sibir Posted June 15 Share Posted June 15 11 hours ago, tigerseptim said: So what is a "NoneType" object when it's at home? I just tried Bash for FNV; can confirm the problem is with Bash for Skyrim (SSE). I don't understand your question. Are you referring to a traceback you've received? Link to comment Share on other sites More sharing options...
tigerseptim Posted June 15 Share Posted June 15 AttributeError: 'NoneType' object has no attribute 'older_form_versions' Link to comment Share on other sites More sharing options...
sibir Posted June 16 Share Posted June 16 9 hours ago, tigerseptim said: AttributeError: 'NoneType' object has no attribute 'older_form_versions' Try the WIP build linked in the second post. Link to comment Share on other sites More sharing options...
candles Posted July 13 Share Posted July 13 Thanks for this great tool! Unfortunately; I have an issue. I was trying to create a Bashed Patch on my large Skyrim SE (1.6.640) load order, but I got an error message (see spoiler) and can't proceed. What should I do? TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object Spoiler patcher_dialog.py 320 _error: Exception during Bashed Patch building: Traceback (most recent call last): File "bash\bolt.py", line 575, in __eq__ AttributeError: 'PatchFile' object has no attribute '_lower' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "bash\basher\patcher_dialog.py", line 215, in PatchExecute File "bash\patcher\patch_files.py", line 501, in split_patch File "bash\patcher\patch_files.py", line 485, in new_bp_part File "bash\bosh\__init__.py", line 3129, in create_new_mod File "bash\bosh\__init__.py", line 2305, in cached_lo_insert_after File "bash\bolt.py", line 578, in __eq__ TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object Thanks for any help you can give! Link to comment Share on other sites More sharing options...
sibir Posted July 13 Share Posted July 13 17 minutes ago, candles said: Thanks for this great tool! Unfortunately; I have an issue. I was trying to create a Bashed Patch on my large Skyrim SE (1.6.640) load order, but I got an error message (see spoiler) and can't proceed. What should I do? TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object Hide contents patcher_dialog.py 320 _error: Exception during Bashed Patch building: Traceback (most recent call last): File "bash\bolt.py", line 575, in __eq__ AttributeError: 'PatchFile' object has no attribute '_lower' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "bash\basher\patcher_dialog.py", line 215, in PatchExecute File "bash\patcher\patch_files.py", line 501, in split_patch File "bash\patcher\patch_files.py", line 485, in new_bp_part File "bash\bosh\__init__.py", line 3129, in create_new_mod File "bash\bosh\__init__.py", line 2305, in cached_lo_insert_after File "bash\bolt.py", line 578, in __eq__ TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object Thanks for any help you can give! Try the WIP build linked in the second comment on this forum. Link to comment Share on other sites More sharing options...
candles Posted July 13 Share Posted July 13 Hey, that totally worked! Thanks so much! Link to comment Share on other sites More sharing options...
Vander Posted July 14 Share Posted July 14 Hi, great app ... Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.pyo", line 268, in main File "bash\bash.pyo", line 444, in _main File "bash\basher\__init__.pyo", line 4283, in Init File "bash\gui\top_level_windows.pyo", line 335, in stop_splash File "bash\gui\base_components.pyo", line 326, in destroy_component Link to comment Share on other sites More sharing options...
toonfandubya Posted July 15 Share Posted July 15 Hello! I just downloaded Wrye Bash from the Nexus, v3.12 portable to create a bashed patch for Starfield. When I try to launch the program, though, I get the following error: Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm') I'm using MO2, but I get the same error when I try to launch the program by itself too. Thanks in advance for the assistance!! Link to comment Share on other sites More sharing options...
sibir Posted July 15 Share Posted July 15 5 hours ago, Vander said: Hi, great app ... Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.pyo", line 268, in main File "bash\bash.pyo", line 444, in _main File "bash\basher\__init__.pyo", line 4283, in Init File "bash\gui\top_level_windows.pyo", line 335, in stop_splash File "bash\gui\base_components.pyo", line 326, in destroy_component That doesn't like like the full traceback, but I think it's a known issue with the splash screen. Either avoid doing anything while the splash screen is up (like typing or clicking) or disable in in bash.ini. Link to comment Share on other sites More sharing options...
sibir Posted July 15 Share Posted July 15 17 minutes ago, toonfandubya said: Hello! I just downloaded Wrye Bash from the Nexus, v3.12 portable to create a bashed patch for Starfield. When I try to launch the program, though, I get the following error: Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm') I'm using MO2, but I get the same error when I try to launch the program by itself too. Thanks in advance for the assistance!! Are you just using it for a Bashed Patch? We don't currently support it for Starfield, that'll have to come later on down the line. Link to comment Share on other sites More sharing options...
toonfandubya Posted July 15 Share Posted July 15 1 hour ago, sibir said: Are you just using it for a Bashed Patch? We don't currently support it for Starfield, that'll have to come later on down the line. That was my intention, and good to know!! If that's the case, I'll just sit tight and wait for the update Link to comment Share on other sites More sharing options...
candles Posted July 31 Share Posted July 31 Hi, is either the release version (v.312.x) or the beta version (v.313.x) from the first page of this thread compatible with Skyrim AE v.1.6.1170? It has the 1.71 header version. Thanks! Link to comment Share on other sites More sharing options...
sibir Posted August 1 Share Posted August 1 7 hours ago, candles said: Hi, is either the release version (v.312.x) or the beta version (v.313.x) from the first page of this thread compatible with Skyrim AE v.1.6.1170? It has the 1.71 header version. Thanks! Yeah, the WIP build in the second post supports the new header version. Link to comment Share on other sites More sharing options...
candles Posted August 1 Share Posted August 1 Thanks for getting back to me. It may be an idea to mention that as part of that post. And that WIP build (313.2024.06141906) is still working well. It fixed the issues I was having. So thanks for that, too! Link to comment Share on other sites More sharing options...
Mendls Posted August 7 Share Posted August 7 Hi, I tried to use Wrye Bash to launch Morrowind, but this message appeared: Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 483, in _main File "bash\bash.py", line 598, in _detect_game File "bash\initialization.py", line 185, in init_dirs File "configparser.py", line 713, in read File "configparser.py", line 1132, in _read configparser.ParsingError: Source contains parsing errors: bolt.Path('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Morrowind\\Morrowind.ini') [line 131]: '=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0\n' What should I do? Link to comment Share on other sites More sharing options...
sibir Posted August 7 Share Posted August 7 2 minutes ago, Mendls said: Hi, I tried to use Wrye Bash to launch Morrowind, but this message appeared: Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 483, in _main File "bash\bash.py", line 598, in _detect_game File "bash\initialization.py", line 185, in init_dirs File "configparser.py", line 713, in read File "configparser.py", line 1132, in _read configparser.ParsingError: Source contains parsing errors: bolt.Path('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Morrowind\\Morrowind.ini') [line 131]: '=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0\n' What should I do? Something might be wrong with your Morrowind.ini, can you please upload it? Link to comment Share on other sites More sharing options...
Mendls Posted August 7 Share Posted August 7 2 hours ago, sibir said: Something might be wrong with your Morrowind.ini, can you please upload it? I hope this helps Morrowind.ini Link to comment Share on other sites More sharing options...
sibir Posted August 7 Share Posted August 7 10 minutes ago, Mendls said: I hope this helps Morrowind.ini 27.58 kB · 0 downloads Yeah, line 131 is invalid. Try removing it (or fixing it if you know what's supposed to be there). Link to comment Share on other sites More sharing options...
Mendls Posted August 7 Share Posted August 7 2 hours ago, sibir said: Yeah, line 131 is invalid. Try removing it (or fixing it if you know what's supposed to be there). I deleted and it works now. Thank you so much! Link to comment Share on other sites More sharing options...
jrdeveraux Posted Tuesday at 01:33 AM Share Posted Tuesday at 01:33 AM Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm') Link to comment Share on other sites More sharing options...
sibir Posted Tuesday at 04:29 AM Share Posted Tuesday at 04:29 AM 2 hours ago, jrdeveraux said: Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm') Use the WIP build linked in the second comment in this thread. Note that saves for newer versions of the game aren't supported yet, same with the new vanilla plugin. Link to comment Share on other sites More sharing options...
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