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  3. Is there anywhere else it can be downloaded from? The Nexus login page is not being very cooperative lately...
  4. Version 4.0.7 Removed the alias and grave for Barknar in Ivarstead since it cannot be filled for some reason. Fixed an issue that could prevent some NPC aliases from being processed correctly due to timing issues in OnInit().
  5. Last week
  6. Sounds of Skyrim - Complete Edition [MCM] Quoted from the original documentation: This mod combines all of the SoS modules into one easy to use package and includes MCM support for those who use SkyUI-SE. For those who don't, the initial configuration is now handled through the use of a book for each module you can read to set things up. Some minor bugs have also been fixed along the way. Installation Requirements Skyrim Special Edition 1.5.97 or greater. MCM options menu requires SKSE64 and SkyUI-SE 5.2 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Nexus Mod Manager / Vortex Use the "Download with Manager" button on the page at Skyrim Special Edition Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Sounds of Skyrim - Complete Edition.esp, Sounds of Skyrim - Complete Edition.bsa, and Sounds of Skyrim - Complete Edition - Textures.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Sounds of Skyrim - Complete Edition.esp, Sounds of Skyrim - Complete Edition.bsa, and Sounds of Skyrim - Complete Edition - Textures.bsa files from your Data folder. Then reload your game as usual. Load Order LOOT (https://loot.github.io/) should be used for optimal placement. Best placement should be somewhere early in the load order, then apply a Bashed Patch to handle the C.Acoustic tag to resolve any conflicts. Credits Clifforms - The original modules this package is using. Vendayn and Viltuska for the crash fix Zanderat, Dark_Ansem, Vinu, Vermourn and Shadowscales for testing The Community for suggesting additional sound effects and excellent ideas. Duncan for his Atmospheric Sound Effects mod for Morrowind, which inspired me to do Sounds of Skyrim (Also credited in the SoundCredits file) Bethesda Game Studios for the best open-world RPGs and Construction Set Mark Lampert for his superb job as Bethesda's Sound Director. Full credits for the included sound files are found in SoS Credits.txt. Permission has been given by Cliffworms for continuing his work: https://www.nexusmods.com/skyrim/articles/50992 (If this link is invalid, I have a screenshot as proof as well) Disclaimer This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
  7. I have done a texture rework, mostly in the alpha channel to make the fur look fluffier and less uniform - it looks less layered now. I haven't tried making a race mod for Skyrim, but that one would be a good choice to start.
  8. At a guess I would suspect Localized Guild Jobs. I'm fairly sure USLEEP touches that. Plus, the description is a little unclear but it reads like you need to do jobs in all the cities before getting the special jobs, but I could be wrong.
  9. No. Like I said that's not your loadorder and here I posted my loadorder I had back then, because I haven't started a new game yet.
  10. Learning something new to me. This seems like it should be in USSEP itself.
  11. This is a new one from LazyMods2020 that fixes a couple of the occlusion plane/culling glitches in Windhelm. Windhelm Disappearing Objects Glitch Fix There are probably hundreds of these culling glitches across the exterior cells of the game so every little bit helps.
  12. Nope. We keep the patch up to date using the latest version of the game and CK. You're just gonna have to update both if you want to keep using it.
  13. Sorry for asking: So it was not possible to make the 2.1.0 with 1.10.138+ compatible construction kit ?
  14. And unfortunately since the developers picked a horrible web package to run their site with, they don't even understand it. So they leave it in the hands of their IT people, who obviously have no idea what's going on. Thus here we are caught in the middle hoping some random thing we try one day will do the trick.
  15. First that was clicking on the paper with right facing arrow (Export the Current Load Order) and clicking on Export to the Clipboard , so that is my mods and mod order. Second, it might be USleep but if someone here wants to help me diagnose it and maybe see what causes USLeep to break the quest a patch can be made to allow USleep to work with what ever mod it's conflicting with.
  16. First, your mod list in the spoiler are not a loadorder and here (I know this is for Wrye Bash for Oblivion, but the feature is exactly the same for Skyrim - both SLE and SSE) can you see how to post a loadorder properly. Second, I doubt USLEEP is the culprit for your issue, so it must be something else.
  17. The latest version seems to prevent me from putting shock collars on people for the Nuka World radiant quests. The dialogue/contextual activation options are missing. Neither talking to a victim, nor sneaking up on it, or beating it into submission result in the option becomming available. Target NPCs are properly set to essential, but I can only progress further with console commands. The root of the problem seems to be in quest initialization, since deactivating UF4P only fixes the problem when I abandon the old quest and get a new one. Things I tried: 1. Loading unmodded* game and fetching new quest -> Collar option available. 2. Loading unmodded* game with active** quest -> No collar option. 3. Loading game with only UF4P and active** quest -> No collar option. 4. Loading game with only UF4P, fetching new quest -> No collar option. 5. Loading modded game without UF4P and active** quest -> No collar option. 6. Loading modded game without UF4P, fetching new quest -> Collar option available. *No mods, no loose files, no script extender **saved after fetching a quest with UF4P active Don't have the CK, otherwise I'd try to figure out more details.
  18. I, ironically, was doing this concurrently. It's there. If you want to make better textures, please do. Also, make a version of the Snowleopard khajiit for Skyrim.
  19. So, I decided to give USLEEP another chance, have had issues with it in the past with Dark Brotherhood quests. So it was all working good doing the city quests for the Thieves Guild. Until I turned in the 5th Windhelm job and Delvin didn't give me the special job Summerset Shadows. So I shut down Skyrim and restart it. Reloaded prior to turning in the 5th Windhelm job and same thing, Summerset Shadows didn't start. So I uninstalled USleep (right click, uninstall, from all profiles in NMM), reloaded from before turning in the 5th Windhelm job and BOOM!, quest starts perfectly. No idea why, logic would dictate the mod that got removed, USleep, is the culprit but it could be a conflict with another mod that needs a patch made to fix it. Anyone up for the challenge ? My Load Order and Mods (Prior to uninstalling USleep)
  20. 1. Unfortunately, it's still not working. 2. No, it's related to the way Bethesda.net and the Creation Kit communicate with each other in some way. I don't think anybody completely understands it. The developers are apparently the only ones that would be able to do anything about it.
  21. Hi. 1. Are there any changes in PS4 version uploading or not? 2. Patches for the game are somehow related to the download problem? Thank's.
  22. V3.00 Beta 3 is up for public testing .. Fixes since Beta 2 in bold :
  23. Synthesis Patch v2.23 is now public https://www.nomanssky.com/2019/12/synthesis-patch-2-23/
  24. Earlier
  25. Yes I have seen others talking about the same, and one other reported not having a replacement ship turn up .. So its probably a rare spurious bug which could be solved maybe with a reload at the station before scrapping occurred. I haven't done another yet, I got one of those charts to a Distress ship trying to replicate the issue since, but when I got there a Gek NPC was lurking and wanted help fixing his ship, helped him and he promptly flew away .. Trust me to be a good Samaritan, I should have tried to just claim it :D Oh well there will be more. Meanwhile, more fixes incoming, the experimental has been updated to include more .. https://steamcommunity.com/app/275850/discussions/0/1744512294433399533/
  26. I got an error with Sharlikran's. Actually I had also tried an earlier one of his that I saw on the Discord last week, but it wouldn't launch. I'm done here. It's obvious that this program has hit a wall on my machine, for whatever reasons, so I'll just keep the version that I have that works until I can upgrade to Windows 10. Thanks for the continued work. I probably wouldn't mod Skyrim at all if my choices were only Vortex or MO.
  27. Try the latest WIP build (the link is in the second post in this thread), should already be fixed in there.
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