smr1957 Posted May 1, 2025 Posted May 1, 2025 New WIP build released for Wrye Bash: Wrye Bash 315.202504291915 Recent Major Changes [NEW] Very WIP support for Oblivion Remastered This needs lots of work before it can match WB for Oblivion itself (most WB features are disabled right now), which will hopefully happen over the next couple days Consider this entirely experimental and half-finished for now Wrye Bash is now fully translated into Brazilian Portuguese (already in 314) Recent Minor Changes [NEW] Updated all dependencies (this affects lxml, packaging, pygit2, pyinstaller and wxPython) [NEW] Refactored BAIN refresh in preparation for Oblivion Remastered work Reverted to Python 3.11 to work around MO2 issues (already in 314) Various translation updates (already in 314) For download link see: https://discord.com/channels/537706885965676554/537710516890501140/1366856661779877980
vndt7 Posted May 16, 2025 Posted May 16, 2025 im getting weird error from Wrye Bash, it was fine running in my download folder, but once I moved it back to my ssd it turns like this..., could anybody pls help...? 1. The following (non-critical) warnings were found during initialization: - The Data folder is case sensitive. This will cause serious problems for Wrye Bash, like BAIN not working if the case differs between a mod-added file and an existing version of that file in the Data folder. On Windows, you can use fsutil.exe to mark the Data folder as case-insensitive again. See Microsoft's 'Adjust case sensitivity' page (https://learn.microsoft.com/en-us/windows/wsl/case-sensitivity) for more information. 2. Wrye Bash encountered an error. Please post the information below as well as your BashBugDump to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 524, in main File "bash\bash.py", line 692, in _main File "bash\basher\__init__.py", line 3890, in Init File "bash\bosh\__init__.py", line 3525, in init_stores File "bash\bosh\__init__.py", line 3280, in __init__ File "bash\bosh\__init__.py", line 1598, in __init__ File "bash\bosh\__init__.py", line 3288, in refresh File "bash\bosh\bsa_files.py", line 510, in inspect_version File "bash\bosh\bsa_files.py", line 238, in load_header File "bash\bosh\bsa_files.py", line 214, in load_header bash.exception.BSAError: ._ccBGSSSE010-PetDwarvenArmoredMudcrab.bsa: Magic wrong: got b'\x00\x05\x16\x07', expected b'BSA\x00' im so lost rn..., the attached log file is like, the first 1 is fine (b4 I moved it to my ssd) the 2. one is screwed (after I moved it) what could be the problem & how do I fix it? I'm running out of storage so I movin it to my ssd., pls anyone help BashBugDump1 .log BashBugDump2.log
Infernio Posted May 16, 2025 Posted May 16, 2025 You seemingly have a corrupt BSA (._ccBGSSSE010-PetDwarvenArmoredMudcrab.bsa - looks like a copy of one of the vanilla CC BSAs?) and when WB tested the Data folder for case sensitivity, it found it to be case sensitive. Which should generally not happen on Windows.
deaths_soul Posted June 4, 2025 Posted June 4, 2025 I'm in the process of setting up Morrowind and OpenMW to do some work on the game and actually play it for once and wanted to ask where Bash stood with support. I see there's at least rudimentary support in trunk that's updated periodically. Is it also in stable? And how extensive is the support? Does it support all of Mash's feature set?
Infernio Posted June 4, 2025 Posted June 4, 2025 @deaths_soul It's in the stable release, yes. It's still very WIP however. Installing and managing load order works, but all the advanced features don't (Mashed Lists, editing saves, etc.). On the other hand, WB does have features that Mash does not have (e.g. FOMOD support and support for BAIN wizards).
lmstearn Posted June 12, 2025 Posted June 12, 2025 Get this in attempting to obtain Stats on a save for Oldblivion: Quote Traceback (most recent call last): File "bash\balt.py", line 1720, in __Execute File "bash\basher\saves_links.py", line 809, in Execute File "bash\bosh\_saves.py", line 450, in logStats TypeError: unsupported format string passed to tuple.__format__ All other save operations are fine. User crowlotus has posted a save header issue at NexusMods, if that is no trouble, please respond there if more detail or a full bugdump is required. Thanks.
G54 Posted August 24, 2025 Posted August 24, 2025 (edited) Hey everyone. I'm just following the wrye bash error link to post this here. This is the error I'm getting. Update<<< Just a heads up, I did go to the discord and tried the most recent WIP build and I got a slightly different error, this is the one. Wrye Bash encountered an error. Please post the information below as well as your BashBugDump to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 522, in main File "bash\bash.py", line 577, in _main File "bash\bash.py", line 369, in dump_environment File "<frozen importlib._bootstrap>", line 1176, in _find_and_load File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 690, in _load_unlocked File "PyInstaller\loader\pyimod02_importers.py", line 457, in exec_module File "requests\__init__.py", line 43, in <module> File "<frozen importlib._bootstrap>", line 1176, in _find_and_load File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 690, in _load_unlocked File "PyInstaller\loader\pyimod02_importers.py", line 457, in exec_module File "urllib3\__init__.py", line 15, in <module> File "<frozen importlib._bootstrap>", line 1176, in _find_and_load File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 690, in _load_unlocked File "PyInstaller\loader\pyimod02_importers.py", line 457, in exec_module File "urllib3\_base_connection.py", line 5, in <module> File "<frozen importlib._bootstrap>", line 1176, in _find_and_load File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 690, in _load_unlocked File "PyInstaller\loader\pyimod02_importers.py", line 457, in exec_module File "urllib3\util\__init__.py", line 8, in <module> File "<frozen importlib._bootstrap>", line 1176, in _find_and_load File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 690, in _load_unlocked File "PyInstaller\loader\pyimod02_importers.py", line 457, in exec_module File "urllib3\util\ssl_.py", line 13, in <module> File "<frozen importlib._bootstrap>", line 1176, in _find_and_load File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 690, in _load_unlocked File "PyInstaller\loader\pyimod02_importers.py", line 457, in exec_module File "urllib3\util\url.py", line 69, in <module> File "re\__init__.py", line 227, in compile File "re\__init__.py", line 294, in _compile File "re\_compiler.py", line 745, in compile File "re\_parser.py", line 989, in parse File "re\_parser.py", line 464, in _parse_sub File "re\_parser.py", line 872, in _parse File "re\_parser.py", line 464, in _parse_sub File "re\_parser.py", line 899, in _parse TypeError: 'int' object does not support the context manager protocol <<< Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\loot_parser.py", line 243, in get_tags_from_loot KeyError: FName('Lux patch for FWMF.esp') During handling of the above exception, another exception occurred: Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2417, in refresh File "bash\bosh\__init__.py", line 2678, in _refresh_bash_tags File "bash\bosh\__init__.py", line 717, in reloadBashTags File "bash\bosh\__init__.py", line 1134, in read_loot_tags File "bash\loot_parser.py", line 245, in get_tags_from_loot File "bash\loot_parser.py", line 151, in get_plugin_tags File "bash\loot_parser.py", line 213, in _perform_merge TypeError: cannot unpack non-iterable builtin_method object Does anyone know what could be causing this? Additionally, when I'm not getting an error, wrye bash is either crashing immediately on startup multiple times in a row, crashing right as I rebuild the bashed patch, or crashing partway(usually 20-35 seconds into the patch) with no error log. It's also blue screened my PC a few times. I have tried running the program through mod organizer 2 with mods, but I've also tried directly from the exe in the special edition mopy folder, and I get the exact same issues and errors. I do have my game version reverted to 1.5.97 but I'll attach a screenshot showing I do indeed own basically all elder scrolls and fallout games between fallout 3 and skyrim anniversary edition, so it's not a pirated version. Just one reverted to 1.5.97. This is also the first time I've ever had issues with wrye bash in some 7-8 years since I started using it back in the legendary edition days. Here's everything I tried: Restarting the program Restarting the PC Restarting the Mod Manager(MO2) Launching directly from the exe file in the folder Updating my PC drivers Reinstalling my PC drivers Reverting to previous versions of the program(As low as 308, with the exact same issue each time) Disabling all mods and attempting to create a bashed patch Disabling mods in increments and attempting to create a bashed patch Disabling no mods(978 plugins total) and attempting to create a bashed patch Completely uninstalling wrye bash, including its config files in the SSE Documents folder and reinstalling it from scratch Updating to the newest verstion(I was on 312 from back in february when I last used it) Reinstalling the latest version of python Opening the program from mod organizer, closing mod organizer, and attempting to use the program normally with the mod manager closed This issue occurred after I uninstalled book of UUNP because I love the mod and made a bashed patch with it, but the "no skimpy" plugin wasn't doing a great job of minimizing the bikini armors so I was trying to get rid of it. I have installed another 20-30 mods since then, but once more, I have tried disabling mods(Not just the plugins but the mods themselves so the files aren't noticed by wrye bash) with no luck. Is there anything I'm missing? I di dn't want to ask for help but I've already tried everything I can think of and every time I try to look this up it just keeps redirecting me to general python errors. BashBugDump.log Edited August 24, 2025 by G54
Idoldissr Posted November 2, 2025 Posted November 2, 2025 Strange... I was simply uninstalling several simple texture mods for clothing and armor, when I accidently clicked to close Wrye Bash. When I clicked to re-open it, I got the error message at the bottom of this bug report, with instructions to brig it to afkmods.com. Me: I'm going to re-install Wrye Bash from scratch, and proceed with what i was doing. Have fun... AND, Thanks for all you do. localize.py 102 setup_locale: cli_lang='' - cli_target='' - falling back to (en_US, cp65001) from getdefaultlocale localize.py 106 setup_locale: wx gave back en_US localize.py 153 setup_locale: Set wxPython locale to 'en_US' loot_parser.py 48 <module>: Using LibYAML-based parser doc_viewer.py 54 <module>: pdfviewer using PyMuPDF (GPL) bash.py 274 dump_environment: Using Wrye Bash Version 310 (Standalone) OS info: Windows-10-10.0.19044-SP0, running on AMD64 Family 25 Model 33 Stepping 0, AuthenticAMD Python version: 3.9.13 (tags/v3.9.13:6de2ca5, May 17 2022, 16:36:42) [MSC v.1929 64 bit (AMD64)] Dependency versions: - chardet: 5.0.0 - lxml: 4.9.1 - PyMuPDF: 1.20.0; bundled MuPDF version: 1.20.1 - python-lz4: 4.0.1; bundled LZ4 version: 1.9.3 - PyYAML: 6.0 - wxPython: 4.1.1 msw (phoenix) wxWidgets 3.1.5 Input encoding: None; output encoding: utf-8 Filesystem encoding: utf-8 Command line: ['G:\\Oblivion\\Mopy\\Wrye Bash.exe'] bash.py 515 _import_bush_and_set_game: Searching for game to manage: bush.py 144 _supportedGames: The following games are supported by this version of Wrye Bash: Enderal, Enderal Special Edition, Fallout 3, Fallout 3 (WS), Fallout 4, Fallout 4 (WS), Fallout 4 VR, Fallout New Vegas, Fallout New Vegas (WS), Morrowind, Morrowind (WS), Nehrim, Oblivion, Oblivion (WS), Skyrim, Skyrim Special Edition, Skyrim Special Edition (WS), Skyrim VR Wrye Bash looked for games in the following places: 1. Windows Registry: The following installed games were found via the registry: - Oblivion: G:\Oblivion Make sure to run the launcher of each game you installed through Steam once, otherwise Wrye Bash will not be able to find it. 2. Windows Store: No installed games with modding enabled were found via the Windows Store. Make sure to enable mods for each Windows Store game you have installed, otherwise Wrye Bash will not be able to find it. bush.py 205 _detectGames: Detecting games via the -o argument, bash.ini and relative path: bush.py 211 _detectGames: Set game mode to Oblivion found in parent directory of Mopy: G:\Oblivion bush.py 227 __setGame: Using Oblivion game: G:\Oblivion initialization.py 165 init_dirs: My Games location set to C:\Users\*****\Documents\My Games\Oblivion initialization.py 178 init_dirs: LocalAppData location set to C:\Users\*****\AppData\Local\Oblivion initialization.py 226 init_dirs: Game Mods location set to G:\Oblivion Mods initialization.py 231 init_dirs: Bash Mod Data location set to G:\Oblivion Mods\Bash Mod Data initialization.py 235 init_dirs: Installers location set to G:\Oblivion Mods\Bash Installers initialization.py 237 init_dirs: Installers bash data location set to G:\Oblivion Mods\Bash Installers\Bash initialization.py 245 init_dirs: Checking if WB directories exist and creating them if needed: initialization.py 249 init_dirs: - G:\Oblivion Mods\Bash Mod Data initialization.py 249 init_dirs: - G:\Oblivion Mods\Bash Installers initialization.py 249 init_dirs: - G:\Oblivion Mods\Bash Installers\Bain Converters initialization.py 249 init_dirs: - G:\Oblivion Mods\Bash Installers\Bain Converters\--Duplicates initialization.py 249 init_dirs: - G:\Oblivion Mods\Bash Installers\Bain Converters\--Corrupt initialization.py 249 init_dirs: - G:\Oblivion Mods\Bash Installers\Bash initialization.py 249 init_dirs: - G:\Oblivion Mods\Bash Installers\Bash\BSA Cache loot_parser.py 83 __init__: Using these LOOT paths: loot_parser.py 84 __init__: Masterlist: C:\Users\*****\AppData\Local\LOOT\games\Oblivion\masterlist.yaml loot_parser.py 85 __init__: Userlist: C:\Users\*****\AppData\Local\LOOT\games\Oblivion\userlist.yaml loot_parser.py 86 __init__: Taglist (fallback): G:\Oblivion\Mopy\taglists\Oblivion\taglist.yaml loot_parser.py 93 __init__: Initialized loot_parser, compatible with libloot v0.18.x __init__.py 3768 initBosh: Looking for main game INI at C:\Users\*****\Documents\My Games\Oblivion\Oblivion.ini windows.py 1001 testUAC: Testing if game folder is UAC-protected __init__.py 1603 _initDB: Initializing BSAInfos __init__.py 1604 _initDB: store_dir: G:\Oblivion\Data __init__.py 1605 _initDB: bash_dir: G:\Oblivion Mods\Bash Mod Data\BSA Data __init__.py 1603 _initDB: Initializing ModInfos __init__.py 1604 _initDB: store_dir: G:\Oblivion\Data __init__.py 1605 _initDB: bash_dir: G:\Oblivion Mods\Bash Mod Data _games_lo.py 658 print_lo_paths: Using the following load order files: _games_lo.py 665 print_lo_paths: - Active plugins: C:\Users\*****\AppData\Local\Oblivion\plugins.txt __init__.py 1603 _initDB: Initializing SaveInfos __init__.py 1604 _initDB: store_dir: C:\Users\*****\Documents\My Games\Oblivion\Saves __init__.py 1605 _initDB: bash_dir: C:\Users\*****\Documents\My Games\Oblivion\Saves\Bash __init__.py 1603 _initDB: Initializing INIInfos __init__.py 1604 _initDB: store_dir: G:\Oblivion\Data\INI Tweaks __init__.py 1605 _initDB: bash_dir: G:\Oblivion Mods\Bash Mod Data\INI Data __init__.py 3701 __init__: Constructing panel 'Installers' __init__.py 3711 __init__: Panel 'Installers' constructed successfully __init__.py 3701 __init__: Constructing panel 'Mods' __init__.py 3711 __init__: Panel 'Mods' constructed successfully __init__.py 3701 __init__: Constructing panel 'Saves' __init__.py 3711 __init__: Panel 'Saves' constructed successfully __init__.py 3701 __init__: Constructing panel 'INI Edits' __init__.py 3711 __init__: Panel 'INI Edits' constructed successfully __init__.py 3701 __init__: Constructing panel 'Screenshots' __init__.py 1603 _initDB: Initializing ScreenInfos __init__.py 1604 _initDB: store_dir: G:\Oblivion __init__.py 1605 _initDB: bash_dir: G:\Oblivion Mods\Bash Mod Data\Screenshot Data __init__.py 3711 __init__: Panel 'Screenshots' constructed successfully Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 317, in main File "bash\bash.py", line 478, in _main File "bash\basher\__init__.py", line 4317, in Init File "bash\gui\top_level_windows.py", line 346, in stop_splash File "bash\gui\base_components.py", line 312, in destroy_component RuntimeError: wrapped C/C++ object of type SplashScreen has been deleted
sibir Posted November 2, 2025 Posted November 2, 2025 5 minutes ago, Idoldissr said: bash.py 274 dump_environment: Using Wrye Bash Version 310 (Standalone) You probably want to update Wrye Bash while you're at it, the latest version is 314.
Rosalis Posted November 20, 2025 Posted November 20, 2025 (edited) Hi everyone, hope ya'll are having a good day. After trying to build a bashed patch, I get this error mid building... It's a pretty simple plugin, with no errors, clean, etc. So I don't understand why it causes this error. Wrye Bash 314, Fallout 4 OldGen. Thx for the help in advance. record_structs.py 204 dumpData: Error dumping data: Traceback (most recent call last): File "bash\brec\record_structs.py", line 202, in dumpData File "bash\brec\advanced_elements.py", line 1169, in dumpData File "bash\brec\basic_elements.py", line 456, in dumpData File "bash\brec\advanced_elements.py", line 1055, in dumpData File "bash\brec\advanced_elements.py", line 1004, in dumpData File "bash\brec\basic_elements.py", line 204, in dumpData File "bash\brec\complex_subrecords.py", line 1343, in pack_subrecord_data File "bash\brec\complex_subrecords.py", line 439, in dump_include File "bash\brec\utils_constants.py", line 207, in dump File "bash\brec\mod_io.py", line 423, in _short_mapper KeyError: FName('RoboArmorPaints.esp') patcher_dialog.py 313 _error: Exception during Bashed Patch building: Traceback (most recent call last): File "bash\basher\patcher_dialog.py", line 236, in PatchExecute File "bash\basher\patcher_dialog.py", line 322, in _save_pbash File "bash\mod_files.py", line 251, in safeSave File "bash\mod_files.py", line 284, in save File "bash\brec\record_groups.py", line 307, in dump File "bash\brec\record_groups.py", line 179, in _write_header File "bash\brec\record_groups.py", line 300, in getSize File "bash\brec\record_groups.py", line 300, in <genexpr> File "bash\brec\record_structs.py", line 429, in getSize File "bash\brec\record_structs.py", line 582, in dumpData File "bash\brec\record_structs.py", line 202, in dumpData File "bash\brec\advanced_elements.py", line 1169, in dumpData File "bash\brec\basic_elements.py", line 456, in dumpData File "bash\brec\advanced_elements.py", line 1055, in dumpData File "bash\brec\advanced_elements.py", line 1004, in dumpData File "bash\brec\basic_elements.py", line 204, in dumpData File "bash\brec\complex_subrecords.py", line 1343, in pack_subrecord_data File "bash\brec\complex_subrecords.py", line 439, in dump_include File "bash\brec\utils_constants.py", line 207, in dump File "bash\brec\mod_io.py", line 423, in _short_mapper KeyError: FName('RoboArmorPaints.esp') Traceback (most recent call last): File "bash\gui\events.py", line 181, in _post File "bash\balt.py", line 515, in _conversation_wrapper File "bash\basher\patcher_dialog.py", line 236, in PatchExecute File "bash\basher\patcher_dialog.py", line 322, in _save_pbash File "bash\mod_files.py", line 251, in safeSave File "bash\mod_files.py", line 284, in save File "bash\brec\record_groups.py", line 307, in dump File "bash\brec\record_groups.py", line 179, in _write_header File "bash\brec\record_groups.py", line 300, in getSize File "bash\brec\record_groups.py", line 300, in <genexpr> File "bash\brec\record_structs.py", line 429, in getSize File "bash\brec\record_structs.py", line 582, in dumpData File "bash\brec\record_structs.py", line 202, in dumpData File "bash\brec\advanced_elements.py", line 1169, in dumpData File "bash\brec\basic_elements.py", line 456, in dumpData File "bash\brec\advanced_elements.py", line 1055, in dumpData File "bash\brec\advanced_elements.py", line 1004, in dumpData File "bash\brec\basic_elements.py", line 204, in dumpData File "bash\brec\complex_subrecords.py", line 1343, in pack_subrecord_data File "bash\brec\complex_subrecords.py", line 439, in dump_include File "bash\brec\utils_constants.py", line 207, in dump File "bash\brec\mod_io.py", line 423, in _short_mapper KeyError: FName('RoboArmorPaints.esp') BashBugDump.log Edited November 20, 2025 by Rosalis
sibir Posted November 21, 2025 Posted November 21, 2025 14 hours ago, Rosalis said: Hi everyone, hope ya'll are having a good day. After trying to build a bashed patch, I get this error mid building... It's a pretty simple plugin, with no errors, clean, etc. So I don't understand why it causes this error. Wrye Bash 314, Fallout 4 OldGen. Thx for the help in advance. record_structs.py 204 dumpData: Error dumping data: Traceback (most recent call last): File "bash\brec\record_structs.py", line 202, in dumpData File "bash\brec\advanced_elements.py", line 1169, in dumpData File "bash\brec\basic_elements.py", line 456, in dumpData File "bash\brec\advanced_elements.py", line 1055, in dumpData File "bash\brec\advanced_elements.py", line 1004, in dumpData File "bash\brec\basic_elements.py", line 204, in dumpData File "bash\brec\complex_subrecords.py", line 1343, in pack_subrecord_data File "bash\brec\complex_subrecords.py", line 439, in dump_include File "bash\brec\utils_constants.py", line 207, in dump File "bash\brec\mod_io.py", line 423, in _short_mapper KeyError: FName('RoboArmorPaints.esp') patcher_dialog.py 313 _error: Exception during Bashed Patch building: Traceback (most recent call last): File "bash\basher\patcher_dialog.py", line 236, in PatchExecute File "bash\basher\patcher_dialog.py", line 322, in _save_pbash File "bash\mod_files.py", line 251, in safeSave File "bash\mod_files.py", line 284, in save File "bash\brec\record_groups.py", line 307, in dump File "bash\brec\record_groups.py", line 179, in _write_header File "bash\brec\record_groups.py", line 300, in getSize File "bash\brec\record_groups.py", line 300, in <genexpr> File "bash\brec\record_structs.py", line 429, in getSize File "bash\brec\record_structs.py", line 582, in dumpData File "bash\brec\record_structs.py", line 202, in dumpData File "bash\brec\advanced_elements.py", line 1169, in dumpData File "bash\brec\basic_elements.py", line 456, in dumpData File "bash\brec\advanced_elements.py", line 1055, in dumpData File "bash\brec\advanced_elements.py", line 1004, in dumpData File "bash\brec\basic_elements.py", line 204, in dumpData File "bash\brec\complex_subrecords.py", line 1343, in pack_subrecord_data File "bash\brec\complex_subrecords.py", line 439, in dump_include File "bash\brec\utils_constants.py", line 207, in dump File "bash\brec\mod_io.py", line 423, in _short_mapper KeyError: FName('RoboArmorPaints.esp') Traceback (most recent call last): File "bash\gui\events.py", line 181, in _post File "bash\balt.py", line 515, in _conversation_wrapper File "bash\basher\patcher_dialog.py", line 236, in PatchExecute File "bash\basher\patcher_dialog.py", line 322, in _save_pbash File "bash\mod_files.py", line 251, in safeSave File "bash\mod_files.py", line 284, in save File "bash\brec\record_groups.py", line 307, in dump File "bash\brec\record_groups.py", line 179, in _write_header File "bash\brec\record_groups.py", line 300, in getSize File "bash\brec\record_groups.py", line 300, in <genexpr> File "bash\brec\record_structs.py", line 429, in getSize File "bash\brec\record_structs.py", line 582, in dumpData File "bash\brec\record_structs.py", line 202, in dumpData File "bash\brec\advanced_elements.py", line 1169, in dumpData File "bash\brec\basic_elements.py", line 456, in dumpData File "bash\brec\advanced_elements.py", line 1055, in dumpData File "bash\brec\advanced_elements.py", line 1004, in dumpData File "bash\brec\basic_elements.py", line 204, in dumpData File "bash\brec\complex_subrecords.py", line 1343, in pack_subrecord_data File "bash\brec\complex_subrecords.py", line 439, in dump_include File "bash\brec\utils_constants.py", line 207, in dump File "bash\brec\mod_io.py", line 423, in _short_mapper KeyError: FName('RoboArmorPaints.esp') BashBugDump.log 30.81 kB · 0 downloads This should be fixed in the latest source code, but can you please post a link to wherever you got RoboArmorPaints.esp so I can double-check? Rosalis 1
Rosalis Posted November 22, 2025 Posted November 22, 2025 On 11/21/2025 at 6:09 AM, sibir said: This should be fixed in the latest source code, but can you please post a link to wherever you got RoboArmorPaints.esp so I can double-check? Sorry for the late answer, busy end of week. First of all, thank you for the fast reply. Do you mean the mod page? https://www.nexusmods.com/fallout4/mods/68935 Or do you want other thing? Sorry if I misunderstood. Have a wonderful weekend!
sibir Posted November 22, 2025 Posted November 22, 2025 38 minutes ago, Rosalis said: Sorry for the late answer, busy end of week. First of all, thank you for the fast reply. Do you mean the mod page? https://www.nexusmods.com/fallout4/mods/68935 Or do you want other thing? Sorry if I misunderstood. Have a wonderful weekend! Yes, that's what I was referring to. It has indeed been fixed, it'll be in the next WIP build (linked in the second post in this thread) & the next update. Rosalis 1
Rosalis Posted November 22, 2025 Posted November 22, 2025 1 hour ago, sibir said: Yes, that's what I was referring to. It has indeed been fixed, it'll be in the next WIP build (linked in the second post in this thread) & the next update. Ok, thank you for the fast clarification. Have a nice weekend!
nicoylm Posted December 7, 2025 Posted December 7, 2025 Hello! I made a bashed patch about a week ago with no repercussions, but now whenever I try to start Wrye Bash, it closes and I'm met with these errors: Wrye Bash encountered an error. Please post the information below as well as your BashBugDump to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 524, in main File "bash\bash.py", line 692, in _main File "bash\basher\__init__.py", line 3890, in Init File "bash\bosh\__init__.py", line 3527, in init_stores File "bash\bosh\__init__.py", line 2130, in __init__ File "bash\bosh\__init__.py", line 1598, in __init__ File "bash\bosh\__init__.py", line 2151, in refresh File "bash\bosh\__init__.py", line 2030, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2509, in refreshLoadOrder File "bash\load_order.py", line 389, in refresh_lo File "bash\load_order.py", line 333, in _update_cache File "bash\games_lo.py", line 273, in get_load_order File "bash\games_lo.py", line 292, in _cached_or_fetch File "bash\games_lo.py", line 880, in _fetch_load_order ValueError: list.remove(x): x not in list Any help is appreciated! I'm not too great at figuring out any of this... BashBugDump.log
sibir Posted December 8, 2025 Posted December 8, 2025 7 hours ago, nicoylm said: Hello! I made a bashed patch about a week ago with no repercussions, but now whenever I try to start Wrye Bash, it closes and I'm met with these errors: Wrye Bash encountered an error. Please post the information below as well as your BashBugDump to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 524, in main File "bash\bash.py", line 692, in _main File "bash\basher\__init__.py", line 3890, in Init File "bash\bosh\__init__.py", line 3527, in init_stores File "bash\bosh\__init__.py", line 2130, in __init__ File "bash\bosh\__init__.py", line 1598, in __init__ File "bash\bosh\__init__.py", line 2151, in refresh File "bash\bosh\__init__.py", line 2030, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2509, in refreshLoadOrder File "bash\load_order.py", line 389, in refresh_lo File "bash\load_order.py", line 333, in _update_cache File "bash\games_lo.py", line 273, in get_load_order File "bash\games_lo.py", line 292, in _cached_or_fetch File "bash\games_lo.py", line 880, in _fetch_load_order ValueError: list.remove(x): x not in list Any help is appreciated! I'm not too great at figuring out any of this... BashBugDump.log 6.92 kB · 0 downloads Try the WIP build linked in the second post in this thread.
tk421storm Posted March 12 Posted March 12 Any idea where this "None Chance" is coming from in my Fallout4 bash patch? It's zeroing out some ammo types for turrets which make them pretty easy (they don't fire)
Infernio Posted March 12 Posted March 12 Did you load your entire load order for that screenshot? Make sure to do that, the change may come from any plugin before the BP.
tk421storm Posted March 13 Posted March 13 22 hours ago, Infernio said: Did you load your entire load order for that screenshot? Make sure to do that, the change may come from any plugin before the BP. Yes - in xEdit, all my active mods are loaded. Do i need to view it differently to see all mods that affect this editorID? I thought xEdit did that automatically.
Infernio Posted March 13 Posted March 13 Hmm, no, then xEdit should show everything. I have no idea where that change is coming from then... WB doesn't purposefully touch Chance None at all as far as I can see in the code.
candles Posted March 29 Posted March 29 (edited) Hi all, I see you just released a new version of Wrye Bash, v315.RC2, on Nexus. Not to appear ungrateful, but can we get a changelog? I have been looking for a while and cannot find one. The changelog is probably posted right in front of me, but I can't find it. It was not obvious on Nexus, GitHub, or here. I have had good luck running your beta release candidates, but I am actually excited to see what is in this build! I downloaded the archive to see if the changelog is in it. It does have the old changelog from 314 Mini-Release for MO2 [2025/04/05], but not for the current build. Also, I ran a hash check on the installer version on Nexus (v315.RC2) and the Dropbox one linked here in the now famous 2nd post (Wrye Bash 315.202603291109 - Installer.exe): The new Nexus file and the one here are the same, even though they have different file names. Anyway, I appreciate the team's efforts. Thanks for maintaining your project! Edited March 29 by candles
Infernio Posted March 29 Posted March 29 It's the same build as the latest WIP build, that is the second release candidate. It will get a proper changelog once 315 is finalized (though it will just be generated from the milestone). There aren't really many changes in this build compared to the previous WIP build, mostly just fixes to make the full 315 release more stable.
candles Posted March 29 Posted March 29 Thanks Infernio! So THAT is where you keep track of stuff! Do you (or anyone) have any update advice or a sense for how stable RC2 is? I am on Nexus 314 now.
Infernio Posted March 29 Posted March 29 It should be very stable, it is a release candidate after all. We encourage everyone to give it a try. If anything is broken, we would very much like to hear about it so it can be fixed before it's released as 315 Utumno 1
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