sibir Posted June 15, 2024 Posted June 15, 2024 11 hours ago, tigerseptim said: So what is a "NoneType" object when it's at home? I just tried Bash for FNV; can confirm the problem is with Bash for Skyrim (SSE). I don't understand your question. Are you referring to a traceback you've received?
tigerseptim Posted June 15, 2024 Posted June 15, 2024 AttributeError: 'NoneType' object has no attribute 'older_form_versions'
sibir Posted June 16, 2024 Posted June 16, 2024 9 hours ago, tigerseptim said: AttributeError: 'NoneType' object has no attribute 'older_form_versions' Try the WIP build linked in the second post.
candles Posted July 13, 2024 Posted July 13, 2024 Thanks for this great tool! Unfortunately; I have an issue. I was trying to create a Bashed Patch on my large Skyrim SE (1.6.640) load order, but I got an error message (see spoiler) and can't proceed. What should I do? TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object Spoiler patcher_dialog.py 320 _error: Exception during Bashed Patch building: Traceback (most recent call last): File "bash\bolt.py", line 575, in __eq__ AttributeError: 'PatchFile' object has no attribute '_lower' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "bash\basher\patcher_dialog.py", line 215, in PatchExecute File "bash\patcher\patch_files.py", line 501, in split_patch File "bash\patcher\patch_files.py", line 485, in new_bp_part File "bash\bosh\__init__.py", line 3129, in create_new_mod File "bash\bosh\__init__.py", line 2305, in cached_lo_insert_after File "bash\bolt.py", line 578, in __eq__ TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object Thanks for any help you can give!
sibir Posted July 13, 2024 Posted July 13, 2024 17 minutes ago, candles said: Thanks for this great tool! Unfortunately; I have an issue. I was trying to create a Bashed Patch on my large Skyrim SE (1.6.640) load order, but I got an error message (see spoiler) and can't proceed. What should I do? TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object Hide contents patcher_dialog.py 320 _error: Exception during Bashed Patch building: Traceback (most recent call last): File "bash\bolt.py", line 575, in __eq__ AttributeError: 'PatchFile' object has no attribute '_lower' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "bash\basher\patcher_dialog.py", line 215, in PatchExecute File "bash\patcher\patch_files.py", line 501, in split_patch File "bash\patcher\patch_files.py", line 485, in new_bp_part File "bash\bosh\__init__.py", line 3129, in create_new_mod File "bash\bosh\__init__.py", line 2305, in cached_lo_insert_after File "bash\bolt.py", line 578, in __eq__ TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object Thanks for any help you can give! Try the WIP build linked in the second comment on this forum.
Vander Posted July 14, 2024 Posted July 14, 2024 Hi, great app ... Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.pyo", line 268, in main File "bash\bash.pyo", line 444, in _main File "bash\basher\__init__.pyo", line 4283, in Init File "bash\gui\top_level_windows.pyo", line 335, in stop_splash File "bash\gui\base_components.pyo", line 326, in destroy_component
toonfandubya Posted July 15, 2024 Posted July 15, 2024 Hello! I just downloaded Wrye Bash from the Nexus, v3.12 portable to create a bashed patch for Starfield. When I try to launch the program, though, I get the following error: Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm') I'm using MO2, but I get the same error when I try to launch the program by itself too. Thanks in advance for the assistance!!
sibir Posted July 15, 2024 Posted July 15, 2024 5 hours ago, Vander said: Hi, great app ... Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.pyo", line 268, in main File "bash\bash.pyo", line 444, in _main File "bash\basher\__init__.pyo", line 4283, in Init File "bash\gui\top_level_windows.pyo", line 335, in stop_splash File "bash\gui\base_components.pyo", line 326, in destroy_component That doesn't like like the full traceback, but I think it's a known issue with the splash screen. Either avoid doing anything while the splash screen is up (like typing or clicking) or disable in in bash.ini.
sibir Posted July 15, 2024 Posted July 15, 2024 17 minutes ago, toonfandubya said: Hello! I just downloaded Wrye Bash from the Nexus, v3.12 portable to create a bashed patch for Starfield. When I try to launch the program, though, I get the following error: Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm') I'm using MO2, but I get the same error when I try to launch the program by itself too. Thanks in advance for the assistance!! Are you just using it for a Bashed Patch? We don't currently support it for Starfield, that'll have to come later on down the line.
toonfandubya Posted July 15, 2024 Posted July 15, 2024 1 hour ago, sibir said: Are you just using it for a Bashed Patch? We don't currently support it for Starfield, that'll have to come later on down the line. That was my intention, and good to know!! If that's the case, I'll just sit tight and wait for the update
candles Posted July 31, 2024 Posted July 31, 2024 Hi, is either the release version (v.312.x) or the beta version (v.313.x) from the first page of this thread compatible with Skyrim AE v.1.6.1170? It has the 1.71 header version. Thanks!
sibir Posted August 1, 2024 Posted August 1, 2024 7 hours ago, candles said: Hi, is either the release version (v.312.x) or the beta version (v.313.x) from the first page of this thread compatible with Skyrim AE v.1.6.1170? It has the 1.71 header version. Thanks! Yeah, the WIP build in the second post supports the new header version.
candles Posted August 1, 2024 Posted August 1, 2024 Thanks for getting back to me. It may be an idea to mention that as part of that post. And that WIP build (313.2024.06141906) is still working well. It fixed the issues I was having. So thanks for that, too!
Mendls Posted August 7, 2024 Posted August 7, 2024 Hi, I tried to use Wrye Bash to launch Morrowind, but this message appeared: Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 483, in _main File "bash\bash.py", line 598, in _detect_game File "bash\initialization.py", line 185, in init_dirs File "configparser.py", line 713, in read File "configparser.py", line 1132, in _read configparser.ParsingError: Source contains parsing errors: bolt.Path('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Morrowind\\Morrowind.ini') [line 131]: '=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0\n' What should I do?
sibir Posted August 7, 2024 Posted August 7, 2024 2 minutes ago, Mendls said: Hi, I tried to use Wrye Bash to launch Morrowind, but this message appeared: Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 483, in _main File "bash\bash.py", line 598, in _detect_game File "bash\initialization.py", line 185, in init_dirs File "configparser.py", line 713, in read File "configparser.py", line 1132, in _read configparser.ParsingError: Source contains parsing errors: bolt.Path('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Morrowind\\Morrowind.ini') [line 131]: '=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0\n' What should I do? Something might be wrong with your Morrowind.ini, can you please upload it?
Mendls Posted August 7, 2024 Posted August 7, 2024 2 hours ago, sibir said: Something might be wrong with your Morrowind.ini, can you please upload it? I hope this helps Morrowind.ini
sibir Posted August 7, 2024 Posted August 7, 2024 10 minutes ago, Mendls said: I hope this helps Morrowind.ini 27.58 kB · 0 downloads Yeah, line 131 is invalid. Try removing it (or fixing it if you know what's supposed to be there).
Mendls Posted August 7, 2024 Posted August 7, 2024 2 hours ago, sibir said: Yeah, line 131 is invalid. Try removing it (or fixing it if you know what's supposed to be there). I deleted and it works now. Thank you so much!
jrdeveraux Posted September 3, 2024 Posted September 3, 2024 Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm')
sibir Posted September 3, 2024 Posted September 3, 2024 2 hours ago, jrdeveraux said: Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm') Use the WIP build linked in the second comment in this thread. Note that saves for newer versions of the game aren't supported yet, same with the new vanilla plugin.
DJLegends Posted September 15, 2024 Posted September 15, 2024 On 9/2/2024 at 11:29 PM, sibir said: Use the WIP build linked in the second comment in this thread. Note that saves for newer versions of the game aren't supported yet, same with the new vanilla plugin. latest version with a bit of progress Traceback (most recent call last): File "bash\bash.py", line 524, in main File "bash\bash.py", line 688, in _main File "bash\basher\__init__.py", line 4248, in Init File "bash\bosh\__init__.py", line 3665, in init_stores File "bash\bosh\__init__.py", line 2132, in __init__ File "bash\load_order.py", line 80, in initialize_load_order_handle File "bash\_games_lo.py", line 256, in __init__ File "bash\_games_lo.py", line 1029, in _set_pinned_mods File "bash\_games_lo.py", line 264, in _set_pinned_mods ValueError: Duplicate entries in (FName('Starfield.esm'), FName('Constellation.esm'), FName('OldMars.esm'), FName('BlueprintShips-Starfield.esm'), FName('SFBGS007.esm'), FName('SFBGS008.esm'), FName('SFBGS006.esm'), FName('SFBGS003.esm'), FName('SFBGS004.esm'), FName('Starfield.esm'), FName('Constellation.esm'), FName('OldMars.esm'), FName('BlueprintShips-Starfield.esm'), FName('SFBGS007.esm'), FName('SFBGS008.esm'), FName('SFBGS006.esm'), FName('SFBGS003.esm'), FName('SFBGS004.esm'))
tigerseptim Posted October 18, 2024 Posted October 18, 2024 Long story short: I tried the WB installer, which worked for everything but Oblivion. So I used the standalone version. The first mod I tried to install brought up this error. balt.py 1215 OpenSelected: Failed to open E:\SteamLibrary\steamapps\common\Oblivion Mods\Bash Installers\Tabaxi Version 2-9870.rar Traceback (most recent call last): File "bash\balt.py", line 1213, in OpenSelected File "bash\bolt.py", line 1207, in start OSError: [WinError -2147221003] Application not found: 'E:\\SteamLibrary\\steamapps\\common\\Oblivion Mods\\Bash Installers\\Tabaxi Version 2-9870.rar' I know the file is in that location because I checked in File Explorer.
tom8787 Posted October 19, 2024 Posted October 19, 2024 Just downloaded the standalone exe and the installer, both give me the same error: Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm') When launching, it does present me "Starfield" in the dropdown menu, this error comes up when pressing Launch.
tom8787 Posted October 19, 2024 Posted October 19, 2024 25 minutes ago, tom8787 said: Just downloaded the standalone exe and the installer, both give me the same error: Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4372, in InitData File "bash\bosh\__init__.py", line 2419, in refresh File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder File "bash\load_order.py", line 358, in refresh_lo File "bash\load_order.py", line 302, in _update_cache File "bash\_games_lo.py", line 272, in get_load_order File "bash\_games_lo.py", line 545, in _fix_active_plugins File "bash\_games_lo.py", line 617, in _check_active_order KeyError: FName('Starfield.esm') When launching, it does present me "Starfield" in the dropdown menu, this error comes up when pressing Launch. Never mind, use the WIP, tried it, works, thanks!
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