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lmstearn

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About lmstearn

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    Guide
  • Birthday 08/23/1957

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    http://members.ozemail.com.au/~lmstearn/index.html

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    Male
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    Australia
  • Interests
    Muzo of sortz

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  1. Just another thing, have you just updated Windows? If Wrye Bash is on a drive other than C, and Windows has been updated to the last, check the permissions on the drive, and its setup. In my case, it suddenly appeared as a netshare on localhost (wtf), and unable to copy or move anything from it through explorer. Never happened before. The remedy is: don't know! Tried to share the drive, futzed around with other desktop items, and ended up rebooting. The drive is fully functional now, as in times of yore.
  2. @pendraggon: There happens to be is a certain class of program hangs that are soon followed by a system hang. In that case, it's not the program, but the system- or a buggy driver on the system. It was cured here by updating graphics drivers.
  3. Leo, it looks like Beth have still maintained their policy with the Beth Launcher installation as to the non-inclusion of the CS in the Game folder. Unless they put it somewhere else, of course. The version of the available CS (the only one it seems) is 1.6.1820 dated 2003, which exceeds the version numbers of the one in the (Oblivion) CS Wiki., 1.0 and 1.2. Is there any info on whether the Oblivion ones can actually be used for Morrowind?
  4. Yay, the CK scripts go in the right directory. If one feels the need to uninstall the Beth launcher (to free ~150 files ~200 mb disk space), know that it'll knock out all games downloaded with it, including the CK. It happened with Morrowind, luckily, having just upgraded Windows, the restore point of last week had it. It's possible for infrequent users of the program to just keep the BethesdaNetUpdater.exe in the directory and manually remove everything else. In that case the launcher won't know what was previously installed, unless there are reg entries (haven't checked them). Windows 1909, and still get the freshly installed CK hanging/freezing on exit, no matter whether there is data loaded up or not. Beginning to think it may be one of the existing ini files at fault-what else could it be? Edit: Dr. Google a friend indeed, according to PeterMartyr's file, any sound config in [Audio] is problematic:
  5. Hey @Sharlikran Are the cool looking LH dialogs going to be a permanent feature? Couldn't see a way of dismissing them without closing the page. Also regarding https://wrye-code-collection.github.io/wcc-wiki/9-modsandbeyond.html TESPCD: Plugin Conflict Detector https://morrowind.nexusmods.com/mods/3874 should be https://www.nexusmods.com/morrowind/mods/3874 The TES Mod Utility link has gone spammo.
  6. Ever continue running programs long since they have been declared deceased? Still persisting with WLM even though it is dead, but it is convenient as one can refer back to years of old emails, so long as their storage is customised by the user for easy access. Windows Essentials also had a cool slideshow viewer which worked with WLM, but for some reason these days, one has to install bit bucket loads of other "crud" in order to use it. The gui of Outlook Express appealed more, and the program worked well enough for millions of users despite the various known issues. Most agreed it was an improvement on the older Windows Mail and Microsoft Exchange clients. The thing with MS dropping WLM was leaving many of its users in the lurch, at least as far as policy goes- here's a little about the Facebook issue: https://answers.microsoft.com/en-us/windowslive/forum/livemail-people/windows-live-mail-facebook-contacts/b6241cd2-2edc-40c3-8f9a-2492c67b8d88?tm=1578462950158
  7. Version 2.2 Beta

    1 download

    What does it do? Requirements: Windows- (mostly) Status: Release. What to do? Extract exe and run. Creates an ini file if one does not exist, else most extant ini files from 1.X are compatible. Choose an empty slot to drag in or select desired program, and/or refer Help=->Getting Started. What's Old and New in Version Releases? (current: 2.2 Beta) Notes for Bethesda Game Modders: Most players of Bethesda games would be happy with the popular mod launchers for executables- PrgLnch offers more flexibility for the more advanced modder: Dedicated LnchPad Slots for each game Batch Presets for specific tasks Power Plans in Batch Runs Multi Monitor Support Much more This is an early Beta, so please post anything that doesn't seem right to you! The mods have to be already installed on the rig before PrgLnch can use them. Extra LnchPad Slots can be setup to run for executable mods with command line options e.g. XEdit or Wrye Bash. As opposed to running game mods, it's not recommended to launch the games themselves or via script extender launchers in a Batch Preset along with other Prgs. A Batch Preset with just the game by itself, or its extender launcher is preferred, with astute regard to the launch settings in the PrgLnch Options. The 12 mods for each game were chosen mainly on popularity and usability. As the choice was subjective, suggestions to the inclusion of alternative LnchPad Slots are very welcome. The decision to choose either Vortex or MO2: Chose MO2 because it was subjectively assumed it was more likely to benefit from PrgLnch than Vortex. The original intention was to avoid inclusion of them altogether (something like: A launcher doth not pant for the binary form of another )
  8. Thanks. They seem all right. In 1809, Cleartype has the same wizard as came out in the earliest version of W10, so it's unusual they removed it. Long shot: It may be a GPU thing if Loot uses something like H/W anti-aliasing- failing that, @WrinklyNinja over at Loot is sure to provide a better analysis.
  9. Hi @Quietbeatplease include version of Windows, resolution mode and default font (if it isn't Segoe UI), and if there are any custom cleartype settings (see under Settings\fonts), Here's a small utility to show which fonts are in use: DefaultFont.zip
  10. Why, here it is just next door- see link below. Did you click "Reply to this Topic" on the first page and end up here? It might be best to first navigate to the last page in the list: @Infernio is very helpful there.
  11. Thanks for the links! Looks like for all we know whatever Mapzone could have done these are equal or better!
  12. Mapzone has dropped off the horizon, it appears to be have been succeeded by Substance, now a part of Adobe. There was also another Alegorithmic offshoot, ProFx which has gone the same way as MapZone. From a 2008 article, NeoTextureEdit is another candidate replacement for Mapzone- are there any others for FO3 or FNV? Edit: Bump: This one for you? @Hana Thanks.

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