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  3. Scythe Bearer

    I think we're alone now...

    Nice Tommy James and The Shondells reference:
  4. The orange rectangles happen because those assets have editor markers on them. Bethesda has a bug in the game on console where those markers show up on any edited mesh that has them. It's easily worked around by adding a hidden flag to them but ultimately the issue is due to their bug. We uploaded an update to correct this yesterday. Not sure why the version number isn't correct but that's a site issue we have no control over.
  5. Hi Arthmoor, I wanted to report some more oddities since downloading USSEP from the new consolidated page the other day. As I said in the other thread, everything seemed fine at that point. The next time I logged into the game (yesterday, XBox One), I discovered an update for the USSEP in the Creations menu. Thinking that meant the version I had didn't include the recent update, I tried to download it but it didn't seem to work. Nevertheless, when the game restarted, I had version 4.3.1 installed. I also had orange rectangles in the rivers outside Whiterun wherever there were salmon present! Not the orange blocks that I've heard about from back when, just orange outlines, I restarted the game and they were gone. Today when I logged in, they were back. I deleted USSEP, restarted the XBox and the game, and downloaded it again with no problems. The orange rectangles are gone (at least for now). However, according to my Load Order I have version 1.00 of the USSEP., not 4.3.1. When I checked Bethesda.net, though, sure enough, version 1.00 is the one available, and the page also says USSEP was updated again today. I hope everything is fixed with my game now, but even if it is, could you tell me what's going on with the versions, and why I ended up with orange rectangles around the salmon (and perhaps what I might have done wrong, if I did do anything wrong)? Thanks!
  6. SigurĂ° Stormhand

    Anything Audio Thread

    Warning - do not piss off lawyers, you never know how tough they really are!
  7. Yesterday
  8. Yeah, I figured it out myself shortly after my last post. For the USSEP I ended up doing essentially the same thing as I did for the Gildergreen, except I first logged into Bethesda,net and added it to my library--not only was it easier, but it guaranteed I had the right thing. Then I went back to the game and used the link in My Library to download from the consolidated page, and deleted the old one that was still there in my load order. Let the game restart and everything was cool. Thanks to you for your replies and help.
  9. sibir

    Wrye Bash - All Games

    Fixed it for me, thanks!
  10. Utumno

    Wrye Bash - All Games

    Thanks @sibir turns out I had forgotten to add the bsa_installer thing to the _key_attrs dict - good catch - try newest one from here https://github.com/wrye-bash/wrye-bash/actions/runs/8739254094
  11. sibir

    Wrye Bash - All Games

    That build throws a different traceback when renaming: Traceback (most recent call last): File "bash\gui\events.py", line 181, in _post File "bash\balt.py", line 515, in _conversation_wrapper File "bash\basher\__init__.py", line 2571, in OnLabelEdited File "bash\basher\__init__.py", line 2591, in try_rename File "bash\balt.py", line 515, in _conversation_wrapper File "bash\balt.py", line 1115, in _try_rename File "bash\bosh\bain.py", line 1999, in rename_operation File "bash\bosh\__init__.py", line 214, in get_table_prop KeyError: 'installer'
  12. Utumno

    Wrye Bash - All Games

    Thanks @sibir @Arthmoor - it's a big change I expect some things breaking but not much Actually this is fixed later on but should be fixed hackily in the build https://github.com/wrye-bash/wrye-bash/actions/runs/8737036059 when ready
  13. sibir

    Wrye Bash - All Games

    @Utumno, the source of this traceback is 184ebf1, & it still happens in ut-336-drop-table.
  14. You'd need to use the in-game mod menu to download it. Chances are USSEP should be near the front of the "popular" lists or more likely in front on the "recently updated" lists. Though it's probably easier to go to the page on the website and bookmark it into your library. Then you can find it in that section of your download list. If you've been using mods on XBox already you should know how to do that.
  15. Arthmoor

    Wrye Bash - All Games

    Getting a new error using the nightly Utumno linked: Traceback (most recent call last): File "bash\balt.py", line 1684, in __Execute File "bash\basher\installer_links.py", line 681, in Execute File "bash\basher\installer_links.py", line 662, in _try_installer File "bash\balt.py", line 515, in _conversation_wrapper File "bash\basher\installer_links.py", line 577, in Execute File "bash\bosh\bain.py", line 2646, in bain_install File "bash\bosh\bain.py", line 2614, in _installer_install File "bash\bosh\bain.py", line 1268, in install File "bash\bosh\bain.py", line 1569, in _install File "bash\bosh\bain.py", line 1318, in _fs_install File "bash\bosh\__init__.py", line 3541, in new_info File "bash\bosh\__init__.py", line 1665, in new_info File "bash\bosh\__init__.py", line 221, in set_table_prop KeyError: 'installer' This is happening whenever I attempt to rename a package file, anneal a package, or do a full install from a package.
  16. Any mods released/updated after Bethesda implemented the Creations Menus are now consolidated onto one page. The mods are still there. Search the Creations menu for the mod(s) in question and when you find it, scroll down a page or two and on the right hand you will see "available for" indicating which platforms the mod has been released for. You can bookmark this page, and download the mod from this page.
  17. Am I supposed to download the mod from Bethesda.net? How do I do that for the XBox?
  18. I'm out of modding Skyrim at the moment, but I always enjoy reading the latest patch notes. Reminds me of working on my house. It never ends, it just gets more granular. They're also a good answer to the people on Reddit (yeah, I know) who claim Bethesda has never fixed a single bug.
  19. YOu'll need to get USSEP here: https://creations.bethesda.net/en/skyrim/details/5621/Unofficial_Skyrim_Special_Edition_Patch__USSEP_ Gildegreen Regrown is here: https://creations.bethesda.net/en/skyrim/details/7935/Gildergreen_Regrown Basically anything of mine has been consolidated onto one page per mod for PC and XB1 versions. The old standalone copies have all been removed.
  20. Last week
  21. Arthmoor, I've had some strange happenings on my XBox One in the last few days. First, your Gildergreen Regrown mod disappeared from my "Bookmarks" and "My Library" sections of the Creations menu, but not from my load order or my game--in the load order it was enabled, but it had a generic image and no description. In the game, everything was fine. I solved it by deleting the mod and downloading and reinstalling it again. Everything was fine. Now, the same thing's happened to the Unofficial Patch--exact same situation, disappeared from "Bookmarks" and "My Library", in the load order and enabled but with a generic image and no description, and working fine in the game. Any idea what's going on? I really don't want to delete and reinstall it if I don't have to, it takes so damn long. Thanks for whatever help you can provide.
  22. Altbert

    Museum

    It's just the box itself, preferably those from the second image. I have tried using Blender, but my eye-hand coordination is not what it used to be anymore. It doesn't need the standard display case functionality. I'm very capable of doing anything else needed. The box only needs BSTriNodes to apply textures to.
  23. Thanks. Those steps solved the installation problems I have was having. I still don't know what caused the mess that I described above, but it doesn't matter now.
  24. BlackPete

    [Fallout 4] Official Patch 1.10.162

    https://store.steampowered.com/news/app/377160/view/4222762325720416982 Others have probably read about this, but apparently there's going to be free updates for FO4 coming next week. I thought that Bethesda was done with FO4 altogether, but they must have decided they wanted to continue supporting it like has been the case with Skyrim Special Edition.
  25. Thanks for checking on those. It turns out that there isn't anything overriding or conflicting. The problem is with my save(s) from an older game playthrough, which I probably shouldn't have been using for testing anyway because they were from Steam's version of SSE. There seem to be differing opinions on whether saves are cross-compatible between the GoG and Steam versions of SSE. Anyway, the saves from my current playthrough (which was started last month while using 4.3.0) only display the last two warnings in the log after updating to the 4.3.1 beta.
  26. I've just concluded a verification check on these files. Steps used: 1. Delete the 8 files associated with the 4 free DLCs. 2. Have Steam validate the game files. 8 files for these DLCs were reacquired. 3. Copy those 8 files to a temporary folder. 4. Launch the game through the official launcher. 5. Click the "Download" prompt that comes up. 6. Wait...... 7. Copy the 8 files associated with the 4 free DLCs to a second temporary folder. Yes, all 4 DLCs were included in the in-game download - wish they weren't, no need for that these days, but hey. 8. Run KDiff3 to check for differences on the contents of the two temp folders. The results: Only the Rare Curios DLC comes up as being different. Which has been a known thing for some time. The other 6 files (2 for each DLC) are all binary equals of each other, which means there will be no differences in the content at all. Rare Curios has been checked previously with xEdit and the creation of a delta patch. There are no changes present in the plugin files that xEdit can show differences for. It's unlikely any assets in the BSA file are different either but there's no real way to know that 100%. I would assume the same is true of the contents of the GOG download but that would require a full recheck of all of that too and I'm not sure it's worth the time.
  27. smr1957

    Etienne in the Wasteland

    It is not just Skyrim that Etienne finds himself in, but in other planes of the multiverse as well. So here are some pics of Etienne in the FO4 plane - The Wasteland. And like in Skyrim, Etienne can be found travelling with a companion, most often in the Wasteland with Passion. Hope you enjoy these further adventures of Etienne!
  28. UnchainedJane

    Wrye Bash - All Games

    @Infernio I was not, going to try that now. Thank you. Sometimes you just need another set of eyes looking at the issue.
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