monkeyangie Posted August 31, 2017 Share Posted August 31, 2017 6 hours ago, Beermotor said: That looks like an error I've encountered before myself with a different mod, but we will probably need a bit more information to help you. Are you using one of the newest builds of Wrye Bash (one of the WIP builds for example)? How were you trying to use the BCF? Did you place it in your "Bash Installers\BAIN Converters" folder or did you try to install it like a regular mod? Has RS Children been updated since the file date on the BCF file? That information can help us a great deal and we can go from there. I'll keep an eye out for your reply. im using Wrye Smash 307.201612302300 (Standalone), in Windows 10 64bit, i dont have WB or my games installed in C:/, i run the PC as administrator i did install the BCF in that folder "Bash Installers\BAIN Converters" and i tried to applied with the "Conversion -- apply" thing, and the file would show up, but when i apply the error comes i downloaded the latest version of RS Children to see if that was the issue, but i still get an error, i also have this problem with Left Hand Rings, maybe is an issue with WB itself, but this is the first time i ever encounter a problem with WB i attached some images to show the issue Link to comment Share on other sites More sharing options...
Beermotor Posted August 31, 2017 Author Share Posted August 31, 2017 14 minutes ago, monkeyangie said: im using Wrye Smash 307.201612302300 (Standalone), in Windows 10 64bit, i dont have WB or my games installed in C:/, i run the PC as administrator i did install the BCF in that folder "Bash Installers\BAIN Converters" and i tried to applied with the "Conversion -- apply" thing, and the file would show up, but when i apply the error comes i downloaded the latest version of RS Children to see if that was the issue, but i still get an error, i also have this problem with Left Hand Rings, maybe is an issue with WB itself, but this is the first time i ever encounter a problem with WB i attached some images to show the issue Excellent thank you for the detailed reply I think you are encountering an error with the BCF handling in the Beta 1 version of Wrye Bash 307 that has been fixed in later builds. If you would like to get a copy of the latest stable WB build, please go to this post and follow the "307 WIP Standalone" link, then grab the Wrye Bash 307.201708021813 - Standalone Executable.7z . This is Utumno's dropbox account where he places the more stable work-in-progress builds. I have been using this build for the past month and it is much faster and more stable than the 307 Beta 1 in my opinion. That should resolve the error you're seeing with BCF application. If you run into any more problems with it please let us know. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted August 31, 2017 Share Posted August 31, 2017 3 hours ago, Beermotor said: Thank you so much for looking at this and giving me such a good report. I'm going to have to take the look at the various package arrangements. There are some places where the FOMOD would set a flag and install a subpackage, and others where it would just install a subpackage and its hard to keep up with. What I may need to do is just do away with the flagging system and create a three-path nested installer that takes a different route depending on whether or not you install DSR or NGSs. It may be so much that I just need to diagram the thing in Visio or something to keep up with what is doing what. We've got a long weekend coming up here in the US so I should have some time to hack at it. When looking at it I was thinking along the lines of keeping the flags, but possibly introducing nested Ifs, so something similar to the following might not be so much work If Flags install sub-package If NGSflag install relevant NGS sub-package Endif Endif Which just adapts the ;payload section to auto include an NGS option as necessary The NGS flag could just be a True / False aswell, instead of having to check for == n At the prompt to SelectMany for NGS and DSR NGS = True (if chosen) Then in your If nests, you just need to use If NGS Install relevant NGS sub-package (I'm suggesting this because I think this may be one of those cases where == for flags should work but in some case it does not, I had trouble nesting things before and this became the best way around such issues) .. EDIT : Although .. See my next post Link to comment Share on other sites More sharing options...
monkeyangie Posted August 31, 2017 Share Posted August 31, 2017 1 hour ago, Beermotor said: Excellent thank you for the detailed reply I think you are encountering an error with the BCF handling in the Beta 1 version of Wrye Bash 307 that has been fixed in later builds. If you would like to get a copy of the latest stable WB build, please go to this post and follow the "307 WIP Standalone" link, then grab the Wrye Bash 307.201708021813 - Standalone Executable.7z . This is Utumno's dropbox account where he places the more stable work-in-progress builds. I have been using this build for the past month and it is much faster and more stable than the 307 Beta 1 in my opinion. That should resolve the error you're seeing with BCF application. If you run into any more problems with it please let us know. yay! the new version fixed it!, thank you Beermotor 1 Link to comment Share on other sites More sharing options...
alt3rn1ty Posted August 31, 2017 Share Posted August 31, 2017 I think I found the problem with the NGS selections (and Dual Sheath Redux) : SelectMany "Options 1\n\nDouble Click images for a larger version",\ "NO Greatsword Sheaths","Select this if you DON\'T want my Greatsword scabbards \(vanilla style\).","Images\\BSW_NGS.jpg",\ "Dual Sheath Redux Patch","This will install the left\-hand sheathed weapon meshes required for the Dual Sheath Redox mod\. If you don\'t use DSR then you don\'t need this\, if you do then overwrite the DSR meshes.","Images\\BSW_DSR.jpg" Case "NO Greatsword Sheaths" flagNoGreatswordSheaths = 3 Break Case "Dual Sheath Redux Patch" flagDualSheathRedux = 5 Break EndSelect flagnogreatswordsheaths = 3 In the "; Payload time" section you are looking for == 1 If flagNoGreatswordSheaths == 1 and flagIron == 1 SelectSubPackage '201 NGS Iron' EndIf If flagNoGreatswordSheaths == 1 and flagDraugr == 1 SelectSubPackage '202 NGS Ancient Nordic' EndIf If flagNoGreatswordSheaths == 1 and flagSteel == 1 SelectSubPackage '205 NGS Steel' EndIf If flagNoGreatswordSheaths == 1 and flagSkyforge == 1 SelectSubPackage '206 NGS Skyforge' EndIf You also have flagDualSheathRedux = 5 when the payload section is looking for ==1 And at the very end of the payload section there is a "If flagNoGreatswordSheaths == 1 and flagNordic" As if you are using a flagnordic = True somewhere, but earlier in the wizard you are setting flagNordic = 1 Edit : Yeah, I just edited your wizard and changed flagnogreatswordsheaths = 1 and flagDualSheathRedux = 1 (instead of 3 and 5 respectively) in the SelectMany section for those and it all works as it should selecting corresponding NGS sub-packages on completion of the wizard. Edit 2 : That just leaves this post out of my reports as a minor issue. Beermotor 1 Link to comment Share on other sites More sharing options...
Beermotor Posted August 31, 2017 Author Share Posted August 31, 2017 28 minutes ago, alt3rn1ty said: I think I found the problem with the NGS selections (and Dual Sheath Redux) : SelectMany "Options 1\n\nDouble Click images for a larger version",\ "NO Greatsword Sheaths","Select this if you DON\'T want my Greatsword scabbards \(vanilla style\).","Images\\BSW_NGS.jpg",\ "Dual Sheath Redux Patch","This will install the left\-hand sheathed weapon meshes required for the Dual Sheath Redox mod\. If you don\'t use DSR then you don\'t need this\, if you do then overwrite the DSR meshes.","Images\\BSW_DSR.jpg" Case "NO Greatsword Sheaths" flagNoGreatswordSheaths = 3 Break Case "Dual Sheath Redux Patch" flagDualSheathRedux = 5 Break EndSelect flagnogreatswordsheaths = 3 In the "; Payload time" section you are looking for == 1 If flagNoGreatswordSheaths == 1 and flagIron == 1 SelectSubPackage '201 NGS Iron' EndIf If flagNoGreatswordSheaths == 1 and flagDraugr == 1 SelectSubPackage '202 NGS Ancient Nordic' EndIf If flagNoGreatswordSheaths == 1 and flagSteel == 1 SelectSubPackage '205 NGS Steel' EndIf If flagNoGreatswordSheaths == 1 and flagSkyforge == 1 SelectSubPackage '206 NGS Skyforge' EndIf You also have flagDualSheathRedux = 5 when the payload section is looking for ==1 And at the very end of the payload section there is a "If flagNoGreatswordSheaths == 1 and flagNordic" As if you are using a flagnordic = True somewhere, but earlier in the wizard you are setting flagNordic = 1 Edit : Yeah, I just edited your wizard and changed flagnogreatswordsheaths = 1 and flagDualSheathRedux = 1 (instead of 3 and 5 respectively) in the SelectMany section for those and it all works as it should selecting corresponding NGS sub-packages on completion of the wizard. Edit 2 : That just leaves this post out of my reports as a minor issue. Thank you again! Hah I did that on purpose actually and forgot I did it. Thank you for finding and fixing it. There was a method to my madness at one point, but I ended up not needing it and could have gotten away with just leaving them as 1. I promised my wife I'd watch Star Trek with her tonight so It'll probably be tomorrow before I can spend some quality time with it again, but I'll take a look. alt3rn1ty 1 Link to comment Share on other sites More sharing options...
Beermotor Posted August 31, 2017 Author Share Posted August 31, 2017 43 minutes ago, monkeyangie said: yay! the new version fixed it!, thank you Wonderful. I'm glad that worked. I also think you will enjoy this new version. In hindsight, I probably need to make it more clear on the OP page that WB 307 beta 2 is needed. Link to comment Share on other sites More sharing options...
Beermotor Posted August 31, 2017 Author Share Posted August 31, 2017 Update: Legacy of the Dragonborn SSE will now include a BAIN wizard with the mod. SirJesto and Pickysaurus are making mod patches like the wind, so I've shared the secret handshake with SirJesto with regard to keeping the wizard updated. I'm not going to be doing any modding or wizard work tonight. Tonight is steak and Star Trek TNG night with the wife and kids. We believe in raising them right. alt3rn1ty 1 Link to comment Share on other sites More sharing options...
Beermotor Posted September 2, 2017 Author Share Posted September 2, 2017 Added wizard for LeanWolf's Better-shaped Talos Statue. The "Better-shaped Weapons" wizard is on the way after a bit more testing. Link to comment Share on other sites More sharing options...
Beermotor Posted September 4, 2017 Author Share Posted September 4, 2017 Edit: Ok all fixed. I'm back in business now. Link to comment Share on other sites More sharing options...
Beermotor Posted September 9, 2017 Author Share Posted September 9, 2017 Good morning! We now have a shiny new installer for LeanWolf's Better-Shaped Weapons! This one was a joint effort by @alt3rn1ty and myself. This is one I've been wanting to do for a while because I really like this mod. Enjoy! alt3rn1ty 1 Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 24, 2017 Share Posted September 24, 2017 Got another one for you if you have time someday .. Mature Skin It has a quality bunch of options - But they are all buried in FOMod sub-folder madness, completely BAIN unfriendly This one would need a BCF and wizard (though I have only looked at the UNP compatible set, the rest probably need similar treatment) Potentially a long complex job this one allowing for the many combinations, but out of all the UNP texture sets out there, Maevens I think are the best for SSE. Try them overwriting my Alt Navetsea setup. Tip there are a few more what you can call "Core Common files" than the mod in its current folder structure gives clues to (although the FOMod scripting may help in that regard .. I haven't looked at it). Link to comment Share on other sites More sharing options...
Beermotor Posted September 24, 2017 Author Share Posted September 24, 2017 That actually sounds like a challenge. I used to use Mature Skin back before I moved to a homegrown hybrid of Navetsea and SG so I should already have it handy. I've been working on some Wrye Bash stuff so I'll take a peek in a bit. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 24, 2017 Share Posted September 24, 2017 Its certainly a bit of a challenge due to the amount of option combinations, for a personal BAIN with just a few sub-packages I chose the potential options I wanted, made HD and SD core files (both of which have a copy of the plugin), then follow that up with body options I wanted to try out. But I discarded a few normal options so could include a bit more in the common files (in one of the normals folders there are UNP and UNP(B) options, I didn't need the latter) .. Package structure (but this is just a taste of the content, I culled a LOT of options just to include what I wanted) Package Structure: 00 HD Core files Required\ MatureSkinComplexions.esp Textures\ actors\ character\ bretonfemale\ femalehead_msn.dds character assets\ tintmasks\ femaleheadbreton_lips.dds femaleheadhighelf_lips.dds femaleheadimperial_lips.dds femaleheadnord_lips.dds femaleheadredguard_lips.dds darkelffemale\ femalehead_msn.dds female\ femalebody_1_msn.dds femalebody_1_s.dds femalebody_1_sk.dds femalehands_1.dds femalehands_1_msn.dds femalehands_1_s.dds femalehands_1_sk.dds femalehead_msn.dds femalehead_s.DDS femalehead_sk.dds femaleheaddetail_age40.dds femaleheaddetail_age50.dds femaleheaddetail_frekles.dds femaleheaddetail_rough.dds femaleheadvampire.dds femaleheadvampire_msn.dds femaleorc\ femaleheadorc_msn.dds highelffemale\ femalehead_msn.dds imperialfemale\ femalehead_msn.dds redguardfemale\ femalehead_msn.dds 00 SD Core files Required\ MatureSkinComplexions.esp Textures\ actors\ character\ bretonfemale\ femalehead_msn.dds character assets\ tintmasks\ femaleheadbreton_lips.dds femaleheadhighelf_lips.dds femaleheadimperial_lips.dds femaleheadnord_lips.dds femaleheadredguard_lips.dds darkelffemale\ femalehead_msn.dds female\ femalebody_1_msn.dds femalebody_1_s.dds femalebody_1_sk.dds femalehands_1.dds femalehands_1_msn.dds femalehands_1_s.dds femalehands_1_sk.dds femalehead_msn.dds femalehead_s.dds femalehead_sk.dds femaleheaddetail_age40.dds femaleheaddetail_age50.dds femaleheaddetail_frekles.dds femaleheaddetail_rough.dds femaleheadvampire.dds femaleheadvampire_msn.dds femaleorc\ femaleheadorc_msn.dds highelffemale\ femalehead_msn.dds imperialfemale\ femalehead_msn.dds redguardfemale\ femalehead_msn.dds 05 HD Mature Body - Natural - No Moles No Scars\ Textures\ actors\ character\ female\ femalebody_1.dds 05 HD Mature Body - Shaved - No Moles No Scars\ Textures\ actors\ character\ female\ femalebody_1.dds 05 HD Mature Body - Trimmed - No Moles No Scars\ Textures\ actors\ character\ female\ femalebody_1.dds 05 SD Mature Body - Natural - No Moles No Scars\ Textures\ actors\ character\ female\ femalebody_1.dds 05 SD Mature Body - Shaved - No Moles No Scars\ Textures\ actors\ character\ female\ femalebody_1.dds 05 SD Mature Body - Trimmed - No Moles No Scars\ Textures\ actors\ character\ female\ femalebody_1.dds 10 HD Face Diffuse Mature Blemish no_moles_no_scars\ Textures\ actors\ character\ female\ femalehead.dds 10 HD Face Diffuse2 Mature Blemish no_moles_no_scars\ Textures\ actors\ character\ female\ femalehead.dds 10 SD Face Diffuse Mature Blemish no_moles_no_scars\ Textures\ actors\ character\ female\ femalehead.dds 10 SD Face Diffuse2 Mature Blemish no_moles_no_scars\ Textures\ actors\ character\ female\ femalehead.dds logo.png Edit : If you have an old version I would check the mod page first, its not so long back a new version was uploaded. Edit 2 : It also lacks female old folks normals, but alt navetsea has that covered anyway. Link to comment Share on other sites More sharing options...
Beermotor Posted September 25, 2017 Author Share Posted September 25, 2017 This is interesting. I started BAIN'ing the mod (this thing is an atrocity) and to get an idea of how the structure should be I took a look at the XML. Interestingly the FOMOD moduleconfig.xml has conditionals for all of the body types they support. That doesn't really affect the complexity of the Wizard however. What will affect the complexity is whether or not I can figure out what goes where and in what folders. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 25, 2017 Share Posted September 25, 2017 I thought you might like that one :). Watch out for that plugin too, I dont think its been taken through the new SSE CK Link to comment Share on other sites More sharing options...
Beermotor Posted September 25, 2017 Author Share Posted September 25, 2017 Update: OK so this thing is a monstrosity. With the structure flattened there are 209 folders. Spoiler ./01 HD Face Common ./01 HD Face Complexion ./01 HD Face Lips ./01 HD Face Specular ./02 HD Face Diffuse Mature moles_no_scars ./02 HD Face Diffuse Mature moles_scars ./02 HD Face Diffuse Mature no_moles_no_Scars ./02 HD Face Diffuse Mature no_moles_scars ./02 HD Face Diffuse mature_blemish moles_no_scars ./02 HD Face Diffuse mature_blemish moles_scars ./02 HD Face Diffuse mature_blemish no_moles_no_scars ./02 HD Face Diffuse mature_blemish no_moles_scars ./02 HD Face Diffuse medium moles_no_scars ./02 HD Face Diffuse medium moles_scars ./02 HD Face Diffuse medium no_moles_no_Scars ./02 HD Face Diffuse medium no_moles_scars ./02 HD Face Diffuse Medium_blemish moles_no_scars ./02 HD Face Diffuse Medium_blemish moles_scars ./02 HD Face Diffuse Medium_blemish no_moles_no_scars ./02 HD Face Diffuse Medium_blemish no_moles_scars ./02 HD Face DIffuse old moles_no_scars ./02 HD Face DIffuse old moles_scars ./02 HD Face DIffuse old no_moles_no_Scars ./02 HD Face DIffuse old no_moles_scars ./02 HD Face Diffuse old_blemish moles_no_scars ./02 HD Face Diffuse old_blemish moles_scars ./02 HD Face Diffuse old_blemish no_moles_no_scars ./02 HD Face Diffuse old_blemish no_moles_scars ./02 HD Face Diffuse Young moles_no_scars ./02 HD Face Diffuse Young moles_scars ./02 HD Face Diffuse Young no_moles_no_Scars ./02 HD Face Diffuse Young no_moles_scars ./02 HD Face Diffuse Young_Blemish moles_no_scars ./02 HD Face Diffuse Young_Blemish moles_scars ./02 HD Face Diffuse Young_Blemish no_moles_no_scars ./02 HD Face Diffuse Young_Blemish no_moles_scars ./03 HD Face Diffuse2 mature moles_no_scars ./03 HD Face Diffuse2 mature moles_scars ./03 HD Face Diffuse2 mature no_moles_no_Scars ./03 HD Face Diffuse2 mature no_moles_scars ./03 HD Face Diffuse2 mature_blemish moles_no_scars ./03 HD Face Diffuse2 mature_blemish moles_scars ./03 HD Face Diffuse2 mature_blemish no_moles_no_scars ./03 HD Face Diffuse2 mature_blemish no_moles_scars ./03 HD Face Diffuse2 medium_blemish moles_no_scars ./03 HD Face Diffuse2 medium_blemish moles_scars ./03 HD Face Diffuse2 medium_blemish no_moles_no_scars ./03 HD Face Diffuse2 medium_blemish no_moles_scars ./03 HD Face Diffuse2 old moles_no_scars ./03 HD Face Diffuse2 old moles_scars ./03 HD Face Diffuse2 old no_moles_no_Scars ./03 HD Face Diffuse2 old no_moles_scars ./03 HD Face Diffuse2 old_blemish moles_no_scars ./03 HD Face Diffuse2 old_blemish moles_scars ./03 HD Face Diffuse2 old_blemish no_moles_no_scars ./03 HD Face Diffuse2 old_blemish no_moles_scars ./03 HD Face Diffuse2 young moles_no_scars ./03 HD Face Diffuse2 young moles_scars ./03 HD Face Diffuse2 young no_moles_no_Scars ./03 HD Face Diffuse2 young no_moles_scars ./03 HD Face Diffuse2 young_blemish moles_no_scars ./03 HD Face Diffuse2 young_blemish moles_scars ./03 HD Face Diffuse2 young_blemish no_moles_no_scars ./03 HD Face Diffuse2 young_blemish no_moles_scars ./03 HD Face Diffuse3 medium moles_no_scars ./03 HD Face Diffuse3 medium moles_scars ./03 HD Face Diffuse3 medium no_moles_no_Scars ./03 HD Face Diffuse3 medium no_moles_scars ./04 HD Face Normal Maps mature ./04 HD Face Normal Maps medium ./04 HD Face Normal Maps young ./05 HD UNP Body Common ./05 HD UNP Body Specular Maps ./05 HD UNP Mature Body Normal Maps UNPB ./05 HD UNP Mature Body Common ./05 HD UNP Mature Body Natural Moles No Scars ./05 HD UNP Mature Body Natural Moles Scars ./05 HD UNP Mature Body Natural No Moles No Scars ./05 HD UNP Mature Body Natural No Moles Scars ./05 HD UNP Mature Body Normal Maps Body Shaved Moles No Scars ./05 HD UNP Mature Body Normal Maps Body Shaved Moles Scars ./05 HD UNP Mature Body Normal Maps Body Shaved No Moles No Scars ./05 HD UNP Mature Body Normal Maps Body Shaved No Moles Scars ./05 HD UNP Mature Body Normal Maps Body Trimmed Moles No Scars ./05 HD UNP Mature Body Normal Maps Body Trimmed Moles Scars ./05 HD UNP Mature Body Normal Maps Body Trimmed No Moles No Scars ./05 HD UNP Mature Body Normal Maps Body Trimmed No Moles Scars ./05 HD UNP Mature Body Normal Maps UNP ./05 HD UNP Young Body Normal Maps UNP ./05 HD UNP Young Body Normal Maps UNPB ./05 HD UNP Young Body Common ./05 HD UNP Young Body Natural Moles No Scars ./05 HD UNP Young Body Natural Moles Scars ./05 HD UNP Young Body Natural No Moles No Scars ./05 HD UNP Young Body Natural No Moles Scars ./05 HD UNP Young Body Shaved Moles No Scars ./05 HD UNP Young Body Shaved Moles Scars ./05 HD UNP Young Body Shaved No Moles No Scars ./05 HD UNP Young Body Shaved No Moles Scars ./05 HD UNP Young Body Trimmed Moles No Scars ./05 HD UNP Young Body Trimmed Moles Scars ./05 HD UNP Young Body Trimmed No Moles No Scars ./05 HD UNP Young Body Trimmed No Moles Scars ./10 Character Presets Plugin ./10 SD Face Common ./10 SD Face Complexion ./10 SD Face Lips ./10 SD Face Specular ./20 SD Face Diffuse Mature moles_no_scars ./20 SD Face Diffuse Mature moles_scars ./20 SD Face Diffuse Mature no_moles_no_Scars ./20 SD Face Diffuse Mature no_moles_scars ./20 SD Face Diffuse mature_blemish moles_no_scars ./20 SD Face Diffuse mature_blemish moles_scars ./20 SD Face Diffuse mature_blemish no_moles_no_scars ./20 SD Face Diffuse mature_blemish no_moles_scars ./20 SD Face Diffuse Medium moles_no_scars ./20 SD Face Diffuse Medium moles_scars ./20 SD Face Diffuse Medium no_moles_no_Scars ./20 SD Face Diffuse Medium no_moles_scars ./20 SD Face Diffuse medium_blemish moles_no_scars ./20 SD Face Diffuse medium_blemish moles_scars ./20 SD Face Diffuse medium_blemish no_moles_no_scars ./20 SD Face Diffuse medium_blemish no_moles_scars ./20 SD Face Diffuse Old moles_no_scars ./20 SD Face Diffuse Old moles_scars ./20 SD Face Diffuse Old no_moles_no_Scars ./20 SD Face Diffuse Old no_moles_scars ./20 SD Face Diffuse old_blemish moles_no_scars ./20 SD Face Diffuse old_blemish moles_scars ./20 SD Face Diffuse old_blemish no_moles_no_scars ./20 SD Face Diffuse old_blemish no_moles_scars ./20 SD Face Diffuse young moles_no_scars ./20 SD Face Diffuse young moles_scars ./20 SD Face Diffuse young no_moles_no_Scars ./20 SD Face Diffuse young no_moles_scars ./20 SD Face Diffuse young_blemish moles_no_scars ./20 SD Face Diffuse young_blemish moles_scars ./20 SD Face Diffuse young_blemish no_moles_no_scars ./20 SD Face Diffuse young_blemish no_moles_scars ./30 SD Face Diffuse2 young_blemish moles_no_scars ./30 SD Face Diffuse2 young_blemish moles_scars ./30 SD Face Diffuse2 young_blemish no_moles_no_scars ./30 SD Face Diffuse2 young_blemish no_moles_scars ./30 SD Face Diffuse2 mature moles_no_scars ./30 SD Face Diffuse2 mature moles_scars ./30 SD Face Diffuse2 mature no_moles_no_Scars ./30 SD Face Diffuse2 mature no_moles_scars ./30 SD Face Diffuse2 mature_blemish moles_no_scars ./30 SD Face Diffuse2 mature_blemish moles_scars ./30 SD Face Diffuse2 mature_blemish no_moles_no_scars ./30 SD Face Diffuse2 mature_blemish no_moles_scars ./30 SD Face Diffuse2 medium moles_no_scars ./30 SD Face Diffuse2 medium moles_scars ./30 SD Face Diffuse2 medium no_moles_no_Scars ./30 SD Face Diffuse2 medium no_moles_scars ./30 SD Face Diffuse2 medium_blemish moles_no_scars ./30 SD Face Diffuse2 medium_blemish moles_scars ./30 SD Face Diffuse2 medium_blemish no_moles_no_scars ./30 SD Face Diffuse2 medium_blemish no_moles_scars ./30 SD Face Diffuse2 old moles_no_scars ./30 SD Face Diffuse2 old moles_scars ./30 SD Face Diffuse2 old no_moles_no_Scars ./30 SD Face Diffuse2 old no_moles_scars ./30 SD Face Diffuse2 old_blemish moles_no_scars ./30 SD Face Diffuse2 old_blemish moles_scars ./30 SD Face Diffuse2 old_blemish no_moles_no_scars ./30 SD Face Diffuse2 old_blemish no_moles_scars ./30 SD Face Diffuse2 young moles_no_scars ./30 SD Face Diffuse2 young moles_scars ./30 SD Face Diffuse2 young no_moles_no_Scars ./30 SD Face Diffuse2 young no_moles_scars ./40 SD Face Normal Maps mature ./40 SD Face Normal Maps medium ./40 SD Face Normal Maps young ./50 SD UNP Body Common ./50 SD UNP Body Specular Maps ./50 SD UNP mature Body Common ./50 SD UNP mature Body Natural Moles No Scars ./50 SD UNP mature Body Natural Moles Scars ./50 SD UNP mature Body Natural No Moles No Scars ./50 SD UNP mature Body Natural No Moles Scars ./50 SD UNP mature Body Normal Maps UNP ./50 SD UNP mature Body Normal Maps UNPB ./50 SD UNP mature Body Shaved Moles No Scars ./50 SD UNP mature Body Shaved Moles Scars ./50 SD UNP mature Body Shaved No Moles No Scars ./50 SD UNP mature Body Shaved No Moles Scars ./50 SD UNP mature Body Trimmed Moles No Scars ./50 SD UNP mature Body Trimmed Moles Scars ./50 SD UNP mature Body Trimmed No Moles No Scars ./50 SD UNP mature Body Trimmed No Moles Scars ./50 SD UNP young Body Common ./50 SD UNP young Body Natural Moles No Scars ./50 SD UNP young Body Natural Moles Scars ./50 SD UNP young Body Natural No Moles No Scars ./50 SD UNP young Body Natural No Moles Scars ./50 SD UNP young Body Normal Maps UNP ./50 SD UNP young Body Normal Maps UNPB ./50 SD UNP young Body Shaved Moles No Scars ./50 SD UNP young Body Shaved Moles Scars ./50 SD UNP young Body Shaved No Moles No Scars ./50 SD UNP young Body Shaved No Moles Scars ./50 SD UNP young Body Trimmed Moles No Scars ./50 SD UNP young Body Trimmed Moles Scars ./50 SD UNP young Body Trimmed No Moles No Scars ./50 SD UNP young Body Trimmed No Moles Scars That gives me carpal tunnel just thinking about it And yeah I haven't checked the plugin yet but it wouldn't surprise me. 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Beermotor Posted September 25, 2017 Author Share Posted September 25, 2017 @alt3rn1ty since I probably won't be able to finish this any time soon, here's a BCF for the mod that will restructure it for BAIN. It will take a long, long time to package because this thing is a bit over 3GB unzipped. Mature skin UNP(B) (SE) BAIN-BCF.7z alt3rn1ty 1 Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 25, 2017 Share Posted September 25, 2017 Restructuring works great .. As you say it took a while, about 8 mins, but it completed and the result looks good, pretty sure all files are where you would expect them to be (checked quite a lot but not all of them). I'm guessing your first wizard question will be "High Definition or Standard Definition" Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 27, 2017 Share Posted September 27, 2017 Bit of news, the highly anticipated Skyrim SE CBBE SE is getting close to Relz, have a read of the comment by Ousnius here There's a naughty one too Beermotor 1 Link to comment Share on other sites More sharing options...
Beermotor Posted September 27, 2017 Author Share Posted September 27, 2017 59 minutes ago, alt3rn1ty said: Bit of news, the highly anticipated Skyrim SE CBBE SE is getting close to Relz, have a read of the comment by Ousnius here Reveal hidden contents There's a naughty one too Oh my. Brother @alt3rn1ty you are a gentleman and a scholar. That made my day. I did a quick gander at LL where Ousnius has been updating the masses and it looks like he's moving forward with the release. I think the body was practically ready for release anyway save for a small (two I think he said) number of corrections. He posted another screenshot over at LL that is resoundingly NSFW but shows a lot more detail in the body. What I'm curious about is what UV maps this will use and how hard will it be to fit existing armor to the new meshes. Probably minimal considering Outfit Studio is made for that exact purpose. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 27, 2017 Share Posted September 27, 2017 I think it will come with a full set of vanilla armour and clothing like FO4 (if not immediately then hopefully soon after) Also hoping for beast and old folk support, making it a full female solution. I didn't used to like CBBE, but having experienced the FO4 different body shapes I must admit I am a convert looking forward to this .. If they havent done one already I might have a go at doing a few texture options (dirty / hairy) - If its anything like the FO4 one it will come with a very nice resource file too .. I used it to do the optional file for NoMoreGrannyPants ( Screenshot ) Link to comment Share on other sites More sharing options...
Beermotor Posted September 30, 2017 Author Share Posted September 30, 2017 Update: Enhanced Character Edit for SSE ships with a wizard I assisted with. Keep in mind this mod is still very alpha. Link to comment Share on other sites More sharing options...
Beermotor Posted September 30, 2017 Author Share Posted September 30, 2017 On 9/27/2017 at 6:43 AM, alt3rn1ty said: I think it will come with a full set of vanilla armour and clothing like FO4 (if not immediately then hopefully soon after) Also hoping for beast and old folk support, making it a full female solution. I didn't used to like CBBE, but having experienced the FO4 different body shapes I must admit I am a convert looking forward to this .. If they havent done one already I might have a go at doing a few texture options (dirty / hairy) - If its anything like the FO4 one it will come with a very nice resource file too .. Reveal hidden contents I used it to do the optional file for NoMoreGrannyPants ( Screenshot ) I've already gotten a heads-up on the release which is fairly soon. Once it drops I'll be writing a wizard for it that day. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted October 1, 2017 Share Posted October 1, 2017 Seems like it was waiting for September to end , really impressive array of options and inclusions. I am messing with the .psd right now but ought to be getting sleep. Link to comment Share on other sites More sharing options...
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