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About zilav

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  1. The old tests mentioned here are subjective, they are based on human perception only. Recently New Vegas has been profiled with debugging software to test in which code parts the engine spends the most time and zlib code had a significant weight, and this is an objective test. In other words - the fact. That's why New Vegas decompressor was made first a year ago. We even pushed forward and also utilize ESM decompression now (half of the game master is compressed with zlib) to completely get rid of zlib bottleneck in the engine. Decompression showed performance increase both objectively (through profilers) and subjectively (stutter perception while playing) by proficient mod authors in New Vegas modding scene and users. It is an integral part of TTW and has been extensively tested by dozens of thousands of users for almost a year as of now, and I can say with all assurance that decompression didn't cause any issues. People asked for same feature for Oblivion, that's why I made it. Considering that FO3/FNV are very similar to Oblivion I don't see why it won't help with performance here too. But I'm not forcing anyone to decompress their files, I don't even advise that anywhere. I didn't make any forum/reddit/news posts, simply uploaded it for people who asked for and want to use it.
  2. It is in the first topic opening post
  3. xEdit source code is available on GitHub https://github.com/TES5Edit/TES5Edit/
  4. Contributed in the past while Elminster was away.
  5. Ah yes, in later xEdit versions holding Ctrl+Shift was replaced with just a separate "with overwriting" menu to avoid using obscure hotkeys.
  6. It takes a few seconds and clicks to merge one plugin into the other in xEdit version 4.x, I described how to earlier in the thread. Unless you need some specific method of merging data in the records instead of complete overwriting, script will be vastly slower.
  7. What's the difference compared to merging one plugin into the other manually in xEdit? It can be done with a few clicks now.
  8. Skip processing injected records, they serve as masterless intercommunication between plugins if IsInjected(record) then ... Or you need to add as masters both the plugin injected record comes from (if it uses any links to that plugin which is usually the case for injected records) and plugin it is injected into.
  9. Google "4gb patch Oblivion", there are plenty of guides. 1) Patch GOG version only (or is it already patched? Don't have GOG version myself to check). Steam version needs to be unpacked first (remove DRM), then patch, but Steam can redownload original exe any moment. So just use GOG. 2) Patch exe only, not DLLs.
  10. Tips for god sake can be turned off after the first launch forever if you check the option to not show them anymore.
  11. x64 version for cases when you run out of memory with x86 one, otherwise there is no reason to use it (slower). I can answer questions here, however in xEdit Discord there are at least a dozen of people who can answer too, so the chances to get support in shorter time are better there.
  12. You obviously have better chances asking the author of that script. However elements in xEdit can be addressed by signature only if present, so simply DATA should be enough.
  13. FO3 and FNV also had the same problem as Oblivion with BSAs overriding, however turned out that the engine supports this just fine as in Skyrim and later games afaik, this feature is simply disabled by default and has to be enabled via script extender plugin. So your best bet is to contact any remaining active programmers who develop OBSE plugins and ask to check that up, maybe it is the same case here.
  14. Array indices are not displayed because they can be different for different columns, the row labels change based on the currently selected column. That is As Designed. Edge links on their own are irrelevant. Only edge links that are used in triangles are relevant. PS: Join xEdit discord, this thread is discontinued.
  15. This is an error in the script itself which should be fixed, and this script is not included with tes5edit. None of bundled xEdit scripts do that.

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