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  1. Past hour
  2. Tasheni

    Atmospheres2 sunset ... with large sun

    Ouch, I looked into the sun! Well - don't play Ikarus, I guess your wings are not fireprooved
  3. Tasheni

    Improved Anvil Mages Guild 2

    That looks fantastic!
  4. Tasheni

    Tasheni in Skyrim

  5. Today
  6. Arthmoor

    Zero issues with NG so far.

    You probably wouldn't notice the issue in normal play on a system like that. It took a very extreme example from Glitchfinder to bring out the problem on PC.
  7. So I've used this patch religiously since release on many, many play throughs. I'm currently using it with 45 other mods with the latest NG patch and have had zero issues or crashes or studders in the 40+ hours I've been on this save. I was expecting more problems with what mods I'm using, but the game is running the best I've seen in years. Amazingly SS2 hasn't bugged out at all which was hard not to do pre-NG let alone after. Figured I would put my 2 caps worth in after seeing a ton of conflicting statements about the unofficial patch and NG. My system specs: Intel i7-11700k Gigabyte RTX 3080 Ti Gigabyte Z570 Master 64GB Ram Corsair Vengeance Samsung 2TB M.2 OS/Samsung 4TB M.2 Gaming Win 11 23H2
  8. Hey all author of Dragons Use Thu'um here. I am in dire need for assistance. I want to add some sort of cooldown to my dragons so once they use a shout, they won't be able to use that certain shout again until the cooldown is up. I don't know how to approach the situation. I created an empty magic effect (script) and set a duration at the end of shouts spell (didnt work) I selected the "no recast" option did not work as well sadly. How can I give the shouts individual cooldowns so lets say when the dragon uses disarm, he wont be able to use disarm again until cooldown is up, but he can still use other shouts while disarm is under CD. The issue is most shout\spells are DELIVERY: Aimed, or Concentration and the CASTING TYPES are fire and forget so controlling them are harder. With Self Delivery spells and shouts, the cooldowns actually work. Ideas? -A script that removes the used shout and re adds it back to the dragon after the cooldown? (I have very limited scripted knowledge so would need help) -A method that adds some sort of a cooldown to the casted shout so the enemy won't use that shout while its under CD but still use other shouts Kindly requesting help!
  9. Yesterday
  10. Utumno

    Wrye Bash - All Games

    Try the exe from https://github.com/wrye-bash/wrye-bash/actions/runs/9134341192/artifacts/1514693923 you will need to be logged in to github
  11. Last week
  12. smr1957

    Etienne in the Wasteland

    It is not just Skyrim that Etienne finds himself in, but in other planes of the multiverse as well. So here are some pics of Etienne in the FO4 plane - The Wasteland. And like in Skyrim, Etienne can be found travelling with a companion, most often in the Wasteland with Passion. Hope you enjoy these further adventures of Etienne!
  13. smr1957

    Helpful Links and References

    Thanks for updating the thread - I am back online now (at least until the next interruption when they dig up the lines again sometime during the next 2 or 3 weeks).
  14. songlife

    The Hesu Mod Collection

    The merged version would be nearly impossible to use, since it contains everything. For example, I've never been able to get Wolfsborough working; it conflicts with a mod or mods that isn't apparently addressed or is in a faulty way by the patches, most likely UL. I spent many days on that - load order changes, using or not using certain patches, etc, with no luck. Also Seaside Settlement can't be used with OOO & RST together; my comments on that are in here somewhere and MHahn confirmed. And Gnoll Mountain can't be used with Frostcrag Reborn; even w/o Reborn in the mix, I have trouble getting it to work with just Frostcrag Village, so I end up not using Gnoll at all. I think most people will find they can't use all the HESU mods together due to the many conflicts. A merge would be more useful if there was an automated installer to allow the ability to exclude any mods you can't use, and which checks your mods and uses the appropriate patches, like the UL compatibility patch installer does.
  15. Psymon

    Scenic Cyrodiil

    This will be an album of success as I map out various infrastructure I get taken by when things work out very well. Currently I'm trying to cram as much villages and infrastructure into a load order as I can, so it really changes the tamriel world space a lot. There may be mistakes in the background, but the focus of the picture may be what I'm trying to capture. At this point mostly seeing if I can get various town, villages, farms, UL, Hesu, and quests all jiving. Will add more details later.
  16. You can upload it here if you want (by PM even if you prefer) and I'll take care of passing it along as a test case. I don't know if it will be fixed or not but if it's never reported then it certainly won't.
  17. Vaguely, yes. That would explain why it seemed so familiar when I ran into this issue the other day. It's possible the same thing happened to me at some point with the Red Eagle quest, but this isn't the first time it has happened with Lost to the Ages. If you think there's a chance Bethesda might look at it, providing a save isn't a problem. I would need to know how to get it to them, though. You must have something in mind.
  18. tigerseptim

    Wrye Bash - All Games

    There's also this, in a separate window.
  19. I don't know if you remember or not, but a similar issue came up 12 years ago with another static note. It had somehow attached itself to the Red Eagle quest even though it had no scripts attached in the CK or anything and wasn't referenced at all. It was never entered into the tracker (probably because we didn't have a reliable one yet) so there's no information about it but in the end we could never figure out how it happened. I don't know if we'd have any better luck with this but it might be possible to get Bethesda's attention on this if you can provide the save game where this is happening. The UPP can't fix it but maybe they can if they can figure out how such a thing happened.
  20. Terry McProblems

    Wyre Bash not letting me use custom mod

    Update to the update: I ws wrong. Appearntly, evben when I do it right, it doesn't save. I swear, just when I think I'm done, I get pulled back in. Very frustrating, I swear, if it weren't for your helpfulness, I would've just given up. I'm going to try and install Construction Kit extender and hope that does the trick
  21. sibir

    Wrye Bash - All Games

    Because most bug reports are for bugs that have already been fixed in WIP builds. For bugs that haven't, it's easier to troubleshoot when your on the WIP build since it's closer to the latest source code. Also, it doesn't look like you attached your BashBugDump.log.
  22. Sometimes random books/notes, other than The Aetherium Wars, have a script attached (see below) to start DLC1LD_Misc. When read the "Investigate the ruins of Arkngthamz" entry is added to the quest journal. In my latest game this happened when reading the note named "Notice" (0008ACCC). The odd thing is that I read the note towards the start of my game (at level 10 or so) and it didn't trigger the quest, then read it again later (at level 47) and it did trigger the quest. SV console output for attached script: DefaultOnReadSetQuestStageNotAlias: Script state = "" ::myQuest_var = DLC1LD (02005817) ::myStage_var = 10 The reason for bringing this up here is that I seem to remember it being reported in the past, but I haven't been able to locate the bug ticket in the tracker and have also tried searching for a report here on the forums. Maybe someone remembers whether there was a discussion somewhere about the issue or if there still is an open ticket.
  23. tigerseptim

    Wrye Bash - All Games

    Alright, I found it. Why is the answer to every question "Use the WIP version"?
  24. Infernio

    Wrye Bash - All Games

    @tigerseptim In the Mopy folder. If you installed WB via the installer, then that folder is in your game folder. If you installed it via the standalone download, then wherever you extracted that download is where that folder sits.
  25. Hana

    How to?

    I highly suggest you play the game at least once without mods so you can get a better idea of what type of mods you might want to use. Otherwise, more information about modding can be found in the STEP guide.
  26. avrie05

    Helpful Links and References

    Just reposting this for SMR while his internet is getting sorted... "A reminder, the latest update goes iive today - I presume Vlad will post the notice in Helpful links when it does if I am still off line, but if he cannot, I would appreciate if some one else would. Thanks!" As an aside, it's already live, and available for download. Have a great day
  27. tigerseptim

    Wrye Bash - All Games

    Where do I find the log file?
  28. SigurĂ° Stormhand

    How to?

    Moved to SSE General, where hopefully someone can point you in the right direction.
  29. Arthmoor

    Whistling Mine

    You can do that but you'll need to activate the mod as well. It's usually best to install mods with a mod manager of some sort.
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