About This File
Settlements Of Cyrodiil
White Rose Farm
Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. And yet, where are the crops
to feed that population? Where are the farms that should dot the landscape in every direction?
Settlements of Cyrodiil is an attempt to answer those questions. While there is a great variety of
farming mods out there, in my opinion it's still too few, we have plenty of holes left to fill..........
Details
White Rose Farm adds a fully functioning settlement just west of the Imperial City. It was originally
created by Poolacemail, titled White Rose River Farm, and occupied most of the small island next to
"Old Bridge". As some of you may know this real estate was also used by two other hugely popular mods.
The Lost Spires and Shezries Towns (Pells Gate). As a result of the unresolved conflicts this settlement
went the way of the dinosaurs and was mostly forgotten. White Rose Farm in it's current form has been
entirely relocated to the north bank of the White Rose River. Every brick, stone, and inhabitant. Thus
eliminating the nasty conflicts and any need for patches.
The settlement has received an extensive makeover being wholly re-landscaped to fit into it's new
environment. Additional structures and npcs have been added to flesh it out a little more. The
occupants have full ai packages and can be seen performing various tasks throughout the day. They
raise several different types of crops, sheep, and chickens and also fish the nearby river.
Resources have been added to give the appearance of a working farm that lives off of what it produces.
You will find a vendor near the dock who sells some of the goods. There are no buyable homes or beds to
sleep in...yet. I may add that in at a later date if there is enough of a demand for it.
While I have done my best to iron out all the glitches, it seems there is always something to fix in a
first release. I welcome all feedback and constructive criticism. Hopefully you will enjoy visiting this
little slice of paradise as much as I enjoyed building it.
Location
The path leading to the village can be found just north of "Old Bridge" and just south of Vindasel.
There is a map marker but you will have to hoof it there at least once to "discover" the farm before
fast travel is available.
Requirements
Oblivion patched to 1.2.0416
Settlements Of Cyrodiil Resource Pack v1.3
Install
Extract to your Oblivion Data folder either manually or using the mod manager of your choice.
Load Order
Suggest using BOSS to set load order. All of these files are already recognized.
Compatibility
May conflict with other mods and patches which edit the same game area. A compatibility patch
is available for Knights of The Nine: Revelations.
A patch for HESU White Rose River can be found here.
Translations
Sita has provided a translation on the French mod site Confrerie Des Traducteurs.fr which can
be found here.
Alexxa has provided a translation on the Russion mod site TesAll.ru which can be found here.
Credits
Bethesda - for Oblivion and the CS
Nifskope and GIMP - for the tools that made this possible.
Tes4Edit - for cleaning the inevitable dirt from my mods
LHammonds - for the read-me generator this file was based on
Poolacemail - for the original White Rose River Farm and allowing me to revive it
Me - for design and creation of the mod as it now exists
Legal Stuff
Please do not upload these files to any other sites without my express consent.
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