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  1. Today
  2. I don't know if I am in the right section, however, I have noticed that the area surrounding Meeko's shack, just outside solitude near the swamp land, has been considerably tricky to receive a stable fps count. In a vanilla game of Skyrim cities such as Riften and Markarth I get considerably high fps, 100 and 110 respectively, outside Meeko's shack however I have 70 fps. The real issue is when one comes to mod the game, outside Meeko's shack I only recieve around 47-50fps, elsewhere it is steadily above 60.
  3. Yesterday
  4. Last week
  5. A user on the Nexus Forums pointed out a minor issue with the image on the gold coins used throughout the game. Most imperial dynasties made sure the current emperor's image was on the face of their coins and since the Empire in TES V is really not much different from a Roman dynasty, he wondered why they had not used Titus Mede's face. His thread can be found here: https://forums.nexusmods.com/index.php?/topic/7650528-a-matter-that-was-never-adressed-tiber-septim-on-imperial-coins/ I made an inquiry about how easy this would be to address and the results are in - Titus Mede is now on the front of the Imperial currency. His image is based on his NPC record in the game data. Unfortunately because the term "septims" is heavily used in a lot of spoke dialogue, this only replaces the texture on the coins but doesn't stop the people from continuing to call them Septims. Somehow this actually seems appropriate given the political climate in Skyrim in 4E 201. Download Locations AFK Mods Skyrim SE Nexus Bethesda.net - PC Bethesda.net - XB1 Installation Requirements A working copy of Skyrim or Skyrim Special Edition. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Installation - Nexus Mod Manager / Vortex Use the "Download with Manager" button on the page at Skyrim Special Edition Nexus. The installer should take care of things from there. Installation - Manual Unpack the archive into your Data folder. That's it. Uninstalling This is strictly a texture replacer. Removing it will have no ill effects on your game. Load Order Irrelevant, but obviously if you want to see it you should make sure no other coin replacers are installed over it. Compatibility Should have no compatibility issues with anything other than another texture mod that does the same thing. Credits Kingtobbe - For the awesome job he did on the replacement texture. Hana- Tweaks to get the lighting more correct. Disclaimer This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
  6. Version 1.0

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    A user on the Nexus Forums pointed out a minor issue with the image on the gold coins used throughout the game. Most imperial dynasties made sure the current emperor's image was on the face of their coins and since the Empire in TES V is really not much different from a Roman dynasty, he wondered why they had not used Titus Mede's face. His thread can be found here: https://forums.nexusmods.com/index.php?/topic/7650528-a-matter-that-was-never-adressed-tiber-septim-on-imperial-coins/ I made an inquiry about how easy this would be to address and the results are in - Titus Mede is now on the front of the Imperial currency. His image is based on his NPC record in the game data. Unfortunately because the term "septims" is heavily used in a lot of spoke dialogue, this only replaces the texture on the coins but doesn't stop the people from continuing to call them Septims. Somehow this actually seems appropriate given the political climate in Skyrim in 4E 201. My Patreon Page: https://www.patreon.com/arthmoor
  7. Version 2.50 Beta 6 (347849) [Beta 6] Removed blueprints for Teladi Trading Station that should not have been available (problem introduced in 2.50). [Beta 6] Fixed not being able to recruit crew without also changing equipment on ship (problem introduced in 2.50). [Beta 6] Fixed interact menu not working in certain situations.
  8. Bad update alert, anyone playing 2.5 beta 5 .. Dont buy any blueprints and use them, your build UI will be messed up
  9. Version 2.50 Beta 5 (347623) [Beta 5] Improved Tobii eye-tracking support (new feature in 2.50). [Beta 5] Improved cockpit glass transparency. [Beta 5] Improved fight-or-flight decision-making to only call for help if help is to be expected. [Beta 5] Updated external links to wiki and manual. [Beta 5] Fixed automatic resupply option not being displayed correctly (new feature in 2.50). [Beta 5] Fixed some player-owned ships with inventory being missing from Ships with Inventory tab (new feature in 2.50). [Beta 5] Fixed being unable to apply saved station module loadouts (problem introduced in 2.50). [Beta 5] Fixed editing ship shopping list not working (problem introduced in 2.50). [Beta 5] Fixed station modules sometimes being constructed and recycled in a loop. [Beta 5] Fixed stations potentially building turrets and shields on modules being recycled. [Beta 5] Fixed station modules which were destroyed appearing as operational while recycling. [Beta 5] Fixed Teladi Trading Station not being able to repair its modules. [Beta 5] Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them. [Beta 5] Fixed some capital ships having too much S ship storage. [Beta 5] Fixed some capital ships being unable to store docked M ships in internal storage. [Beta 5] Fixed player being stuck in wrong position when getting up while external view is active. [Beta 5] Fixed bullets not hitting when viewing a remote battle in external view. [Beta 5] Fixed ships launched from launch tubes not immediately folding up their landing gear. [Beta 5] Fixed ships sometimes getting stuck while docking. [Beta 5] Fixed several cases of formation wingmen going through geometry. [Beta 5] Fixed ware exchange failing in some cases when involving one ship docked at another. [Beta 5] Fixed free traders preferring low-volume wares. [Beta 5] Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time. [Beta 5] Fixed station module search not being localized. [Beta 5] Fixed freeze when there is a police ship belonging to a faction that no longer controls any space. [Beta 5] Fixed non-factory stations gifted to other factions not updating their name correctly. [Beta 5] Fixed laser towers displaying a ship icon as their target element in the HUD. [Beta 5] Fixed weapon aim indicators being displayed when a menu is open.
  10. My opinion is that Skyrim.esm, Update.esm and all official DLC must be included as required masters. I choose to also add USSEP as required master, but I know there are people who feel otherwise.
  11. Thanky you. May one more please give his opinion on the matter though? Which master files to include with a SSE plugin file: Only the ones required (making use of "Clean Masters" in SSEEdit), Skyrim.esm with Update.esm and all official DLC or even USSEP on top of that?
  12. Yep, I clicked on that shown in the picture without been able to download the archive. All I got was the error message I inlcuded in my previous post.
  13. @LeonardoWhere are you receiving the error? I think the file shown below in `loot/snapshots/loot#files/` is the latest with Morrowind support. @WrinklyNinjaIs that correct?
  14. I added a rule to set the order. https://github.com/loot/skyrimse/commit/0d25e40a7efed11c7583458a24d3d04e3d3d0c3d Just make sure it's LOOT and not the MO2 or Vortex sort, I'm not sure if they have the latest LOOT api.
  15. https://forums.elderscrollsonline.com/en/discussion/474422/pc-mac-patch-notes-v5-0-5-elsweyr-update-22 Early access on PC is available now for Elsweyr. It looks like they've changed a million things, like usual, with any major update.
  16. I did and I pick the latest, but when I tried to download I got this error message. What is wrong?
  17. It seems the problem has resolved itself. It happened several times yesterday before I reported it here, but today LOOT seems to be obeying the "load after" rule. Regardless, I appreciate your replies. Thanks.
  18. Earlier
  19. Load after rules shouldn't allow anything to contradict them, if anything does it'll get ignored or cause a sorting error. Can you share your debug log after sorting?
  20. Every help is welcome. Follow these instructions in order to use the snapshot with Morrowind support.
  21. I've read a little and I want to help, but without using LOOT with Morrowind support, shown here, there isn't much I can do. So where can I download it? I also have Morrowind for both Steam (vanilla) and retail (modded) installed at the same time, plus a lot of mods saved on my PC. There is another thing you guys should know about and that's the Merged Object.esp, which can only be created in TESTool IIRC. Abot has a lot of modding related stuff available on his site so check there. A last thing, if anyone who is working with the "LOOT support Morrowind" project for LOOT should know what tools the Morrowind modding commuity use and they are. Enchanted Editor (equal to xEDIT for FormID based games - Oblivion, Skyrim, Fallout 4) TESPCD (very useful as a troubleshooting tool for mod issues since its primarily purpose is detecting mod conflicts)
  22. The author of Moonpath to Elsweyr Sky and Lightning fix recommends loading his .esp after the Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch, but even after I edit the user metadata to try to force this, LOOT insists on loading them in the reverse order. How can I fix this, apart from manually reordering the .esp's after running LOOT?
  23. I have no clue, when I took that screenshot I thought it may have been a special version of Mordhau aswell as the original, but they both led to the same game page .. So yeah, I think you are right it was really number 3 at the time. Its number 5 today, and the second Mordhau is gone.
  24. Why is Mordhau listed twice? Doesn't that really mean NMS is #3 globally? Which is quite impressive given the level of hate the game still gets to this day.
  25. No Man's Sky is now half price on steam .. And is No.4 on the global selling list https://store.steampowered.com/search/?filter=globaltopsellers&os=win
  26. In other news, its half price on steam (it was also half price in the GOG Indie sales a few weeks ago) .. And its No.4 on the global selling list https://store.steampowered.com/search/?filter=globaltopsellers&os=win
  27. You can add masters with SSEEdit. Quick Auto Clean will do the right thing and will not remove the masters you add. Don't check mark "Clean Masters", it is unfortunate naming, it does not "clean" it just removes the unused masters which will undo the add masters you just did.
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