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  1. LOOT doesn't sort plugins based on the order of a plugins master files. What would it do if another plugin had a different order for the same masters? It will sort a plugin after all its master files.
  2. And I can't modify load rules because they don't fully appear in the list, because all that cyclicing error. So i'm screwed and cannot fix my load order. Sacrosanct - Vampires of Skyrim.esp and Vokriinator Black.esp are in the same group (Skills & Perks), and there is no set order for those two plugins. That by itself won't cause a sorting error, but you do have plugins from an earlier group (default) that are loading after both plugins separately. That will cause a sorting error. LOOT can't decide which set of plugins should have priority. Set A) Sacrosanct - Vampires of Skyrim.esp -> Better Vampires.esp -> BVandRoyalBloodline_Patch.esp Set B) Vokriinator Black.esp -> Vokriinator Black - CACO patch.esp To fix it you just need to pick a winner between Sacrosanct - Vampires of Skyrim.esp and Vokriinator Black.esp.
  3. A link to the xEdit Discord is provided in the latest version 4.0.x+. Only TES3View is available so far for Morrowind.
  4. I can't replicate that issue. Could you provide some more info? https://loot.github.io/docs/help/How-To-Report-Issues-Helpfully.html
  5. That seems to be a new patch, the masterlist only has metadata for a AIO or CRF patch. I'll open an issue for it to be updated.
  6. There is a rule to load that file after A Quality Worldmap as it's a patch for Luminosity. I'm not sure why the patch is set as a master for the file it's patching. You're using the file from here? https://www.nexusmods.com/skyrimspecialedition/mods/30162/
  7. The masterlist already covers these with requirements. - name: 'TouringCarriages-ICAIO.esp' url: [ 'https://www.nexusmods.com/skyrimspecialedition/mods/15948/' ] after: [ 'Immersive Citizens - TC patch.esp' ] req: - 'Immersive Citizens - AI Overhaul.esp' - 'TouringCarriages.esp' `req:` key entries are used in cases where master files are missing or left out. It has the same effect as an after, plus it shows an error if the file is missing. So the above rules will place the patch after all 3 plugins, if they sort after installing. And that's also assuming they're using the latest masterlist version. Of course there's nothing to stop anyone installing the files in the incorrect order, and then not sorting with LOOT. Or manually moving the files if they think they know better.
  8. It's not a warning, warning messages are amber coloured. It's listed in this issue for OCW updates https://github.com/loot/skyrimse/issues/992, no one has gotten around to updating it yet.
  9. @Dom Rafael It's not taking renaming the plugin into account, so it still thinks you're using the non SI version. Thanks for reporting it, I'll update that when I have time, I've opened an issue fot it here.
  10. That's the only conflict with the patch Immersive Citizens - TC patch.esp. The after for TC can be removed from ICAIO, it would still sort after due to the group though. There could be some other mod loading after TC causing the issue. It could also be a mod set to load after Immersive Citizens. A few landscape mods do conflict with TC, such as Landscape Fixes, though TC is set to load after that mod. There's also a few dialogue & follower manager mods that could be conflicting with TC. I'll have a look at the one's that do sort after ICAIO & Alt Start. Yeah both were moved up to the default group along with a lot of other plugins. Most mods that were placed in an early group were put there if they needed to be before CRF or had an interchangable order with CRF. CRF alone couldn't be moved up without causing sorting errors for other plugins.
  11. @Alastair_S1D Thanks for reporting it, It should be fixed now in https://github.com/loot/skyrimse/pull/1116, update your masterlist.
  12. Since most Horizon users seem to want to place it after Alt Start. And Scrap Everything and Lighting mods don't revert anything in the Alt Start mods. I think the best thing would be to move the alt start plugins back before Scrap everything. I'd be interested to know what you are adding to the Pre Alt Start group.
  13. Some of the patches are still fine. There's an issue open for removing patches that no longer work. If you know of a specific patch that should be removed then add it here https://github.com/loot/skyrimse/issues/1049
  14. It's showing as dirty when I've run quick auto clean, manually cleaning isn't recommended due to user errors. - name: 'Audio Overhaul Skyrim.esp' dirty: - <<: *quickClean crc: 0x747BD772 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 6 clean: - crc: 0xAB58DD74 util: 'SSEEdit v4.0.3'
  15. It's strange because you can get to the main menu with the unresolved reference if RSkyrimChildren.esm is after Unofficial Skyrim Special Edition Patch.esp. If you remove the unresolved package it will load the main menu with either order. I'm not sure what the engine is doing that it allows an unresolved reference in one way and not the other.

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