NightStar Posted August 19, 2013 Posted August 19, 2013 Obsoleted by UDBP 1.0.5 Stahlrim Arrow Projectile Fix (http://skyrim.nexusmods.com/mods/40521//?)
SilentSpike Posted August 20, 2013 Posted August 20, 2013 Posting for later investigation: College_of_Winterhold_Shop_Fixes_and_Extras.esp http://skyrim.nexusmods.com/mods/32422//? Dawnguard Gauntlets Fix.esp http://skyrim.nexusmods.com/mods/38400//?
Arthmoor Posted August 20, 2013 Author Posted August 20, 2013 That first one falls under content restoration, it's not a bug for us to fix. I'm fairly certain he released that in response to us declining to do it in the USKP. Which is perfectly fine. The second is probably less clear. The armor rating not being right is possibly a bug. The gauntlets may or may not have been left out intentionally, so it'd be a grey area that could turn either way.
VaultDuke Posted August 20, 2013 Posted August 20, 2013 second mod was discussed a bit over at Beth forum recently: http://forums.bethsoft.com/topic/1448682-relzwipz-unofficial-dawnguard-patch-thread-4/?p=22850023
Nico coiN Posted August 20, 2013 Posted August 20, 2013 1st one : increasing clothes amount may be cool at 1st sight, but the mythic dawn sets are supposed to be old relics, psiijic ones are (IMO) obviously and intentionnally unplayable in term of RolePlaying consistency, and the greybeards ones should stay exclusive for the same reason. Well, even if this kind of mod increases gameplay and has some interest, it all depends if you want to play a 'roots friendly' game or a 'partial' Barbie-doll game Sims clone.
NightStar Posted September 9, 2013 Posted September 9, 2013 Should these be marked as obsolete as they are not compatible with the updated weapon rack scrips: Hearthfire Houses Fix.Heljarchen Hall (http://steamcommunit...s/?id=108150387) Hearthfire Houses Fix. Lakeview Manor (http://steamcommunit...s/?id=107853860) Hearthfire Houses Fix. Windstad Manor (http://steamcommunit...s/?id=108301397) It should be noted that the unofficial patches do not provide all the same funtionality, ie. display cases with activators or the ability to place a staff inside a large display case. Wandering mannequins are however fixed in UHFP.
Sclerocephalus Posted September 9, 2013 Posted September 9, 2013 ... or the ability to place a staff inside a large display case. The USKP scripts DO allow this, and AFAIK, placing staves in display cases was entirely impossible before (I know better now). There are a few restrictions, but for good reasons: Falmer staves and conjuration school staves are disallowed because they wouldn't fit (they are too large), and the Forsworn staves refuse to accept the rotation values specified by their node (that's a result of the mysterious engine bug which also lets weapons float above racks in some Hearthfires homes). EDIT: Regarding compatibility, I don't know of any real incompatibilities between racks and the new scripts. That is, when all racks are properly configured, they will cooperate. Persisting incompatibilities are the result of placement errors (which can and should be corrected by the respective mod's author) or of failed attempts at improving the weapon rack scripts (which must be corrected). Therefore, they should not be marked as obsolete, especially when they offer additional functionality. I will have a look at the esps and contact the author, so he can correct his mistakes. EDIT2: Goddammit ... forgot that I can't look at his esps, because I still don't have Hearthfires.
Nico coiN Posted September 9, 2013 Posted September 9, 2013 Sclerocephalus, your contributions are really appreciated, and offering you Hearthfire as a gift would be a pleasure for several of us ! But I have to warn you : your scripting interest should probably be irresistibly attracted by this bugs' nest ! A poisoned gift, for sure... Beware, all we need is your Steam ID... We are determined to proceed a conjuration ritual on an ancient elder scroll to obtain it, and nobody can predict about the resulting consequences.
tyrel68 Posted September 9, 2013 Posted September 9, 2013 Launch any Valve multiplayer game. Click Options. Select the Keyboard tab. Click the Advanced button. Check the box labeled Enable Developer Console. Click Apply and then click OK. Join or create a server. From the menu screen, press the tilde ~ key - typically in the upper left hand corner of the keyboard to load the Console. Type status into the console text field and press the Enter key. Your SteamID will be displayed next to your nickname in the console window. SteamID example: STEAM_0:1:1234567
tyrel68 Posted September 9, 2013 Posted September 9, 2013 shocked there isnt an easier way but anything else requires a 3rd party site and i dont feel comfortable supporting those
Sclerocephalus Posted September 10, 2013 Posted September 10, 2013 I don't have any valve multiplayer games. Do they have a nut loose ? EDIT: No, they have a valve loose ... Got it from the Steam log.
Arthmoor Posted September 10, 2013 Author Posted September 10, 2013 No need to go through all those steps. The user ID that can be used for gifts or whatever is the same one you use to log in to Steam.
Nico coiN Posted September 10, 2013 Posted September 10, 2013 More simple, yes. You should add a few of us as friends. My user ID is "Nico coiN" and my avatar is a yellow duck.
Nico coiN Posted September 10, 2013 Posted September 10, 2013 More simple, yes. You should add a few of us as friends. My user ID is "Nico coiN" and my avatar is a yellow duck.
Sclerocephalus Posted September 10, 2013 Posted September 10, 2013 You should add a few of us as friends. Sounds good either! tyrel68 1
Nico coiN Posted September 10, 2013 Posted September 10, 2013 Hu, yes, but I meant on Steam. That's the only way to offer you Hearthfire as a gift. I'm here.
Sclerocephalus Posted September 10, 2013 Posted September 10, 2013 Well, silly me .. Tried it on Steam. BTW, I'm here: http://steamcommunity.com/profiles/76561197973325296
Sclerocephalus Posted September 10, 2013 Posted September 10, 2013 Accepted. The very first thing I did after that was downloading and endorsing the UHFP. tyrel68 1
Nico coiN Posted September 11, 2013 Posted September 11, 2013 It isn't mentioned, but it looks like this one is included in the UDGP bsa archive, or a duplicate/equivalent.
Arthmoor Posted September 11, 2013 Author Posted September 11, 2013 Yep. So many microfixes. Can't help but wonder if many of those come from people who are used to the NV community having terrible unofficial patch support. tyrel68 1
Nico coiN Posted September 17, 2013 Posted September 17, 2013 Not listed, maybe not entirely the same, but this one may be redundant with UDBP since 1.0.0.
Arthmoor Posted September 17, 2013 Author Posted September 17, 2013 No, that particular issue has never been addressed. It's only relevant when "Retaking Thirsk" is an active quest though so most of the time people wouldn't notice it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now