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  1. Today
  2. higgman

    UFO4P breaks Nuka-World

    If it genuinely comes up regularly, it sure sounds like it's fixed...
  3. Yesterday
  4. Arthmoor

    UFO4P breaks Nuka-World

    We have. This comes up regularly, but we fixed it in 2019. I'm not sure what more people expect us to do given that it's been fixed.
  5. higgman

    UFO4P breaks Nuka-World

    I made an account to relay that I also have this problem. I have other mods but no other mod has been reported as ever causing this. I'm using it on console, maybe it's a console problem. Before the PS5 upgrade I see people reporting this as soon as 2 months ago on reddit. You cannot talk to N.I.R.A, a large chunk of non-Raider NPCs, or anyone in the market. I had a fresh save, with this mod already on and they won't speak. I tried loading a save, from before nuka world, and disabled the mod. They still won't speak. I haven't been able to test with a fresh, pure save. I think it's at least worth looking into...
  6. Psymon

    Psymon getting it wrong

    Just a random collection of mistakes I make in trying mod combos or generating mistakes with tes4ll or some other question I havn't answered yet. Images here may or may not last long and some may be taken down if there is no reason after a time
  7. Today I updated Digital Paint Schemes, Master to accommodate the addition of the Hellfire Armor to dn_PowerArmor (Instance naming). This update is also on Bethesda.net for Xbox and PC.
  8. Last week
  9. Arthmoor

    Bring Out Your Dead

    The only reason it didn't do this already is because people like yourself keep nagging mod authors to continue offering support for a game version Bethesda stopped supporting themselves over 2 years ago. 1.5 is dead. You missed the funeral. It's time to get over it and move on. And yet here you are, trying to keep the ideological battle going when the SE community has decided that it's no longer worth fighting and everyone moved on. Nope. I think it's a far smaller number of people than you're willing to admit to, as evidenced by pretty much every major mod having long since been updated and their authors moving on.
  10. Galishai

    Bring Out Your Dead

    While correct, it still does not make the versions obsolete. Also, modding is much more like enterprise software than you might realize. Anyone who is modding the game often has hundreds of mods which themselves are dependent on other mod. They also have a wide variety of tools they use to manage these mods. This is an ecosystem and that ecosystem does not turn on a dime the day the software vendor releases a new version. It can takes months or years for the ecosystem to catch up... just like it is doing with Skyrim SE. Microsoft supported Windows 7 for just over 10 years. They did not stop supporting Windows XP when Windows 7 came out. During that time, Windows 8 and Windows 10 were both released. Microsoft supported those versions all in parallel, just like many modders are doing with 1.5.97, Steam and GOG versions of Skyrim SE. 1.5.97 did not reach it's end of life when the next version was released. It reached it's end of life when all the major mods people wanted to use were able to move to the new versions. For me, No Grass In Objects was the one I was waiting for, and now it has an update that would allow me to move my main play instance to the newest release. It's a desired quality for a larger number of people than you may want to admit. Look at the current Fallout issues now. They just wanted to play, not be a part of some ideological battle. What is obsolete is the version that broke many things for many people who just wanted to game. But I appreciate your time. I'm going to go play with my mods now. Enjoy the rest of your day.
  11. Arthmoor

    Bring Out Your Dead

    This isn't an Enterprise operation. Nobody's life is on the line when the software updates. Microsoft doesn't continue to offer support and updates for XP or Windows 7. You are essentially trying to get us to do what even the operating system vendor itself won't do. Software reaches end of life. Even in mission critical apps. Updates are the natural course of things. No. It's a desired quantity for a vanishingly small number of people who hate everything Bethesda does. You may as well just delete the game and go play something else. You aren't going to get people to continually provide support for a dead branch of the game no matter how much you might want that. Nobody has time for that.
  12. No, it isn't. There are no verifiable claims of this being the case and what little information has made its way to us suggests these people are using mods that are breaking their precombs. THAT is what's ultimately causing their stuttering. Then they compound their problems by removing things from the game. Their saves end up toast. Somehow we then get blamed for it when nobody can actually verify this has anything to do with us at all. Chances are Bethesda themselves will have been to blame for any issues relating to stuttering and NPCs so we'll see what happens come Monday when they update the game again. If they really have done something that causes NPCs to do this on consoles, then IMO that effectively kills any form of NPC modding on consoles. Combined that with the data file mismatches for Far Harbor and you have an excellent reason for PC modders to stop supporting console modding if things continue to drift away like this.
  13. Is it true? UFO4P is behind the freezes and low fps on next gen patch?
  14. Terry McProblems

    Wyre Bash not letting me use custom mod

    Okay, this is embaressing. Turns out, this whole time I forgot to click OK when making changes. There is definatley egg on my face, sorry everybody. With that being said, thank you all so much for trying to help and problem solve with me, I apprciate your patience and support. I'll make sure to name some of the background DLC NPCs after you. Again, thank you all for being an understanding and wonderful community.
  15. Bectile

    Whistling Mine

    I really love this add-on, I hadn't thought about where those poor miners were living out in the middle of nowhere. All your mods are not only lore-friendly, but actually make sense and improve the lives of the NPCs, which is wonderful. Thank you! It looks great in my game and doesn't conflict with Northern Roads clutter.
  16. Galishai

    Bring Out Your Dead

    Yes people have it but asking for it here will end up getting you banned. Unless you are looking for versions which support the newest versions of Skyrim SE, you will want to ask elsewhere.
  17. Galishai

    Bring Out Your Dead

    With respect, having an older stable version to use does not make it obsolete. In the enterprise software world, companies pay literally millions of dollars for such things as they are a known quantity. 1.5.97 is that known quantity for many people.
  18. The main thread for all of my sound design mod projects for Skyrim! The aim of my collection is to target the creature sounds in the game, giving players a compact, easy upgrade to the creature sounds in the game. Since all of my mods only replace the original audio files as opposed to adding new audio files via the Creation Kit, they will work seamlessly both in the Legendary Edition and in the Special Edition of Skyrim, since the audio file paths are identical. Nevertheless, I will provide download links to both versions. Needless to say, I'm open to feedback and requests, and I'll gladly hear out what fellow gamers and modders have to say. Legendary Edition: Special Edition:
  19. Mrkelangelo96

    Dragon Sound Overhaul (SSE)

    Version 1.0.0

    0 downloads

    Dragon Sound Overhaul To be perfectly frank, I was never a fan of most of the vanilla dragon roars. They kept reusing the same old elephant sounds that you hear in every single film released after the 90s, and it felt neither imposing, nor unique. This was rather jarring, considering the dragons are a massive part of Skyrim and the largest and most menacing creatures in the game. Therefore, I resolved to use my sound design skills to rectify this issue. What does this mod entail? It's a complete redesign of all dragon vocalizations in the game. Foley and firebreathing sounds are not included, but depending on my interest, or more importantly, the community's, I might add my own takes on such sounds in a future version! Used various sounds from sound effects libraries to create a unique set of sounds: no copyrighted material here! Sourced from various animals (big cats, bears, pigs, alligators, non-generic elephants and even birds like geese and cockatoos) and a few known monster sounds. If you still need convincing, here's a small taste of what the mod has to offer! Hope you like it enough to use it in your game! Stay tuned for more creature sound overhauls!
  20. Arthmoor

    Bring Out Your Dead

    No, they don't, because 1.5.97 has been obsolete for over 2 years now and there's no reason to keep avoiding the update after all this time.
  21. TopherChristian777

    Bring Out Your Dead

    Does anyone have Bring out your dead version for Skyrim SE 1.5970 . I don't care much for AE . I prefere 1,5970
  22. Version 1.3

    1 download

    Embark on a new journey in search of the mysterious Vault 104. Finally with English translation. Created by Jeka215 Translated by TrickyTrack00 This mod was originally created and uploaded by Jeka215 back in 2011. Original author left full permissions, so I decided it's high time to give this nice quest mod another chance to be noticed by a foreign audience. WHAT TO EXPECT .................................................................................. 1) 3 new interconnected quests that tell the story of Vault 104 (around 1-1,5 hours to complete all objectives); 2) New vault for you to explore and uncover story behind another Vault-Tec experiment; 3) Custom Vault 104 Jumpsuit; 4) Optional system for preparing different dishes using more than 10 new recipes; 5) Option to get new "creature" companion (don't want to spoil it); 6) Intense combat sequences with dozens of feral ghouls; 7) BONUS: I didn't cut original Russian voice lines of Katie. HOW TO INSTALL .................................................................................. Original creator left full permissions for this mod, so you'll only need files from this page. 1) Place the .esm and other folders in the Data directory of the game 2) Activate Vault104 ESM file and run the game. . Also you can find translated ReadMe file and OPTIONAL PLUGINS in the main archive: 1) BobikHelp - This optional plugin adds the ability to give some of your equipment to Bobik's "storage" inventory; 2) Hardcore - This plugin will make the quest more difficult by replacing most of the ghouls in Vault 104 with a more dangerous type of ghoul; (Broken Steel DLC is required) 3) KatyRebuild - This option radically changes Katie's appearance: she changes her face and hairstyle (included) and clothes (from The Pitt DLC). (The Pitt DLC is required) 4) KatyReplace - In case you have already destroyed Megaton, this option will move Katie to Canterbury Commons. HOW TO START .................................................................................. You need to find new NPC named Katie in Moriarty's Saloon in Megaton. She will ask you to help in finding any information about Vault 104. Again, If you blew up Megaton, activate the optional plugin KatyReplace. The following 2nd and 3rd quests will activate automatically upon reaching a certain point in the story of this quest mod. BUGS AND CONFLICTS .................................................................................. No game breaking problems were encountered in my play-testing sessions. This mod has some "rough edges" in terms of editing some vanilla aspects. Unfortunately I don't have enough time to fix every small problem right now, but the quest itself is fully playable from start to finish. CREDITS .................................................................................. All rights and praises to original creator - Jeka215. I just wanted to translate and share his creation with bigger audience.
  23. Mrkelangelo96

    Dragon Sound Overhaul

    Version 1.0.0

    2 downloads

    Dragon Sound Overhaul To be perfectly frank, I was never a fan of most of the vanilla dragon roars. They kept reusing the same old elephant sounds that you hear in every single film released after the 90s, and it felt neither imposing, nor unique. This was rather jarring, considering the dragons are a massive part of Skyrim and the largest and most menacing creatures in the game. Therefore, I resolved to use my sound design skills to rectify this issue. What does this mod entail? It's a complete redesign of all dragon vocalizations in the game. Foley and firebreathing sounds are not included, but depending on my interest, or more importantly, the community's, I might add my own takes on such sounds in a future version! Used various sounds from sound effects libraries to create a unique set of sounds: no copyrighted material here! Sourced from various animals (big cats, bears, pigs, alligators, non-generic elephants and even birds like geese and cockatoos) and a few known monster sounds. If you still need convincing, here's a small taste of what the mod has to offer! Hope you like it enough to use it in your game! Stay tuned for more creature sound overhauls!
  24. dale5351

    Alternate Start - Live Another Life

    FYI (and others): I found a patch to FISS that makes it work for 1170 link = https://www.nexusmods.com/skyrimspecialedition/mods/107513?tab=files
  25. Altbert

    Museum

    Thanks, that worked!
  26. dale5351

    Alternate Start - Live Another Life

    Kudos to you. It now works. A problem was that I had asked MO2 to search for mods that needed to be updated. Because of something it missed SSEEngineFixes. I was using version 1.1, up grade to 1.2 -- and then MO2 claimed that it was older than 1.1. ??? I did have a number of older SKSE dlls and got rid of all of them. The only thing I wanted that is not available is an update to FISSSE for 1170, but I can live without that.
  27. Arthmoor

    Alternate Start - Live Another Life

    You need to update SSE Engine Fixes to its current version for one. Once that's done things should be working properly again. If not, then you have another SKSE DLL that hasn't been updated that you'll have to get rid of.
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