PrinceShroob Posted September 17, 2013 Share Posted September 17, 2013 No, that particular issue has never been addressed. It's only relevant when "Retaking Thirsk" is an active quest though so most of the time people wouldn't notice it. Actually, no -- the quest starts once you visit the island at all, which means that dialogue entry is relevant until you finish the quest and it shuts down. Link to comment Share on other sites More sharing options...
Nico coiN Posted September 17, 2013 Share Posted September 17, 2013 So, is it worth a proper report in the bugtracker ? Link to comment Share on other sites More sharing options...
NightStar Posted September 17, 2013 Share Posted September 17, 2013 It is. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 17, 2013 Author Share Posted September 17, 2013 I've already fixed it in the file by attaching an invalid condition to the dialogue. If someone wants to post a tracker entry anyway, that's fine, and I'll attach the bug number then. Â Actually, no -- the quest starts once you visit the island at all, which means that dialogue entry is relevant until you finish the quest and it shuts down. Actually yes, because you're nitpicking Nothing I said was invalid. It's only an issue while that quest is active. Link to comment Share on other sites More sharing options...
Nico coiN Posted September 17, 2013 Share Posted September 17, 2013 Done. Link to comment Share on other sites More sharing options...
Nico coiN Posted September 28, 2013 Share Posted September 28, 2013 Fine, as the vampire lord skeleton mesh is now fixed (as stated in #13582 bug entry), I guess the following fix is now obsolete or redundant/can cause garbage if both are used :Â http://skyrim.nexusmods.com/mods/22132//? Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2013 Author Share Posted September 28, 2013 Heh, it's not obsolete yet Link to comment Share on other sites More sharing options...
daventry Posted October 7, 2013 Share Posted October 7, 2013 Is it a Vanilla Bug that theres no Thalmors in the Headquarters at Solitude and will it be fixed in the USP or should i use this Mod  http://skyrim.nexusmods.com/mods/36081/ Link to comment Share on other sites More sharing options...
Arthmoor Posted October 7, 2013 Author Share Posted October 7, 2013 Nope. The Thalmor HQ in Solitude is a classic example of unfinished content. That's not quite the same thing as a bug and doesn't fall under the UPP's umbrella. Link to comment Share on other sites More sharing options...
William Imm Posted November 2, 2013 Share Posted November 2, 2013 Might want to mention these two per the v2 Soul Trap changes: Enhanced Projectile Soul Trap: http://skyrim.nexusmods.com/mods/30087 Soul Trap Hit Effect Fix: http://skyrim.nexusmods.com/mods/37514 By the way, thanks for using EPSG as the reference implentation for the Soul Trap fix. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 2, 2013 Author Share Posted November 2, 2013 List should be caught up now. Link to comment Share on other sites More sharing options...
Nico coiN Posted November 16, 2013 Share Posted November 16, 2013 Now that all Unofficial Patches 2.0.0+ have been released, I'm just raising back post #106 to update the list. Link to comment Share on other sites More sharing options...
Leonardo Posted December 2, 2013 Share Posted December 2, 2013 I think this mod can be added to the list as a *fixing a non-existence bug* mentioned here and I've already gone through the whole list of *obsoleted* mods in the OP without finding it. Link to comment Share on other sites More sharing options...
daventry Posted December 6, 2013 Share Posted December 6, 2013 Could this be a Bug aswell  Double Cursor http://www.nexusmods.com/skyrim/mods/36125/?  Ancient Falmer Crown http://www.nexusmods.com/skyrim/mods/21696  Stalhirm Extra Crafting - heavy armor, heavy helmet, heavy shield, heavy gauntlets and claymore 2handed sword http://www.nexusmods.com/skyrim/mods/33368/? Link to comment Share on other sites More sharing options...
DAOWAce Posted December 15, 2013 Share Posted December 15, 2013 Seems these are fixed by the patches, but I just want to be sure if they're 100%, since some people reported that the actual scripts work better than the USPs. Â http://forums.nexusmods.com/index.php?/topic/985247-bugfix-for-lvlpredatorscript-errors-no-more-log-spam/ http://forums.nexusmods.com/index.php?/topic/981701-critter-script-bugfix/ http://forums.nexusmods.com/index.php?/topic/737061-dunbluepalacearenascript-errors-fixed/ http://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed/ Â Not mods per-say, but could they be added to the list if fully integrated? Â Â Edit: What about these? Brawl Bugs Patch, Argonian Decapitation Fix Link to comment Share on other sites More sharing options...
daventry Posted January 6, 2014 Share Posted January 6, 2014 Is this in the Unofficial Patch, because i cant enter Breezehome nomore. http://www.nexusmods.com/skyrim/mods/27053/? Link to comment Share on other sites More sharing options...
Nico coiN Posted January 6, 2014 Share Posted January 6, 2014 USKP/UHFP have their own fixes for the Breezehome navmeshes oddities, but any Breezehome mod may potentially conflict with them, or even with Hearthfire alone. I should also add that if you have USKP and Hearthfire enabled, then you DO need to install UHFP. Link to comment Share on other sites More sharing options...
daventry Posted January 6, 2014 Share Posted January 6, 2014 More Bug Fixes for the Dawnguard Unofficial Patch i suppose  Vampire Guantlets http://www.nexusmods.com/skyrim/mods/38400  Dawnguard Heavy Boots and Guantlets http://www.nexusmods.com/skyrim/mods/23935/?  Some Bug about Dexion i suppose http://www.nexusmods.com/skyrim/mods/35041/? Link to comment Share on other sites More sharing options...
Arthmoor Posted January 6, 2014 Author Share Posted January 6, 2014 That mod for Breezehome isn't actually fixing anything btw. It's more likely to cause a problem than bring about a solution. You're going to need to go over your load order in any case and figure out what mod you've added lately that is trying to alter the navmeshes in Breezehome because that's usually what causes problems. Link to comment Share on other sites More sharing options...
daventry Posted January 9, 2014 Share Posted January 9, 2014 The Woodcutters Wife www.nexusmods.com/skyrim/mods/12740 Â Not completely sure if this is a Cut Content left in the CK Bethesda forgot about or the Member just made a Mod because of the Story in the Book that were suppose to happen in the Game. Link to comment Share on other sites More sharing options...
tyrel68 Posted January 9, 2014 Share Posted January 9, 2014 this is the place to say if a mod is already obselete but too bad there isnt a person with a mod specifically for cutting room floor content that could use this...OH WAIT!!! haha /pokes arathmoor Link to comment Share on other sites More sharing options...
dartigen Posted January 14, 2014 Share Posted January 14, 2014 Has the 1st person glass armor clipping on female PCs been fixed by the patches? I searched through the topic but couldn't find any reference to it unless it was fixed by Linwe's weapon and armor fixes. Â It's a really minor bug, there's a mod on Nexus to fix it but there are instructions in the comments on how to fix it: http://www.nexusmods.com/skyrim/mods/4338/? Link to comment Share on other sites More sharing options...
daventry Posted January 15, 2014 Share Posted January 15, 2014 Courier and Fugitive Combat http://www.nexusmods.com/skyrim/mods/49797 Link to comment Share on other sites More sharing options...
Lorelai Posted January 15, 2014 Share Posted January 15, 2014 Has the 1st person glass armor clipping on female PCs been fixed by the patches? I searched through the topic but couldn't find any reference to it unless it was fixed by Linwe's weapon and armor fixes.  It's a really minor bug, there's a mod on Nexus to fix it but there are instructions in the comments on how to fix it: http://www.nexusmods.com/skyrim/mods/4338/? That is not really a fix, as it replaces the 1st person glass armor with the 1st person hide armor. It would make the character sleeveless in 1st person.  The fix needs to be made by removing the front polys like the male armor has. Open a tracker entry so we won't forget about it, and we'll look into it. Link to comment Share on other sites More sharing options...
daventry Posted January 15, 2014 Share Posted January 15, 2014 Is Vignar suppose to be White http://www.nexusmods.com/skyrim/mods/47272/? Link to comment Share on other sites More sharing options...
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