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About Beermotor

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  1. LC Become Jarl of Ivarstead - English ESP - name: 'LC_BecomeJarlofIvarstead.esp' dirty: - <<: *quickClean crc: 0xBA798A79 util: '[SSEEdit v4.0.3g](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 18 clean: - crc: 0xD13A7C69 util: 'SSEEdit v4.0.3g' Bash Tags: C.Location, Stats
  2. I know we spoke earlier on Github but please feel free. For anyone else I'm all about the Cathedral Concept/Open Source philosophy so anyone is welcome to use these examples to build their own installers or whatever they wish, just mention me or something.
  3. Open World Loot - name: 'Open World Loot.esp' dirty: - <<: *quickClean crc: 0x1270129B util: '[SSEEdit v4.0.3g](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 26 clean: - crc: 0xA10817A2 util: 'SSEEdit v4.0.3g'
  4. JS Armored Circlets SE LOOT Masterlist Entries - name: 'JS Armored Circlets SE.esp' dirty: - <<: *quickClean crc: 0xF94B2A20 util: '[SSEEdit v4.0.3g](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 3 clean: - crc: 0x5FAD2760 util: 'SSEEdit v4.0.3g' Bash Tags: {{BASH:Relev}}
  5. - name: 'Faction Warfare.esp' dirty: - <<: *reqManualFix crc: 0x1A1CEEFF util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 29 nav: 1 dirty: - <<: *reqManualFix crc: 0xFA3FE113 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' nav: 1 Faction Warfare (Faction Warfare.esp)
  6. The 309.1 release is out. Sorry for the shameless bump.
  7. Wrye Bash has had all possible Oblivion patcher functionality ported to Skyrim along with some additional Skyrim-specific functionality that either isn't present in Smash or didn't exist in the game the last time Smash was updated outside of the kludgey "ESL support" version.
  8. Looks like an interesting game. Does anyone know what engine it uses by chance? It is hard to tell from the mods on the Nexus since so far all they have are video skippers and ReShade presets.
  9. Thanks for like hope you enjoyed the first instalment of my small ramblings.

    1. Beermotor


      Thanks for posting it :)

  10. I think what happened was the dump mentioned the nif was loaded or modified by "bee hives.esp". so that explains the derp. I'm actually using it to troubleshoot a LAL->Own hold property -> Tundra Homestead CTD I've kind of been able to reproduce. Nothing but generic stack dumps so far, but I'm hoping coming in the front door or loading in from a save at the LAL load-in spot will let me reproduce it.
  11. I've played with it a little bit and that pretty much summarizes my experience with it for the most part when it comes to weird script and record clobbering issues. It has saved my bacon in a few really stupid "filthy unclean mesh" CTDs I've had though. For example it seemingly found a conflict between the roof meshes in Bee Hives and the late-2020 ENB Particle patch I was using. Since I trust your BSA-packed stuff that has never caused an issue for me in almost a decade, I excised the offending nif from the particle patch. Magically the crashes stopped. Later it found a buggy headpart
  12. Very sorry you're having a problem with your mod manager, but most of the regulars around here are unfamiliar with how to resolve MO Classic issues. It might be possible to remove the Wrye Bash profile from MO and rebuild it to point to the 32-bit version of Wrye Bash you have. Please note that a version of Wrye Bash that old will not have the dramatically improved patcher present in v308 or later so it might be compelling enough of a reason to migrate your installation to MO2 if you prefer that kind of mod manager.
  13. This is going to be a really good game once it is finished.. I'm kind of holding off for now until completion because my last roll got nuked when an update rendered my save games incompatible.
  14. Keep us updated on this because I'm curious if this improves things for you and it might help others.
  15. Yes that's almost exactly the same as my machine aside from mine is a Ryzen 5800x and a few other trivial differences so you should be getting dramatically better performance. A few more quick questions: Are you possibly launching Wrye Bash out of Vortex or MO2? Have you tried disabling Windows Defender or other real-time antivirus during your testing? Do you have a large number of save games? Are you opposed to trying out a development built of WB for testing? (see second post in this thread for the Dropbox link) I'm sure others might have more questions b
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