Arthmoor Posted January 15, 2014 Author Share Posted January 15, 2014 That's a preference tweak. There's nothing wrong with Vignar. Link to comment Share on other sites More sharing options...
Nico coiN Posted January 15, 2014 Share Posted January 15, 2014 I agree. It's not a missing facegen export as Hert and Hern, for example. You can try to make a plugin that disables all outfits for Olfrid and Vignar to check this. Go to Whiterun, look for 2 naked men and you'll see that their face tint matches their body tint. Their entire skin tint was intentionally designed 'as it is'. The 'nords should have pale faces' argument doesn't stand. IRL, some inuit, nepalese and siberian people have a very tanned skin... The sun (and other factors) can be extremely agressive, even in nord countries. Link to comment Share on other sites More sharing options...
daventry Posted January 21, 2014 Share Posted January 21, 2014 Is this on the list http://www.nexusmods.com/skyrim/mods/17239/? Link to comment Share on other sites More sharing options...
Elgar Posted January 21, 2014 Share Posted January 21, 2014 Is this on the list http://www.nexusmods.com/skyrim/mods/17239/? Â According to Arthmoor, this is not a bug :Â http://www.afkmods.com/index.php?/tracdown/issue/14057-bandits-should-wear-helmets/ Link to comment Share on other sites More sharing options...
gameboytj Posted January 23, 2014 Share Posted January 23, 2014 Has the invisibility eye glitch been fixed? Link to comment Share on other sites More sharing options...
NightStar Posted January 23, 2014 Share Posted January 23, 2014 Not yet, but there's been some discussion on it as you can see here. Link to comment Share on other sites More sharing options...
lmstearn Posted January 31, 2014 Share Posted January 31, 2014 Looking at Oblivion's UOP, the general consensus was that it worked fine as an esp, any issues with major mods were treated as separate packages. Â The many headed hydra of the USKP (or that's what it looks like to some), is they are still in teething phase. Fixes for many issues have been addressed by "devotees on the fringe", but the USKP behemoth lumbers on in pursuit of it's own trail of woes, and quite rightly so. Â The fixes or "obsolete patches" have not been maintained, USKP have, to most intents and purposes initiated contact with them, but got no response, as they have gone to another game, another platform,... another life. Â Detecting old, redundant, obsolete mods should always be in the domain of the mod managers. Unfortunately, Wrye Bash is slowly being supplanted by NMM,- MO, which is, at least, being maintained by a hard-working enthusiast. Wrye Bash can use code in wizards to detect old mods or files, AFAIK MO and NMM cannot. But this may change, and we eagerly await for favourable signs from Julianos and Zenithar for new directions in the near future. Â A Bain wizard for the USKP for this purpose wouldn't be humongous, MO & NMM can simply get their hard code teeth into this, using the mod names for a redundant "masterlist" Â Probably not such a bad idea. Link to comment Share on other sites More sharing options...
daventry Posted January 31, 2014 Share Posted January 31, 2014 Just a silly idea, why not make a Unofficial Patch called mmoup like the Thread Title with Shorten Words.  Now you have Unofficial Patches for: Skyrim Dawnguard Hearthfire Dragonborn Skyrim High Reselution Mods Made Obsolete   Should this be added to the List http://www.nexusmods.com/skyrim/mods/50447/? Link to comment Share on other sites More sharing options...
NightStar Posted February 5, 2014 Share Posted February 5, 2014 .... Should this be added to the List http://www.nexusmods.com/skyrim/mods/50447/? Â Yes it should, that's already been fixed by us (Bug #11940). Link to comment Share on other sites More sharing options...
gameboytj Posted February 6, 2014 Share Posted February 6, 2014 BOSS is claiming that breezehomelightfix.esp is included in USKP. Does USKP fix any lighting issues for breeze home? Link to comment Share on other sites More sharing options...
Arthmoor Posted February 6, 2014 Author Share Posted February 6, 2014 Yes, the USKP has addressed the striping issues in Breezehome for ages. Link to comment Share on other sites More sharing options...
daventry Posted February 7, 2014 Share Posted February 7, 2014 Is this a Bug http://www.nexusmods.com/skyrim/mods/50844/? Link to comment Share on other sites More sharing options...
Korentin Posted February 7, 2014 Share Posted February 7, 2014 Its a patch for a bug caused by the mod mentioned in its description if I'm not mistaken.... Link to comment Share on other sites More sharing options...
daventry Posted February 8, 2014 Share Posted February 8, 2014 Is this a Vanilla Bug http://www.nexusmods.com/skyrim/mods/50890 Link to comment Share on other sites More sharing options...
Arthmoor Posted February 8, 2014 Author Share Posted February 8, 2014 It's a DLC bug, we have a ticket open for it already but there are considerations that need to be hashed out before we do something with it. Link to comment Share on other sites More sharing options...
Leonardo Posted February 19, 2014 Share Posted February 19, 2014 This mod was recently updated and I don't see it on the list, so is this mod a bug fixes mod that's fixed in USKP or not. Â http://www.nexusmods.com/skyrim/mods/43053/? Link to comment Share on other sites More sharing options...
Deathbydestiny Posted February 19, 2014 Share Posted February 19, 2014 I'd say yes and no. It does a few things outside the scope of USKP but many of the fixes overlap. I personally use it with it's companion mod Weapon and Armor fixes (The complete version). I highly recommend it to fix some major inconsistancies in the game Link to comment Share on other sites More sharing options...
VaultDuke Posted February 19, 2014 Share Posted February 19, 2014 i dug in the weapon and armor fixes mod and uploaded the things that would qualify for USKP to the tracker. they made it into the 2.0 update, or the one before. for the new clothes mod i just had a quick glance. much more changes are outside the scope of USKP, and those that do qualify mostly are fixed already. but i didn't have the patience to check every single entry for fixes that we missed. it's just more work than for the weapon mod for less actual bugs to be revealed. Â but if someone feels he wants to do this, i know there are a few things to be found inside, that we do not cover yet. it's definatelly not obsolete, but it also does not qualify as a bug fix mod the same way the USKP defines itself. Link to comment Share on other sites More sharing options...
Leonardo Posted February 23, 2014 Share Posted February 23, 2014 I think the Better Soul Trap mod is indirectly or directly conflicts with the USKP fixes for the soul trap spell since the mod alter the properties for the soul trap spell. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 23, 2014 Author Share Posted February 23, 2014 A mod that does something other than the usual behavior is not considered obsolete, just different. A mod should only be placed on this list if it's intended as a bug fix and we later implement a fix that does the same thing, or the author of the fix mod grants us permission to incorporate it. Link to comment Share on other sites More sharing options...
daventry Posted February 28, 2014 Share Posted February 28, 2014 Not a bug, but something Bethesda left out that you guys could put back in for the USP Â Snow Shader Fix http://www.nexusmods.com/skyrim/mods/51495/ Link to comment Share on other sites More sharing options...
tyrel68 Posted February 28, 2014 Share Posted February 28, 2014 make a tracker entry for this since this is where we say if a mod is already obselete Link to comment Share on other sites More sharing options...
Elgar Posted March 2, 2014 Share Posted March 2, 2014 Hide Sailors Repose by CDCooley.  Made obsolete by USKP v2.0.3. Link to comment Share on other sites More sharing options...
Arthmoor Posted March 2, 2014 Author Share Posted March 2, 2014 Added: Â ConjurationAbsorbFixComplete (http://www.nexusmods.com/skyrim/mods/51133) - ConjurationAbsorbFixComplete.esp [Note: Content obsoleted by every unofficial patch, plus then breaks 3 fixed made by the USKP] Â Plus the others just reported. Link to comment Share on other sites More sharing options...
daventry Posted March 5, 2014 Share Posted March 5, 2014 Is this by any chance a Vanilla thing  Als Ritual Quest Markers http://skyrim.nexusmods.com/mods/13670 Link to comment Share on other sites More sharing options...
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