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I have used the new link. I found what my problem was, just looking for the TriShapes visible in the tree, and not expeting more TriShopes in a TriNode. But it seems that only the 05 case has the possibility to change the texture of the bottom. If used to change the texture, it both changes the original bottom and the raised bottom, but that's no problem as the original bottom can't be seen.
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cdotcourier changed their profile photo
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setho123113 started following Unofficial Skyrim Special Edition Patch
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Make sure you used the new link. The …_01.7z file has the new stuff. the file without the _01 is still there. I should remove that.
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Sorry, my bad! I ment a TriShape, but was a bit too hasty in writing. I will look again to see if I have missed something.
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- Yesterday
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It seems the most recent release introduces a small seam in one of the prison cells in the Abandoned Prison, where you start with the mod installed. If you choose the "I want to escape this cell..." option at the statue of Mara, unlock the locked gate, the prison cell with he seam is the second cell to your left as you exit the statue of Mara cell. (It's the cell with a skeleton and a chair.) I viewed the cell in the Creation Kit, loading only Alternate Start and its masters, and the seam is visible in the CK. Edit: Actually, the seam is present even with only the game masters loaded, no mod files. Is this something new introduced in the official game updates that needs correcting in USSEP? I've been away from the Skyrim scene since before the last major update.
- 189 comments
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- helgen
- character generation
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Weird a German Speed Metal band wrote one of the best songs about the English Civil War.
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darkvisions1 started following Cutting Room Floor
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There is not, we've looked.
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Scythe Bearer started following Stopping Autoplay?
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Is there a setting someplace to stop GIF and video files from autoplay?
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- 6 comments
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OberonsChild started following Gentesters Bridge Farm SE , Lakeview Extended SE and Gentesters Aspen Manor SE
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Sam - Monstrosity of the Institute
Images added to a gallery album owned by Selene310187 in Members Albums Category
He's a nightmare for all people he encounters on his restless journey. A Synth that was a human once. Yes, the Institute did the impossible. They converted a human being into a Synth. How they managed this remains a mystery. The rumors say that the subject underwent the procedure by his own choice and that he kept his human name - Sam. It seems that Sam possesses shape-shifting capabilities because he's seen in different forms from time to time. But all forms have one thing in common: his piercing, cold and mad eyes. -
DarthKilDu reacted to a comment on a file: Diverse Guards Skyrim
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DarthKilDu started following Open Cities Skyrim
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I started using the meshes/textures, but ... did you include the wrong files? None of the cases/boxes seem to have a TriNode for the raised bottom, at least not that I can see in NifSkope.
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fyrafire started following Arthmoor
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fyrafire started following Gildergreen Regrown
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fyrafire reacted to a file: Gildergreen Regrown
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As I said, the version I have installed is the one on this page. I have never used any other version. I am using Mod Organiser 2. I am running the STEP Guide latest version. I will report it to them as maybe it’s something wrong with their patches. What do you mean by update? Is there an update file I need to install? Could you tell me what the specific record is that I need to change please? Then I can fix it myself / verify what the problem is.
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Just FYI, it looks like this mod causes Smart Harvest NG AutoLoot to stop working most of the time. Bizarrely, the issue seems to come up in chunks, like one day SH always works fine, then most other days, it doesn't work at all. No idea what that's about. I'm reasonably sure the problem is on Smart Harvest's end, as older versions of it (5.5.0 and below) work flawlessly. Just thought I'd mention it in case anyone else is running into problems.
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- soul cairn
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Ah! Dumb me! That totally makes sense! I love this. You need to put in the effort to create a Telvanni presence in Skyrim! Thank you for the reply! Much appreciated! Wow Sil Strider makes that Kooooooooaaaaaa sound! How epic! Thank you man. You are a legend for getting it to Skyrim! When does the Netch appear? Also What is Mammoth Tusk used for? Also do u have a list of all the ingredients used to build Tel Nalta? It would be a good reference. Or Maybe list them on this page? Thank you once again for all your creativity in making this mod! And giving us Morrowind fans lots of nostalgia!
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No other mod would be affecting it since the shop doesn't exist without this one. Since that bug was definitely fixed and verified as such, you should be absolutely certain you've got the update installed properly. Especially if you use Vortex, since it's well know to "install" without actually installing because of the silly deployment step.
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Johnnylovesnakedelves started following Scoia'tael Bows
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Help with what? -CHEAT version (adds all materials to chest, instant letter to begin building) -NORMAL version (no materials in chest, instant letter to begin building) -IMMERSION version (no materials in chest, you need to be a member of house Telvanni before the letter arrives) You have normal version, so it all looks normal to me, your supposed to gather your own materials, but at least I gave you a woodcutter's axe, which will come in handy later The whole point of the mod is to gather materials and grow it all yourself, if you don't and you use the "cheat" version then you won't get the feeling like you made it all yourself, effort = reward. Of course it does, you can even use it to transport you to other places on the map (no it doesnt walk), you also get Netches later.
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I have a Mantis suit mesh/texture replacer mod that worked fine before the recent Beta patch (Mark 1 Replacer by XTUDO). Now the suit shows up as invisible. Mod is installed in My Games/Starfield folder as instructed and I've double checked that my Custom ini is set up correctly. I uninstalled and the vanilla suit showed up as intended. Re-installed the mod and, again, it's invisible. Tried moving the mod to the Starfield installation folder and only the vanilla suit appears. Can anyone help? Has there been a change in how mesh/texture mods are to be installed after the Beta? Edit: Appears to be a problem with mods containing meshes. Saw a similar problem reported for a mod to remove the green tint from reflex sights. My texture-only mod for helmet light works fine.