smr1957 Posted June 15, 2024 Author Posted June 15, 2024 (edited) And another tutorial on the CK from Darkfox127: Starfield Creation Kit | Create a Basic Mod https://www.youtube.com/watch?v=fXNgjT409K0 ADDED to Section 3 - Tools Edited July 10, 2024 by smr1957
smr1957 Posted June 15, 2024 Author Posted June 15, 2024 Just a friendly reminder for those who will be using mods. Even with the release of the Creation Kit, people should still exercise caution as regards mods, and make sure that they read EVERYTHING - and check that the plugin file is NOT an .esp file. Unfortunately, I have already seen a number of mods using .esp files for the plugin, which WILL break the game - and even if they DO have the proper plugin format, as the Creation Kit is just out, and people are still getting used to it, there are bound to be errors in its use and problematic mods being uploaded - so read everything, save before installing a mod, and then test.
smr1957 Posted June 16, 2024 Author Posted June 16, 2024 (edited) Regarding Mods and Plugin Types With regard to plugin types, Starfield does not use .esp files - they WILL break the game. Starfield only uses .esm plugins and they are of the following 3 types - and nothing else: Full Master Medium Master Small Master as explained by Pickysausrus, here: https://www.nexusmods.com/news/14993 (under New plugin types section) Below is the information concerning mods and plugins contained in the Nexus article by Pickysaurus (linked above) regarding the release of the Creation Kit: "The latest update for the Starfield game (version 1.12.30.0) enables mod loading by default. This means that Plugins.txt Enabler and Starfield Script Extender (or an ASI loader) are no longer required to play with mods. Simply install the mods with your favourite mod manager (or manually drop them into the Data folder) and start the game. We're working on an update to Vortex to bring our support for Starfield up to date with the latest version of the game. New plugin types The latest version of Starfield includes a major shift in how plugins are shared which has some important implications for how load ordering works in the game. The Creation Kit provides options to export your completed plugin in three different formats: Full Master - This is what all mods containing ESMs have been using up to now. A full master takes up one of the 253 slots in the plugin load order (excluding the base game and DLCs). Medium Master - This is a new plugin type for Starfield. Medium masters are ESM plugins combined into the 254th (FD) load order slot and can consist of ~65,535 new records each. You can load 256 medium masters at once. These are suitable for mods that add new locations, planets, etc. Small Master - This is the same as the "Light" masters in Skyrim and Fallout 4, these plugins are combined into the 255th (FE) load order slot. These ESM files can hold 4,095 new records and you can load 4,096 small masters at once. These are suitable for mods that add new items, ships, weapons, or small interiors." (For a grand total of 4,605 plugins.) There is also this from Arthmoor (in response to a question regarding disappearing textures): 14 June 2024, 1:48AM "You've installed a regular .esp file into your game. This was something that was discovered through testing the first builds of USFP before the CK went public on June 9. You CANNOT use straight .esp files. They will break the game. One of those symptoms is exactly what you describe with disappearing texture. Another is losing all landscape under the player in an exterior. As far as the two specific mods you mention, both of those work 100% correctly with USFP installed. Source: The author of both uses USFP in his game. UFSP actually sees these as INACTIVE despite them being active (according to LOOT anyway) This is because the game doesn't activate those files and will actively strip them from your plugins.txt file. They're hardcoded to load regardless. No tools at present are handling this correctly." From the Posts page of the Unofficial Starfield Patch (USFP) - https://www.nexusmods.com/starfield/mods/143?tab=posts FOR THOSE CREATING AND UPLOADING MODS TO NEXUS This from Pickysaurus: New Tags on Nexus Mods Following the Starfield update I've added some tags for new master types. Please add these to your mods or vote them onto mod pages to help others find the content they're looking for more easily. Full Master Medium Master Small Master These tags are prompted on mod upload too!" https://discord.com/channels/916686954421157930/916686955134214186/1249734333422637159 ADDED TO: Section 4 - Modding the Game Edited June 17, 2024 by smr1957
smr1957 Posted June 17, 2024 Author Posted June 17, 2024 (edited) Starfield Creation Kit | Layouts by Darkfox127 https://www.youtube.com/watch?v=NApUFpOqhpc ADDED: To Section 3 - Tools Edited July 10, 2024 by smr1957
smr1957 Posted June 22, 2024 Author Posted June 22, 2024 (edited) Starfield Creation Kit | Navigation by Darkfox127 https://www.youtube.com/watch?v=Ph6zXq0IWxQ TUTORIAL: Starfield Creation Kit tips part 2 - Utilities for level building by Elianora https://www.youtube.com/watch?v=nwAmVrQBKpY ADDED: To Section 3 - Tools Edited August 9, 2024 by smr1957
smr1957 Posted June 25, 2024 Author Posted June 25, 2024 ADDED to Section 3 - Tools: Another new CK tutorial by Darkfox127 Starfield Creation Kit | Part 5 | Layers by Darkfox127 https://www.youtube.com/watch?v=ZumZYR4pYw4
smr1957 Posted June 27, 2024 Author Posted June 27, 2024 (edited) Now that the CK has been released, I expect there to be an increase of informational topics being posted - as well as guides and other forms of information. Anyone knowing of useful guides, tutorials, etc. is encouraged to post the information here - provided it is reliable and completely accurate - whereupon a determination will be made whether it should be included in the Helpful Links main topic in an appropriate section. Thanks! Edited June 27, 2024 by smr1957
smr1957 Posted June 28, 2024 Author Posted June 28, 2024 Creations Option Freezing The Game If you are having this issue, you can try this fix: Delete pipeline cache and the creation content file in your %appdata%/local/Starfield folder. Appdata is a hidden folder, So you need to open file explorer, go to View, Show, hidden files and folders, and make sure it's check. The files will be in: C:\Users\YourUserName\Appdata\Local\Starfield. Or, in the search bar (windows 10 or 11) type in: %appdata% And hit enter, that will open the appdata folder, and you will find starfield in there. (from https://forums.nexusmods.com/topic/13493220-anyone-else-having-issues-with-creations-option-freezing-the-game/ ) ADDED to Section 5 - General Troubleshooting
smr1957 Posted June 28, 2024 Author Posted June 28, 2024 Another CK tutorial: Starfield Creation Kit | Containers by Darkfox127 https://youtu.be/OYQBXN6XQk4 Added to Section 3 - Tools
smr1957 Posted June 30, 2024 Author Posted June 30, 2024 A new Creation Kit tutorial by Darkfox127: Starfield Creation Kit | Scripting in Visual Studio Code by Darkfox127 https://www.youtube.com/watch?v=E-_C0TGdpsk ADDED to Section 3 - Tools
smr1957 Posted July 2, 2024 Author Posted July 2, 2024 Update Notes Bethesda Game Studios @BethesdaStudios A new hotfix has just been released for @StarfieldGame focusing on Creations! ✅ Resolved an issue that could cause an unresponsive state when loading a save with removed Creations ✅ Addressed an issue with opening the Microsoft Store after using Quick Resume ✅ Improved Credits purchase flow when using the Steam Store ✅ Addressed a cosmetic issue with Creation Store buttons while using Large Font Mode ✅ (Creation Kit) Resolved an issue with applying keywords to newly created folders https://twitter.com/BethesdaStudios/status/1808162888659489231
smr1957 Posted July 2, 2024 Author Posted July 2, 2024 Information on Nexus' new mods app can be found here: https://www.nexusmods.com/tavernmaster/news/15033 Thanks goes to Ilja for the heads up!
smr1957 Posted July 3, 2024 Author Posted July 3, 2024 Unofficial Starfield Patch (USFP) version 1.0.2 has been released. Details may be found here: https://www.afkmods.com/index.php?/topic/8939-relzwipz-unofficial-starfield-patch/
smr1957 Posted July 7, 2024 Author Posted July 7, 2024 ADDED to Section 6 - Miscellaneous: The Week In Review A once a week Sunday post compiling all the news of the week as well as links to mod reviews as appearing in The Coffee Pod thread on Steam.
smr1957 Posted July 8, 2024 Author Posted July 8, 2024 ADDED to Introduction STARFIELD UPDATE INFORMATION: https://bethesda.net/en/game/starfield/news or https://www.afkmods.com/index.php?/topic/8948-starfield-official-patch-11236/
smr1957 Posted July 8, 2024 Author Posted July 8, 2024 (edited) ADDED to Section 1 - General Information, under Links to Modding Sites: Starfield Creations - Bethesda Edited July 8, 2024 by smr1957
LeBurns Posted July 9, 2024 Posted July 9, 2024 Is updating happening? When choosing the option to update creations I always have none available. Then I just watched a vid this morning saying that the updating is broken and the only way to update a mod is to uninstall it and reinstall it. I don't have that many mods, so I can do that, but wondering if that's really true.
smr1957 Posted July 9, 2024 Author Posted July 9, 2024 1 hour ago, LeBurns said: Is updating happening? When choosing the option to update creations I always have none available. Then I just watched a vid this morning saying that the updating is broken and the only way to update a mod is to uninstall it and reinstall it. I don't have that many mods, so I can do that, but wondering if that's really true. I recall hearing something to that effect, as well - but I can neither confirm nor deny it. As to vids, unless it is Gopher or GamerPoets (and I don't think he's doing Starfield - so that pretty much leaves just Gopher) or a Bethesda video, I take pretty much all of them with a very large grain of salt (and often I don't even need the salt - LOL!). But there are some issues with Creations, so it wouldn't surprise me.
smr1957 Posted July 10, 2024 Author Posted July 10, 2024 (edited) ADDED to Section 3 - Tools LOOT (Load Order Optimization Tool) https://github.com/loot/loot/releases/tag/0.23.0 https://www.nexusmods.com/site/mods/439 Edited August 9, 2024 by smr1957
smr1957 Posted July 25, 2024 Author Posted July 25, 2024 Starfield Creation Kit NPC tweaks with vanilla assets by Corinze https://youtu.be/b1sBvzJ4RyM Added to Section 3 - Tools
smr1957 Posted July 29, 2024 Author Posted July 29, 2024 (edited) ADDED to Section 3 - Tools Starfield Mod Tutorial: Edit Atmosphere and Climate by halrixx https://www.youtube.com/watch?v=vvHi5tNISsk Edited August 9, 2024 by smr1957
smr1957 Posted July 29, 2024 Author Posted July 29, 2024 UPDATED TODAY: Starfield Vortex Extension - https://www.nexusmods.com/site/mods/634 From Pickysaurus on Discord: "Hey all. An update for the Starfield extension has been released and will be rolling out via auto-update in the next couple hours. What's New LOOT features requires Vortex 1.12.0 or later. At the time of releasing, 1.12.0 is currently in Beta. - Switch between the load order management methods, Drag and Drop (Default) or Rules-based (Classic). - Added Sort via LOOT button to the Drag and Drop action bar to allow sorting. - Added Save Games page using new Starfield Save Tool - Vortex will now now attempt to ascertain load order using `Starfield.ccc` file (if it exists) - Fixed hanging sort activity if LOOT is unavailable - Refactored plugin enabler requirement check on migration" https://discord.com/channels/916686954421157930/916686955134214185/1267460497670934611
smr1957 Posted August 1, 2024 Author Posted August 1, 2024 Section 3 - Tools was getting too long, so added a CREATION KIT TUTORIALS subsection to it. And to that new subsection, ADDED: Starfield Make your own watertype by halrixx https://www.youtube.com/watch?v=rIRO0XyMQDI
smr1957 Posted August 4, 2024 Author Posted August 4, 2024 ADDED to Section 3 - Tools: Mod Organizor 2 (MO2) 2.5.2 https://www.nexusmods.com/skyrimspecialedition/mods/6194 https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.5.2
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