Player23 Posted October 28, 2024 Posted October 28, 2024 (edited) Dear developers and community, I got an error on starting Wrye Bash. Traceback (most recent call last): File "bash\bash.py", line 524, in main File "bash\bash.py", line 688, in _main File "bash\basher\__init__.py", line 4248, in Init File "bash\bosh\__init__.py", line 3665, in init_stores File "bash\bosh\__init__.py", line 2132, in __init__ File "bash\load_order.py", line 80, in initialize_load_order_handle File "bash\_games_lo.py", line 822, in __init__ File "bash\_games_lo.py", line 257, in __init__ File "bash\_games_lo.py", line 270, in _print_lo_paths File "bash\_games_lo.py", line 816, in get_lo_files File "bash\_games_lo.py", line 844, in get_lo_file AttributeError: '_LoSkyrim' object has no attribute '_loadorder_txt' I strongly guess this is connected to an unintentional, automatic background update of my Skyrim Launcher, which seemed to take place a week ago or so, when I downloaded some other's game's stuff. Thing is, I never start my Oldrim from the vanilla game launcher, I always use Wrye Bash, but sometimes I forget to start up steam before I do so. When I want to start a game, Wrye Bash then opens up steam and steam opens up the vanilla game launcher. Today was the first time this happened again after a long time (long before the unintentional update of the vanilla launcher) and guess what, since today's vanilla launcher start up via Wrye Bash, Wrye Bash won't start anymore (only for my Oldrim) and gives me the above mentioned error. Now I have an idea. Maybe the game just needs to be started one time from the vanilla launcher and then WB will work again. I just shy away from doing so, because I have it in my backhead, that the vanilla launchers of Bethesda games do 'something' to the inis, which may not be in my interest. But nevermind, I try it now. Ok, this didn't fix the problem. I got the exact same error. (Compared both with this tool, so no repost of the error ist necessary.) Any ideas, what I can do to fix the problem(s)? I attached my Skyrim.ini just in case. edit: Forgot to mention that I updated my WB before I tried the above mentioned step. I use now the WIP-build from dropbox, v313... and before that I used a v311 nightly build. I played my Oldrim today, so the game should be fine and all. edit2: I restarted my computer, tried to start up Oldrim again via WB, but nothing changed. Now I tried to replace my Skyrim.ini, Skyrimprefs.ini and the vanilla Skyrim Launcher with some backups I created one month ago. Still same error message ... . Skyrim.ini Edited October 28, 2024 by Player23
lmstearn Posted November 1, 2024 Posted November 1, 2024 Hi, apologies for the delay, the thread may not be monitored by the WB team at this time. Just for the record, you only have Skyrim LE right? Any other TES games installed? The game launcher updates reset the load order, does loadorder.txt exist in the Appdata folder? Sounds like running LOOT or a manual re-ordering of the load order is a start at a least. HTH.
Player23 Posted November 1, 2024 Posted November 1, 2024 (edited) Thanks, but I couldn't fix the problem by now. My (now only) other Bethesda Game is Fallout New Vegas. Runs without problems. Mentioning other games now, could it have something to do with my previously deleted Oblivion? I deleted Oblivion some weeks ago by hand without deinstalling it. Back to my Oldrim: Not sure why, but I had some duplicated entries in the plugins.txt. I deleted them, but nothing changed. Same error as before, when starting up Wrye Bash. Then I installed LOOT. On start up ot said something about an "ambiguous load order" and how I can fix it by clicking on Game/Fix Ambiguous Load Order, which I did, but when starting up Wrye Bash after closing LOOT, I got the exact same error as before. Starting up LOOT again shows no error and the before used option "Fix Ambiguous Load Order" is greyed out now. So this "problem", whatever it was, should be fixed, but as I said, I still can't launch my WB for Oldrim. My text files seem fine now, but. I made some backups after and before some trials and thought running loot and start the game and then copy-pasting my old (non-looted) plugin order back into the txts would work, but it turned out that loot threw a weird error at me. When trying to "Sort Plugins" LOOT says: Cyclic interaction detected between "AmazingFollowerTweaks.esp" and "Immersive Weapons.esp" AmazingFollowerTweaks.esp [Master List Load After] Immersive Weapons.esp [Master] AmazingFollowerTweaks.esp So I opened up my xEdit and checked. xEdit tells me that I have added Immersive Weapons as a master to AmazingFollowerTweaks in the past and I am fine with that. AmazingFollowerTweaks also loads after Immersive Weapons, so there should be no problem. But xEdit does NOT say, that Immersive Weapons has AmazingFollowerTweaks as a master, because that is simply not the case. IW just has vanilla stuff as masters (Skyrim, USLEEP, ... ). Because of this weird LOOT-error I checked my txts (loadorder and plugins) again and searchd for double records of Immersive Weapons and Amazing, but there are no double records. The files seem fine. No idea, what is going on here. Ok, thanks to this I found, what LOOT doesn't like here. It seems that LOOT wants to load Immersive Weapons after AFT. But I don't like that and I seem to be unable to remove this "masterlist"-LOOT-setting from IW ... I know why I solve conflicts by hand in xEdit and NEVER use LOOT. Edited November 1, 2024 by Player23 typos
smr1957 Posted November 3, 2024 Posted November 3, 2024 Wrye Bash WIP Updated to Wrye Bash 313.202411030705 For list of changes and download link, see: https://discord.com/channels/537706885965676554/537710516890501140/1302539878722179173
Player23 Posted November 10, 2024 Posted November 10, 2024 (edited) no further ideas anyone? Seems like I have to deinstall and reinstall WB again, I guess. But I am frightend of losing my bash settings and other stuff I did in Wrye Bash, if I manually delete it. Is it safe to deinstall WB for only 1 game and how do I do it? Where is the uninstaller? Perplexity ai just tells me about manual deinstall, but how do I know which files are safe to deinstall and which are not? edit: Before I wrote this comment I tried updating to the latest WIP buildt, but now my error log is even longer than before. (Still for Oldrim only) Edited November 10, 2024 by Player23
14211212 Posted November 11, 2024 Posted November 11, 2024 Whenever I try to import a face from a save it doesnt work and this pop up shows up: Traceback (most recent call last): File "bash\gui\events.py", line 181, in _post File "bash\basher\dialogs.py", line 133, in DoImport File "bash\bolt.py", line 1523, in __setattr__ KeyError: 'pcf_iclass'
1BrandyofMilikki Posted November 23, 2024 Posted November 23, 2024 Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4369, in InitData File "bash\bosh\__init__.py", line 1794, in refresh File "bash\bosh\__init__.py", line 3675, in new_info File "bash\bosh\__init__.py", line 1770, in new_info File "bash\bosh\__init__.py", line 1640, in new_info File "bash\bosh\__init__.py", line 3651, in __init__ File "bash\bosh\__init__.py", line 3669, in _reset_bsa_mtime File "bash\bosh\__init__.py", line 237, in setmtime File "bash\bolt.py", line 1063, in _setmtime PermissionError: [WinError 5] Access is denied: 'C:\\Steam\\steamapps\\common\\Oblivion\\Data\\1em_Vilja.bsa' I made certain that read only was turned off for permissions and still have this error with Oblivion
candles Posted November 26, 2024 Posted November 26, 2024 On 11/3/2024 at 6:44 AM, smr1957 said: Wrye Bash WIP Updated to Wrye Bash 313.202411030705 For list of changes and download link, see: https://discord.com/channels/537706885965676554/537710516890501140/1302539878722179173 Hi, while I was able to DL this file from the DropBox link on page 1, I cannot seem to see the changelog for this build, even after logging into Discord. Would someone be kind enough to list the changes or at least a direct link? Also, any opinions on where I should update from Wrye Bash 313.202406141906 - Installer (WIP)? That version has been working for me. Thanks!
lmstearn Posted November 27, 2024 Posted November 27, 2024 7 hours ago, candles said: Hi, while I was able to DL this file from the DropBox link on page 1, I cannot seem to see the changelog for this build, even after logging into Discord. Would someone be kind enough to list the changes or at least a direct link? Also, any opinions on where I should update from Wrye Bash 313.202406141906 - Installer (WIP)? That version has been working for me. Thanks! Unfortunately, the best place might be to inquire at the Discord, as 3.13X isn't posted at Github either.
madmartinman Posted December 1, 2024 Posted December 1, 2024 Hi all, Encountered this error when trying to launch WB for Fallout 4: Traceback (most recent call last): File "bash\bash.py", line 524, in main File "bash\bash.py", line 692, in _main File "bash\basher\__init__.py", line 4193, in Init File "bash\bosh\__init__.py", line 3517, in init_stores File "bash\bosh\__init__.py", line 3130, in __init__ File "bash\bosh\__init__.py", line 1571, in __init__ File "bash\bosh\__init__.py", line 3202, in refresh File "bash\bosh\__init__.py", line 1732, in refresh File "bash\bosh\__init__.py", line 1596, in refresh File "bash\bosh\__init__.py", line 1629, in new_info File "bash\bosh\__init__.py", line 1234, in __init__ File "bash\bosh\__init__.py", line 266, in __init__ File "bash\bosh\__init__.py", line 228, in __init__ File "bash\bolt.py", line 1850, in __init__ File "bash\bolt.py", line 1665, in __init__ File "bash\bosh\__init__.py", line 277, in _reset_cache File "bash\bosh\__init__.py", line 1265, in readHeader File "bash\bosh\save_headers.py", line 236, in __init__ File "bash\bosh\save_headers.py", line 244, in read_save_header File "bash\bosh\save_headers.py", line 263, in load_header File "bash\bosh\save_headers.py", line 567, in _load_masters File "bash\bosh\save_headers.py", line 441, in _load_masters File "bash\bosh\save_headers.py", line 254, in _load_from_unpackers TypeError: descriptor 'tell' for '_io.BytesIO' objects doesn't apply to a '_io.BufferedReader' object BashBugDump.log attached. BashBugDump.log
DagothUr179 Posted December 21, 2024 Posted December 21, 2024 Hi, I got this error after I upgraded from Wrye Bash 312.1 to Wrye Bash 313, while trying to launch Wrye Bash trough Mod Organizer 2 to Rebuild the Bashed Patch, I'm playing Skyrim Legendary Edition. The previous version of Wrye Bash 312.1 worked fine with no problems. The error: Wrye Bash encountered an error. Please post the information below as well as your BashBugDump to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.py", line 524, in main File "bash\bash.py", line 692, in _main File "bash\basher\__init__.py", line 4172, in Init File "bash\bosh\__init__.py", line 3437, in init_stores File "bash\bosh\__init__.py", line 2103, in __init__ File "bash\bosh\__init__.py", line 1597, in __init__ File "bash\bosh\__init__.py", line 2124, in refresh File "bash\bosh\__init__.py", line 2032, in _modinfos_cache_wrapper File "bash\bosh\__init__.py", line 2317, in _refresh_mod_inis_and_strings File "bash\game\__init__.py", line 687, in get_bsas_from_inis File "bash\bolt.py", line 715, in __delitem__ KeyError: FName('Skyrim - Voices.bsa') BashBugDump.log
Utumno Posted December 21, 2024 Author Posted December 21, 2024 @DagothUr179 are you on windows 24h2? Is Skyrim - Voices.bsa on a virtual filesystem?
DagothUr179 Posted December 21, 2024 Posted December 21, 2024 27 minutes ago, Utumno said: @DagothUr179 are you on windows 24h2? Is Skyrim - Voices.bsa on a virtual filesystem? I'm on version 22H2 OS Build 19045.5247, Windows 10 64 bit. What do you mean? It's installed on my SSD, but Skyrim LE is launched trough MO2 and SKSE. I didn't have any problems with Wrye Bash version 312.1 And I was on the same Windows version.
Utumno Posted December 22, 2024 Author Posted December 22, 2024 (edited) 313 is more strict with missing bsa files - is Skyrim - Voices.bsa actually missing @DagothUr179? Edited December 22, 2024 by Utumno
LeanWolf Posted December 23, 2024 Posted December 23, 2024 Did 313 change something about esl / esp order? My Skyrim load order was changed when I updated from 312.1 - some esp / esl near the top of my load order were shuffled and I can't shift them back to match the save.. Probably not a big deal, but I'm curious.
Utumno Posted December 23, 2024 Author Posted December 23, 2024 18 hours ago, LeanWolf said: Did 313 change something about esl / esp order? My Skyrim load order was changed when I updated from 312.1 - some esp / esl near the top of my load order were shuffled and I can't shift them back to match the save.. Probably not a big deal, but I'm curious. It did - could you post me the differrence?
Lord Vormulac Posted December 24, 2024 Posted December 24, 2024 Bonjour, Je viens de faire la maj 313, je suis sur Skyrim AE Steam version, Win11 Pro 24H2 et aucun .bsa n'est manquant dans Data J'ai ce rapport d'erreur : patch_files.py 354 scanLoadMods: load error: Traceback (most recent call last): File "bash\patcher\patch_files.py", line 352, in scanLoadMods File "bash\mod_files.py", line 181, in load_plugin File "bash\mod_files.py", line 237, in __load_strs File "bash\bosh\__init__.py", line 882, in getStringsPaths bash.exception.ModError: RaceCompatibilityUSKPOverride.esp: This plugin is localized, but the following strings files seem to be missing: - Strings\RaceCompatibilityUSKPOverride_FRENCH.DLSTRINGS - Strings\RaceCompatibilityUSKPOverride_FRENCH.ILSTRINGS - Strings\RaceCompatibilityUSKPOverride_FRENCH.STRINGS The following BSAs were scanned (based on name and INI settings), but none of them contain the missing files: - Skyrim - Textures8.bsa - Skyrim - Textures7.bsa - Skyrim - Textures6.bsa - Skyrim - Textures5.bsa - Skyrim - Textures4.bsa - Skyrim - Textures3.bsa - Skyrim - Textures2.bsa - Skyrim - Textures1.bsa - Skyrim - Textures0.bsa - Skyrim - Voices_fr0.bsa - Skyrim - Sounds.bsa - Skyrim - Meshes1.bsa - Skyrim - Meshes0.bsa - Skyrim - Animations.bsa - Skyrim - Interface.bsa - Skyrim - Shaders.bsa - Skyrim - Misc.bsa patcher_dialog.py 312 _error: Exception during Bashed Patch building: Traceback (most recent call last): File "bash\basher\patcher_dialog.py", line 186, in PatchExecute File "bash\patcher\patch_files.py", line 445, in buildPatch File "bash\patcher\patchers\base.py", line 123, in buildPatch File "bash\patcher\patchers\multitweak_assorted.py", line 819, in prepare_for_tweaking File "bash\patcher\patchers\base.py", line 51, in prepare_for_tweaking File "bash\patcher\patch_files.py", line 321, in get_loaded_mod File "bash\mod_files.py", line 181, in load_plugin File "bash\mod_files.py", line 237, in __load_strs File "bash\bosh\__init__.py", line 882, in getStringsPaths bash.exception.ModError: RaceCompatibility.esm: This plugin is localized, but the following strings files seem to be missing: - Strings\RaceCompatibility_FRENCH.STRINGS - Strings\RaceCompatibility_FRENCH.ILSTRINGS - Strings\RaceCompatibility_FRENCH.DLSTRINGS The following BSAs were scanned (based on name and INI settings), but none of them contain the missing files: - Skyrim - Textures8.bsa - Skyrim - Textures7.bsa - Skyrim - Textures6.bsa - Skyrim - Textures5.bsa - Skyrim - Textures4.bsa - Skyrim - Textures3.bsa - Skyrim - Textures2.bsa - Skyrim - Textures1.bsa - Skyrim - Textures0.bsa - Skyrim - Voices_fr0.bsa - Skyrim - Sounds.bsa - Skyrim - Meshes1.bsa - Skyrim - Meshes0.bsa - Skyrim - Animations.bsa - Skyrim - Interface.bsa - Skyrim - Shaders.bsa - Skyrim - Misc.bsa
Infernio Posted December 24, 2024 Posted December 24, 2024 (edited) @Lord Vormulac Are you launching WB through MO2? MO2's VFS doesn't currently play nicely with Python (and hence with Wrye Bash) on Windows 11 24H2: https://github.com/ModOrganizer2/modorganizer/issues/2174 There's unfortunately nothing much we can do about that right now, but there's been some activity on that issue so a fix may be coming. Edited December 24, 2024 by Infernio
Lord Vormulac Posted December 24, 2024 Posted December 24, 2024 1 hour ago, Infernio said: @Lord Vormulac Lancez-vous WB via MO2 ? Le VFS de MO2 ne fonctionne pas correctement avec Python (et donc avec Wrye Bash) sur Windows 11 24H2 : https://github.com/ModOrganizer2/modorganizer/issues/2174 Nous ne pouvons malheureusement pas faire grand-chose à ce sujet pour le moment, mais nous avons travaillé sur ce problème et une solution pourrait être trouvée. Bonjour, Merci pour votre rapidité. En effet, je passe par MO2. C'est étrange car ça avait toujours fonctionné auparavant. Je vais donc patienter. Joyeux Noël à vous
DagothUr179 Posted December 25, 2024 Posted December 25, 2024 On 12/22/2024 at 4:49 PM, Utumno said: 313 is more strict with missing bsa files - is Skyrim - Voices.bsa actually missing @DagothUr179? Sorry, for the late reply @Utumno. No, all files are present, everything is fine. Both Skyrim and Oblivion work fine as such. I reverted to the 312.1 version of Wrye Bash and everything works perfectly. So from my end there seems to be some kind of bug with the 313 version. Merry Christmas everybody.
Utumno Posted December 25, 2024 Author Posted December 25, 2024 3 hours ago, DagothUr179 said: Sorry, for the late reply @Utumno. No, all files are present, everything is fine. Both Skyrim and Oblivion work fine as such. I reverted to the 312.1 version of Wrye Bash and everything works perfectly. So from my end there seems to be some kind of bug with the 313 version. Merry Christmas everybody. Thanks - could you use the version from https://github.com/wrye-bash/wrye-bash/actions/runs/12486213386/artifacts/2360195819 (you need a github account) and postm the BashBugDump.log file?
Utumno Posted December 25, 2024 Author Posted December 25, 2024 On 12/24/2024 at 3:55 PM, Lord Vormulac said: Bonjour, Merci pour votre rapidité. En effet, je passe par MO2. C'est étrange car ça avait toujours fonctionné auparavant. Je vais donc patienter. Joyeux Noël à vous Est-ce que vous pouvez reproduire l'erreur puis me communiquer le fichier Mopy/Bashbugdump.log?
DagothUr179 Posted December 27, 2024 Posted December 27, 2024 On 12/25/2024 at 12:39 PM, Utumno said: Thanks - could you use the version from https://github.com/wrye-bash/wrye-bash/actions/runs/12486213386/artifacts/2360195819 (you need a github account) and postm the BashBugDump.log file? @UtumnoI did. This version gives no error, it lets me build my Bashed Patch normally. BashBugDump.log
Utumno Posted December 27, 2024 Author Posted December 27, 2024 (edited) On 12/27/2024 at 8:01 AM, DagothUr179 said: @UtumnoI did. This version gives no error, it lets me build my Bashed Patch normally. BashBugDump.log 11.24 kB · 0 downloads Thanks - I notice the lines: __init__.py 685 get_bsas_from_inis: BSA Skyrim - Voices.bsa not found in FNDict({FName('Dawnguard.bsa'): BSAInfo<Dawnguard.bsa>, FName('Dragonborn.bsa'): BSAInfo<Dragonborn.bsa>, FName('HearthFires.bsa'): BSAInfo<HearthFires.bsa>, FName('HighResTexturePack01.bsa'): BSAInfo<HighResTexturePack01.bsa>, FName('HighResTexturePack02.bsa'): BSAInfo<HighResTexturePack02.bsa>, FName('HighResTexturePack03.bsa'): BSAInfo<HighResTexturePack03.bsa>, FName('Update.bsa'): BSAInfo<Update.bsa>, FName('AMatterOfTime.bsa'): BSAInfo<AMatterOfTime.bsa>, FName('Extended UI.bsa'): BSAInfo<Extended UI.bsa>, FName('Footprints.bsa'): BSAInfo<Footprints.bsa>, FName('JaxonzSmartLooter.bsa'): BSAInfo<JaxonzSmartLooter.bsa>, FName('MinimalHUD.bsa'): BSAInfo<MinimalHUD.bsa>, FName('QuickStart3_NoHelmet.bsa'): BSAInfo<QuickStart3_NoHelmet.bsa>, FName('SkyUI.bsa'): BSAInfo<SkyUI.bsa>, FName('StalhrimSourceFix.bsa'): BSAInfo<StalhrimSourceFix.bsa>, FName('UIExtensions.bsa'): BSAInfo<UIExtensions.bsa>, FName('Unofficial Skyrim Legendary Edition Patch.bsa'): BSAInfo<Unofficial Skyrim Legendary Edition Patch.bsa>}) __init__.py 685 get_bsas_from_inis: BSA Skyrim - VoicesExtra.bsa not found in FNDict({FName('Dawnguard.bsa'): BSAInfo<Dawnguard.bsa>, FName('Dragonborn.bsa'): BSAInfo<Dragonborn.bsa>, FName('HearthFires.bsa'): BSAInfo<HearthFires.bsa>, FName('HighResTexturePack01.bsa'): BSAInfo<HighResTexturePack01.bsa>, FName('HighResTexturePack02.bsa'): BSAInfo<HighResTexturePack02.bsa>, FName('HighResTexturePack03.bsa'): BSAInfo<HighResTexturePack03.bsa>, FName('Update.bsa'): BSAInfo<Update.bsa>, FName('AMatterOfTime.bsa'): BSAInfo<AMatterOfTime.bsa>, FName('Extended UI.bsa'): BSAInfo<Extended UI.bsa>, FName('Footprints.bsa'): BSAInfo<Footprints.bsa>, FName('JaxonzSmartLooter.bsa'): BSAInfo<JaxonzSmartLooter.bsa>, FName('MinimalHUD.bsa'): BSAInfo<MinimalHUD.bsa>, FName('QuickStart3_NoHelmet.bsa'): BSAInfo<QuickStart3_NoHelmet.bsa>, FName('SkyUI.bsa'): BSAInfo<SkyUI.bsa>, FName('StalhrimSourceFix.bsa'): BSAInfo<StalhrimSourceFix.bsa>, FName('UIExtensions.bsa'): BSAInfo<UIExtensions.bsa>, FName('Unofficial Skyrim Legendary Edition Patch.bsa'): BSAInfo<Unofficial Skyrim Legendary Edition Patch.bsa>}) Have you added in your ini file the files "Skyrim - Voices.bsa", "Skyrim - VoicesExtra.bsa" and these are not present anymore? Are you using links for those? Edited December 28, 2024 by Utumno
DagothUr179 Posted December 29, 2024 Posted December 29, 2024 On 12/27/2024 at 2:06 PM, Utumno said: Thanks - I notice the lines: __init__.py 685 get_bsas_from_inis: BSA Skyrim - Voices.bsa not found in FNDict({FName('Dawnguard.bsa'): BSAInfo<Dawnguard.bsa>, FName('Dragonborn.bsa'): BSAInfo<Dragonborn.bsa>, FName('HearthFires.bsa'): BSAInfo<HearthFires.bsa>, FName('HighResTexturePack01.bsa'): BSAInfo<HighResTexturePack01.bsa>, FName('HighResTexturePack02.bsa'): BSAInfo<HighResTexturePack02.bsa>, FName('HighResTexturePack03.bsa'): BSAInfo<HighResTexturePack03.bsa>, FName('Update.bsa'): BSAInfo<Update.bsa>, FName('AMatterOfTime.bsa'): BSAInfo<AMatterOfTime.bsa>, FName('Extended UI.bsa'): BSAInfo<Extended UI.bsa>, FName('Footprints.bsa'): BSAInfo<Footprints.bsa>, FName('JaxonzSmartLooter.bsa'): BSAInfo<JaxonzSmartLooter.bsa>, FName('MinimalHUD.bsa'): BSAInfo<MinimalHUD.bsa>, FName('QuickStart3_NoHelmet.bsa'): BSAInfo<QuickStart3_NoHelmet.bsa>, FName('SkyUI.bsa'): BSAInfo<SkyUI.bsa>, FName('StalhrimSourceFix.bsa'): BSAInfo<StalhrimSourceFix.bsa>, FName('UIExtensions.bsa'): BSAInfo<UIExtensions.bsa>, FName('Unofficial Skyrim Legendary Edition Patch.bsa'): BSAInfo<Unofficial Skyrim Legendary Edition Patch.bsa>}) __init__.py 685 get_bsas_from_inis: BSA Skyrim - VoicesExtra.bsa not found in FNDict({FName('Dawnguard.bsa'): BSAInfo<Dawnguard.bsa>, FName('Dragonborn.bsa'): BSAInfo<Dragonborn.bsa>, FName('HearthFires.bsa'): BSAInfo<HearthFires.bsa>, FName('HighResTexturePack01.bsa'): BSAInfo<HighResTexturePack01.bsa>, FName('HighResTexturePack02.bsa'): BSAInfo<HighResTexturePack02.bsa>, FName('HighResTexturePack03.bsa'): BSAInfo<HighResTexturePack03.bsa>, FName('Update.bsa'): BSAInfo<Update.bsa>, FName('AMatterOfTime.bsa'): BSAInfo<AMatterOfTime.bsa>, FName('Extended UI.bsa'): BSAInfo<Extended UI.bsa>, FName('Footprints.bsa'): BSAInfo<Footprints.bsa>, FName('JaxonzSmartLooter.bsa'): BSAInfo<JaxonzSmartLooter.bsa>, FName('MinimalHUD.bsa'): BSAInfo<MinimalHUD.bsa>, FName('QuickStart3_NoHelmet.bsa'): BSAInfo<QuickStart3_NoHelmet.bsa>, FName('SkyUI.bsa'): BSAInfo<SkyUI.bsa>, FName('StalhrimSourceFix.bsa'): BSAInfo<StalhrimSourceFix.bsa>, FName('UIExtensions.bsa'): BSAInfo<UIExtensions.bsa>, FName('Unofficial Skyrim Legendary Edition Patch.bsa'): BSAInfo<Unofficial Skyrim Legendary Edition Patch.bsa>}) Have you added in your ini file the files "Skyrim - Voices.bsa", "Skyrim - VoicesExtra.bsa" and these are not present anymore? Are you using links for those? @Utumno I have not touched the ini files, in that regard.I only added fDefaultWorldFOV=90 and fDefault1stPersonFOV=90 under the [Display] heading in the Skyrim.INI file located in C:\Users\PC\Documents\My Games\Skyrim/Skyrim.INI. Because the default FOV of 65 was horrible. I have not touched SkyrimPrefs.ini. The game itself works perfectly, no issues whatsoever.
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