Jump to content


  • Content Count

  • Joined

  • Last visited

1 Follower

About lmstearn

  • Rank
  • Birthday 08/23/1957

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
  • Interests

Recent Profile Visitors

2021 profile views
  1. Cool! Resetting the password was the only thing. No more iguanadons then? (btw what happened to all the content in https://www.iguanadons.net/?)
  2. Yes. When, for example, mesh and texture files are unique to Vanilla but not to other mods, then Install order is important as well.
  3. A fun exercise to show the various script changes since last version "x" on this computer- SKSE has been busy as well!
  4. Version 1.0.0


    Of limited interest, here are some script file diffs for SKSE and the contents of Scripts.zip on vanilla game for: (CK ver) SE ver Note: The update on this machine may have updated an older version of SE and CK than the most recent. SKSEPex: On a vanilla game, all 61 SKSE pscs are compiled, even when some have not changed, thus this shows 61 different date stamps. FinalDataAndSourcedotzip: After the engine and SKSE update to Data\Scripts, by diffing with Scripts.zip, this shows which of the above SKSE compiled psc files had changed since the last update on this computer. Looks like 23 pscs of SKSE's making in addition to edits of 38 vanilla ones. NewSourcedotzip: 411 new vanilla pscs in the update! SourcedotzipDialogueviews: 6 changed files and 202 new xmls.
  5. What's this got to with WB? Interesting, but these so-named RAT like programs probably wouldn't reverse engineer the game engine- they could send pesky message boxes, interrupt an internet transfer the game has set up, or modify other game files as such. Very unwelcome guests at best.
  6. A simply amazing piece of writing & journey into the coin-op era: Game After: A Cultural Study of Video Game Afterlife.
  7. Just a shot in the dark- the console version of GetFormFromFile may not handle reference ids at all- the script version certainly does (as ObjectReference) etc. Refids are found in the game and can be generated as a list from the console. Scripting is the way to go- using something like GetNumItems as well?
  8. Definitely off now. It looks like Anda requires the use of something to reclaim lost disk space.
  9. The author of FEC mentions something about an FPS dip with multiple targets- that may be an issue. The CTDs are from one (or more) of the mods in the list. They may be from a conflict or from a mod(s) just doing bad things to the game. With that mod list, try paring down payloads via ini or MCM in-game configuration. Try a binary pare-down by de-activation half the mods testing, then half again or the other half. In this situation it might save time perhaps to leave out from the testing the more "popular" or well-patronised mods on account of that explaining their assumed stability. Once a suspect mod is found, try uninstalling it and cleaning it with a save cleaner, but that's no guarantee the save will be usable in future quests if it has been damaged in some other way by the mod. Edit: Reverting to the saves before the L25-30 issues arose is another idea. There's a small possibility of save game corruption on an in-game load of a save, and then saving.
  10. Looks like a name change. (Farewell Wrinkly and welcome Ortham!)
  11. Looks like it's not working as intended. If you can find out what mod it's from, might help. CK or TESEdit required.

Support us on Patreon!