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Quests & Adventures

Quests and adventures.

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  1. For the Love of Babette

    Sadly, Nexus has taken "For the Love of Babette" down, so I'm posting it here for anyone who would still like to play it.
    Here's the description from the original mod page. Sorry about the gray background, but I'll work on that. 
     
    Version 2.0 Released!
    I've been listening in on a lot of the comments since this mod was originally released, and it seems many of you would like to play the mod independently of whether you Destroy the Dark Brotherhood or join them. Well, I've heard you, and version 2.0 now makes exactly this possible!

    So, whether you decide to to kill Astrid in the Abandoned Shack, or whether you decide to kill one (or all) of her prisoners and join her organization, you will be able to play For the Love of Babette. In the latter case, the story will, of course be slightly different, especially at the beginning, and the quests where you restore the Dawnstar Sanctuary will be skipped entirely since the player already does that during the normal Dark Brotherhood questline.

    Version 2.0 incorporates all the necessary changes to allow playing from both sides, fixes many bugs that have accumulated in the previous versions, and streamlines the quests to make various objectives less confusing. I very much appreciated KaiserC5's assistance in pointing out these issues. Be sure to use the version 2.0 patch files if you need them.


    Overview
    Beginning with version 2.0, it's possible to play this mod whether you Destroy the Dark Brotherhood, or if you decide to join the organization and essentially become its leader. Should you decide to Destroy the Dark Brotherhood, your play-though might look something like this:

    Tavern Guest 1: "So, Dragonborn, you've managed to Destroy the Dark Brotherhood. That's quite an achievement! And since everyone wants to buy you a drink, it's high time we break out the mead and celebrate, right?"

    Tavern Guest  2: "Well, now, hold on a moment. Let's think about this. Because by destroying the Dark Brotherhood, you've also managed to piss off one of the oldest and most powerful vampires in Skyrim. And I've heard rumors that she thinks you owe her. I mean, hey, all you did was murder her friends and destroy her home, so what's the big deal? She's murdered plenty of people, so I'm sure she's not taking it so seriously."

    Tavern Guest  3: "Wait, you got a Mysterious Letter from someone who says you owe them? And they want you to meet them at the Windpeak Inn in Dawnstar to discuss how you'll repay the debt? Oh, so they said you shouldn't keep them waiting. And they signed the letter with a 'B'. Uh-huh. Okay, um...you know what, I just heard my wife's going into labor, so I'll... No, what's it matter that I don't have a wife! I'll just be going for, uh...well, just think of a reason, and we'll say that's why I'm going. But, um...Dragonborn, you have a nice life, now. Uh, that is, what's left of it. See you. Or not. Whatever..."

    And so begins a long and strenuous questline in which the vampire-child assassin Babette strongarms you into helping her resolve the issues she claims you created for her, like finding her a new home. But as she spends more time with the Dragonborn, she finally begins to admit to herself that being a 300-year-old vampire in the body of a child isn't such a boon as she constantly declares. Babette then asks the Dragonborn to help her locate and acquire the Stone of Desire so she can finally grow up. This launches the main part of the story, which will require Babette and the Dragonborn to pass three very difficult trials in what is called the Trial of Ashes. But can you really trust her? Or is this all an elaborate ruse so Babette can wield the Stone of Desire to gain even more power and become the unspeakable evil some claim her to be?

    During this adventure, you'll restore the Dawnstar Sanctuary and receive some of the rewards you missed out on because you didn't play through the Dark Brotherhood questline. For instance, during the quest to restore the Dawnstar Sanctuary, you'll be sent to the last resting place of the Assassin of Old. And after you've restored the Sanctuary, Shadowmere will be waiting for you outside of the Sanctuary's main entrance. Also, the loot on many of the enemies you encounter during your quests will be well worth the effort. 

    If you decide to Join the Dark Brotherhood, the quest will be similar, but you'll skip the steps to restore the Dawnstar Sanctuary, since that is already taken care of during the normal Dark Brotherhood questline. The player also won't need to spend quite so much time with Babette, since she already knows the Listener from their time together in the organization.

    Depending on the decisions you make, you can gain up to two new followers after completing the quest: the grownup version of Babette, and Babette's "friend", the vampire  Persephone. 

    Since I wanted the child version of Babette to be a full-fledged follower, I had to redefine her as an adult. I mean, she is 300 years old. She can therefore aid the Dragonborn if they are attacked. But it also means certain adult mods will work on her. To make this more difficult, the mod currently only offers the child version of Babette in a Never Nude form. 

    The quest series is Fully Voiced using xVASynth and contains more than 1,400 voiced dialog lines!
     
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    The images in the Images Section were taken from the nine video walkthroughs in the Videos Section. Sadly, the video walkthroughs were created using an older version of the mod, and the dungeons have had a lot of work done on them in the meantime.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    This is a short, musically enhanced preview of the two new dungeons Babette will encounter on her journey. There is also a nine-part video walkthrough series of the entire mod in the Videos Section. The videos were all created with an older version of the mod, and believe me, I've done a lot of work on the dungeons, and I think they're much more pleasing now, both story- and appearance-wise. An exception is the Part 3 video, which I reworked using footage of the Keystone dungeon of version 1.0.
     
    If you'd like to watch the entire series as a playlist on YouTube, the link is here:  
    For the Love of Babette - Video Walkthrough Playlist
    The videos on YouTube have the advantage of containing links to other mods I used to create my Skyrim build. Also, the YouTube videos, despite being HD, can sometimes be blurry, so I've included download links to the actual videos on Google Drive. Those versions will not be blurry. 
     
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    Features
    - Two New Followers: Babette (grownup form) and her vampire friend Persephone
    - Over 1,400 Lines of Dialog: Generated with xVASynth
    - Two New Dungeons to Explore: Keystone dungeon (Realm of Oblivion) and Trial of Ashes cave complex (Skyrim and Solstheim)
    - Up To Ten Hours Additional Playtime: Depending on your play style, you will have anywhere from three to ten hours of additional playtime available

    If you decide to Destroy the Dark Brotherhood, the following features will also be available:

    - Restored Dawnstar Sanctuary: Help Babette restore the Dawnstar Sanctuary to use as her and the player's new home (NO torture chamber!)
    - Assassin of Old: During the quest, you will be able to retrieve the Assassin of Old's unique Ancient Shrouded Armor
    - Shadowmere Mount: After the Dawnstar Sanctuary is restored, Shadowmere will be waiting for you at the Sanctuary's main entrance


    Requirements
    - SKSE: Hard requirement.
    - Unofficial Skyrim Special Edition Patch (AE): Hard requirement. If you need USSEP for Skyrim SE version 1.5.97, you can get it HERE.
    - Relationship Dialogue Overhaul - RDO SE: Soft requirement. Since Babette uses a child voice, essential follower dialog will only be available with RDO.


    Compatibility
    - Generally, this mod is NOT compatible with other mods that change Babette or the Dawnstar Sanctuary.

    - In version 2.0, there is now a patch available for the well-known Penitus Oculatus mod, which delays the start of the Penitus Oculatus quest until you've finished with this mod. (Hint: The Babette you kill in the relevant Penitus Oculatus quest is just a dummy). The patch is flagged as ESL.  

    - I've created a patch for the excellent Dark Brotherhood Reborn - Dawnstar Sanctuary SEE created by ALuckyMuse. I actually recommend using this mod, it just makes the Sanctuary look SO much better. The patch is flagged as ESL and is available in the Miscellaneous Files section.

    - If you're using both the Dark Brotherhood Reborn - Dawnstar Sanctuary SEE and Legacy of the Dragonborn, there's a patch available in the Dark Brotherhood Reborn - Patch Collection. 

    - I've also created a patch for Nether's Follower Framework created by Netherworks. I never create a Skyrim build without it. The patch is flagged as ESL and is available in the Miscellaneous Files section.


    FAQ
    Q: How do I start the quest?
    A: Depends on whether you decide to Destroy the Dark Brotherhood or join the DB and become an assassin:
     
    If you Destroy the Dark Brotherhood, a courier will bring you a Mysterious Letter three days after completing the quest. Reading the letter starts a miscellaneous quest to meet the letter's author at the Windpeak Inn in Dawnstar. The main questline begins after meeting with this person. If you Join the Dark Brotherhood, you will need to complete the quest Where to Hang your Enemy's Head... to restore the Dawnstar Sanctuary. Three days after restoring the Sanctuary, a courier will bring you a Letter from Babette, in which she begs the Listener to meet her at the Windpeak Inn in Dawnstar to discuss a private matter. As before, reading the letter starts a miscellaneous quest, and the main questline begins after meeting with Babette.
     
    Q: Can I install the mod during an existing game?
    A: Yes, a completely new installation should be possible. The mod checks whether you've joined the Dark Brotherhood and switches modes depending on where you are in the game. 

    Q: Can I update the mod during an existing game?
    A: That will only be possible if you haven't yet started any of the mod's quests, and you'll also need to thoroughly clean your save file using the ReSaver from FallrimTools. Be sure to delete any references to OPBabette scripts in the save file using ReSaver.

    Q: Why can't I give the child version of Babette other clothing although she's my follower?
    A: Yeah, sorry, the child version of Babette uses a custom body, and normal clothes probably won't fit her. As a matter of fact, any new clothes will probably be invisible. And if you use OBody, please use the Zeroed-Sliders option in the body options panel, otherwise you'll get hand, feet, and neck seams.

    Q: There's a new spell called Babette - Reset Sneak Mode in my Restoration spells panel. What's it for?
    A: Babette can sometimes have the annoying tendency of getting stuck in sneak mode. If this happens, using this spell on her will get her to stand up again.

    Q: The enemies in this mod are really tough, and there are so many of them! I keep dying.
    A: Yes, this is deliberate, so you should probably be at a relatively high level when you begin. Although, there are tricks to almost all the quests to complete them without dying. For instance, have you read the book at the beginning of the Keystone dungeon, or the plaques at the entrances to the Keystone chambers? They contain clues. Also, if you feel there are too many NPCs to deal with, use an Illusion spell like Frenzy or Mayhem that will make the NPCs attack each other, or use my Flower Girls - Irresistible spell, and the targeted NPCs (if they're human) will turn on their former allies and fight for you. Another possibility is to use my Dragonborn Powers mod, which will allow you to make the Draugrs and Lurkers friendly, or the Dragonborn all but indestructible. In some instances, just standing outside the chamber with the enemies and killing them with ranged weapons might do the trick (draugrs can sometimes be really dumb LOL). 

    Q: The puzzles in this quest are very difficult, and I hate puzzles!
    A: Yeah, if you don't like puzzles of any kind, this mod probably isn't for you. But if you want to try it anyway, you can often ask Babette for help (at least in the Trial of Wisdom, and in the third Trial of Endurance puzzle). And be careful: If you pull the chain to open the portcullis in the main Trial of Endurance chamber without correctly solving the pillar puzzle, you'll be attacked by multiple Draugrs who arrive via the portal in the chamber. And they'll keep coming no matter how often you pull the chain until you finally solve the puzzle! 

    Q: Strange, I played this mod once before and got the solution to the Trial of Endurance pillar puzzle. But this time around, that solution no longer works. What's going on?
    A: Yes, sorry, the pillars are rigged so the puzzle solution changes every time you play the mod. Meaning you can't just solve it once and then use that solution the next time you play. So, you'll really have to go through the entire dungeon again to get all the pillar puzzle keys.

    Q: I went through the upper temple entrance, was suddenly outside on Solstheim, and started exploring. But when I got to Raven Rock, a lot of things weren't initialized, for instance, the ship was missing. 
    A: If you don't enter Raven Rock the normal way, i.e. via the Dragonborn quest, it's very possible things won't yet be initialized properly. A possible workaround is to fast-travel to the center of Raven Rock, even if you're already there. That should solve the issue. Same goes for other areas on Solstheim. If you didn't go through the proper trigger, just try fast-traveling. 


    Installation/Uninstallation
    As always, please use a mod manager such as Vortex to install or uninstall this mod. I prefer Mod Organizer 2. If you must install manually, then move the ESP and two BSA files into the Data folder of your Skyrim SE installation. To uninstall manually, remove the ESP and two BSA files from the Data folder.  


    CREDITS
    - TDN Improved Lucien - Spectral Assassin Replacer: Created by TheDNightshade and Aisaka; Ported to SSE by bchick3; Thanks to bchick3 for allowing me to use the assets from this great mod; Used for the spirit of Lucien Lachance in the Keystone dungeon.
    - Animated Dragon Wings By Anton SE: Thanks to Anton0028 for the original dragon wings, and to DRAGONJOE69 and EiraSvero for porting and uploading the mod to SE; Used for the Guardian of the Heart.
    - KS Hairdos SSE: Created by Kalilies and Stealthic; Used hairstyles are Nymph (child Babette), Orchid (grown Babette), Asity (Persephone).
    - Caliente's Beautiful Bodies Enhancer -CBBE- by Ousnius and Caliente; Used for Babette and Persephone.
    - Bijin Skin UNP and CBBE SE: Created by rxkx22 and Shiva182 ; Used for Babette and Persephone.
    - Oblivion Gates in Skyrim - a Modders Resource: Created by Hanaisse; Used in the Keystone dungeon.
    - Missing Totem Puzzle Pillars: Created by MadCat221 and uploaded by SteveTheKoala; Used in the Trial of Endurance.


    Recommended Mods
    Try Lord DirtNap's Babette Replacer - made especially for this mod, with eight different hairstyles to choose from for the grown version of Babette:

     




    Other Mods
    - The marvelous Dark Brotherhood Reborn - Dawnstar Sanctuary SEE created by ALuckyMuse
    - The indispensable Nether's Follower Framework (NFF) created by Netherworks
    - Penitus Oculatus by wSkeever is always a lot of fun, but it only works if you Destroy the Dark Brotherhood
    - Caliente's Beautiful Bodies Enhancer -CBBE- by Ousnius and Caliente (used in the screenshots and on Babette and Persephone)
    - KS Hairdos SSE by Kalilies and Stealthic; (used on Babette and Persephone)
    - The Eyes of Beauty created by LogRaam and uploaded by docteure (used in the screenshots)
    - Bijin Skin UNP and CBBE SE by rxkx22 and Shiva182 (used in the screenshots and on Babette and Persephone)


    My Mods

    71 downloads

    5 comments

    Updated

  2. (WIP) Shalidor's Maze

    A maze. Not some simple, paltry labyrinth. A real maze.
    WARNING: This maze is not like any maze thus far in Skyrim.  There are no clues, no sign posts, no guides.  You can get irretrievably lost in this maze.   If you are playing on survival mode, you may regret your choice. 
    DO NOT Share the solution.  The solution is mine to share, not yours. 
    This mod is a Work In Progress.  It is playable as it is, and works quite well.  I am attempting to turn this into a quest, so bear with me. 
    Find the journal in the Hall of Attainment in the room with the wine vat.  Start your adventure from there. 
    This mod was successfully tested on the Anniversary Edition version 1.6.1130.
    This mod has been verified clean with Xedit 4.0.4.
    If you wish to communicate with me about this mod, you may do so here, or you can find me on Discord at https://discord.gg/jW7m65uNW7
    This mod has been uploaded to Bethesda net for Xbox (https://mods.bethesda.net/en/skyrim/mod-detail/4326105).
    This mod may be downloaded for use during gameplay only.  Any other use is prohibited.  This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission.
    This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
     

     
    Q: Why is Shalidor's Maze so hard.
    A: It was deliberately built to be difficult and challenging.  
    Lore wise, this maze was created by Shalidor, a genius and a extremely powerful mage. It is a very safe bet that each door is more magical portal than actual door; and thus, the doors and rooms do not connect linearly. It is also pretty much guaranteed that the left/right hand solving techniques used in labyrinths won't work in this maze.
    Now, consider further.  Shalidor made every room identical to confuse and disorient anyone brave enough to enter his domain.  Your challenge, figure out how to make every room unique.
    And for Talos' sake, make a map.
     

    45 downloads

    19 comments

    Updated

  3. Dawnguard and Clan Volkihar Epilogues

    One thing that every artifact collector loathes about the Dawnguard addon is that both versions of the questline have mutually exclusive artifacts, meaning that you will always be locked out of acquiring some unique items no matter which path you choose. No longer. This mod adds an extra quest to each side of the questline which will lead you to the artifacts that would have been lost forever in the vanilla game.
    The Dawnguard version begins after completing Kindred Judgement and the side quest Bolstering the Ranks; you'll receive a letter from Isran requesting that you track down a vampire who escaped the raid on Castle Volkihar with a number of vampire artifacts. 
    Artifacts unlocked by the Dawnguard epilogue:
    -Ring of the Erudite
    -Ring of the Beast
    -Amulet of the Gargoyle
    -Amulet of Bats
    -Ancient Vampire Parts
    -The Bloodstone Chalice
    The Clan Volkihar version begins by reading a letter found on Isran during the side quest Destroying the Dawnguard.
    Artifacts unlocked by the Clan Volkihar epilogue:
    -Dawnguard Rune weapons
    -Dwemer Crossbow Schematics and the ability to craft exploding bolts and enhanced crossbows.
    -A number of undead-damaging spells that are exclusive to the Dawnguard merchants.
    Contrary to what most people believe, this mod does, in fact, work with Legacy of the Dragonborn. Nothing from either will break if they are used together; you'll just end up with a few duplicates.

    7034 downloads

    19 comments

    Submitted

  4. Better Start Timing for Dawnguard and Dragonborn

    As many of you may have noticed, the questlines for Dawnguard and Dragonborn begin very early in the game, a little too early for many people's taste. Plus, without other mods to moderate them, they tend to start at about the same time. This mod attempts to alleviate this somewhat.
    What this mod does is space out the starts for Dawnguard and Dragonborn so that they don't feel thrown in your face when you start the game, by making them hinge on the progress of the main quest. Dawnguard will now not begin until you complete The Horn of Jurgen Windcaller, and, like the vanilla game, reach level 10, while Dragonborn will not begin until you complete Alduin's Bane and have at least started Dawnguard (as in the quest Dawnguard is visible in the journal or completed). Keep in mind that these requirements can be circumvented by going to the respective questlines's starting locations of your own accord.
    This mod also fixes a minor annoyance that is introduced by the Unofficial Patch. The Patch tinkers with the Dawnguard start to fix a bug where Durak and the cultists would get locked in eternal combat if they spawned together, by preventing the Durak scene from triggering until the Dragonborn scene has triggered. This works, but it also causes some problems of its own. First off, the Guards are hard-coded to say the Dawnguard-starting rumor once the level requirement is reached, and since Dragonborn and Dawnguard tend to trigger in quick succession, this makes it highly unlikely that you'll ever see Durak's scene, especially since this mod pushes the Dragonborn start to a much later time. Secondly, Dragonborn chronologically occurs after Dawnguard, so it would make more sense to see the Dawnguard scene first (and since Dragonborn is dependent on Miraak learning of your status, while Dawnguard is largely unrelated to your status, coupled with the amount of time it would take for word of a Dragonborn to reach Solstheim in the first place). As such, I have blocked the Guard's rumor from playing until after Dawnguard starts to ensure the Durak scene occurs, and inverted Dawnguard's dependency so that Dragonborn requires Dawnguard to start first, thereby preserving the fix in a more logical fashion.
    A patch for kryptopyr's Timing is Everything is also included, allowing both mods to work together.

    782 downloads

    0 comments

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  5. Quest Conflict Fixes

    There are a number of quests in the game that, if completed in certain orders, will cause another quest or item to become permanently unavailable. This mod attempts to remove, or fix these lockouts. Fixes included:
    Diplomatic Immunity and Find the Thalmor Assassin: upon learning about Esbern in the former, some Thalmor will come in having captured Malborn. It is highly likely that Malborn will die in the ensuing fight, which will permanently block the latter from starting. With this mod, Malborn, as well as Brelas and Etienne can only be killed by the player, so that the Thalmor Assassin quest can be started more easily.
    Ill Met By Moonlight: Bloated Man's Grotto contains a shrine of Talos where a unique weapon can be found, Bolar's Oathblade. If you start Ill Met By Moonlight before entering the Grotto, the shrine and weapon will be removed for the duration of the quest, if you complete it in favor of Hircine, and permanently, if you complete it in favor of Sinding. With this mod, the Oathblade can be found on J'Kier, the hunter who dies shortly after you arrive; it's not unreasonable to assume he would grab it on the way in.
    Delayed Burial and With Friends Like These...: Upon either entering the Dark Brotherhood sanctuary for the first time, either during the latter or during Destroy the Dark Brotherhood, the former quest will become unavailable if it hasn't been started, and will fail if it has but has not been completed. This mod makes the completion of Delayed Burial a requirement before the shack scene can begin (You'll receive an anonymous reminder to check out the road between Dawnstar and Whiterun if Delayed Burial has not been started by the time Innocence Lost has been completed).
    Mourning Never Comes and Blood on the Ice: Blood on the Ice requires that Tova Shatter-Shield be alive for it to start. However, during the quest Mourning Never Comes, you are encouraged to kill Nilsine Shatter-Shield, which will cause Tova to commit suicide. Since Tova's role in Blood on the Ice is trivial, and completely optional, I've removed the requirement for her to be alive.
    Mourning Never Comes and Lost to the Ages: Lost to the Ages requires you to trek through Raldbthar, where Alain Dufont resides, which means you will likely kill him if you go there before beginning Mourning Never Comes. If he dies, the optional objective to kill Nilsine becomes unavailable, locking you out of obtaining Muiri's ring and her as a marriage candidate. This mod makes it so Alain Dufont will not appear until you reach the appropriate stage of Mourning Never Comes.
    Rare Gifts (Siddgeir) and Build Your Own Home (Falkreath): Siddgeir usually requires you to bring him a bottle of Black-Briar mead before he'll begin the Thane quest. However, if you progress far enough to receive the Build Your Own Home letter from him, this will be skipped. This mod removes the Build Your Own Home letters altogether so that this cannot happen. From what I could tell, they only existed to give people who installed HearthFires mid-game information on how to obtain the new homes, so they are unnecessary for future runs.
    The Forgemasters Fingers and Being Blood-Kin: If you complete a quest that leads to you befriending an orc, you will be unable to access The Forgemasters Fingers. They will now be sent to you after becoming blood-kin by any means, with a letter explaining why.
    Kill the Bandit Leader (Annekke) and Kill the Bandit Leader (Brunwulf): These two instances of the quest draw from the same pool of targets, which means that they could choose the same target. If this happens, the second version you attempt to start will be permanently be unavailable. This is due to the fact that the quest cannot choose cleared dungeons for its target. This mod allows this quest to choose cleared locations and adds code to provide a new boss if this happens, although it will not reset the dungeon. (Note that this situation is very rare and can only occur by chance, so this fix is untested. The theory seems sound enough though). 

    7493 downloads

    10 comments

    Submitted

  6. Get Both Rewards

    This mod allows you to get both rewards for various quests with more than one reward in immersive ways
    Get Both Rewards for Clavicus Vile's Quest...Sorta
    Like my other similarly named mods, this mod lets you get both rewards for a quest, this time Clavicus Vile's quest. However, since you actively give one reward up for the other in this quest rather than unknowingly choosing, you won't outright get both rewards, you have to find the one you gave up. I won't say directly where they will appear, but I will tell you that one is surrounded by instruments, and the other is surrounded by werewolves. 
    Credit to soulracmgp for finding a way to implement this without directly editing the quest.

    Get Both Rewards for Cidhna Mine
    This mod enables you to get both rewards from the quest No One Escapes Cidhna Mine without cheating. It does so by:
    -Placing the Silver-Blood Family Ring into Thonar Silver-Blood's inventory, so it can pickpocketed or taken from his corpse when siding with Madanach.
    -Placing a dead foresworn in the escape route wearing the Armor of the Old Gods, presumably having tried and failed to break Madanach out, when siding with Thonar.
    Get Both Rewards for Hircine's Quest
    This mod makes it so that no matter which path you take in the quest, Ill Met By Moonlight, you will get both the Ring of Hircine and the Savior's Hide. No special action is needed, both will be given when speaking to Hircine at the end of the quest.

    3342 downloads

    7 comments

    Submitted

  7. Miscellaneous Quests... as Miscellaneous Quests

    Inspired by a long dead mod that did the same thing, this mod aims to declutter the journal somewhat by re-categorizing most of Skyrim's minor quests that had proper journal entries into miscellaneous quests. With two exceptions, which were included because part of them relied heavily on pure chance, and thus, they could remain in the journal indefinitely, all of these quests are quests that can recur indefinitely, or that never actually stop. This mod does not affect major one-time quests which have a lot of story behind them, nor does it affect quests that recur a set number of times.
    Compatibility and consistency patches for other mods can be found in the optional files section. Ensure that these patches load after both this mod and the mod they patch, or they may not work as expected.
    QUESTS COVERED:
    Vanilla:
    -Animal Extermination
    -Trouble In Skyrim
    -Hired Muscle
    -Escaped Criminal
    -Rescue Mission
    -Striking The Heart
    -Stealing Plans
    -Retrieval
    -Family Heirloom
    -Dragon Seekers
    -The Dark Brotherhood Forever
    -The Shill Job
    -The Fishing Job
    -The Sweep Job
    -The Burglary Job
    -The Heist Job
    -The Numbers Job
    -The Bedlam Job
    -Aftershock
    -Shalidor's Insights
    Dawnguard:
    -The Hunt
    -Culling the Beast
    -Deceiving the Heard
    -Protecting the Bloodline
    -Ancient Power
    -Hide and Seek
    -Cleansing Light
    -Preemptive Strike
    -Hunting the Monster
    -Rescue
    -A Jarl's Justice
    -New Allegiances
    Dragonborn:
    -Azra's Staffs
    -Heart Stones
    -Filial Bonds
    Cutting Room Floor:
    -Animal Pelt Collection
    Also includes patches for "Thieves Guild Alternate Routes - Taking Care of Business Mod", "Carriage and Ferry Travel Overhaul" and "Dawnguard - Tweaks and Enhancements".

    3619 downloads

    4 comments

    Submitted

  8. Undeath Remastered - No Auto Quest Start

    I'm sure many of you have heard of the mod Undeath by Antioch08. It adds a questline involving stopping the emergence of a lich, and provides the opportunity to become one yourself. However, while the questline doesn't begin until level 30, it just shows up in the journal out of the blue without warning.
    I personally found this immersion-breaking, so I made this plug-in to "fix" it. With this plug-in, the Undeath questline will begin through a letter from Illia, delivered after completing the quest "Repentence" and the usual level 30, as opposed to being thrown at you.
    This obviously requires Undeath, and from what I can tell, should work with lich overhauls just fine. So long as the first quest in Undeath isn't touched, it will play fine with this plug-in.

    228 downloads

    0 comments

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  9. Kill Velehk Sain and Get His Treasure

    If you've been to the Midden under the College of Winterhold, then you've likely encountered the dremora pirate Velehk Sain sooner or later. On encountering him, he demands that you release him and offers the treasure he's hoarded should you agree to do so. However, many a good natured characters would opt to make him pay for his crimes instead, which locks you out of getting the treasure.
    Fear not, for this mod lets you have your sweetroll and eat it too, as after killing him, you will now find the map to the treasure on his...umm, do deadra even have corpses?...remains, and subsequently find the treasure.

    645 downloads

    0 comments

    Submitted

  10. The Wolf Queen Awakened - Shorter USSEP Start Delay

    The unofficial patch imposes a delay of seven days to the start of The Wolf Queen Awakened, which begins counting down after the prereq quest is completed and does not account for the courier tracking you down. Considering how attentive Styrr is to Solitude's darkness and the fact that Potema, who clearly lacks any skill in subtlety, appears to make a beeline to the catacombs, it should not take that long to realize something is amiss. This mod shortens the delay to at most 3 days, the same as for Rebuilding the Phial, which I feel makes a lot more sense.

    379 downloads

    0 comments

    Submitted

  11. Nessie - The Tale of 350

    Short Description:

    Need a little more adventure in your life?  Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie?  Look no further!  This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny.  After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun.

    Detailed Description:

    This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke.  Playing the role of the Lochness Monster is an Argonian named Nessie.  Nessie has been bugging a Nord named Kenny for 350 gold at every turn.  It is now the player's turn to be harrassed.  You start out near the well in Whiterun.  You encounter Nessie for the first time in Whiterun.  Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting.

    Eventually, depending on your decisions, you will fight Nessie.  This fight can occur

    Features:
    -A quest
    -Some humor!
    -Your choices drive the quest's direction
    -Balanced boss fight for all levels
    -350 Gold
    -A traveling bard to tell your tale, with a random chance for where he will show up

    Bard's Schedule:

    Monday -
    Markarth
    Karthwasten
    Old Hroldan
    Rorikstead

    Tuesday -
    Dragon Bridge
    Solitude Inn
    Solitude Bard’s College
    Morthal

    Wednesday -
    Dawnstar
    Winterhold

    Thursday -
    Nightgate Inn
    Windhelm (one of two taverns)
    Kynesgrove

    Friday -
    Riften
    Ivarstead
    Shor’s Stone

    Saturday -
    Falkreath

    Sunday -
    Whiterun (one of two taverns)
    Riverwood


    Installation Instructions:

    -Find your Data folder
    -Place the files within the zip into your Data folder.

    Changelog:
    V1:
    -The initial release
    V2:
    -Updated NPC face textures

    Known Bugs:
    None at this time

    Known Quirks:
    -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled.  You will keep running without the ability to stop.
    -The cities will fight Nessie with you if you are their allies.  There is a probable chance of some citizens being killed by Nessie depending on your time of day
    -You will have the blinking animation when you are outside in Tamriel or Solstheim.
    -Nessie can be large, so think about that when you are fighting Nessie

    Starring:
    Alex Cain - Nessie's Voice
    PyroToaster - Kenny's Voice
    Herr Yuri - Wolfgar's Voice
    DarkVirus - Mannril's Voice
    Crimson Phoenix - Crulek's Voice

    Credits:
    Audacity
    Windows Movie Maker
    Bethesda - Skyrim and Creation Kit
    jacobmathiassen - Male crying and weeping -
    https://www.freesound.org/people/jacobmathiassen/sounds/25
    4869/
    Bard Song Instrument Recording -
    http://www.jsayles.com/familypages/earlymusic.htm
    Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2

    Special Thanks:
    Skinnytecboy - Support
    Epoch Sanctum - Support, and Resources
    Armstrong Security Solutions - Support, Resources, and Voice
    Work
    Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and
    Alex Cain - For the Voice Work
    Phantastic Networks - Support on Re-Release

    Very Special Thanks -
    For the encouragement, and support during this
    mod's production:

    VS

    101 downloads

    0 comments

    Updated

  12. The Paarthurnax Dilemma

    Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like you should have been able to put your foot down and make them see reason? Well now you can!
    This mod is a simple, yet badly needed modification to the post-MQ quest the Blades give you to kill Paarthurnax.
    Approach the quest as usual. Listen to the Greybeards and Paarthurnax.
    Should you decide to spare his life, return to Delphine or Esbern and explain it to them. You may have to be a bit forceful in the process. They may not like what you're telling them, but they're supposed to be there to serve the Dragonborn, right?
    Should you choose to go through with slaying him, he will not be alone. Paarthurnax told you he was going to try and teach others the Way of the Voice, and he'll have his first group of students listening intently. Or, well, whatever dragons do when they're perched on rocks looking at each other.
    Are you a ruthless savage like your Blade companions, or will you show compassion and forgiveness the Blades don't appear to be capable of anymore? Make your choice, Dragonborn!
    Requires the Unofficial Skyrim Special Edition Patch to be installed first!

    16053 downloads

    10 comments

    Updated


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