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Posted
11 hours ago, tigerseptim said:

So what is a "NoneType" object when it's at home?

I just tried Bash for FNV; can confirm the problem is with Bash for Skyrim (SSE).

I don't understand your question. Are you referring to a traceback you've received?

Posted
AttributeError: 'NoneType' object has no attribute 'older_form_versions'

 

Posted
9 hours ago, tigerseptim said:
AttributeError: 'NoneType' object has no attribute 'older_form_versions'

 

Try the WIP build linked in the second post.

  • 4 weeks later...
Posted

Thanks for this great tool! Unfortunately; I have an issue. I was trying to create a Bashed Patch on my large Skyrim SE (1.6.640) load order, but I got an error message (see spoiler) and can't proceed. What should I do?

TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object

Spoiler

patcher_dialog.py  320 _error: Exception during Bashed Patch building:
Traceback (most recent call last):
  File "bash\bolt.py", line 575, in __eq__
AttributeError: 'PatchFile' object has no attribute '_lower'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "bash\basher\patcher_dialog.py", line 215, in PatchExecute
  File "bash\patcher\patch_files.py", line 501, in split_patch
  File "bash\patcher\patch_files.py", line 485, in new_bp_part
  File "bash\bosh\__init__.py", line 3129, in create_new_mod
  File "bash\bosh\__init__.py", line 2305, in cached_lo_insert_after
  File "bash\bolt.py", line 578, in __eq__
TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object

Thanks for any help you can give!

Posted
17 minutes ago, candles said:

Thanks for this great tool! Unfortunately; I have an issue. I was trying to create a Bashed Patch on my large Skyrim SE (1.6.640) load order, but I got an error message (see spoiler) and can't proceed. What should I do?

TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object

  Hide contents

patcher_dialog.py  320 _error: Exception during Bashed Patch building:
Traceback (most recent call last):
  File "bash\bolt.py", line 575, in __eq__
AttributeError: 'PatchFile' object has no attribute '_lower'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "bash\basher\patcher_dialog.py", line 215, in PatchExecute
  File "bash\patcher\patch_files.py", line 501, in split_patch
  File "bash\patcher\patch_files.py", line 485, in new_bp_part
  File "bash\bosh\__init__.py", line 3129, in create_new_mod
  File "bash\bosh\__init__.py", line 2305, in cached_lo_insert_after
  File "bash\bolt.py", line 578, in __eq__
TypeError: descriptor 'lower' for 'str' objects doesn't apply to a 'PatchFile' object

Thanks for any help you can give!

Try the WIP build linked in the second comment on this forum.

Posted

Hey, that totally worked! Thanks so much!

Posted

Hi, great app

...

Wrye Bash encountered an error.
Please post the information below to the official thread at
https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games
or to the Wrye Bash Discord at
https://discord.gg/NwWvAFR

Traceback (most recent call last):
  File "bash\bash.pyo", line 268, in main
  File "bash\bash.pyo", line 444, in _main
  File "bash\basher\__init__.pyo", line 4283, in Init
  File "bash\gui\top_level_windows.pyo", line 335, in stop_splash
  File "bash\gui\base_components.pyo", line 326, in destroy_component

Posted

Hello!  I just downloaded Wrye Bash from the Nexus, v3.12 portable to create a bashed patch for Starfield.  When I try to launch the program, though, I get the following error:

 

Wrye Bash encountered an error.
Please post the information below to the official thread at
https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games
or to the Wrye Bash Discord at
https://discord.gg/NwWvAFR

Traceback (most recent call last):
  File "bash\bash.py", line 425, in main
  File "bash\bash.py", line 573, in _main
  File "bash\basher\__init__.py", line 4344, in Init
  File "bash\basher\__init__.py", line 4372, in InitData
  File "bash\bosh\__init__.py", line 2419, in refresh
  File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper
  File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder
  File "bash\load_order.py", line 358, in refresh_lo
  File "bash\load_order.py", line 302, in _update_cache
  File "bash\_games_lo.py", line 272, in get_load_order
  File "bash\_games_lo.py", line 545, in _fix_active_plugins
  File "bash\_games_lo.py", line 617, in _check_active_order
KeyError: FName('Starfield.esm')

 

 

I'm using MO2, but I get the same error when I try to launch the program by itself too.  Thanks in advance for the assistance!!

Posted
5 hours ago, Vander said:

Hi, great app

...

Wrye Bash encountered an error.
Please post the information below to the official thread at
https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games
or to the Wrye Bash Discord at
https://discord.gg/NwWvAFR

Traceback (most recent call last):
  File "bash\bash.pyo", line 268, in main
  File "bash\bash.pyo", line 444, in _main
  File "bash\basher\__init__.pyo", line 4283, in Init
  File "bash\gui\top_level_windows.pyo", line 335, in stop_splash
  File "bash\gui\base_components.pyo", line 326, in destroy_component

That doesn't like like the full traceback, but I think it's a known issue with the splash screen. Either avoid doing anything while the splash screen is up (like typing or clicking) or disable in in bash.ini.

Posted
17 minutes ago, toonfandubya said:

Hello!  I just downloaded Wrye Bash from the Nexus, v3.12 portable to create a bashed patch for Starfield.  When I try to launch the program, though, I get the following error:

 

Wrye Bash encountered an error.
Please post the information below to the official thread at
https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games
or to the Wrye Bash Discord at
https://discord.gg/NwWvAFR

Traceback (most recent call last):
  File "bash\bash.py", line 425, in main
  File "bash\bash.py", line 573, in _main
  File "bash\basher\__init__.py", line 4344, in Init
  File "bash\basher\__init__.py", line 4372, in InitData
  File "bash\bosh\__init__.py", line 2419, in refresh
  File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper
  File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder
  File "bash\load_order.py", line 358, in refresh_lo
  File "bash\load_order.py", line 302, in _update_cache
  File "bash\_games_lo.py", line 272, in get_load_order
  File "bash\_games_lo.py", line 545, in _fix_active_plugins
  File "bash\_games_lo.py", line 617, in _check_active_order
KeyError: FName('Starfield.esm')

 

 

I'm using MO2, but I get the same error when I try to launch the program by itself too.  Thanks in advance for the assistance!!

Are you just using it for a Bashed Patch? We don't currently support it for Starfield, that'll have to come later on down the line.

Posted
1 hour ago, sibir said:

Are you just using it for a Bashed Patch? We don't currently support it for Starfield, that'll have to come later on down the line.

That was my intention, and good to know!!  If that's the case, I'll just sit tight and wait for the update :)

  • 3 weeks later...
Posted

Hi, is either the release version (v.312.x) or the beta version (v.313.x) from the first page of this thread compatible with Skyrim AE v.1.6.1170? It has the 1.71 header version.

Thanks!

Posted
7 hours ago, candles said:

Hi, is either the release version (v.312.x) or the beta version (v.313.x) from the first page of this thread compatible with Skyrim AE v.1.6.1170? It has the 1.71 header version.

Thanks!

Yeah, the WIP build in the second post supports the new header version.

Posted

Thanks for getting back to me. It may be an idea to mention that as part of that post.

And that WIP build (313.2024.06141906) is still working well. It fixed the issues I was having. So thanks for that, too!

Posted

Hi, I tried to use Wrye Bash to launch Morrowind, but this message appeared:

Traceback (most recent call last):
  File "bash\bash.py", line 425, in main
  File "bash\bash.py", line 483, in _main
  File "bash\bash.py", line 598, in _detect_game
  File "bash\initialization.py", line 185, in init_dirs
  File "configparser.py", line 713, in read
  File "configparser.py", line 1132, in _read
configparser.ParsingError: Source contains parsing errors: bolt.Path('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Morrowind\\Morrowind.ini')
    [line 131]: '=1.7                                   0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0\n'

What should I do?

Posted
2 minutes ago, Mendls said:

Hi, I tried to use Wrye Bash to launch Morrowind, but this message appeared:

Traceback (most recent call last):
  File "bash\bash.py", line 425, in main
  File "bash\bash.py", line 483, in _main
  File "bash\bash.py", line 598, in _detect_game
  File "bash\initialization.py", line 185, in init_dirs
  File "configparser.py", line 713, in read
  File "configparser.py", line 1132, in _read
configparser.ParsingError: Source contains parsing errors: bolt.Path('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Morrowind\\Morrowind.ini')
    [line 131]: '=1.7                                   0.0000  0.0000  0.5000  0.5000    0.0000  0.0000  0.5000  0.5000  0 0 0\n'

What should I do?

Something might be wrong with your Morrowind.ini, can you please upload it?

Posted
2 hours ago, sibir said:

Something might be wrong with your Morrowind.ini, can you please upload it?

I hope this helps

Morrowind.ini

Posted
2 hours ago, sibir said:

Yeah, line 131 is invalid. Try removing it (or fixing it if you know what's supposed to be there).

I deleted and it works now. Thank you so much!

  • 4 weeks later...
Posted

Wrye Bash encountered an error.
Please post the information below to the official thread at
https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games
or to the Wrye Bash Discord at
https://discord.gg/NwWvAFR

Traceback (most recent call last):
  File "bash\bash.py", line 425, in main
  File "bash\bash.py", line 573, in _main
  File "bash\basher\__init__.py", line 4344, in Init
  File "bash\basher\__init__.py", line 4372, in InitData
  File "bash\bosh\__init__.py", line 2419, in refresh
  File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper
  File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder
  File "bash\load_order.py", line 358, in refresh_lo
  File "bash\load_order.py", line 302, in _update_cache
  File "bash\_games_lo.py", line 272, in get_load_order
  File "bash\_games_lo.py", line 545, in _fix_active_plugins
  File "bash\_games_lo.py", line 617, in _check_active_order
KeyError: FName('Starfield.esm')
 

Posted
2 hours ago, jrdeveraux said:

Wrye Bash encountered an error.
Please post the information below to the official thread at
https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games
or to the Wrye Bash Discord at
https://discord.gg/NwWvAFR

Traceback (most recent call last):
  File "bash\bash.py", line 425, in main
  File "bash\bash.py", line 573, in _main
  File "bash\basher\__init__.py", line 4344, in Init
  File "bash\basher\__init__.py", line 4372, in InitData
  File "bash\bosh\__init__.py", line 2419, in refresh
  File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper
  File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder
  File "bash\load_order.py", line 358, in refresh_lo
  File "bash\load_order.py", line 302, in _update_cache
  File "bash\_games_lo.py", line 272, in get_load_order
  File "bash\_games_lo.py", line 545, in _fix_active_plugins
  File "bash\_games_lo.py", line 617, in _check_active_order
KeyError: FName('Starfield.esm')
 

Use the WIP build linked in the second comment in this thread. Note that saves for newer versions of the game aren't supported yet, same with the new vanilla plugin.

  • 2 weeks later...
Posted
On 9/2/2024 at 11:29 PM, sibir said:

Use the WIP build linked in the second comment in this thread. Note that saves for newer versions of the game aren't supported yet, same with the new vanilla plugin.

latest version with a bit of progress
Traceback (most recent call last):
  File "bash\bash.py", line 524, in main
  File "bash\bash.py", line 688, in _main
  File "bash\basher\__init__.py", line 4248, in Init
  File "bash\bosh\__init__.py", line 3665, in init_stores
  File "bash\bosh\__init__.py", line 2132, in __init__
  File "bash\load_order.py", line 80, in initialize_load_order_handle
  File "bash\_games_lo.py", line 256, in __init__
  File "bash\_games_lo.py", line 1029, in _set_pinned_mods
  File "bash\_games_lo.py", line 264, in _set_pinned_mods
ValueError: Duplicate entries in (FName('Starfield.esm'), FName('Constellation.esm'), FName('OldMars.esm'), FName('BlueprintShips-Starfield.esm'), FName('SFBGS007.esm'), FName('SFBGS008.esm'), FName('SFBGS006.esm'), FName('SFBGS003.esm'), FName('SFBGS004.esm'), FName('Starfield.esm'), FName('Constellation.esm'), FName('OldMars.esm'), FName('BlueprintShips-Starfield.esm'), FName('SFBGS007.esm'), FName('SFBGS008.esm'), FName('SFBGS006.esm'), FName('SFBGS003.esm'), FName('SFBGS004.esm'))
 

  • 1 month later...
Posted

Long story short: I tried the WB installer, which worked for everything but Oblivion. So I used the standalone version. The first mod I tried to install brought up this error.

 

balt.py 1215 OpenSelected: Failed to open E:\SteamLibrary\steamapps\common\Oblivion Mods\Bash Installers\Tabaxi Version 2-9870.rar
Traceback (most recent call last):
  File "bash\balt.py", line 1213, in OpenSelected
  File "bash\bolt.py", line 1207, in start
OSError: [WinError -2147221003] Application not found: 'E:\\SteamLibrary\\steamapps\\common\\Oblivion Mods\\Bash Installers\\Tabaxi Version 2-9870.rar'

I know the file is in that location because I checked in File Explorer.

Posted

Just downloaded the standalone exe and the installer, both give me the same error:
Traceback (most recent call last):
  File "bash\bash.py", line 425, in main
  File "bash\bash.py", line 573, in _main
  File "bash\basher\__init__.py", line 4344, in Init
  File "bash\basher\__init__.py", line 4372, in InitData
  File "bash\bosh\__init__.py", line 2419, in refresh
  File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper
  File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder
  File "bash\load_order.py", line 358, in refresh_lo
  File "bash\load_order.py", line 302, in _update_cache
  File "bash\_games_lo.py", line 272, in get_load_order
  File "bash\_games_lo.py", line 545, in _fix_active_plugins
  File "bash\_games_lo.py", line 617, in _check_active_order
KeyError: FName('Starfield.esm')
 

When launching, it does present me "Starfield" in the dropdown menu, this error comes up when pressing Launch.

Posted
25 minutes ago, tom8787 said:

Just downloaded the standalone exe and the installer, both give me the same error:
Traceback (most recent call last):
  File "bash\bash.py", line 425, in main
  File "bash\bash.py", line 573, in _main
  File "bash\basher\__init__.py", line 4344, in Init
  File "bash\basher\__init__.py", line 4372, in InitData
  File "bash\bosh\__init__.py", line 2419, in refresh
  File "bash\bosh\__init__.py", line 2144, in _modinfos_cache_wrapper
  File "bash\bosh\__init__.py", line 2271, in refreshLoadOrder
  File "bash\load_order.py", line 358, in refresh_lo
  File "bash\load_order.py", line 302, in _update_cache
  File "bash\_games_lo.py", line 272, in get_load_order
  File "bash\_games_lo.py", line 545, in _fix_active_plugins
  File "bash\_games_lo.py", line 617, in _check_active_order
KeyError: FName('Starfield.esm')
 

When launching, it does present me "Starfield" in the dropdown menu, this error comes up when pressing Launch.

Never mind, use the WIP, tried it, works, thanks!

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