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Posted (edited)

Dear developers and community, I got an error on starting Wrye Bash.

 

Traceback (most recent call last):
  File "bash\bash.py", line 524, in main
  File "bash\bash.py", line 688, in _main
  File "bash\basher\__init__.py", line 4248, in Init
  File "bash\bosh\__init__.py", line 3665, in init_stores
  File "bash\bosh\__init__.py", line 2132, in __init__
  File "bash\load_order.py", line 80, in initialize_load_order_handle
  File "bash\_games_lo.py", line 822, in __init__
  File "bash\_games_lo.py", line 257, in __init__
  File "bash\_games_lo.py", line 270, in _print_lo_paths
  File "bash\_games_lo.py", line 816, in get_lo_files
  File "bash\_games_lo.py", line 844, in get_lo_file
AttributeError: '_LoSkyrim' object has no attribute '_loadorder_txt'

I strongly guess this is connected to an unintentional, automatic background update of my Skyrim Launcher, which seemed to take place a week ago or so, when I downloaded some other's game's stuff. Thing is, I never start my Oldrim from the vanilla game launcher, I always use Wrye Bash, but sometimes I forget to start up steam before I do so. When I want to start a game, Wrye Bash then opens up steam and steam opens up the vanilla game launcher. Today was the first time this happened again after a long time (long before the unintentional update of the vanilla launcher) and guess what, since today's vanilla launcher start up via Wrye Bash, Wrye Bash won't start anymore (only for my Oldrim) and gives me the above mentioned error.

Now I have an idea. Maybe the game just needs to be started one time from the vanilla launcher and then WB will work again. I just shy away from doing so, because I have it in my backhead, that the vanilla launchers of Bethesda games do 'something' to the inis, which may not be in my interest. But nevermind, I try it now.

Ok, this didn't fix the problem. I got the exact same error. (Compared both with this tool, so no repost of the error ist necessary.)

Any ideas, what I can do to fix the problem(s)?

I attached my Skyrim.ini just in case.

edit:
Forgot to mention that I updated my WB before I tried the above mentioned step. I use now the WIP-build from dropbox, v313... and before that I used a v311 nightly build. I played my Oldrim today, so the game should be fine and all.

edit2:
I restarted my computer, tried to start up Oldrim again via WB, but nothing changed.
Now I tried to replace my Skyrim.ini, Skyrimprefs.ini and the vanilla Skyrim Launcher with some backups I created one month ago. Still same error message ... .

Skyrim.ini

Edited by Player23
Posted

Hi, apologies for the delay, the thread may not be monitored by the WB team at this time.

Just for the record, you only have Skyrim LE right? Any other TES games installed?

The game launcher updates reset the load order, does loadorder.txt exist in the Appdata folder?

Sounds like running LOOT or a manual re-ordering of the load order is a start at a least.

HTH. :)

Posted (edited)

Thanks, but I couldn't fix the problem by now.

My (now only) other Bethesda Game is Fallout New Vegas. Runs without problems.

Mentioning other games now, could it have something to do with my previously deleted Oblivion? I deleted Oblivion some weeks ago by hand without deinstalling it.

 

Back to my Oldrim:


Not sure why, but I had some duplicated entries in the plugins.txt. I deleted them, but nothing changed. Same error as before, when starting up Wrye Bash.

 

Then I installed LOOT. On start up ot said something about an "ambiguous load order" and how I can fix it by clicking on Game/Fix Ambiguous Load Order, which I did, but when starting up Wrye Bash after closing LOOT, I got the exact same error as before. Starting up LOOT again shows no error and the before used option "Fix Ambiguous Load Order" is greyed out now. So this "problem", whatever it was, should be fixed, but as I said, I still can't launch my WB for Oldrim.

My text files seem fine now, but. I made some backups after and before some trials and thought running loot and start the game and then copy-pasting my old (non-looted) plugin order back into the txts would work, but it turned out that loot threw a weird error at me.

When trying to "Sort Plugins" LOOT says:

 

Cyclic interaction detected between "AmazingFollowerTweaks.esp" and "Immersive Weapons.esp"


AmazingFollowerTweaks.esp
[Master List Load After]
Immersive Weapons.esp
[Master]
AmazingFollowerTweaks.esp

So I opened up my xEdit and checked. xEdit tells me that I have added Immersive Weapons as a master to AmazingFollowerTweaks in the past and I am fine with that. AmazingFollowerTweaks also loads after Immersive Weapons, so there should be no problem. But xEdit does NOT say, that Immersive Weapons has AmazingFollowerTweaks as a master, because that is simply not the case. IW just has vanilla stuff as masters (Skyrim, USLEEP, ... ).

Because of this weird LOOT-error I checked my txts (loadorder and plugins) again and searchd for double records of Immersive Weapons and Amazing, but there are no double records. The files seem fine. No idea, what is going on here.

Ok, thanks to this I found, what LOOT doesn't like here. It seems that LOOT wants to load Immersive Weapons after AFT. But I don't like that and I seem to be unable to remove this "masterlist"-LOOT-setting from IW ... I know why I solve conflicts by hand in xEdit and NEVER use LOOT.

Edited by Player23
typos
Posted (edited)

no further ideas anyone? Seems like I have to deinstall and reinstall WB again, I guess.

But I am frightend of losing my bash settings and other stuff I did in Wrye Bash, if I manually delete it. Is it safe to deinstall WB for only 1 game and how do I do it? Where is the uninstaller?
Perplexity ai just tells me about manual deinstall, but how do I know which files are safe to deinstall and which are not?

 

edit:
Before I wrote this comment I tried updating to the latest WIP buildt, but now my error log is even longer than before. (Still for Oldrim only)

Edited by Player23
Posted

Whenever I try to import a face from a save it doesnt work and this pop up shows up:

Traceback (most recent call last):
  File "bash\gui\events.py", line 181, in _post
  File "bash\basher\dialogs.py", line 133, in DoImport
  File "bash\bolt.py", line 1523, in __setattr__
KeyError: 'pcf_iclass'

  • 2 weeks later...
Posted

Wrye Bash encountered an error.
Please post the information below to the official thread at
https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games
or to the Wrye Bash Discord at
https://discord.gg/NwWvAFR

Traceback (most recent call last):
  File "bash\bash.py", line 425, in main
  File "bash\bash.py", line 573, in _main
  File "bash\basher\__init__.py", line 4344, in Init
  File "bash\basher\__init__.py", line 4369, in InitData
  File "bash\bosh\__init__.py", line 1794, in refresh
  File "bash\bosh\__init__.py", line 3675, in new_info
  File "bash\bosh\__init__.py", line 1770, in new_info
  File "bash\bosh\__init__.py", line 1640, in new_info
  File "bash\bosh\__init__.py", line 3651, in __init__
  File "bash\bosh\__init__.py", line 3669, in _reset_bsa_mtime
  File "bash\bosh\__init__.py", line 237, in setmtime
  File "bash\bolt.py", line 1063, in _setmtime
PermissionError: [WinError 5] Access is denied: 'C:\\Steam\\steamapps\\common\\Oblivion\\Data\\1em_Vilja.bsa'
 

 

I made certain that read only was turned off for permissions and still have this error with  Oblivion

Posted
On 11/3/2024 at 6:44 AM, smr1957 said:

Wrye Bash WIP Updated to Wrye Bash 313.202411030705

For list of changes and download link, see:
https://discord.com/channels/537706885965676554/537710516890501140/1302539878722179173

Hi, while I was able to DL this file from the DropBox link on page 1, I cannot seem to see the changelog for this build, even after logging into Discord. Would someone be kind enough to list the changes or at least a direct link?

Also, any opinions on where I should update from Wrye Bash 313.202406141906 - Installer (WIP)? That version has been working for me. Thanks!

Posted
7 hours ago, candles said:

Hi, while I was able to DL this file from the DropBox link on page 1, I cannot seem to see the changelog for this build, even after logging into Discord. Would someone be kind enough to list the changes or at least a direct link?

Also, any opinions on where I should update from Wrye Bash 313.202406141906 - Installer (WIP)? That version has been working for me. Thanks!

Unfortunately, the best place might be to inquire at the Discord, as 3.13X isn't posted at Github either.

Posted

Hi all,

Encountered this error when trying to launch WB for Fallout 4:

Traceback (most recent call last):
  File "bash\bash.py", line 524, in main
  File "bash\bash.py", line 692, in _main
  File "bash\basher\__init__.py", line 4193, in Init
  File "bash\bosh\__init__.py", line 3517, in init_stores
  File "bash\bosh\__init__.py", line 3130, in __init__
  File "bash\bosh\__init__.py", line 1571, in __init__
  File "bash\bosh\__init__.py", line 3202, in refresh
  File "bash\bosh\__init__.py", line 1732, in refresh
  File "bash\bosh\__init__.py", line 1596, in refresh
  File "bash\bosh\__init__.py", line 1629, in new_info
  File "bash\bosh\__init__.py", line 1234, in __init__
  File "bash\bosh\__init__.py", line 266, in __init__
  File "bash\bosh\__init__.py", line 228, in __init__
  File "bash\bolt.py", line 1850, in __init__
  File "bash\bolt.py", line 1665, in __init__
  File "bash\bosh\__init__.py", line 277, in _reset_cache
  File "bash\bosh\__init__.py", line 1265, in readHeader
  File "bash\bosh\save_headers.py", line 236, in __init__
  File "bash\bosh\save_headers.py", line 244, in read_save_header
  File "bash\bosh\save_headers.py", line 263, in load_header
  File "bash\bosh\save_headers.py", line 567, in _load_masters
  File "bash\bosh\save_headers.py", line 441, in _load_masters
  File "bash\bosh\save_headers.py", line 254, in _load_from_unpackers
TypeError: descriptor 'tell' for '_io.BytesIO' objects doesn't apply to a '_io.BufferedReader' object

BashBugDump.log attached.

BashBugDump.log

  • 3 weeks later...
Posted

Hi, I got this error after I upgraded from Wrye Bash 312.1 to Wrye Bash 313, while trying to launch  Wrye Bash trough Mod Organizer 2 to Rebuild the Bashed Patch, I'm playing Skyrim Legendary Edition. The previous version of Wrye Bash 312.1 worked fine with no problems.

The error:

Wrye Bash encountered an error. Please post the information below as well as your BashBugDump to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR

Traceback (most recent call last):
  File "bash\bash.py", line 524, in main
  File "bash\bash.py", line 692, in _main
  File "bash\basher\__init__.py", line 4172, in Init
  File "bash\bosh\__init__.py", line 3437, in init_stores
  File "bash\bosh\__init__.py", line 2103, in __init__
  File "bash\bosh\__init__.py", line 1597, in __init__
  File "bash\bosh\__init__.py", line 2124, in refresh
  File "bash\bosh\__init__.py", line 2032, in _modinfos_cache_wrapper
  File "bash\bosh\__init__.py", line 2317, in _refresh_mod_inis_and_strings
  File "bash\game\__init__.py", line 687, in get_bsas_from_inis
  File "bash\bolt.py", line 715, in __delitem__
KeyError: FName('Skyrim - Voices.bsa')

 

 

 

 

BashBugDump.log

Posted
27 minutes ago, Utumno said:

@DagothUr179 are you on windows 24h2? Is Skyrim - Voices.bsa on a virtual filesystem?

 

I'm on version 22H2 OS Build 19045.5247, Windows 10 64 bit.

What do you mean? It's installed on my SSD, but Skyrim LE is launched trough MO2 and SKSE.

I didn't have any problems with Wrye Bash version 312.1 And I was on the same Windows version.

Posted (edited)

313 is more strict with missing bsa files -  is Skyrim - Voices.bsa actually missing @DagothUr179?

 

Edited by Utumno
Posted

Did 313 change something about esl / esp order? My Skyrim load order was changed when I updated from 312.1 - some esp / esl near the top of my load order were shuffled and I can't shift them back to match the save..

Probably not a big deal, but I'm curious.

Posted
18 hours ago, LeanWolf said:

Did 313 change something about esl / esp order? My Skyrim load order was changed when I updated from 312.1 - some esp / esl near the top of my load order were shuffled and I can't shift them back to match the save..

Probably not a big deal, but I'm curious.

It did - could you post me the differrence?

Posted

Bonjour, 

Je viens de faire la maj 313, je suis sur Skyrim AE Steam version, Win11 Pro 24H2 et aucun .bsa n'est manquant dans Data

J'ai ce rapport d'erreur :

 

patch_files.py  354 scanLoadMods: load error:
Traceback (most recent call last):
  File "bash\patcher\patch_files.py", line 352, in scanLoadMods
  File "bash\mod_files.py", line 181, in load_plugin
  File "bash\mod_files.py", line 237, in __load_strs
  File "bash\bosh\__init__.py", line 882, in getStringsPaths
bash.exception.ModError: RaceCompatibilityUSKPOverride.esp: This plugin is localized, but the following strings files seem to be missing:
 - Strings\RaceCompatibilityUSKPOverride_FRENCH.DLSTRINGS
 - Strings\RaceCompatibilityUSKPOverride_FRENCH.ILSTRINGS
 - Strings\RaceCompatibilityUSKPOverride_FRENCH.STRINGS
The following BSAs were scanned (based on name and INI settings), but none of them contain the missing files:
 - Skyrim - Textures8.bsa
 - Skyrim - Textures7.bsa
 - Skyrim - Textures6.bsa
 - Skyrim - Textures5.bsa
 - Skyrim - Textures4.bsa
 - Skyrim - Textures3.bsa
 - Skyrim - Textures2.bsa
 - Skyrim - Textures1.bsa
 - Skyrim - Textures0.bsa
 - Skyrim - Voices_fr0.bsa
 - Skyrim - Sounds.bsa
 - Skyrim - Meshes1.bsa
 - Skyrim - Meshes0.bsa
 - Skyrim - Animations.bsa
 - Skyrim - Interface.bsa
 - Skyrim - Shaders.bsa
 - Skyrim - Misc.bsa

patcher_dialog.py  312 _error: Exception during Bashed Patch building:
Traceback (most recent call last):
  File "bash\basher\patcher_dialog.py", line 186, in PatchExecute
  File "bash\patcher\patch_files.py", line 445, in buildPatch
  File "bash\patcher\patchers\base.py", line 123, in buildPatch
  File "bash\patcher\patchers\multitweak_assorted.py", line 819, in prepare_for_tweaking
  File "bash\patcher\patchers\base.py", line 51, in prepare_for_tweaking
  File "bash\patcher\patch_files.py", line 321, in get_loaded_mod
  File "bash\mod_files.py", line 181, in load_plugin
  File "bash\mod_files.py", line 237, in __load_strs
  File "bash\bosh\__init__.py", line 882, in getStringsPaths
bash.exception.ModError: RaceCompatibility.esm: This plugin is localized, but the following strings files seem to be missing:
 - Strings\RaceCompatibility_FRENCH.STRINGS
 - Strings\RaceCompatibility_FRENCH.ILSTRINGS
 - Strings\RaceCompatibility_FRENCH.DLSTRINGS
The following BSAs were scanned (based on name and INI settings), but none of them contain the missing files:
 - Skyrim - Textures8.bsa
 - Skyrim - Textures7.bsa
 - Skyrim - Textures6.bsa
 - Skyrim - Textures5.bsa
 - Skyrim - Textures4.bsa
 - Skyrim - Textures3.bsa
 - Skyrim - Textures2.bsa
 - Skyrim - Textures1.bsa
 - Skyrim - Textures0.bsa
 - Skyrim - Voices_fr0.bsa
 - Skyrim - Sounds.bsa
 - Skyrim - Meshes1.bsa
 - Skyrim - Meshes0.bsa
 - Skyrim - Animations.bsa
 - Skyrim - Interface.bsa
 - Skyrim - Shaders.bsa
 - Skyrim - Misc.bsa

Posted
1 hour ago, Infernio said:

@Lord Vormulac Lancez-vous WB via MO2 ? Le VFS de MO2 ne fonctionne pas correctement avec Python (et donc avec Wrye Bash) sur Windows 11 24H2 : https://github.com/ModOrganizer2/modorganizer/issues/2174

Nous ne pouvons malheureusement pas faire grand-chose à ce sujet pour le moment, mais nous avons travaillé sur ce problème et une solution pourrait être trouvée.

Bonjour, 

Merci pour votre rapidité.

En effet, je passe par MO2. C'est étrange car ça avait toujours fonctionné auparavant.

Je vais donc patienter.

Joyeux Noël à vous

Posted
On 12/22/2024 at 4:49 PM, Utumno said:

313 is more strict with missing bsa files -  is Skyrim - Voices.bsa actually missing @DagothUr179?

 

Sorry, for the late reply @Utumno. No, all files are present, everything is fine. Both Skyrim and Oblivion work fine as such.

I reverted to the 312.1 version of Wrye Bash and everything works perfectly. So from my end there seems to be some kind of bug with the 313 version.

Merry Christmas everybody.

Posted
3 hours ago, DagothUr179 said:

Sorry, for the late reply @Utumno. No, all files are present, everything is fine. Both Skyrim and Oblivion work fine as such.

I reverted to the 312.1 version of Wrye Bash and everything works perfectly. So from my end there seems to be some kind of bug with the 313 version.

Merry Christmas everybody.

Thanks - could you use the version from https://github.com/wrye-bash/wrye-bash/actions/runs/12486213386/artifacts/2360195819 (you need a github account) and postm the BashBugDump.log file?

Posted
On 12/24/2024 at 3:55 PM, Lord Vormulac said:

Bonjour, 

Merci pour votre rapidité.

En effet, je passe par MO2. C'est étrange car ça avait toujours fonctionné auparavant.

Je vais donc patienter.

Joyeux Noël à vous

Est-ce que vous pouvez reproduire l'erreur puis me communiquer le fichier Mopy/Bashbugdump.log?

Posted (edited)
On 12/27/2024 at 8:01 AM, DagothUr179 said:

@UtumnoI did. This version gives no error, it lets me build my Bashed Patch normally.

BashBugDump.log 11.24 kB · 0 downloads

Thanks - I notice the lines:

 

__init__.py  685 get_bsas_from_inis: BSA Skyrim - Voices.bsa not found in FNDict({FName('Dawnguard.bsa'): BSAInfo<Dawnguard.bsa>, FName('Dragonborn.bsa'): BSAInfo<Dragonborn.bsa>, FName('HearthFires.bsa'): BSAInfo<HearthFires.bsa>, FName('HighResTexturePack01.bsa'): BSAInfo<HighResTexturePack01.bsa>, FName('HighResTexturePack02.bsa'): BSAInfo<HighResTexturePack02.bsa>, FName('HighResTexturePack03.bsa'): BSAInfo<HighResTexturePack03.bsa>, FName('Update.bsa'): BSAInfo<Update.bsa>, FName('AMatterOfTime.bsa'): BSAInfo<AMatterOfTime.bsa>, FName('Extended UI.bsa'): BSAInfo<Extended UI.bsa>, FName('Footprints.bsa'): BSAInfo<Footprints.bsa>, FName('JaxonzSmartLooter.bsa'): BSAInfo<JaxonzSmartLooter.bsa>, FName('MinimalHUD.bsa'): BSAInfo<MinimalHUD.bsa>, FName('QuickStart3_NoHelmet.bsa'): BSAInfo<QuickStart3_NoHelmet.bsa>, FName('SkyUI.bsa'): BSAInfo<SkyUI.bsa>, FName('StalhrimSourceFix.bsa'): BSAInfo<StalhrimSourceFix.bsa>, FName('UIExtensions.bsa'): BSAInfo<UIExtensions.bsa>, FName('Unofficial Skyrim Legendary Edition Patch.bsa'): BSAInfo<Unofficial Skyrim Legendary Edition Patch.bsa>})
__init__.py  685 get_bsas_from_inis: BSA Skyrim - VoicesExtra.bsa not found in FNDict({FName('Dawnguard.bsa'): BSAInfo<Dawnguard.bsa>, FName('Dragonborn.bsa'): BSAInfo<Dragonborn.bsa>, FName('HearthFires.bsa'): BSAInfo<HearthFires.bsa>, FName('HighResTexturePack01.bsa'): BSAInfo<HighResTexturePack01.bsa>, FName('HighResTexturePack02.bsa'): BSAInfo<HighResTexturePack02.bsa>, FName('HighResTexturePack03.bsa'): BSAInfo<HighResTexturePack03.bsa>, FName('Update.bsa'): BSAInfo<Update.bsa>, FName('AMatterOfTime.bsa'): BSAInfo<AMatterOfTime.bsa>, FName('Extended UI.bsa'): BSAInfo<Extended UI.bsa>, FName('Footprints.bsa'): BSAInfo<Footprints.bsa>, FName('JaxonzSmartLooter.bsa'): BSAInfo<JaxonzSmartLooter.bsa>, FName('MinimalHUD.bsa'): BSAInfo<MinimalHUD.bsa>, FName('QuickStart3_NoHelmet.bsa'): BSAInfo<QuickStart3_NoHelmet.bsa>, FName('SkyUI.bsa'): BSAInfo<SkyUI.bsa>, FName('StalhrimSourceFix.bsa'): BSAInfo<StalhrimSourceFix.bsa>, FName('UIExtensions.bsa'): BSAInfo<UIExtensions.bsa>, FName('Unofficial Skyrim Legendary Edition Patch.bsa'): BSAInfo<Unofficial Skyrim Legendary Edition Patch.bsa>})

Have you added in your ini file the files "Skyrim - Voices.bsa", "Skyrim - VoicesExtra.bsa" and these are not present anymore? Are you using links for those?

Edited by Utumno
Posted
On 12/27/2024 at 2:06 PM, Utumno said:

Thanks - I notice the lines:

 

__init__.py  685 get_bsas_from_inis: BSA Skyrim - Voices.bsa not found in FNDict({FName('Dawnguard.bsa'): BSAInfo<Dawnguard.bsa>, FName('Dragonborn.bsa'): BSAInfo<Dragonborn.bsa>, FName('HearthFires.bsa'): BSAInfo<HearthFires.bsa>, FName('HighResTexturePack01.bsa'): BSAInfo<HighResTexturePack01.bsa>, FName('HighResTexturePack02.bsa'): BSAInfo<HighResTexturePack02.bsa>, FName('HighResTexturePack03.bsa'): BSAInfo<HighResTexturePack03.bsa>, FName('Update.bsa'): BSAInfo<Update.bsa>, FName('AMatterOfTime.bsa'): BSAInfo<AMatterOfTime.bsa>, FName('Extended UI.bsa'): BSAInfo<Extended UI.bsa>, FName('Footprints.bsa'): BSAInfo<Footprints.bsa>, FName('JaxonzSmartLooter.bsa'): BSAInfo<JaxonzSmartLooter.bsa>, FName('MinimalHUD.bsa'): BSAInfo<MinimalHUD.bsa>, FName('QuickStart3_NoHelmet.bsa'): BSAInfo<QuickStart3_NoHelmet.bsa>, FName('SkyUI.bsa'): BSAInfo<SkyUI.bsa>, FName('StalhrimSourceFix.bsa'): BSAInfo<StalhrimSourceFix.bsa>, FName('UIExtensions.bsa'): BSAInfo<UIExtensions.bsa>, FName('Unofficial Skyrim Legendary Edition Patch.bsa'): BSAInfo<Unofficial Skyrim Legendary Edition Patch.bsa>})
__init__.py  685 get_bsas_from_inis: BSA Skyrim - VoicesExtra.bsa not found in FNDict({FName('Dawnguard.bsa'): BSAInfo<Dawnguard.bsa>, FName('Dragonborn.bsa'): BSAInfo<Dragonborn.bsa>, FName('HearthFires.bsa'): BSAInfo<HearthFires.bsa>, FName('HighResTexturePack01.bsa'): BSAInfo<HighResTexturePack01.bsa>, FName('HighResTexturePack02.bsa'): BSAInfo<HighResTexturePack02.bsa>, FName('HighResTexturePack03.bsa'): BSAInfo<HighResTexturePack03.bsa>, FName('Update.bsa'): BSAInfo<Update.bsa>, FName('AMatterOfTime.bsa'): BSAInfo<AMatterOfTime.bsa>, FName('Extended UI.bsa'): BSAInfo<Extended UI.bsa>, FName('Footprints.bsa'): BSAInfo<Footprints.bsa>, FName('JaxonzSmartLooter.bsa'): BSAInfo<JaxonzSmartLooter.bsa>, FName('MinimalHUD.bsa'): BSAInfo<MinimalHUD.bsa>, FName('QuickStart3_NoHelmet.bsa'): BSAInfo<QuickStart3_NoHelmet.bsa>, FName('SkyUI.bsa'): BSAInfo<SkyUI.bsa>, FName('StalhrimSourceFix.bsa'): BSAInfo<StalhrimSourceFix.bsa>, FName('UIExtensions.bsa'): BSAInfo<UIExtensions.bsa>, FName('Unofficial Skyrim Legendary Edition Patch.bsa'): BSAInfo<Unofficial Skyrim Legendary Edition Patch.bsa>})

Have you added in your ini file the files "Skyrim - Voices.bsa", "Skyrim - VoicesExtra.bsa" and these are not present anymore? Are you using links for those?

@Utumno I have not touched the ini files, in that regard.I only added fDefaultWorldFOV=90 and fDefault1stPersonFOV=90 under the [Display] heading in the Skyrim.INI file located in C:\Users\PC\Documents\My Games\Skyrim/Skyrim.INI.

Because the default FOV of 65 was horrible.

I have not touched SkyrimPrefs.ini. The game itself works perfectly, no issues whatsoever.

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