AndalayBay Posted July 5, 2011 Share Posted July 5, 2011 When did you sneak that out? I had downloaded this a while ago, but I knew about your caution about removing stuff, so it took me a while to get back up there to do that. Anyway, yes I was running 1.01 and I should be able to go back to a saved game before heading up there.You might be amused to hear that I've asked shadeMe to provide a new book stacking function in the CS with his new scripting language for the CSE. Basically it will allow macros for the CS. He thinks it might be doable.And Arthmoor, that screenshot looks familiar :biggrin: Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 @AndalayBay - Two weeks ago, apparently. Since everyone else in the world had that precise same problem.Book stacking would be amazing.@Samson - - Yeah, I should probably add that confirmation message.To reiterate, the good way to install 1.1 over 1.01 is:- Obliterate the 1.01 esp. No need to do the full uninstall.- Go in without AFK_Frostcrag installed at all period, clean save.- Install 1.1.- Profit.If that fails, I dunno. Works flawlessly in tests. Stupid permanent references. Link to comment Share on other sites More sharing options...
AndalayBay Posted July 5, 2011 Share Posted July 5, 2011 You need to announce your releases in giant text like this! When you said there had been a new release, I did look back through the thread and see that I missed it. I think that has to be the most low-key release announcement I've ever (not) seen :grinning: Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 I'm a little more in depth about it at Nexus/Bethsoft. Sorta. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 5, 2011 Share Posted July 5, 2011 Already tried it both ways Dwip, it's a no go either way. It seems anyone of my guys who has already been to Frostcrag Spire suffers the same result. Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 Well, what the shit? Â Also, I see that my attempt to phrase that process thing as a question failed mightily. Alas. Link to comment Share on other sites More sharing options...
AndalayBay Posted July 5, 2011 Share Posted July 5, 2011 It turns out I couldn't go back to the save before loading AFK_Frostcrag either - I had done a dungeon romp I didn't want to repeat. So I've tried the clean save method - we'll see if I have better luck than Arthmoor. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 5, 2011 Share Posted July 5, 2011 Even stumpier still: sqv afkfrostcraginit->Init = 1->GateOpen = 0->DisplayLightsEnabled = 0->BedroomLightsEnabled = 1->LibraryLightsEnabled = 1->Doonce = 1->Doonce2 = 1->Doonce3 = 0->Doonce4 = 1--- Quest state -----------------------------Running? YesCurrent stage: 0Priority: 60 So far as I can tell from the scripting this is all entirely correct when you haven't yet bought the display area. Link to comment Share on other sites More sharing options...
AndalayBay Posted July 5, 2011 Share Posted July 5, 2011 Yep, clean save worked for me! Very nice Dwip! I love those furniture textures. Could I use them to retexture a couple of the vanilla pieces for Imperial Furniture Renovated? I'm interested in the stained oak textures. Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 What happens if you set Init to 0? Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 You'd want to ask Hanaisse about the textures. Her work, not mine. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 5, 2011 Share Posted July 5, 2011 Setting Init to 0 had no effect. Remember when I told you not to call enable/disable pairs in the same frame? Yeah, this is why. So I fixed the script: scn AFKFrostcragInitSCRIPT  short Init short GateOpen short DisplayLightsEnabled short BedroomLightsEnabled short LibraryLightsEnabled short Doonce short Doonce2 short Doonce3 short Doonce4 short FixLibrary short FixBedroom short FixVault short FixAlchemy  begin gamemode  if( FixLibrary == 1 )    FrostCragLibraryParentREF.enable    set FixLibrary to 2  endif   if( FixBedroom == 1 )    FrostCragBedroomParentREF.enable    set FixBedroom to 2  endif   if( FixVault == 1 )    FrostCragVaultParentREF.enable    set FixVault to 2  endif   if( FixAlchemy == 1 )    FrostCragAlchemyParentREF.enable    set FixAlchemy to 2  endif   if Init == 0    FrostcragSpireAddonsRef.additem AFKFrostcragDisplayAreaReceipt 1    if FrostCragLibraryParentREF.GetDisabled == 0      set FixLibrary to 1      FrostCragLibraryParentREF.disable      FrostCragLibraryParentREF.setpos x 196.2759      FrostCragLibraryParentREF.setpos y 636.2247      FrostCragLibraryParentREF.setpos z 232.3542      FrostCragMiniParent01.setpos x 1844.0000      FrostCragMiniParent01.setpos y 2116.0000      FrostCragMiniParent01.setpos z 516.0000      FrostCragMiniParent02.setpos x 2110.3027      FrostCragMiniParent02.setpos y 2007.5129      FrostCragMiniParent02.setpos z 511.9237      FrostCragMiniParent03.setpos x 2332.0000      FrostCragMiniParent03.setpos y -188.0000      FrostCragMiniParent03.setpos z 236.0000    endif     if FrostCragBedroomParentREF.GetDisabled == 0      set FixBedroom to 1      FrostCragBedroomParentREF.disable      FrostCragBedroomParentREF.setpos x -680.0000      FrostCragBedroomParentREF.setpos y 2324.0000      FrostCragBedroomParentREF.setpos z -4.0000    endif     if FrostCragVaultParentREF.GetDisabled == 0      set FixVault to 1      FrostCragVaultParentREF.disable    endif     if FrostCragAlchemyParentREF.GetDisabled == 0      set FixAlchemy to 1      FrostCragAlchemyParentREF.setpos x -209.9251      FrostCragAlchemyParentREF.setpos y 2319.1499      FrostCragAlchemyParentREF.disable    endif     set Init to 1  endif   if Doonce == 0    if FrostCragLibraryParentREF.GetDisabled == 0      AFKFrostcragLibraryLightsMarker.enable      set LibraryLightsEnabled to 1      set Doonce to 1    endif  endif   if Doonce2 == 0    if FrostCragBedroomParentREF.GetDisabled == 0      AFKFrostcragBedroomLightsMarker.enable      set BedroomLightsEnabled to 1      set Doonce2 to 1    endif  endif   if Doonce3 == 0    if Player.GetItemCount AFKFrostcragDisplayAreaReceipt == 1      AFKFrostcragDisplayCaseRef.enable      AFKFrostcragDisplayLightsMarker.enable      set DisplayLightsEnabled to 1      set Doonce3 to 1    endif  endif   if Doonce4 == 0    if FrostCragAlchemyParentREF.GetDisabled == 0      set AFKFrostcragStaticMortPestRef.rMortPest to MortarPestle      set AFKFrostcragStaticMortPestRef.MortPestQual to 10      set AFKFrostcragStaticMortPestRef.rCalc to Calcinator      set AFKFrostcragStaticMortPestRef.CalcQual to 10      set AFKFrostcragStaticMortPestRef.rRet to Retort      set AFKFrostcragStaticMortPestRef.RetQual to 10      set AFKFrostcragStaticMortPestRef.rAlem to Alembic      set AFKFrostcragStaticMortPestRef.AlemQual to 10      set AFKFrostcragStaticCalcRef.rMortPest to MortarPestle      set AFKFrostcragStaticCalcRef.MortPestQual to 10      set AFKFrostcragStaticCalcRef.rCalc to Calcinator      set AFKFrostcragStaticCalcRef.CalcQual to 10      set AFKFrostcragStaticCalcRef.rRet to Retort      set AFKFrostcragStaticCalcRef.RetQual to 10      set AFKFrostcragStaticCalcRef.rAlem to Alembic      set AFKFrostcragStaticCalcRef.AlemQual to 10      set AFKFrostcragStaticRetortRef.rMortPest to MortarPestle      set AFKFrostcragStaticRetortRef.MortPestQual to 10      set AFKFrostcragStaticRetortRef.rCalc to Calcinator      set AFKFrostcragStaticRetortRef.CalcQual to 10      set AFKFrostcragStaticRetortRef.rRet to Retort      set AFKFrostcragStaticRetortRef.RetQual to 10      set AFKFrostcragStaticRetortRef.rAlem to Alembic      set AFKFrostcragStaticRetortRef.AlemQual to 10      set AFKFrostcragStaticAlemRef.rMortPest to MortarPestle      set AFKFrostcragStaticAlemRef.MortPestQual to 10      set AFKFrostcragStaticAlemRef.rCalc to Calcinator      set AFKFrostcragStaticAlemRef.CalcQual to 10      set AFKFrostcragStaticAlemRef.rRet to Retort      set AFKFrostcragStaticAlemRef.RetQual to 10      set AFKFrostcragStaticAlemRef.rAlem to Alembic      set AFKFrostcragStaticAlemRef.AlemQual to 10      AFKFrostcragStaticMortPestRef.enable      AFKFrostcragStaticCalcRef.enable      AFKFrostcragStaticRetortRef.enable      AFKFrostcragStaticAlemRef.enable      set Doonce4 to 1    endif  endif   if GetStage MQ16 == 100    if getstage DLCFrostcragSpire >= 50 && Doonce3 == 1 ;Enable the OB gate and stop this quest.      AFKFrostcragOblivionGateRef.enable      StopQuest AFKFrostcragInit    endif  endif end  It's hackish and stupid that shit like this has to be done, but this works 100% provided I clean save all the guys who had 1.01 out first. Not a single missing bit of stuff this way. If it matters, that's the COBL version. No idea why I decided to use that one but hey. Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 Ok, I see what you did there, yes. Wonder why it worked for the rest of us and not you. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 5, 2011 Share Posted July 5, 2011 No idea, but what I've done is the only guaranteed way to make it work. Like I said, I've been forced into similar situations with Open Cities, namely the Bruma camps during the MQ. Also idiocy with the two house for sale signs. Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 RAGE. KILL. MAIMHACKSLAUGHTERDIEDIEDIE. Â You want to know what the problem was? I rewrote the script for 1.1, but somehow forgot to change it in the COBL version. Or rather, forgot to update the patch with the new script. GAH.So of course it works fine for everyone else and not you, because they already HAD that fix. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 5, 2011 Share Posted July 5, 2011 Well that would certainly explain it. I suppose I'm fine to continue with what I have, yes? Or is there other stuff that might not have made it through too? Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 You're also missing the changed start time for the Oblivion gate. I'll be fixing all of this shortly, in the event. Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 AFK_Frostcrag Version 1.2 (7/5/11)[ul][li]Changes from 1.1 weren't showing up in the COBL version.[/li][li]Added note to known issues about the "floating books" bug.[/li][li]Added message to confirm completion of uninstaller.[/li][/ul]It's live in the files section here. If that works out ok for you, I'll push it out to the masses. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 5, 2011 Share Posted July 5, 2011 All good. Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 Sweet. Link to comment Share on other sites More sharing options...
Dwip Posted July 5, 2011 Author Share Posted July 5, 2011 And now the changes are live on Nexus/Bethsoft. Link to comment Share on other sites More sharing options...
AndalayBay Posted July 8, 2011 Share Posted July 8, 2011 Dwip, there appears to be something wrong with the collision on the stained oak bookshelves in AFK_Frostcrag. I tried adding a few more books and they fell through the shelves. Link to comment Share on other sites More sharing options...
Dwip Posted July 8, 2011 Author Share Posted July 8, 2011 Well, that's certainly interesting. Does that hold true across any of the other furniture types?Also, I've got a report of a missing cabinet (the one on the ground floor with the chest on top) in the COBL version. Anybody else see anything like that? I couldn't make it happen. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 8, 2011 Share Posted July 8, 2011 That cabinet was missing for me until the init script got fixed. Link to comment Share on other sites More sharing options...
Dwip Posted July 8, 2011 Author Share Posted July 8, 2011 He specifically tells me he upgraded to 1.2. Link to comment Share on other sites More sharing options...
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