SilentSpike Posted July 13, 2013 Posted July 13, 2013 Message added to reflect, I should probably play DB at some point so that I know what is for that DLC
Elegant Posted July 16, 2013 Posted July 16, 2013 I believe this was fixed in 1.3.0 http://steamcommunity.com/sharedfiles/filedetails/?id=86636613 (Invincible Hawk Fix v.1b)
blattgeist Posted July 20, 2013 Posted July 20, 2013 Hello. I just registered here to report, that the mod "Possessive Corpses no more lazy zombies and shy nirnroots by Amgepo" http://skyrim.nexusmods.com/mods/4528//? is still needed, according to the mod author. Quote: magnum482 Boss says "Error: Delete. Already included in Unofficial Skyrim Patch.esp"So do we need this with USKP or not? Because Boss doesn't seem to think so. posted @ 22:26, 23 Apr 2013 Reply: angepo Yes. unofficial patches didn't handle things like nirnroots or ash piles anymore and the official Skyrim's efficiency on this is open to debate. Anyway, even if the last ash pile fix in Skyrim 1.9 finally work this time, the very concept is wrong (the idea is to delete the ash piles only once you return to that cell after the spawn time has expired, those cells you didn't visit again will remain soiled and if you return earlier the time for the next respawns resets. This mod removes ash piles when you are far enough)." Quote End At least the main plugin+script and the nirnrootactivatorscript.pex is still of use in my opinion. Note: The main plugin contains an edit that is not necessary (max arrow number) it's easy to remove with tes5edit.
VaultDuke Posted July 20, 2013 Posted July 20, 2013 from the discussion on the mods page and your post i gather two things: the save file bloat is officially squashed. you may get a smaller save file, when deleting the references before you revisit a cell, but this is not actual bloating (in: save file increasing uncontrollably with no limits and bounds). and: the mod in question has not been updated for the DLCs yes. i don't know the inner workings, but this could mean two things: the DLCs clean up with the upgraded vanilla 1.9 settings (good), or the DLC don't clean up at all (really really bad: actual save file bloat in the DLC areas). really, just abandon such old (seemingly abandoned by the author himself) mods. they do you no good. this mod would decrease your save file's size by a few kB compared to the official and USKP solutions, but could potentially cause save file bloating if you use the DLC (DG is nearly a year old now. that's bad support by the author, and a forum post in april doesn't change that.)
Arthmoor Posted July 20, 2013 Author Posted July 20, 2013 Plus the functionality the mod is described as performing HAS been dealt with, regardless of what he's saying.
Virrey Posted July 24, 2013 Posted July 24, 2013 Studded Imperial Armor Fix - http://skyrim.nexusmods.com/mods/17145//? Was made obsolete with the USKP 1.3.3.
NightStar Posted July 24, 2013 Posted July 24, 2013 Yeah, it's listed here already (in the posts), but Arthmoor just haven't updated the OP yet.
daventry Posted July 27, 2013 Posted July 27, 2013 Its not the Mod im reporting, its something the Member is mentioning, is it true that theres a Bug where Delvin tells you to Picklpocket a Child http://skyrim.nexusmods.com/mods/38950
Arthmoor Posted July 27, 2013 Author Posted July 27, 2013 No, children can't be pickpocketed without someone modding the game to allow it.
VaultDuke Posted July 29, 2013 Posted July 29, 2013 http://skyrim.nexusmods.com/mods/39042/? poor guy should have read the patchlog
Leonardo Posted July 30, 2013 Posted July 30, 2013 http://skyrim.nexusmods.com/mods/39042/? poor guy should have read the patchlog Concur, people should read the patchlog more often.
NightStar Posted August 10, 2013 Posted August 10, 2013 Made obsolete by UDGP 1.2.4: Dragonbone Quiver Fix http://skyrim.nexusmods.com/mods/37647//?
ntblood Posted August 11, 2013 Posted August 11, 2013 This first Admin posting the mods made obsolete due to the USKP included Weapons and Armor Fixesd..Complete Crafting Overhaul mod's description says the Weapons &Armor Fixes mod is a requirement, but is it if we have the USKP installed??"Mods Made Obsolete by the Unofficial Skyrim Patch:Weapons and Armor Fixes (http://skyrim.nexusmods.com/mods/4719) - Weapons and Armor Fixes.esp"
Arthmoor Posted August 11, 2013 Author Posted August 11, 2013 I think someone has done an updated version of WAF that's not obsoleted. Perhaps CCO will work with that? Thing is, both WAF and CCO were created before the CK was out. Even if they weren't obsoleted mods, they're not recommended to be used because they've simply never been updated using proper tools.
Leonardo Posted August 11, 2013 Posted August 11, 2013 Thing is, both WAF and CCO were created before the CK was out. Even if they weren't obsoleted mods, they're not recommended to be used because they've simply never been updated using proper tools. We do know by now what will happen if both these mods was edited with TESVsnip.
ntblood Posted August 11, 2013 Posted August 11, 2013 No, pray tell Leonardo, what will happen if both these mods are edited with TESVsnip? I've only been using Boss, TES5Editer, & WryBash. I'm have no idea. ---------------------- Arthmoor, thank you. Then USKP incorporated some of the changes then. Good to know. . Any idea about this one: Does SkyRe mod install it's own version of the JaySuS mod (with SkyRe_Plugin_JaySuSSwords_1.3D.esp) so that I don't need to install Sharlikrans compatible version of Jaysus mod, because I see BOSS telling me that I should delete Sharlikrans after having earlier suggesting installing it :\ BOSS error was: JSwordsDistributionBalancePlugin.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Error: Delete. Already included in SkyRe_Plugin_JaySuSSwords_1.3D.esp. Also, one last question because you must be very knowledgeable and it's not so often to have one like your's ear so to speak.. I've almost got a stable modded version now after 2.5 wks of non-stop learning, troubleshooting, and installations: Do we merge mods with TES5Editor that are suggested to BASH by BOSS? like this message: Bash Tag suggestion(s): {{BASH: Delev, Relev}} speaking of BASH messages in BOSS what do I do with this one for Better Bows: HBetterBows.esp Active Bash Tag suggestion(s): {{BASH: Deactivate}} Is HBetterBows also something that's been incorporated into either SkyRedone or USKP, probably not the later I suppose?
Arthmoor Posted August 11, 2013 Author Posted August 11, 2013 TESVSnip was the utility commonly used to create mods before the CK released. It corrupts most files it touches and unless I've missed something more recently, Sharlikran's version isn't available - which would be the ONLY one to have fixed the problems. You're almost certainly better off NOT using those mods at all if nobody has stepped up to replace them with working copies. As far as SkyRe, I don't really know. I don't use the mod and probably never will because I'm not a big fan of hugely invasive overhauls that want to change so much of the game. Frankly I think Skyrim is hard enough for my tastes and only want a few more narrowly focused gameplay type mods. Your question about what to do with that SkyRe module is best asked in the SkyRe file comments on Nexus. They'd know how it was built, and were hopefully the ones that passed the info along to BOSS. Stuff for Wrye Bash (Relev,Delev,Deactivate) you can almost just let Wrye Bash do on its own by building the bashed patch. It should pick the appropriate working tags and produce a mod file to fix them. I don't know anything about HBetterBows, but it's probably not something suitable for the USKP.
Sclerocephalus Posted August 11, 2013 Posted August 11, 2013 Do we merge mods with TES5Editor that are suggested to BASH by BOSS? like this message: Bash Tag suggestion(s): {{BASH: Delev, Relev}} speaking of BASH messages in BOSS what do I do with this one for Better Bows: HBetterBows.esp Active Bash Tag suggestion(s): {{BASH: Deactivate}} Is HBetterBows also something that's been incorporated into either SkyRedone or USKP, probably not the later I suppose? The BASH tags recommended by BOSS are usually reliable, so this advice should be followed. Though, some of these mods have not been tagged by their authors, so make sure the tags are set: in the Mods tab of Wrye Bash, select the mod, then right click on the tags window (bottom right of the screen) and select the tags from the drop down menu. Which version of HBetterBows are you using ? This mod doesn't modifiy any vanilla bows but adds a couple of entirely new bows (with new stats) to the game (thus, this mod is unlikely to be ever considered for including in the USKP). The original version just drops the new bows in a merchant chest and adds them to the crafting lists. Since I was never a friend of mods that add new items by just "dumping" them somewhere in the game world, I made my own plugin which distributes the new bows through leveled lists (this is fully balanced - unlike the JaySuS swords plugin which claims to be "balanced" but isn't) and this is available on the Nexus for download since a couple of months now. Since I do only provide a replacer for the esp file, I did not rename it and therefore, "HBetterBows.esp" can be either the original or my own plugin. The latter should not be tagged "Deactivate", but "Delev/Relev" instead.
NightStar Posted August 11, 2013 Posted August 11, 2013 How about including this into USKP? It's said even on the mod's page "This mod was created to compliment USKP.". It includes some subjective "fixes" and as such it will not be included into the USKP. Also, this thread is meant for reporting mods whose functionality is already implemented in one of the Unofficial Patches, not for suggesting mods to be included into the Unofficial Patches.
Brandy1323 Posted August 18, 2013 Posted August 18, 2013 I think someone has done an updated version of WAF that's not obsoleted. Perhaps CCO will work with that? Thing is, both WAF and CCO were created before the CK was out. Even if they weren't obsoleted mods, they're not recommended to be used because they've simply never been updated using proper tools. They have, it's called weapons and armor fixes remade. The sam author is working on CCO remade as well.
Leonardo Posted August 18, 2013 Posted August 18, 2013 what will happen if both these mods are edited with TESVsnip? Take a look at these pictures in the spoilers in this post and you'll know what happen when you use mods that's edited by TESVsnip, because TESVsnip cannot handle compressed data properly.
XJDHDR Posted August 18, 2013 Posted August 18, 2013 Also, this thread is meant for reporting mods whose functionality is already implemented in one of the Unofficial Patches, not for suggesting mods to be included into the Unofficial Patches. Is there somewhere available for people to suggest mods for inclusion? I know the USKP's original tracker had an entry for such a purpose but I have not been able to locate anything else like it and I myself recently found a mod that I think needs to be integrated.
VaultDuke Posted August 18, 2013 Posted August 18, 2013 you could use the bugtracker to report a bug. inside the report it is possible to post a link to a mod that already fixes the bug.
SilentSpike Posted August 18, 2013 Posted August 18, 2013 You can post in the appropriate patch's thread, or as Gruftlord says report a bug and suggest a mod to include (note that we can't include mods without permission from an author)
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