Arthmoor Posted June 11, 2013 Author Posted June 11, 2013 This thread is not meant for offering suggestions on gameplay modifications. It's for keeping track of things that the unofficial patches have already addressed and will make obsolete. Please don't submit things which are not clearly addressed in our changelogs.
NightStar Posted June 12, 2013 Posted June 12, 2013 Did you miss my submission for Craftable Bone Hawk Rings?
Arthmoor Posted June 12, 2013 Author Posted June 12, 2013 No, I got it, but UDGP 1.2.3 isn't public yet.
daventry Posted June 15, 2013 Posted June 15, 2013 Is this just a Mod or was it meant to be In the Game that Bethesda forgot about http://skyrim.nexusmods.com/mods/37237
Arthmoor Posted June 15, 2013 Author Posted June 15, 2013 Looks like he restored something that was cut, but I'd wager it was cut for a good reason so it's not something we'd address.
NightStar Posted June 17, 2013 Posted June 17, 2013 UDBP 1.0.4: Ancient Nordic Pickaxe Smithing Grindstone Fix (http://skyrim.nexusmods.com/mods/33371)
daventry Posted June 23, 2013 Posted June 23, 2013 Not sure if this is a Bug http://skyrim.nexusmods.com/mods/37476
Arthmoor Posted June 23, 2013 Author Posted June 23, 2013 BOSS will soon enough. I predict a response along the lines of "no, they don't fix this".
NightStar Posted July 2, 2013 Posted July 2, 2013 Obsoleted by USKP 1.3.3: Studded Imperial Armor Fix (http://skyrim.nexusmods.com/mods/17145/)Farengar dialog fixes (http://skyrim.nexusmods.com/mods/8397/) thalmor_disguise.esp (http://skyrim.nexusmods.com/mods/29213/)
Leonardo Posted July 2, 2013 Posted July 2, 2013 Obsoleted by USKP 1.3.3: Farengar dialog fixes (http://skyrim.nexusmods.com/mods/8397/) Thank god for that. I've always hated the dialogue that Farengar had, because most of his dialogue was just boring and annoying at the same time.
daventry Posted July 3, 2013 Posted July 3, 2013 The USP did not fix this Bug, i still have to use this Mod http://skyrim.nexusmods.com/mods/9798/?
tyrel68 Posted July 3, 2013 Posted July 3, 2013 made the same mistake but this place is just to report mods already obselete post in the bug tracker for bugs to be fixed or also post in the USKP thread isince its the beta
Arthmoor Posted July 3, 2013 Author Posted July 3, 2013 The USP did not fix this Bug, i still have to use this Mod http://skyrim.nexusmods.com/mods/9798/? Your save is contaminated then, this is a fix I personally tested over and over with my archmage.
Leonardo Posted July 4, 2013 Posted July 4, 2013 Your save is contaminated then That means a new game unless you want to play a *diseased* game.
daventry Posted July 4, 2013 Posted July 4, 2013 This is my 10th New Game already and ive already figured out the Vanilla Homes Bugs, Dont download Mods that makes you Buy Hjerim and Breezehome before becoming Thane, thats when you really Bog up your Game.
TechAngel85 Posted July 6, 2013 Posted July 6, 2013 A lot of old fix mods are still floating around out there. Many of which have been absorbed into the unofficial patches over time. Having these older fix mods can cause problems with the game if they are left in place. Especially those that installed loose scripts.  Below is the known list of mods we've been able to compile to date which are now obsolete and should be uninstalled from your game. Do not simply delete the ESPs, you must uninstall them through your mod manager to be sure ALL of the files that go with them are deleted as well.  If anyone knows of more fix mods that we haven't found that should be listed here, feel free to post and we'll add them to the main list.  Mods Made Obsolete by the Unofficial Skyrim Patch  Distant Decal Fix (http://skyrim.nexusmods.com/mods/31982/) - Mesh fixes. Uninstall them through your mod manager.  The STEP team is curisous as to why this is made obsolete; however, 20 meshes are excluded from USKP. Our discussion on the matter starts here: http://forum.step-project.com/showthread.php?tid=1854&pid=42303#pid42303  If you read through to the end, you'll notice we're also confused as to what you meant by the meshes are "broken" because looking at the meshes in both Nifskope and in-game they appear to be okay. The last post provides a couple screenshots of one of these excluded meshes.  Thanks in advance!
Arthmoor Posted July 6, 2013 Author Posted July 6, 2013 As I recall, there were problems with lighting interaction due to some of them having incorrectly applied decal settings. The conversation took place in our chat room though so the "Arthmoor says they're broken" statement has been taken TOTALLY out of context. The exact details weren't something I understand, all I can tell you is that the two folks on the team who initially looked at that mod both agreed that we needed to do the fix work ourselves because some of it was giving off odd results when they play tested it. Â Probably something similar to why we had to later scrap some of the double sided texture settings for certain creatures. They ended up wrongly handling lighting they were exposed to, creating dark patches in their fur etc.
TechAngel85 Posted July 7, 2013 Posted July 7, 2013 Thanks for clearing that up for us! We'll move forward and decide what do to with this mod. One last question though. Are the excluded meshes planned for USKP or is that work final for now?
Arthmoor Posted July 7, 2013 Author Posted July 7, 2013 Final, unless there's a specific case that needs attention. Then we'll look at it provided a tracker entry exists for it.
SilentSpike Posted July 13, 2013 Posted July 13, 2013 Possibly made obsolete, was adding it to BOSS and had a quick search of the USKP changelist to check but couldn't find anything. You probably have a better idea of if it has been fixed though  Esp is in the list and named: "Severin Manor Music.esp"
Arthmoor Posted July 13, 2013 Author Posted July 13, 2013 Yes, we fixed that in the UDBP so it's obsolete.
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