Octopuss Posted August 31, 2014 Share Posted August 31, 2014 Hm. I don't really trust the plugin after such seriously looking error Link to comment Share on other sites More sharing options...
hlp Posted August 31, 2014 Share Posted August 31, 2014 It's not really a problem IN THAT CASE, that's only the internal count for the array of property that did not get incremented. As it is recalculated anyway while saving there is no permanent damage. (Apparently, the array of property has not detected it was modified so it is still mapped to the original file and thus read only). EDIT should be corrected as of r1796 Link to comment Share on other sites More sharing options...
Octopuss Posted September 1, 2014 Share Posted September 1, 2014 I have a little feature request as well. Can you improve the "search" functionality in TES5Edit where a plugin is highlit as you type the first letters of the name? For example, If you have two plugins that start with the same letters, typing those again doesn't do anything. You'd think the selection would cycle through, but no. It might not seem like a big deal, but it is - with reasonably long load order (anything above 50 plugins I'd say) it's a huge pain in the ass to quickly find anything (and I don't think many people memorize their load orders). Link to comment Share on other sites More sharing options...
zilav Posted September 2, 2014 Author Share Posted September 2, 2014 Uploaded new version. Above VMAD fix and Referenced by counter. @Octopuss What search do you mean - when selecting plugins at the start or in xEdit? Dragonblood 1 Link to comment Share on other sites More sharing options...
ramonomar Posted September 2, 2014 Share Posted September 2, 2014 Hi, sorry if this is kinda off topic, but is there anyplace where I can get the latest svn updates for the other games builds? Like FNVEdit. Link to comment Share on other sites More sharing options...
zilav Posted September 3, 2014 Author Share Posted September 3, 2014 Hi, sorry if this is kinda off topic, but is there anyplace where I can get the latest svn updates for the other games builds? Like FNVEdit.Just rename it to FNVEdit. Dragonblood 1 Link to comment Share on other sites More sharing options...
Octopuss Posted September 3, 2014 Share Posted September 3, 2014 Uploaded new version. Above VMAD fix and Referenced by counter. @Octopuss What search do you mean - when selecting plugins at the start or in xEdit? I don't know what xEdit is I mean both when I first start TES5Edit and get to select which plugins to load and when everything is loaded and the list of loaded plugins is in the left part of the window. Link to comment Share on other sites More sharing options...
hlp Posted September 3, 2014 Share Posted September 3, 2014 xEdit is the generic name for TES4Edit, FO3Edit, FNVEdit and TES5Edit Its the same program, just using different names. Link to comment Share on other sites More sharing options...
Octopuss Posted September 3, 2014 Share Posted September 3, 2014 ...lol Link to comment Share on other sites More sharing options...
Arthmoor Posted September 17, 2014 Share Posted September 17, 2014 [Exp] Start displaying saves in View pane - From commit log for 1818. Does this mean we're soon to get save editing support for the various games? Link to comment Share on other sites More sharing options...
KNakamura Posted September 18, 2014 Share Posted September 18, 2014 Using svn1618: I have two ITM between USKP 2.0.6 and Skyrim The only diff appears to be a Unknown 16 flag in the Record Flag entry. It's a STAT entry. Record ID: 00C65BF, 000C5699 Link to comment Share on other sites More sharing options...
hlp Posted September 18, 2014 Share Posted September 18, 2014 - From commit log for 1818. Does this mean we're soon to get save editing support for the various games? Save editing, no timeframe yet. I expect Save viewing at least "sometime soon". Link to comment Share on other sites More sharing options...
hlp Posted September 18, 2014 Share Posted September 18, 2014 Using svn1618: I have two ITM between USKP 2.0.6 and Skyrim The only diff appears to be a Unknown 16 flag in the Record Flag entry. It's a STAT entry. Record ID: 00C65BF, 000C5699 1618 ? I hope it is 1816... Link to comment Share on other sites More sharing options...
zilav Posted September 18, 2014 Author Share Posted September 18, 2014 I'm slowly adding record specific flags definitions to Skyrim. Regarding STAT, there are 2 flags iirc that I couldn't get CK to save in a new esp file. Even if I modify the existing STAT record with those flags, it will still save them without. So I marked them as unknown and ignored for conflict resolution. If you think they do mean something in the game, then I'll mark them as significant back. Dragonblood 1 Link to comment Share on other sites More sharing options...
Arthmoor Posted September 18, 2014 Share Posted September 18, 2014 The two flags he's referring to don't appear to be necessary and I'm not even sure why the USKP ended up editing them. The issue we were fixing on those was in the meshes anyway. Link to comment Share on other sites More sharing options...
zilav Posted September 18, 2014 Author Share Posted September 18, 2014 The two flags he's referring to don't appear to be necessary and I'm not even sure why the USKP ended up editing them. The issue we were fixing on those was in the meshes anyway.So they'll stay as ignored. Uploaded new version. Dragonblood 1 Link to comment Share on other sites More sharing options...
Arthmoor Posted September 18, 2014 Share Posted September 18, 2014 Should be fine. I couldn't see any difference in the checkboxes visible in the CK. Link to comment Share on other sites More sharing options...
KNakamura Posted September 26, 2014 Share Posted September 26, 2014 Does Tes5Edit support over 255 plugins? Link to comment Share on other sites More sharing options...
Arthmoor Posted September 26, 2014 Share Posted September 26, 2014 No, it doesn't, you'll end up with output that looks like this: Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (990).esp"Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (999).esp"Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (998).esp"Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (997).esp"Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (996).esp"Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (995).esp"Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (994).esp"Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (993).esp"Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (992).esp"Note: Active plugin List contains nonexisting file "Move The Whole City - Copy (991).esp" The message is somewhat misleading though as the files DO exist, they just cause it to go past index FE. I filed an issue related to this: http://code.google.com/p/skyrim-plugin-decoding-project/issues/detail?id=174 In which Edit will mistakenly allow the generation of files past the limit once this test load order comes up. Link to comment Share on other sites More sharing options...
Deathbydestiny Posted October 15, 2014 Share Posted October 15, 2014 It crashed when I tried to save Update.esm after cleaning it with latest build edit: seems to happen with everything TES5Edit_bugreport.txt Link to comment Share on other sites More sharing options...
Crashpilot Posted October 15, 2014 Share Posted October 15, 2014 r1836 - no problem here. Link to comment Share on other sites More sharing options...
zilav Posted October 16, 2014 Author Share Posted October 16, 2014 Uploaded r1837 to fix this.Good that we have a nice dedicated testing team ready to catch our errors Dragonblood 1 Link to comment Share on other sites More sharing options...
StackEmHigh Posted October 16, 2014 Share Posted October 16, 2014 I am having the exact same problem as Deathbydestiny (described above) - very eager to get it resolved. I encounter a problem (I hesitate to say "Bug") when I attempt to save "Update.esm" after cleaning it. I have a fresh install of Skyrim, with no mods installed yet. Here are the steps I take after I start TES5Edit V.3.0.33b as an Administrator , and load Skyrim.esm and Update.esm: Select Update.esm, right click, select "Apply Filter For Cleaning" Select Update.esm, right click, select "Remove Identical to Master Records" (1290 Records Processed, 93 Removed) Select Update.esm, right click, select "Undelete and Disable References" (1197 Records Processed, 3 Undeleted) I then try to save and exit the Utility, at which point I encounter this message: Assertion failure (D:\Projects\TES5Edit\wbImplementation.pas, line 2992) I have attached my Bug Report . Thank you for reading this post, and for any assistance you may offer. Solution Thank you, Brother Zilav. Using Version R 1837 has solved my issue. StackEmHigh TES5Edit V.3.0.33b Bug Report.txt StackEmHigh 1 Link to comment Share on other sites More sharing options...
Sharlikran Posted October 16, 2014 Share Posted October 16, 2014 I am having the exact same problem - very eager to get it resolved. Thank you for reading this post, and for any assistance you may offer. StackEmHigh Which exact same problem though? Link to comment Share on other sites More sharing options...
zilav Posted October 16, 2014 Author Share Posted October 16, 2014 Make sure to use r1837 uploaded today. StackEmHigh and Dragonblood 2 Link to comment Share on other sites More sharing options...
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