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pStyl3

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About pStyl3

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  1. Every help is welcome. Follow these instructions in order to use the snapshot with Morrowind support.
  2. Support for "The Elder Scrolls III: Morrowind" Let's discuss potential future support for Morrowind on GitHub.
  3. Elminster improved the cleaning process with the new version of xEdit. As of the current version 4.0.1, you need to turn off "Simple Records" under "Other\Options\", restart xEdit and clean once more. It will now find the 34 ITMs. I think I've read that Elminster plans to make this the new standard way to clean in the next update of xEdit, so it will be the way to go forward when it comes to the cleaning process.
  4. LOOT's documentation features a paragraph regarding groups: Editing Plugin Groups Please feel free to ask, if you still have questions after reading that.
  5. You will be missed for sure. Don't hesitate to jump back in, if you ever feel that way. I've deleted LOOT's Nexus presence over at FO4 Nexus, it wouldn't have come back anyway.
  6. The build looks ok to me, haven't found anything going wonky until now.
  7. @Arthmoor What's your take on cptmcsplody's Bash Tag suggestions regarding SSE's main files and USSEP?
  8. Can you take a look at Tobilike's issue over at Nexus, wrinkly? Regarding this line of his Debug Log: [22:03:28.778382] [error]: Exception while executing query: boost::filesystem::rename: Zugriff verweigert: "D:\Temp\LOOT-Oblivion-946b-8377-9f56-0d26\.git", "C:\Users\Tobi\AppData\Local\LOOT\Oblivion\.git" "Zugriff verweigert" is german for "Access denied". Additional information from him: and
  9. Apparently it was the problem. Redownloading those did the trick and LOOT displays them again.
  10. Hmm no that doesn't seem to have any effect (neither with the same string, nor with e.g. test.esl). I've also gone back to v0.12.0, the first version of LOOT to support FO4 .esl plugins. prey.esl & the rest won't be displayed with that build aswell.
  11. I own 23 cc plugins (22 .esl's + 1 .esm). LOOT recognizes these: ccbgsfo4001-pipboy(black).esl ccbgsfo4005-bluecamo.esl ccbgsfo4022-powerarmorskin(camo01).esl ccbgsfo4033-powerarmorskinwhite.esl ccbgsfo4024-pacamo03.esl ccbgsfo4045-advarccab.esl ccgcafo4005-factionws05hrpink.esl ccgcafo4015-factionas04hrpink.esl ccswkfo4001-astronautpowerarmor.esm ccbgsfo4050-dgbcoll.esl ccbgsfo4052-dgdal.esl ccbgsfo4061-dgshiinu.esl ccbgsfo4036-trnsdg.esl ccfrsfo4002-antimaterielrifle.esl However, for some reason I'm not seeing the following ones within LOOT: ccbgsfo4016-prey.esl ccbgsfo4020-powerarmorskin(black).esl ccbgsfo4023-powerarmorskin(camo02).esl ccbgsfo4025-powerarmorskin(chrome).esl ccbgsfo4033-powerarmorskinwhite.esl ccbgsfo4038-horsearmor.esl ccbgsfo4042-bfg.esl ccfsvfo4001-modularmilitarybackpack.esl ccfsvfo4002-midcenturymodern.esl
  12. I have got installed and modded Skyrim, FNV and FO4 and have got installed (but vanilla) SSE, Oblivion and FO3. I do not own FO4 VR or Skyrim VR. Also, there might be an issue with the cc plugins for FO4. I did not get an error while using LOOT, however I think that not all my cc plugins get recognized by LOOT. More on that in a few minutes, need to check that first.
  13. I've sorted my FO4 load order with that snapshot without issues: LOOTDebugLog
  14. Then I would say, you're good to go with the release, it's time to get this out (and that the recent changes to v0.10 masterlists find their way into the new v0.13 branch). I'm actually already working on the Nexus page, need to redo the images there aswell.

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