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A small mod that makes citizens in a village or city run indoors during a dragon or vampire attack.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons and vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards (or bloodthirsty undead). NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendarr, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Spawned dragons are detected via animation events, which should allow for completely reliable detection even if the dragon never lands on something.

Hand placed dragons are detected when their combat state changes* as well as when they land on any available perch objects in the area.

Vampires will be detected when the events that spawn them begin running.

* [Only after they land on the ground]

My Patreon Page: https://www.patreon.com/arthmoor


What's New in Version 3.0

Released

Merger with When Vampires Attack. Both mods will now continue development within this unified package.


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Are all the Mods here are for Special Edition only? Sorry I'm new here and wanted to reinstall arthmoors  mods unto my Skyrim LE since he removed his Skyrim Mods (for both SE and LE)

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Hi Arthmoor,

any idea if this mod has some incompatibility with AE? I ask because I am getting a CTD just trying to launch with this Mod installed.

I don't know if it is a load order/mod conflict or an AE issue.

Thanks much for your reply

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I'm also only interested in the LE version that was removed from Nexus, SE is dead to me until Bethesda hasn't touched it with an update for at least another 5 years.

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Hello, I am reinstalling Skyrim, all my mods and added a sprinkling of new ones (including many yours) as well as discarded a few. After finishing the tedious procedure, Skyrim wouldn't launch... I found about 4 or 5 incompatibilities or missing parents which I fixed but still no luck. Then I deactivated all mods and reactivated one by one... And this one was the culprit, even though it reports no missing parent file or incompatibility. I wonder what went wrong?

Edit: The other version worked, go figure. Although I wonder given the descriptions, if that one 4.0.1 includes vampires?

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On 10/13/2021 at 4:41 PM, Bakunayawa said:

Are all the Mods here are for Special Edition only? Sorry I'm new here and wanted to reinstall arthmoors  mods unto my Skyrim LE since he removed his Skyrim Mods (for both SE and LE)

I think there are two sections, Skyrim and Skyrim SE, for each edition.

What I need to know is do I have to have USLEEP or are the separate patches still ok? Some of my own mods rely on USKP, so I need to change the dependencies before I can change to USLEEP.

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