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Quests & Adventures

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Quests and adventures.

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  1. Nessie - The Tale of 350

    Short Description:

    Need a little more adventure in your life?  Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie?  Look no further!  This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny.  After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun.

    Detailed Description:

    This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke.  Playing the role of the Lochness Monster is an Argonian named Nessie.  Nessie has been bugging a Nord named Kenny for 350 gold at every turn.  It is now the player's turn to be harrassed.  You start out near the well in Whiterun.  You encounter Nessie for the first time in Whiterun.  Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting.

    Eventually, depending on your decisions, you will fight Nessie.  This fight can occur

    Features:
    -A quest
    -Some humor!
    -Your choices drive the quest's direction
    -Balanced boss fight for all levels
    -350 Gold
    -A traveling bard to tell your tale, with a random chance for where he will show up

    Bard's Schedule:

    Monday -
    Markarth
    Karthwasten
    Old Hroldan
    Rorikstead

    Tuesday -
    Dragon Bridge
    Solitude Inn
    Solitude Bard’s College
    Morthal

    Wednesday -
    Dawnstar
    Winterhold

    Thursday -
    Nightgate Inn
    Windhelm (one of two taverns)
    Kynesgrove

    Friday -
    Riften
    Ivarstead
    Shor’s Stone

    Saturday -
    Falkreath

    Sunday -
    Whiterun (one of two taverns)
    Riverwood


    Installation Instructions:

    -Find your Data folder
    -Place the files within the zip into your Data folder.

    Changelog:
    V1:
    -The initial release
    V2:
    -Updated NPC face textures

    Known Bugs:
    None at this time

    Known Quirks:
    -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled.  You will keep running without the ability to stop.
    -The cities will fight Nessie with you if you are their allies.  There is a probable chance of some citizens being killed by Nessie depending on your time of day
    -You will have the blinking animation when you are outside in Tamriel or Solstheim.
    -Nessie can be large, so think about that when you are fighting Nessie

    Starring:
    umadjonny - Nessie's Voice
    PyroToaster - Kenny's Voice
    Herr Yuri - Wolfgar's Voice
    DarkVirus - Mannril's Voice
    Crimson Phoenix - Crulek's Voice

    Credits:
    Audacity
    Windows Movie Maker
    Bethesda - Skyrim and Creation Kit
    jacobmathiassen - Male crying and weeping -
    https://www.freesound.org/people/jacobmathiassen/sounds/25
    4869/
    Bard Song Instrument Recording -
    http://www.jsayles.com/familypages/earlymusic.htm
    Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2

    Special Thanks:
    Skinnytecboy - Support
    Epoch Sanctum - Support, and Resources
    Armstrong Security Solutions - Support, Resources, and Voice
    Work
    Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and
    umadjonny - For the Voice Work

    Very Special Thanks -
    For the encouragement, and support during this
    mod's production:

    VS

    3 downloads

    0 comments

    Submitted

  2. The Paarthurnax Dilemma

    Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like you should have been able to put your foot down and make them see reason? Well now you can!
    This mod is a simple, yet badly needed modification to the post-MQ quest the Blades give you to kill Paarthurnax.
    Approach the quest as usual. Listen to the Greybeards and Paarthurnax.
    Should you decide to spare his life, return to Delphine or Esbern and explain it to them. You may have to be a bit forceful in the process. They may not like what you're telling them, but they're supposed to be there to serve the Dragonborn, right?
    Should you choose to go through with slaying him, he will not be alone. Paarthurnax told you he was going to try and teach others the Way of the Voice, and he'll have his first group of students listening intently. Or, well, whatever dragons do when they're perched on rocks looking at each other.
    Are you a ruthless savage like your Blade companions, or will you show compassion and forgiveness the Blades don't appear to be capable of anymore? Make your choice, Dragonborn!

    53 downloads

    0 comments

    Updated

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