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Arthmoor

Mods Made Obsolete by Unofficial Patches

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No, that particular issue has never been addressed. It's only relevant when "Retaking Thirsk" is an active quest though so most of the time people wouldn't notice it.

Actually, no -- the quest starts once you visit the island at all, which means that dialogue entry is relevant until you finish the quest and it shuts down.

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I've already fixed it in the file by attaching an invalid condition to the dialogue. If someone wants to post a tracker entry anyway, that's fine, and I'll attach the bug number then.

 

Actually, no -- the quest starts once you visit the island at all, which means that dialogue entry is relevant until you finish the quest and it shuts down.

Actually yes, because you're nitpicking :P Nothing I said was invalid. It's only an issue while that quest is active.

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Nope. The Thalmor HQ in Solitude is a classic example of unfinished content. That's not quite the same thing as a bug and doesn't fall under the UPP's umbrella.

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I think this mod can be added to the list as a *fixing a non-existence bug* mentioned here and I've already gone through the whole list of *obsoleted* mods in the OP without finding it.

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Seems these are fixed by the patches, but I just want to be sure if they're 100%, since some people reported that the actual scripts work better than the USPs.

 

http://forums.nexusmods.com/index.php?/topic/985247-bugfix-for-lvlpredatorscript-errors-no-more-log-spam/

http://forums.nexusmods.com/index.php?/topic/981701-critter-script-bugfix/

http://forums.nexusmods.com/index.php?/topic/737061-dunbluepalacearenascript-errors-fixed/

http://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed/

 

Not mods per-say, but could they be added to the list if fully integrated?

 

 

Edit: What about these? Brawl Bugs Patch, Argonian Decapitation Fix

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USKP/UHFP have their own fixes for the Breezehome navmeshes oddities, but any Breezehome mod may potentially conflict with them, or even with Hearthfire alone. I should also add that if you have USKP and Hearthfire enabled, then you DO need to install UHFP.

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That mod for Breezehome isn't actually fixing anything btw. It's more likely to cause a problem than bring about a solution. You're going to need to go over your load order in any case and figure out what mod you've added lately that is trying to alter the navmeshes in Breezehome because that's usually what causes problems.

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The Woodcutters Wife

www.nexusmods.com/skyrim/mods/12740

 

Not completely sure if this is a Cut Content left in the CK Bethesda forgot about or the Member just made a Mod because of the Story in the Book that were suppose to happen in the Game.

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this is the place to say if a mod is already obselete but too bad there isnt a person with a mod specifically for cutting room floor content that could use this...OH WAIT!!! haha /pokes arathmoor

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Has the 1st person glass armor clipping on female PCs been fixed by the patches? I searched through the topic but couldn't find any reference to it unless it was fixed by Linwe's weapon and armor fixes.

 

It's a really minor bug, there's a mod on Nexus to fix it but there are instructions in the comments on how to fix it: http://www.nexusmods.com/skyrim/mods/4338/?

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Has the 1st person glass armor clipping on female PCs been fixed by the patches? I searched through the topic but couldn't find any reference to it unless it was fixed by Linwe's weapon and armor fixes.

 

It's a really minor bug, there's a mod on Nexus to fix it but there are instructions in the comments on how to fix it: http://www.nexusmods.com/skyrim/mods/4338/?

That is not really a fix, as it replaces the 1st person glass armor with the 1st person hide armor. It would make the character sleeveless in 1st person. 

 

The fix needs to be made by removing the front polys like the male armor has. Open a tracker entry so we won't forget about it, and we'll look into it. 

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