Hana Posted September 27, 2011 Share Posted September 27, 2011 Ahh, I guess it wouldn't matter then if they're wandering around 4 cells. Link to comment Share on other sites More sharing options...
Dwip Posted September 27, 2011 Share Posted September 27, 2011 3.1.29. The one that's up on the Nexus page right now. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2011 Author Share Posted September 28, 2011 Just grabbed 3.1.29. Source code in the script is exactly the same. No reason it should have failed. I'm thinking the game just flubbed a distance check. Link to comment Share on other sites More sharing options...
Hana Posted September 28, 2011 Share Posted September 28, 2011 Ok, what's wrong with this script? The CSE won't save it, but it won't tell me what's wrong either. Begin GameMode If buttonpressed == 1 Set button to getbuttonpressed If button == 0 ;Yes choice stuff here Playgroup forward 1 Set buttonpressed to 0 Elseif ;No choice stuff here Set buttonpressed to 0 Endif Endif End button and buttonpressed are declared as shorts. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2011 Author Share Posted September 28, 2011 Your ELSEIF should just be an ELSE. Link to comment Share on other sites More sharing options...
Hana Posted September 28, 2011 Share Posted September 28, 2011 Hey Dwip, your ELSEIF should just be an ELSE.Now why couldn't the CSE tell me something this simple was amiss, I wonder ... Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2011 Author Share Posted September 28, 2011 It told me, although it said "invalid operation" which didn't immediately make sense. Link to comment Share on other sites More sharing options...
Dwip Posted September 28, 2011 Share Posted September 28, 2011 Wait, what? Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2011 Author Share Posted September 28, 2011 Don't look at me, I was just helping with a script  And the denizens of Urasek shouted with much joy as their Khajiit labor force (complete with Argonian foremen) and their Dunmer smith came into being. How the denizens shouted anything when they don't yet exist is one of life's mysteries. Link to comment Share on other sites More sharing options...
Dwip Posted September 28, 2011 Share Posted September 28, 2011 Clearly, they did it AFTER the report.Also, they remembered the trash can. Link to comment Share on other sites More sharing options...
Hana Posted September 28, 2011 Share Posted September 28, 2011 Dwip doesn't remember that's the first script he sent me to get my dice rolling. Link to comment Share on other sites More sharing options...
Thomas Kaira Posted September 28, 2011 Share Posted September 28, 2011 A little advice boys: never argue with a woman. Even when they are dead wrong, they are still right. :wink: Link to comment Share on other sites More sharing options...
AndalayBay Posted September 28, 2011 Share Posted September 28, 2011 Hah! What you guys fail to realize is that a woman is NEVER wrong :tongue: Link to comment Share on other sites More sharing options...
Dwip Posted September 28, 2011 Share Posted September 28, 2011 I thought that looked familiar for some reason.As to the other, ask my ex about my crushing sense of moral superiority some time. Link to comment Share on other sites More sharing options...
Ysne58 Posted September 28, 2011 Share Posted September 28, 2011 I thought that looked familiar for some reason.As to the other' date=' ask my ex about my crushing sense of moral superiority some time. [/quote']"Yes Dear" with exasperated sigh. From my hubby everytime I get mad and start yelling, like I just did at a banker about a returned check that should not have been returned. Back on topic. Reedstand seems to be working perfectly now. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 30, 2011 Author Share Posted September 30, 2011 Frostcrag Village Version 1.0.6 Â * Moved the two wanted posters outside of Bruma on to poles due to collision issues with the city gate mesh. * Burd/Lorgveer would continue to ask if Karz had been located if they were spoken to before completely finishing Borrowed Time. * Some additional road signs have been placed along the back trails north of Cheydinhal. * Added 4 village paintings to the tavern. Â Also all of the other villages have been updated as well but only to add in the missing paintings I had forgotten to keep up on. It's tradition after all Link to comment Share on other sites More sharing options...
Arthmoor Posted September 30, 2011 Author Share Posted September 30, 2011 Oh yes: Â For those keeping score, Urasek is moving along nicely now. All interiors and NPCs are complete. Only dialogue and quest material remains. It's on track for a pre-Skyrim release though I can't say for sure just how close it'll be cutting things. Â Sutch is also nearing completion. There's a bit more exterior work in a couple of places, some interior work left in others. Most of the dialogue and quests have been written, and hopefully even tested well enough to pass muster for an early October release. Â Which makes me want to ask - anyone want to have a go at a mostly finished version? I've tested the major and minor quest that will make the release but would obviously feel more comfortable if more eyes could have a look, but this would necessarily need to be a non-public beta since Hana and I don't want it going into the wild in an unfinished state. Link to comment Share on other sites More sharing options...
Dwip Posted September 30, 2011 Share Posted September 30, 2011 You have to ask?(probably can't get to it till Sunday, so) Link to comment Share on other sites More sharing options...
Arthmoor Posted September 30, 2011 Author Share Posted September 30, 2011 I figured it would be nice to ask, yes. Better than posting it and just demanding, right? Link to comment Share on other sites More sharing options...
Dwip Posted September 30, 2011 Share Posted September 30, 2011 Meh. I've done the area check on every area you've released in the last, what, 12 or 13 years except Frostcrag Village and Vergayun? Wasn't planning to quit now. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 30, 2011 Author Share Posted September 30, 2011 Heh. It's actually closer to 16 but yeah. Link to comment Share on other sites More sharing options...
Dwip Posted September 30, 2011 Share Posted September 30, 2011 I did miss a few of the early ones. so, you know. Link to comment Share on other sites More sharing options...
AndalayBay Posted September 30, 2011 Share Posted September 30, 2011 I'll take a look too if you like. I need to do some play testing, so I'll visit Sutch too. Link to comment Share on other sites More sharing options...
Hana Posted September 30, 2011 Share Posted September 30, 2011 Have at it, kids. :)Don't forget to go visit the pirates too! Link to comment Share on other sites More sharing options...
Arthmoor Posted September 30, 2011 Author Share Posted September 30, 2011 Moved to the newly created beta test section. Link to comment Share on other sites More sharing options...
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