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Mods Made Obsolete by Unofficial Patches


Arthmoor
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Correction

simple test of walking into breezehome causes CTD now :S will doublecheck without this mod.

 

Followup
No CTD without mod so as it stands not recommended

 

Trying with a 100% fresh game

Also a CTD,,,so no go on recommending this mod

 

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WOW if not good for inclusion highly suggest for suggest mods not suitable for inclusion then unless im mistaken and this is anouther red herring XD

 

Only this happy because i know how bad deleted navmeshes are for stability

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As I just mentioned in another thread on this, it's dangerous. You cannot fix a deleted navmesh by overriding it. All that will do is cause a CTD. It's why we do not attempt to do so and why the USKP abandoned attempts to fix the ones in Breezehome after it was discovered that Hearthfires.esm deletes one there. Stay away. Far away. It is not something we'd even remotely consider merging into the project.

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  • 1 month later...
  • 3 weeks later...

I'd just like to state that in the very first post with the huge list, I cannot find Ancient Nord Armor 1st Person Fix. From the rest of the posts, it sounds like that mod is made obsolete by the unofficial patches, but I'm just saying that it appears that it has not been included in this list.

 

thanks for all of your work!

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  • 4 months later...

worthy of incorporation?

http://www.nexusmods.com/skyrim/mods/66100/?(dragon aspect frost fix)

http://www.nexusmods.com/skyrim/mods/65550/?(Ebony Warrior bugfix)

That first one has a tracker ticket: http://www.afkmods.com/index.php?/tracdown/issue/19183-dragon-aspect-shout-not-providing-resist-frost/ Someone mentioned the "issue" on Nexus. I don't know enough about how that shouts works to determine whether it's an actual bug or not though.

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  • 4 weeks later...

there was some confusion about the elemental fury shout on the nexus forum recently, and investigating whether it does work with enchanted weapons when USKP is installed or not left me a fair bit confused. i couldn't find it on the bug tracker and the patch log, but these two fix mods

http://www.nexusmods.com/skyrim/mods/30080/?

http://www.nexusmods.com/skyrim/mods/14898/?

are listed here as being made obsolete by the USKP

either the patchlog or this thread could be updated i think.

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there was some confusion about the elemental fury shout on the nexus forum recently, and investigating whether it does work with enchanted weapons when USKP is installed or not left me a fair bit confused. i couldn't find it on the bug tracker and the patch log, but these two fix mods

http://www.nexusmods.com/skyrim/mods/30080/?

http://www.nexusmods.com/skyrim/mods/14898/?

are listed here as being made obsolete by the USKP

either the patchlog or this thread could be updated i think.

The thread is accurate. Elemental Fury was fixed in the USKP and nothing has changed about that. Anyone claiming otherwise likely isn't examining things closely enough.

 

====

 

The list of obsolete mods has been updated.

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Yes, the author of NARC offered it to us, we discussed it, and decided only the farm animal and player horse factions were actual bugs. We had already fixed chickens before. Dogs we left alone because IMO that seems logical for dogs to trigger crime warnings.

 

The rest of the long list of factions he's got there are almost certainly incapable of reporting crimes. Certainly no reliable reports I've seen can be traced back to those.

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  • 2 months later...

No navmesh fix mod for Breezehome will work with Hearthfire installed due to the DLC itself deleting the navmesh there. Anyone who claims otherwise doesn't know what they're talking about.

 

There is nothing wrong with the navmesh in Belethor's shop. The fault doesn't lie inside, but outside, which we fixed.

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I dont think the Mod author is listening, just deleted a pile of comments where people were discussing the bad practice of navmesh deletion.

Ah well, another mod author to add to the list of mods to check are in peoples load orders when they blame the UPPs for problems

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Well that's unfortunate because it means he's not willing to learn either. Deleted navmeshes are well documented to crash the game when something else edits them, and he cannot fix Breezehome with a "compatible" version. Plus, as I said, there's nothing wrong with the interior navmesh in Belethor's shop. Even if there was, it's not necessary to delete the vanilla one to change things around. Just nip a few triangles if it bothers you that much and then refinalize the cell. Done. No CTDs.

 

He's already posted why the USKP's external navmesh fix didn't work, so it falls to the author of the mod that broke it for him to make sure HIS navmeshes actually work.

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Is this true, or could go into the Cutting Room Floor Mod

 

http://www.nexusmods.com/skyrim/mods/69906/?

 

There are many hints attached to the Ebony Warrior that suggest Bethesda originally intended for him to be Reymon Ebonarm, the Redguard God of War. Whether they had a change of mind, or simply ran out of time, this mod restores this forgotten God to his former glory!

 

Is this a Bug

http://www.nexusmods.com/skyrim/mods/68794/

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  • 3 weeks later...
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I just installed possessive corpses today too damn. So USLEEP deletes the corpses and savegame bloatware? If so I'll remove it. 

 

Thanks for compiling this huge list by the way. It's hard to find good working mods when you've only started playing in 2016 so I'm glad to see the community still working hard on it. :)

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