sibir Posted June 30, 2022 Share Posted June 30, 2022 56 minutes ago, SomeGodzillaFan said: Is this the right place to ask for help? If so, I am having troubles completely deleting Wrye Bash from my program files. I have deleted Skyrim Special Edition a few months back and I may have forgotten to uninstall Wrye Bash correctly, because it is still in the programs tab in the control panel and it shows up as an installed app in the apps tab on Windows. I have run the program's own uninstaller a couple times, yet it is still there. Does anyone know how to completely get rid of it, if I can? Have you tried uninstalling it from the control panel? If Wrye Bash is no longer installed, it should give you the option to remove the shortcut there. Link to comment Share on other sites More sharing options...
sibir Posted July 1, 2022 Share Posted July 1, 2022 10 minutes ago, SomeGodzillaFan said: I did and when I went through all of the prompts to uninstall Wrye Bash the app still remained there and it allowed me to go through all of those prompts again. I even went as far as to delete the folder containing the application itself from the Appdata folder, but it still appears as an installed app. I'm wondering if I should either reinstall Skyrim Special Edition and Wrye Bash, just so I could uninstall it properly, but there's always the possibility it will remain on my computer despite my efforts. I tested the v310 uninstaller & it uninstalled properly. If you've uninstalled every installation it gives you the option to but the uninstaller itself isn't getting uninstalled, the old uninstallers may have had an issue (yours appears to be v308) that has since been fixed. You can try installing the latest version & running that uninstaller. If that still doesn't work, the uninstaller is separate from Wrye Bash installations & was located at C:\Program Files (x86)\Common Files\Wrye Bash\ for me. Link to comment Share on other sites More sharing options...
evil.storyteller Posted July 11, 2022 Share Posted July 11, 2022 Ran into below issue on Wyre Bash for Oblivion (Installer-22368-310-beta1-1653063411) on Win 10 Pro build 19043. Uninstall/reinstall failed to clear. https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 298, in main File "bash\bash.py", line 465, in _main File "bash\basher\__init__.py", line 4297, in Init File "bash\basher\__init__.py", line 3918, in __init__ File "bash\basher\__init__.py", line 3679, in __init__ File "bash\basher\__init__.py", line 3668, in _tabOrder TypeError: list indices must be integers or slices, not str Link to comment Share on other sites More sharing options...
sibir Posted July 11, 2022 Share Posted July 11, 2022 4 minutes ago, evil.storyteller said: Ran into below issue on Wyre Bash for Oblivion (Installer-22368-310-beta1-1653063411) on Win 10 Pro build 19043. Uninstall/reinstall failed to clear. https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 298, in main File "bash\bash.py", line 465, in _main File "bash\basher\__init__.py", line 4297, in Init File "bash\basher\__init__.py", line 3918, in __init__ File "bash\basher\__init__.py", line 3679, in __init__ File "bash\basher\__init__.py", line 3668, in _tabOrder TypeError: list indices must be integers or slices, not str Try the WIP build linked in this post. If you keep getting it, please upload a bug dump while reproducing the error. evil.storyteller 1 Link to comment Share on other sites More sharing options...
evil.storyteller Posted July 11, 2022 Share Posted July 11, 2022 4 hours ago, sibir said: Try the WIP build linked in this post. If you keep getting it, please upload a bug dump while reproducing the error. Thanks! I hadn't tried that due to the 307 reference in the post, but opening the link I see that it is 310.202207101026. That loads with no errors. (This morning I also tried 309.1, which also loads with no errors) Link to comment Share on other sites More sharing options...
sibir Posted July 12, 2022 Share Posted July 12, 2022 8 hours ago, evil.storyteller said: Thanks! I hadn't tried that due to the 307 reference in the post, but opening the link I see that it is 310.202207101026. That loads with no errors. (This morning I also tried 309.1, which also loads with no errors) You're welcome! It could be a bug that was introduced in the 310 beta & was fixed at some point in the latest code. Link to comment Share on other sites More sharing options...
BiggerGreen Posted July 23, 2022 Share Posted July 23, 2022 On the latest version every time i build a new bashed patch, the patch requires Advanced Adversary Encounters Ultimate as a master. I don't even have AAE installed on MO2 and none of my other active mods need it. Not sure if this has been encountered before or how to fix it. Link to comment Share on other sites More sharing options...
sibir Posted July 23, 2022 Share Posted July 23, 2022 1 hour ago, BiggerGreen said: On the latest version every time i build a new bashed patch, the patch requires Advanced Adversary Encounters Ultimate as a master. I don't even have AAE installed on MO2 and none of my other active mods need it. Not sure if this has been encountered before or how to fix it. Check your load order to see if some other mod is still providing it or any patches requiring it. Wrye Bash can still draw from inactive plugins too, so you need to completely uninstall them. BiggerGreen 1 Link to comment Share on other sites More sharing options...
BiggerGreen Posted July 23, 2022 Share Posted July 23, 2022 (edited) On 7/22/2022 at 11:59 PM, sibir said: Check your load order to see if some other mod is still providing it or any patches requiring it. Wrye Bash can still draw from inactive plugins too, so you need to completely uninstall them. I removed an immersive weapons patch that had AAE as a master. Thanks Edited July 28, 2022 by BiggerGreen Fixed reply Link to comment Share on other sites More sharing options...
sibir Posted July 23, 2022 Share Posted July 23, 2022 6 minutes ago, BiggerGreen said: I removed an immersive weapons patch that had AAE as a master but it still crashes. Wrye Bash is crashing now? Are you using the WIP build linked here? If so (or after installing it & the crashes continue), can you please post the bug dump in WB's install folder? Link to comment Share on other sites More sharing options...
ssuamier Posted July 27, 2022 Share Posted July 27, 2022 I*m currently using the stable 309.1 Wrye Bash. I don't know if this was fixed, but I'm ready to try out an unstable version: There are some fomod which have a large amount of files that are splitted not only into folders but also multiple subfolders. Example: https://www.nexusmods.com/skyrimspecialedition/mods/53653?tab=bugs This mod has no install option. And the number of files in the mod is just too high to make a flat hierarchy out of it (I reported it, but I guess it will not happen). A different mod author only refers to a other mod manager that support these fomods (both vortex, mo2). Can these mods meanwhile installed or is there any other option? (besides switching mod manager). Thank you. Link to comment Share on other sites More sharing options...
sibir Posted July 27, 2022 Share Posted July 27, 2022 1 hour ago, ssuamier said: I*m currently using the stable 309.1 Wrye Bash. I don't know if this was fixed, but I'm ready to try out an unstable version: There are some fomod which have a large amount of files that are splitted not only into folders but also multiple subfolders. Example: https://www.nexusmods.com/skyrimspecialedition/mods/53653?tab=bugs This mod has no install option. And the number of files in the mod is just too high to make a flat hierarchy out of it (I reported it, but I guess it will not happen). A different mod author only refers to a other mod manager that support these fomods (both vortex, mo2). Can these mods meanwhile installed or is there any other option? (besides switching mod manager). Thank you. The latest version of Wrye Bash is v310, so please try that first. However, the mod may just need to be repackaged to be BAIN-compatible. ssuamier 1 Link to comment Share on other sites More sharing options...
Infernio Posted July 27, 2022 Share Posted July 27, 2022 @ssuamier That is the only remaining limitation of FOMOD support in WB: BAIN must need to recognize at least *something* in the package for it to be installable - but it will take a lot of refactoring work to get BAIN to that point wrt. FOMODs. Until that happens, there is a workaround: you can "trick" BAIN into thinking there's something installable in there. To do that: 1. Unpack the package (Archive.. > Unpack to Project) 2. Create a dummy ESP (on the Mods tab, Files.. > New Plugin..., call it e.g. "dummy.esp") 3. Create a dummy subpackage in the unpacked archive (on the same level as the "fomod" folder, again call it e.g. "dummy") 4. Put the dummy ESP into the new dummy subpackage 5. BAIN should now recognize the project. Repack it into an archive (Project.. > Pack to Archive). Done The final layout should look like this (contents of the other folders elided due to length): Fixed Mesh Lighting |- dummy | |- dummy.esp |- FML - Core | |- ... |- FML - Creatures - Mods | |- ... |- ... BAIN can now recognize it. And since the FOMOD installer doesn't mention the dummy subpackage, it will get skipped entirely once you run the FOMOD installer. ssuamier 1 Link to comment Share on other sites More sharing options...
ssuamier Posted July 27, 2022 Share Posted July 27, 2022 13 hours ago, Infernio said: @ssuamier That is the only remaining limitation of FOMOD support in WB: BAIN must need to recognize at least *something* in the package for it to be installable - but it will take a lot of refactoring work to get BAIN to that point wrt. FOMODs. Until that happens, there is a workaround: you can "trick" BAIN into thinking there's something installable in there. ... BAIN can now recognize it. And since the FOMOD installer doesn't mention the dummy subpackage, it will get skipped entirely once you run the FOMOD installer. Yes, this old trick still works, I had totally forgotten it (and did not know it can be applied on these kind of fomods as well. @sibir Thank you, on the 24 I missed a few updates.. oops Thank you. Link to comment Share on other sites More sharing options...
BiggerGreen Posted July 28, 2022 Share Posted July 28, 2022 Wrye Bash is crashing now? Are you using the WIP build linked here? If so (or after installing it & the crashes continue), can you please post the bug dump in WB's install folder? I messed up and copied the wrong sentence i had meant for a reddit post i made. My bad. I meant that my game still crashes. Every time in the Mind of Madness quest when the dragon priest spawns and i'm not sure why. It's only when my bashed patch is active. There's no conflict in the patch itself. I am also not 100% what the stuff in crash logger means or if i am looking at the right log. Link to comment Share on other sites More sharing options...
sibir Posted July 28, 2022 Share Posted July 28, 2022 5 hours ago, ssuamier said: @sibir Thank you, on the 24 I missed a few updates.. oops Thank you. You're welcome! 1 minute ago, BiggerGreen said: I messed up and copied the wrong sentence i had meant for a reddit post i made. My bad. I meant that my game still crashes. Every time in the Mind of Madness quest when the dragon priest spawns and i'm not sure why. It's only when my bashed patch is active. There's no conflict in the patch itself. I am also not 100% what the stuff in crash logger means or if i am looking at the right log. In the Bashed Patch building dialog, disable patchers in batches & rebuild until the crashes stop. Once you've narrowed it down to as few patchers as possible, do the same with the options listed within the patcher to narrow it down further. Then the issue can be investigated. Link to comment Share on other sites More sharing options...
BiggerGreen Posted July 28, 2022 Share Posted July 28, 2022 (edited) 17 hours ago, sibir said: You're welcome! In the Bashed Patch building dialog, disable patchers in batches & rebuild until the crashes stop. Once you've narrowed it down to as few patchers as possible, do the same with the options listed within the patcher to narrow it down further. Then the issue can be investigated. Good news: I removed Mysticism and it's related patches and that fixed my crashes. I assume it was a conflict with Odin. I tried and failed to get away with using both. Bad news: The bashed patch sometimes causes my saves to be corrupt. EDIT: The first time after resorting and rebuilding the patch, all my saves were corrupt. Turned off the bashed patch to make sure it was that, it was. Then every subsequent time with the bashed patch active my saves were fine. Should i worry about my saves becoming corrupted after a few dozen hours in a character? Edited July 28, 2022 by BiggerGreen Tried a couple more times Link to comment Share on other sites More sharing options...
sibir Posted July 29, 2022 Share Posted July 29, 2022 10 hours ago, BiggerGreen said: Good news: I removed Mysticism and it's related patches and that fixed my crashes. I assume it was a conflict with Odin. I tried and failed to get away with using both. Bad news: The bashed patch sometimes causes my saves to be corrupt. EDIT: The first time after resorting and rebuilding the patch, all my saves were corrupt. Turned off the bashed patch to make sure it was that, it was. Then every subsequent time with the bashed patch active my saves were fine. Should i worry about my saves becoming corrupted after a few dozen hours in a character? If your Bashed Patch is causing save corruption that can be reproduced, then follow the same steps I laid out to find out what patcher & what option is causing it. Link to comment Share on other sites More sharing options...
BiggerGreen Posted July 29, 2022 Share Posted July 29, 2022 6 hours ago, sibir said: If your Bashed Patch is causing save corruption that can be reproduced, then follow the same steps I laid out to find out what patcher & what option is causing it. Ok. Thanks for the help Link to comment Share on other sites More sharing options...
Killerquan13 Posted August 7, 2022 Share Posted August 7, 2022 Hi. I ran into a error well trying to run wrye bash for the first time and was hoping someone can help. Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 317, in main File "bash\bash.py", line 387, in _main File "bash\bash.py", line 503, in _detect_game File "bash\initialization.py", line 197, in init_dirs File "configparser.py", line 697, in read File "configparser.py", line 1096, in _read configparser.DuplicateOptionError: While reading from bolt.Path('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\Fallout.ini') [line 59]: option 'stestfile1' in section 'General' already exists Link to comment Share on other sites More sharing options...
sibir Posted August 7, 2022 Share Posted August 7, 2022 22 minutes ago, Killerquan13 said: Hi. I ran into a error well trying to run wrye bash for the first time and was hoping someone can help. Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 317, in main File "bash\bash.py", line 387, in _main File "bash\bash.py", line 503, in _detect_game File "bash\initialization.py", line 197, in init_dirs File "configparser.py", line 697, in read File "configparser.py", line 1096, in _read configparser.DuplicateOptionError: While reading from bolt.Path('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\Fallout.ini') [line 59]: option 'stestfile1' in section 'General' already exists Open your Fallout.ini & remove any extra lines starting with stestfile1. There shouldn't be more than one. Link to comment Share on other sites More sharing options...
Killerquan13 Posted August 7, 2022 Share Posted August 7, 2022 12 minutes ago, sibir said: Open your Fallout.ini & remove any extra lines starting with stestfile1. There shouldn't be more than one. This worked! Thank you so much Link to comment Share on other sites More sharing options...
sibir Posted August 7, 2022 Share Posted August 7, 2022 1 minute ago, Killerquan13 said: This worked! Thank you so much You're welcome! Link to comment Share on other sites More sharing options...
kupa11 Posted August 18, 2022 Share Posted August 18, 2022 Hello. I don't know why, but when i have bashed patch plugin enabled every turret has no ammo and is not shooting. I tried adding bForceNPCsUseAmmo=0 to my fallout4.ini but it doesn't help. Anyone else had this issue and somehow fixed it? Link to comment Share on other sites More sharing options...
sibir Posted August 19, 2022 Share Posted August 19, 2022 6 hours ago, kupa11 said: Hello. I don't know why, but when i have bashed patch plugin enabled every turret has no ammo and is not shooting. I tried adding bForceNPCsUseAmmo=0 to my fallout4.ini but it doesn't help. Anyone else had this issue and somehow fixed it? All the Bashed Patch does in FO4 at the moment is merge leveled lists, try looking at it in xEdit to see what leveled list it's merging that could be causing this & from what mods. Link to comment Share on other sites More sharing options...
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