VilanceD Posted October 6, 2022 Share Posted October 6, 2022 12 minutes ago, sibir said: @VilanceD, yes, you can report masterlist suggestions here. Can you please specify which of your mods need to load after PRP (& double-check them in xEdit)? Or is it all of them? All 13 at this point. https://www.nexusmods.com/fallout4/users/21303429?tab=user+files https://www.nexusmods.com/fallout4/mods/64896 https://www.nexusmods.com/fallout4/mods/64885 https://www.nexusmods.com/fallout4/mods/64869 https://www.nexusmods.com/fallout4/mods/64864 https://www.nexusmods.com/fallout4/mods/64837 https://www.nexusmods.com/fallout4/mods/64818 https://www.nexusmods.com/fallout4/mods/64700 https://www.nexusmods.com/fallout4/mods/64677 https://www.nexusmods.com/fallout4/mods/64630 https://www.nexusmods.com/fallout4/mods/64614 https://www.nexusmods.com/fallout4/mods/64605 https://www.nexusmods.com/fallout4/mods/64569 https://www.nexusmods.com/fallout4/mods/64546 Thank you very much, this will help me too, as I reload them I wont have to move them past PRP over again in the FO4 main menu I will post up in batches so in a week or two I will post up another list. Also thanks for the very fast response, V. Link to comment Share on other sites More sharing options...
sibir Posted October 7, 2022 Share Posted October 7, 2022 @VilanceD, you're welcome, I'll take a look at them in a bit. Just FYI, you can add user rules for personal use so that you don't have to manually move mods around after sorting with LOOT. However, cases like these should be reported to us, as you did, since they apply to everyone. Link to comment Share on other sites More sharing options...
sibir Posted October 7, 2022 Share Posted October 7, 2022 @VilanceD, done, thanks for the report! Feel free to report any other masterlist suggestions you have. Link to comment Share on other sites More sharing options...
VilanceD Posted October 7, 2022 Share Posted October 7, 2022 8 hours ago, sibir said: @VilanceD, done, thanks for the report! Feel free to report any other masterlist suggestions you have. YW, Appreciate the timely response. Im new to modding in the FO4 community and its quite spread out. I just wish it was easier to do mod testing, the cycle between changes to testing is quite long compared to many other types of modding. Link to comment Share on other sites More sharing options...
ansomesa Posted October 7, 2022 Share Posted October 7, 2022 Is Pyqt5 tools a 32bit Python file as I got the Python 3.10.7 64bit and it is not present in the Lib Site-package nor found in general search. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted October 7, 2022 Author Share Posted October 7, 2022 3 minutes ago, ansomesa said: Is Pyqt5 tools a 32bit Python file as I got the Python 3.10.7 64bit and it is not present in the Lib Site-package nor found in general search. LOOT doesn't use Python. Where are you seeing that you need PyQt5? Link to comment Share on other sites More sharing options...
ansomesa Posted October 8, 2022 Share Posted October 8, 2022 It is LOOT v18.5, when I attempt to update masterlist before Sort, I get This application failed to start because it could not find or load the PyQt5 platform plugin. I have since reverted to v18.3 which works. Link to comment Share on other sites More sharing options...
ansomesa Posted October 9, 2022 Share Posted October 9, 2022 "In LOOT's settings, toggle the Enable Debug Logging checkbox on." Now I know why I couldn't find a Debug log as I assumed it was automatic. The above image is what I got when Updating Masterlist v18.5 online. Link to comment Share on other sites More sharing options...
Beermotor Posted October 15, 2022 Share Posted October 15, 2022 Metadata Cleaning report for Elden Rim - Weapon Arts 1.9.9.83 (MCO) - name: 'EldenSkyrim.esp' dirty: - <<: *quickClean crc: 0xDBC6EE34 util: '[SSEEdit v4.0.4c](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 4 clean: - crc: 0xBBCB1F63 util: 'SSEEdit v4.0.4c' - name: 'RimImpactOfMob.esp' dirty: - <<: *quickClean crc: 0x415C4CFC util: '[SSEEdit v4.0.4c](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 1 clean: - crc: 0xDA59B1C7 util: 'SSEEdit v4.0.4c' If you want the bog stock xEdit 4.0.4 just to be safe: - name: 'EldenSkyrim.esp' dirty: - <<: *quickClean crc: 0xDBC6EE34 util: '[SSEEdit v4.0.4](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 4 clean: - crc: 0xBBCB1F63 util: 'SSEEdit v4.0.4' - name: 'RimImpactOfMob.esp' dirty: - <<: *quickClean crc: 0x415C4CFC util: '[SSEEdit v4.0.4](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 1 clean: - crc: 0xDA59B1C7 util: 'SSEEdit v4.0.4' Link to comment Share on other sites More sharing options...
sibir Posted October 16, 2022 Share Posted October 16, 2022 @Beermotor, added, thanks! Beermotor 1 Link to comment Share on other sites More sharing options...
VilanceD Posted October 18, 2022 Share Posted October 18, 2022 (edited) Hi again, I have an updated list of the mods I have published, just the esp. If you want the url to each on Nexus I can post that too. These need to come before... Boston PRP https://www.nexusmods.com/fallout4/mods/59021 PRP https://www.nexusmods.com/fallout4/mods/46403 Original Boston Precombine fix: https://www.nexusmods.com/fallout4/mods/26286 These: Fallout 4 Loot list: Bunker Hill DCnR_F-ESL.esp Bunker Hill Deep Clean ESL-F.esp Coastal Cottage DCnR.esp CoastalCottage_DCnR_F-ESL.esp CountyCrossing_DCnR_F-ESL.esp Cov-TBH-DCnR.esp Cov-TBH-DCnR_F-ESL.esp Croup Manor Deep Clean and Remodel.esp CroupManor_DCnR_F-ESL.esp EgretTours_DCnR_F-ESL.esp Finch Farm Deep Clean.esp FinchFarm_DC_F-ESL.esp Graygarden Deep Clean and Remodel.esp Graygarden_DCnR_F-ESL.esp Greentop Deep Clean and Remodel.esp GreentopNursery_DCnr_F-ESL.esp Hangmans Alley Deep Clean.esp HangmansAlley_DC_F-ESL.esp JamaicaPlains_DCnR_F-ESL.esp Kingsport Lighthouse DCnR.esp Kingsport Lighthouse DCnR_F-ESL.esp NordhagenBeach_DC_F-ESL.esp Starlight Deep Clean.esp StarlightDrivein_DCnR_F-ESL.esp Sunshide Tidings DCnR.esp SunshideTidings_DCnR_F-ESL.esp TaffingtonBH DCnR No Cov.esp TaffingtonBH_DCnR_NoCov_F-ESL.esp Tenpines Bluff Deep Clean.esp TenpinesOutpostZimonja_DCnR_F-ESL.esp TheCastle_DC_F-ESL.esp TheSlog Deep Clean.esp TheSlog_DC_F-ESL.esp Edited October 18, 2022 by VilanceD misresponded Link to comment Share on other sites More sharing options...
sibir Posted October 18, 2022 Share Posted October 18, 2022 @VilanceD, links would be helpful. Link to comment Share on other sites More sharing options...
VilanceD Posted October 18, 2022 Share Posted October 18, 2022 14 minutes ago, sibir said: @VilanceD, links would be helpful. Apologies, all the mods under my username please. VilanceD's Mods Does that work? Link to comment Share on other sites More sharing options...
sibir Posted October 18, 2022 Share Posted October 18, 2022 @VilanceD, I meant links next to each of the plugins you listed, but I'm assuming most of them are updates to mods you've previously linked. Link to comment Share on other sites More sharing options...
VilanceD Posted October 18, 2022 Share Posted October 18, 2022 1 hour ago, sibir said: @VilanceD, I meant links next to each of the plugins you listed, but I'm assuming most of them are updates to mods you've previously linked. Ok, I think I got the format you like... Mods that need to go before my mods: Boston PRP https://www.nexusmods.com/fallout4/mods/59021 PRP https://www.nexusmods.com/fallout4/mods/46403 Original Boston Precombine fix: https://www.nexusmods.com/fallout4/mods/26286 My mods: Bunker Hill DCnR_F-ESL.esp Bunker Hill Deep Clean ESL-F.esp https://www.nexusmods.com/fallout4/mods/65014 Coastal Cottage DCnR.esp CoastalCottage_DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64864 CountyCrossing_DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/65048 Cov-TBH-DCnR.esp Cov-TBH-DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64569 Croup Manor Deep Clean and Remodel.esp CroupManor_DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64614 EgretTours_DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/65085 Finch Farm Deep Clean.esp FinchFarm_DC_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64869 Graygarden Deep Clean and Remodel.esp Graygarden_DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64677 Greentop Deep Clean and Remodel.esp GreentopNursery_DCnr_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64605 Hangmans Alley Deep Clean.esp HangmansAlley_DC_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64885 JamaicaPlains_DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/65175 Kingsport Lighthouse DCnR.esp Kingsport Lighthouse DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64896 NordhagenBeach_DC_F-ESL.esp https://www.nexusmods.com/fallout4/mods/65071 Starlight Deep Clean.esp StarlightDrivein_DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64818 Sunshide Tidings DCnR.esp SunshideTidings_DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64837 TaffingtonBH DCnR No Cov.esp TaffingtonBH_DCnR_NoCov_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64546 Tenpines Bluff Deep Clean.esp TenpinesOutpostZimonja_DCnR_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64700 TheCastle_DC_F-ESL.esp https://www.nexusmods.com/fallout4/mods/65178 TheSlog Deep Clean.esp TheSlog_DC_F-ESL.esp https://www.nexusmods.com/fallout4/mods/64630 Link to comment Share on other sites More sharing options...
sibir Posted October 18, 2022 Share Posted October 18, 2022 @VilanceD, thanks, that's what I meant. We'll take a look when we get the chance. Link to comment Share on other sites More sharing options...
sibir Posted October 19, 2022 Share Posted October 19, 2022 @VilanceD, I've added rules where they were necessary (i.e., only if they actually conflicted & only with the versions of Boston FPS Fix that matched the mod's DLC requirements), thanks for the report! Link to comment Share on other sites More sharing options...
VilanceD Posted October 20, 2022 Share Posted October 20, 2022 Thank you for the hard work. At some point it looks like I should learn how to do a proper masterlist checkout and commit the rules myself. My git is a little rusty but its not too hard to get back. The bigger issue will be learning the LOOT API, specifically masterlist manipulation. Link to comment Share on other sites More sharing options...
pStyl3 Posted October 20, 2022 Share Posted October 20, 2022 9 minutes ago, VilanceD said: Thank you for the hard work. At some point it looks like I should learn how to do a proper masterlist checkout and commit the rules myself. My git is a little rusty but its not too hard to get back. The bigger issue will be learning the LOOT API, specifically masterlist manipulation. If you are interested in contributing the following page would be a good start in order to learn how the masterlist files are working: Masterlist Editing Link to comment Share on other sites More sharing options...
sibir Posted October 20, 2022 Share Posted October 20, 2022 @VilanceD, also, make sure to take a look at the masterlist Contributing readme (they're the same across each masterlist). Link to comment Share on other sites More sharing options...
ThorM465 Posted October 21, 2022 Share Posted October 21, 2022 Evening, I've run into a strange issue that I don't think is caused by LOOT, but you're my best bet to track down what's causing LOOT to produce an error that's preventing me from sorting my LO. Per my LOOTDebugLog.txt [19:19:08.443923] [error]: Exception while executing query: file_size: The system cannot find the file specified.: "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\1Daedroths.esp.ghost" Full Log: Spoiler [19:19:04.875982] [info]: Running 64-bit LOOT on Windows 11 Version 22H2 and the x86_64 CPU architecture [19:19:04.876057] [info]: LOOT version: 0.18.5+bf6ea7f1 [19:19:04.876081] [info]: libloot version: 0.18.1+c4cdfbbd [19:19:04.876099] [info]: LOOT is being run through Mod Organiser. [19:19:04.877429] [warning]: Failed to open the Registry key "HKEY_CLASSES_ROOT\Local Settings\Software\Microsoft\Windows\CurrentVersion\AppModel\Repository\Families\BethesdaSoftworks.TESMorrowind-PC_3275kfvn8vcwc": The system cannot find the path specified. [19:19:04.877611] [warning]: Failed to open the Registry key "HKEY_CLASSES_ROOT\Local Settings\Software\Microsoft\Windows\CurrentVersion\AppModel\Repository\Families\BethesdaSoftworks.TESOblivion-PC_3275kfvn8vcwc": The system cannot find the path specified. [19:19:04.878448] [warning]: Failed to open the Registry key "HKEY_CLASSES_ROOT\Local Settings\Software\Microsoft\Windows\CurrentVersion\AppModel\Repository\Families\BethesdaSoftworks.Fallout3_3275kfvn8vcwc": The system cannot find the path specified. [19:19:04.878641] [warning]: Failed to open the Registry key "HKEY_CLASSES_ROOT\Local Settings\Software\Microsoft\Windows\CurrentVersion\AppModel\Repository\Families\BethesdaSoftworks.FalloutNewVegas_3275kfvn8vcwc": The system cannot find the path specified. [19:19:04.878737] [warning]: Failed to open the Registry key "HKEY_CLASSES_ROOT\Local Settings\Software\Microsoft\Windows\CurrentVersion\AppModel\Repository\Families\BethesdaSoftworks.Fallout4-PC_3275kfvn8vcwc": The system cannot find the path specified. [19:19:04.907754] [warning]: Unable to set stylesheet, C:\Modding\LOOT\resources\themes\default.theme.qss not found. [19:19:04.907768] [warning]: Failed to find the style sheet in the filesystem, attempting to load from built-in resources... [19:19:08.443923] [error]: Exception while executing query: file_size: The system cannot find the file specified.: "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\1Daedroths.esp.ghost" How do I track down what's triggering LOOT to look for this ghost file? I've tried disabling the Daedroth mod and I still got this error. I've uninstalled and reinstalled LOOT with no change. I've ran LOOT outside of MO2 without my mods and avoided this error. Background: I've been working on a massive LO for a few months. I've never had any problems with running LOOT before. Since the last time I successfully ran LOOT I went through an exercise of compacting form ID's and flagging mods as ESL. Daedroth was not one flagged as an esl. I also swapped out a faulty motherboard. I doubt this has anything to do with it, just FYI. TIA! Link to comment Share on other sites More sharing options...
sibir Posted October 21, 2022 Share Posted October 21, 2022 (edited) @ThorM465, that error usually occurs with MO2 when the mod that plugin is from (sans ghost extension) has an excessively long name, specifically, one that causes the plugin's path to exceed the Windows path length limit. Make sure that any mods containing that plugin don't have excessively long names. Edited October 21, 2022 by sibir corrections Link to comment Share on other sites More sharing options...
ThorM465 Posted October 21, 2022 Share Posted October 21, 2022 That's it. Thank you! I never would have figured it out. Link to comment Share on other sites More sharing options...
sibir Posted October 21, 2022 Share Posted October 21, 2022 You're welcome! Link to comment Share on other sites More sharing options...
Beermotor Posted October 23, 2022 Share Posted October 23, 2022 Cleaning report: Nessa SE custom voiced follower - name: 'Nessa.esp' dirty: - <<: *quickClean crc: 0x329F71D4 util: '[SSEEdit v4.0.4c](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 5 clean: - crc: 0x99A6BDE0 util: 'SSEEdit v4.0.4c' Link to comment Share on other sites More sharing options...
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