AKABacon Posted October 2 Share Posted October 2 Anyone else having strange steam update issues and window defender issues with Starfield? I have starfield on steam, with updates set to "only update this game when I launch it", I have SFSE installed and launch through MO2 2.5.Beta-8, so the game should not be updating. I'm in the middle of an online seminar and steam launches (not open to system tray but running in background) and started to update starfield. This is the second time steam has force updated starfield on me. Around starfield's launch WD has be chronically updating once or twice each day. With each update, it deletes SFSE and occasionally deletes "mod bat/txt files" I have in Starfield's root folder. I followed the steps SFSE offered in regards to WD but had no effect. I'm running windows 10. Any recommendations on how to correct or mitigate either issue would be most appreciated. Link to comment Share on other sites More sharing options...
smr1957 Posted October 2 Share Posted October 2 (edited) The way SFSE works (or doesn't) may not be the same as the way it is for other Bethesda games, like Skyrim special Edition or Fallout 4. Also, at this point in time, no one should be blocking updates of the game. Even when the games does update, the SFSE team will usually have an updated version of the script extender released in a very short time - sometimes only hours, but usually by the next day or two at most. As for mods - the only mods people should be using at this point are basic retextures and the simplest of .ini adjustments - and even then, a person should use caution. In addition, there are NO mod managers that are yet able to be used with Starfield. Work is ongoing but they are still not ready - and except for testing, anything which is a beta and has not been stated as being finalized and ready for general use should not be used; and as of now, there are none that are ready for use. Basically, from what you have posted, it appears you are running a game that has untested and, in the case of many mods (especially those using .dll files and which are dependent upon SFSE), things that were created and put together using hacks and workarounds - and this is absolutely true should you be using any mods that have an .esp or .esm files - those should under no circumstances be used - they are a broken game waiting to happen, as nothing is yet know about the structure of those files, which require the Creation Kit and xEdit to be properly formatted and made (and those tools will not be available for some time yet). As to Windows Defender and auto updates from Microsoft, there is not much that can be done about that except to ensure that the Steam folder and any other game related folder is white listed, so all contents are excluded from any anti-virus action, and, after any update, to check that the necessary folders are still beimg listed as exceptions. I apologize for the long post, and especially if you do not find it to be helpful, but these are some of the important things that we do know, and, as such, I felt I should go into a little detail. Simply put, for all practical purposes, except for pure retextures and the very simplest of .ini edits, the game is not yet ready for modding. Anyone who does, is accepting the possibility that things will go wrong, and that if they do, there may not be a fix for it. Edited October 2 by smr1957 Link to comment Share on other sites More sharing options...
smr1957 Posted October 4 Share Posted October 4 Mod Organizer Version 2.5.0 - Beta 12 update information Beta 12: Starfield: Changing plugin management should now automatically update the plugin display (lib)LOOT 0.22.0 with Starfield support Adds 'sort' button functionality Requires plugin management to be enabled (and no sTestFile entries) Fix for empty plugins.txt warning message Fix plugin index handling with 'overwrite'-flagged plugins Added support for force-enabled (but not loaded) plugins (BlueprintShips-Starfield.esm) EGS (and GOG) support for New Vegas should now be complete Refresh updates (Holt59) Better performance / function Launch arguments are now included and can be picked up by plugins Updated discord links Updated translations Please Note: For the 2.5.0 installer, plugins will be wiped to account for 2.4 plugins being incompatible with 2.5." Thanks goes to Avrie for the information. Link to comment Share on other sites More sharing options...
smr1957 Posted October 7 Share Posted October 7 This bears repeating: If issues are encountered in the game, make a bug report to Bethesda: TO REPORT ISSUES IN GAME TO BETHESDA, GO TO: STARFIELD SUPPORT On that page you will see a selection of 9 categories to choose from; one of them is marked suggestions, so even if you just want to tell Bethesda what you think should be included, but which they did not, there's a place for that, as well. (link is also listed in the Miscellaneous section) This is important because, as of now, there is nothing that any independent patching team can do except accept reports, as nothing can be patched by an independent team until the necessary tools (the Creation Kit and xEdit) have been released, and especially concerning things which Bethesda may be actively patching and fixing already (and thus would need to be removed from the independent team's list of bugs - thus making more work for the independent team.) Link to comment Share on other sites More sharing options...
smr1957 Posted October 9 Share Posted October 9 Mod Organizer 2 beta has been updated to 2.5.0 - Beta 13 Info is posted in Helpful Links and References, here. Link to comment Share on other sites More sharing options...
smr1957 Posted October 15 Share Posted October 15 (edited) Looks like Bethesda may have another update in the offing. As per kdodds on the Steam Starfield forum in The Coffee Pod thread: "Looks like another update might be incoming this week. Updated today, same way they did the last one, uploaded on the w/e and made live the following week. https://steamdb.info...716740/history/ " original quoted post can be found here Edited October 15 by smr1957 Link to comment Share on other sites More sharing options...
smr1957 Posted October 19 Share Posted October 19 (edited) Latest info on Mod Organizer 2.5.0 Beta 14 posted here. Thanks goes to Avrie for the above linked information. And latest info on xEdit for Starfield here. (both in Helpful Links and References) Edited October 19 by smr1957 Link to comment Share on other sites More sharing options...
smr1957 Posted November 1 Share Posted November 1 From Bethesda Game Studios: https://twitter.com/BethesdaStudios/status/1719782889414357000 "We've been hard at work on @StarfieldGame updates and will be putting our next one into Steam Beta next week. This update will feature Nvidia DLSS support with frame generation, display and HDR controls for supported systems, and other optimizations and improvements. You'll be able to opt-in to try it via the Steam Beta options. We’d love your feedback before it goes live for all PC and Xbox players after that. Stay tuned for the specifics soon, and thanks for playing!" Link to comment Share on other sites More sharing options...
smr1957 Posted November 7 Share Posted November 7 Bethesda's new patch should be available for testing on Steam (and on Steam only) - I will post the information in Helpful Links and References, as well as here, as soon as I see that it is ready. Just remember, that this will be a Beta release and is for testing, so if anyone decides to use it, make a backup save first and consider the test saves to be throwaways. Link to comment Share on other sites More sharing options...
VikMorroHun Posted November 7 Share Posted November 7 I was wondering... How could I report a bug to AFK bug tracker? I doesn't accept my login credentials, thus there is no "new issue" or similar button. Sure, I could report the bug I just found in Starfield to Bethesda but given their 1 month - 1 patch speed and the fact that they've received thousands of bug reports after launch they probably never implement a fix for it. To Arthmoor this will take like 1 hour or less. Anyway if somebody would be kind enough to relay this information to the bug tracker: During Deputized mission, at stage "Find the ruffians by examining their tracks" the first set of tracks in the dirt is invisible. Second set is visible (that's not a bug, the first one is :). Thanks. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 7 Author Share Posted November 7 The tracker is a separate account system. So you'd need to register an account on it in order to post the report. It will unfortunately have to remain that way until such time as I figure out how to integrate the login systems without breaking the tracker. Link to comment Share on other sites More sharing options...
smr1957 Posted November 8 Share Posted November 8 (edited) Patch is available for download on Steam: Library->Starfield->Properties->Betas. The drop-down box will now show an available beta. Select it and the patch should automatically start downloading. Edited November 8 by smr1957 Link to comment Share on other sites More sharing options...
smr1957 Posted November 8 Share Posted November 8 Update Highlights Nvidia DLSS Support This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update. Let Them Eat! By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours. ---- Fixes and Improvements Performance And Stability Addressed a number of memory related issues and leaks. [PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards. [PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems. Various stability and performance improvements. Gameplay Added the ability to eat the food placed in the world Adjusted stealth to be a bit more forgiving. Fixed an issue where Andreja’s head would stay permanently cloaked. Fixed an issue that could prevent players from firing their weapons. Fixed issues where some NPC could be seen not wearing clothes. Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game. Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity. PC: Fixed an issue where mouse movement could be choppy. Fixed a rare issue that could cause the home ship to be lost. Fixed an issue where the ship services technician might be missing. Graphics Addressed an issue with how ambient occlusion appeared in ultrawide resolutions. Optimized initial shader compilation that occurs on start-up. Added the ability to adjust Brightness and Contrast in the Display Settings menu. Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only). Addressed a number of materials that could sometimes present an unintended pattern under certain conditions. Fixed various visual issues related to the new FOV slider options. Improved the appearance of the eyes on crowd characters. Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation. Quests All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove. Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land. Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”. Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt. Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”. No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again. Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present. Sabotage: Fixed an issue where David Barron could potentially not be found by players. Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir. The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”. Link to comment Share on other sites More sharing options...
smr1957 Posted November 10 Share Posted November 10 (edited) Game just had another update: Beta 1.8.84 FIXES AND IMPROVEMENTS Graphics - Improved DLSS overall stability - Fixed an issue with DLSS Frame Generation where occasionally a blur effect could be seen and the screen could turn black. - Fixed an issue with DLSS Frame Generation where occasionally blurring or ghosting artifacts could be seen on characters. - Fixed an issue where some grain/sharpening could be observed in very dark areas with DLSS enabled. UI - Fixed an issue where DLSS preset was defaulting from Quality to Performance or vice versa upon exiting the Display settings. - Fixed an issue where DLSS Frame Generation couldn’t be turned on correctly unless DLSS is enabled. - Improved Display settings to force V-sync off when DLSS Frame Generation is turned on. - Improved Display settings DLSS localization. Gameplay - Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions. And, from Bethesda: "For those participating and interested in providing us feedback, please visit #steam-beta-feedback on our official Discord Server." Edited November 10 by smr1957 Link to comment Share on other sites More sharing options...
smr1957 Posted November 17 Share Posted November 17 (edited) Beta update 1.8.86 just released. No patch notes as of yet. When they are available, they will be posted in the pinned [Starfield] Official Patch thread. Edited November 17 by smr1957 Link to comment Share on other sites More sharing options...
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