001 for the fix!) Added diagnostics information to most error dialogs. This is to help with troubleshooting. Fixed: Scanning will now apply the DPI (resolution) from the scanner to the image, if possible Updated bundled DdsFileTypePlus plugin to v1.10.7.0. See the pdn-ddsfiletype-plus change log on GitHub for more information. Thanks @null54! DDSFiletype plugin v1.10.7 includes .. Add support for saving the L8, A8L8 and V8U8 formats. Rename BC6H / BC7 Compression Mode to BC6H / BC7 Compression Speed. Rename the Normal BC6H / BC7 compression speed to Medium.
  11. Halloween Update is live, I think they skipped a version, went from 3.03 to 3.05, but anyway .. https://www.nomanssky.com/2020/10/halloween-update/ More reading at the above link, apparently there will be more news soon Patch notes :
  12. Highly anticipated Never thought I would see the day until that announcement in 2017. Now that the worlds most lucrative spyware is kicking its last, fingers crossed Microsoft will also get rid of their version of the plugin which Windows automatically installs. For the future, if you haven't realised already, DOM Storage holds the HTML5 equivalent of Flash LSO Supercookies .. Bleachbit cleans them out In Chrome / Chromium it is possible to clean out DOM Storage, but it can't be setup to do that automatically in any of the advanced settings like you can with third party cookies etcetera (presumably because its valuable data advertisers including google want to preserve as long as possible) In Chrome open a new tab and press F12, then on the menu bar at the top of the page choose "Application", then "Clear Storage", then "Clear site data" .. Easier to just run Bleachbit really. I don't know if Firefox / Palemoon has anything similar to Chromes Console, but again Bleachbit should also clean DOM Storage for those Browsers.
  13. Let the bug fixing commence Early Access has had three hotfixes already, https://baldursgate3.game/hotfix-1-the-journey-begins_12/ Patch Notes BG3 Hotfix #1 (version BG3 EA 4.1.83.3931) Fixed a crash related to using rush-type actions Fixed a crash related to the target camera Fixed a crash in character creation Fixed a crash during dialogs Fixed overlapping items inside the inventory views Fixed "Pickup" and "Pickup And Add To Wares" inside containers Fixed a player assignment issue when someone would leave from a full multiplayer party. The leftover character can now be assigned correctly. Fixed an issue with summons showing up as regular companions Fixed an issue where players could not ready up when other players joined the lobby Fixed being able to move immovable objects https://baldursgate3.game/hotfix-2-after-the-storm_11/ Patch Notes BG3 Hotfix #2 (version BG3 EA 4.1.83.5246) Fixed multiplayer combat connectivity issues Fixed a crash at the end of Early Access content while playing multiplayer Fixed a crash when talking to Halsin in multiplayer Fixed a crash when returning to main menu from a dialog Fixed a crash when arriving in main menu related to corrupted savegames Fixed a startup crash related to integrated graphics https://baldursgate3.game/hotfix-3-theft-death-hubris_13/ Fix for crash related to showing a move preview with an AoO when in combat. Fix for crash related to surfaces requiring concentration. (GUS-149201) Fix for crash related to drag and drop of items in the trade inventory. Gale's Scroll of Resurrection is now correctly added to the player's inventory. ----------------------------------------- and Patch#1 went live .. But there was a hiccup with save games so they will redeploy Patch#1 when that is fixed
  14. Found a bad thing : Made a topic here https://www.gog.com/forum/baldurs_gate_series/bg3exe_trying_to_connect_via_router_upnp_madness

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