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[RELz/Beta] Dwip's Mods


Dwip

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When did you sneak that out? :D I had downloaded this a while ago, but I knew about your caution about removing stuff, so it took me a while to get back up there to do that. Anyway, yes I was running 1.01 and I should be able to go back to a saved game before heading up there.You might be amused to hear that I've asked shadeMe to provide a new book stacking function in the CS with his new scripting language for the CSE. Basically it will allow macros for the CS. He thinks it might be doable.And Arthmoor, that screenshot looks familiar :biggrin:

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@AndalayBay - Two weeks ago, apparently. Since everyone else in the world had that precise same problem.Book stacking would be amazing.@Samson - - Yeah, I should probably add that confirmation message.To reiterate, the good way to install 1.1 over 1.01 is:- Obliterate the 1.01 esp. No need to do the full uninstall.- Go in without AFK_Frostcrag installed at all period, clean save.- Install 1.1.- Profit.If that fails, I dunno. Works flawlessly in tests. Stupid permanent references.

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You need to announce your releases in giant text like this! When you said there had been a new release, I did look back through the thread and see that I missed it. I think that has to be the most low-key release announcement I've ever (not) seen :grinning:

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I'm a little more in depth about it at Nexus/Bethsoft. Sorta.

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Already tried it both ways Dwip, it's a no go either way. It seems anyone of my guys who has already been to Frostcrag Spire suffers the same result.

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Well, what the shit?

 

Also, I see that my attempt to phrase that process thing as a question failed mightily. Alas.

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It turns out I couldn't go back to the save before loading AFK_Frostcrag either - I had done a dungeon romp I didn't want to repeat. So I've tried the clean save method - we'll see if I have better luck than Arthmoor.

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Even stumpier still:

sqv afkfrostcraginit->Init = 1->GateOpen = 0->DisplayLightsEnabled = 0->BedroomLightsEnabled = 1->LibraryLightsEnabled = 1->Doonce = 1->Doonce2 = 1->Doonce3 = 0->Doonce4 = 1--- Quest state -----------------------------Running?       YesCurrent stage: 0Priority:      60

So far as I can tell from the scripting this is all entirely correct when you haven't yet bought the display area.

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Yep, clean save worked for me! Very nice Dwip! I love those furniture textures. Could I use them to retexture a couple of the vanilla pieces for Imperial Furniture Renovated? I'm interested in the stained oak textures.

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You'd want to ask Hanaisse about the textures. Her work, not mine.

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Setting Init to 0 had no effect. Remember when I told you not to call enable/disable pairs in the same frame? Yeah, this is why. So I fixed the script:

scn AFKFrostcragInitSCRIPT
 
short Init
short GateOpen
short DisplayLightsEnabled
short BedroomLightsEnabled
short LibraryLightsEnabled
short Doonce
short Doonce2
short Doonce3
short Doonce4
short FixLibrary
short FixBedroom
short FixVault
short FixAlchemy
 
begin gamemode
  if( FixLibrary == 1 )
    FrostCragLibraryParentREF.enable
    set FixLibrary to 2
  endif
 
  if( FixBedroom == 1 )
    FrostCragBedroomParentREF.enable
    set FixBedroom to 2
  endif
 
  if( FixVault == 1 )
    FrostCragVaultParentREF.enable
    set FixVault to 2
  endif
 
  if( FixAlchemy == 1 )
    FrostCragAlchemyParentREF.enable
    set FixAlchemy to 2
  endif
 
  if Init == 0
    FrostcragSpireAddonsRef.additem AFKFrostcragDisplayAreaReceipt 1
    if FrostCragLibraryParentREF.GetDisabled == 0
      set FixLibrary to 1
      FrostCragLibraryParentREF.disable
      FrostCragLibraryParentREF.setpos x 196.2759
      FrostCragLibraryParentREF.setpos y 636.2247
      FrostCragLibraryParentREF.setpos z 232.3542
      FrostCragMiniParent01.setpos x 1844.0000
      FrostCragMiniParent01.setpos y 2116.0000
      FrostCragMiniParent01.setpos z 516.0000
      FrostCragMiniParent02.setpos x 2110.3027
      FrostCragMiniParent02.setpos y 2007.5129
      FrostCragMiniParent02.setpos z 511.9237
      FrostCragMiniParent03.setpos x 2332.0000
      FrostCragMiniParent03.setpos y -188.0000
      FrostCragMiniParent03.setpos z 236.0000
    endif
 
    if FrostCragBedroomParentREF.GetDisabled == 0
      set FixBedroom to 1
      FrostCragBedroomParentREF.disable
      FrostCragBedroomParentREF.setpos x -680.0000
      FrostCragBedroomParentREF.setpos y 2324.0000
      FrostCragBedroomParentREF.setpos z -4.0000
    endif
 
    if FrostCragVaultParentREF.GetDisabled == 0
      set FixVault to 1
      FrostCragVaultParentREF.disable
    endif
 
    if FrostCragAlchemyParentREF.GetDisabled == 0
      set FixAlchemy to 1
      FrostCragAlchemyParentREF.setpos x -209.9251
      FrostCragAlchemyParentREF.setpos y 2319.1499
      FrostCragAlchemyParentREF.disable
    endif
 
    set Init to 1
  endif
 
  if Doonce == 0
    if FrostCragLibraryParentREF.GetDisabled == 0
      AFKFrostcragLibraryLightsMarker.enable
      set LibraryLightsEnabled to 1
      set Doonce to 1
    endif
  endif
 
  if Doonce2 == 0
    if FrostCragBedroomParentREF.GetDisabled == 0
      AFKFrostcragBedroomLightsMarker.enable
      set BedroomLightsEnabled to 1
      set Doonce2 to 1
    endif
  endif
 
  if Doonce3 == 0
    if Player.GetItemCount AFKFrostcragDisplayAreaReceipt == 1
      AFKFrostcragDisplayCaseRef.enable
      AFKFrostcragDisplayLightsMarker.enable
      set DisplayLightsEnabled to 1
      set Doonce3 to 1
    endif
  endif
 
  if Doonce4 == 0
    if FrostCragAlchemyParentREF.GetDisabled == 0
      set AFKFrostcragStaticMortPestRef.rMortPest to MortarPestle
      set AFKFrostcragStaticMortPestRef.MortPestQual to 10
      set AFKFrostcragStaticMortPestRef.rCalc to Calcinator
      set AFKFrostcragStaticMortPestRef.CalcQual to 10
      set AFKFrostcragStaticMortPestRef.rRet to Retort
      set AFKFrostcragStaticMortPestRef.RetQual to 10
      set AFKFrostcragStaticMortPestRef.rAlem to Alembic
      set AFKFrostcragStaticMortPestRef.AlemQual to 10
      set AFKFrostcragStaticCalcRef.rMortPest to MortarPestle
      set AFKFrostcragStaticCalcRef.MortPestQual to 10
      set AFKFrostcragStaticCalcRef.rCalc to Calcinator
      set AFKFrostcragStaticCalcRef.CalcQual to 10
      set AFKFrostcragStaticCalcRef.rRet to Retort
      set AFKFrostcragStaticCalcRef.RetQual to 10
      set AFKFrostcragStaticCalcRef.rAlem to Alembic
      set AFKFrostcragStaticCalcRef.AlemQual to 10
      set AFKFrostcragStaticRetortRef.rMortPest to MortarPestle
      set AFKFrostcragStaticRetortRef.MortPestQual to 10
      set AFKFrostcragStaticRetortRef.rCalc to Calcinator
      set AFKFrostcragStaticRetortRef.CalcQual to 10
      set AFKFrostcragStaticRetortRef.rRet to Retort
      set AFKFrostcragStaticRetortRef.RetQual to 10
      set AFKFrostcragStaticRetortRef.rAlem to Alembic
      set AFKFrostcragStaticRetortRef.AlemQual to 10
      set AFKFrostcragStaticAlemRef.rMortPest to MortarPestle
      set AFKFrostcragStaticAlemRef.MortPestQual to 10
      set AFKFrostcragStaticAlemRef.rCalc to Calcinator
      set AFKFrostcragStaticAlemRef.CalcQual to 10
      set AFKFrostcragStaticAlemRef.rRet to Retort
      set AFKFrostcragStaticAlemRef.RetQual to 10
      set AFKFrostcragStaticAlemRef.rAlem to Alembic
      set AFKFrostcragStaticAlemRef.AlemQual to 10
      AFKFrostcragStaticMortPestRef.enable
      AFKFrostcragStaticCalcRef.enable
      AFKFrostcragStaticRetortRef.enable
      AFKFrostcragStaticAlemRef.enable
      set Doonce4 to 1
    endif
  endif
 
  if GetStage MQ16 == 100
    if getstage DLCFrostcragSpire >= 50 && Doonce3 == 1 ;Enable the OB gate and stop this quest.
      AFKFrostcragOblivionGateRef.enable
      StopQuest AFKFrostcragInit
    endif
  endif
end

 

It's hackish and stupid that shit like this has to be done, but this works 100% provided I clean save all the guys who had 1.01 out first. Not a single missing bit of stuff this way. If it matters, that's the COBL version. No idea why I decided to use that one but hey.

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Ok, I see what you did there, yes. Wonder why it worked for the rest of us and not you.

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No idea, but what I've done is the only guaranteed way to make it work. Like I said, I've been forced into similar situations with Open Cities, namely the Bruma camps during the MQ. Also idiocy with the two house for sale signs.

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RAGE. KILL. MAIMHACKSLAUGHTERDIEDIEDIE.

 

You want to know what the problem was? I rewrote the script for 1.1, but somehow forgot to change it in the COBL version. Or rather, forgot to update the patch with the new script. GAH.So of course it works fine for everyone else and not you, because they already HAD that fix.

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Well that would certainly explain it. I suppose I'm fine to continue with what I have, yes? Or is there other stuff that might not have made it through too?

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You're also missing the changed start time for the Oblivion gate. I'll be fixing all of this shortly, in the event.

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AFK_Frostcrag Version 1.2 (7/5/11)[ul][li]Changes from 1.1 weren't showing up in the COBL version.[/li][li]Added note to known issues about the "floating books" bug.[/li][li]Added message to confirm completion of uninstaller.[/li][/ul]It's live in the files section here. If that works out ok for you, I'll push it out to the masses.

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Dwip, there appears to be something wrong with the collision on the stained oak bookshelves in AFK_Frostcrag. I tried adding a few more books and they fell through the shelves.

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Well, that's certainly interesting. Does that hold true across any of the other furniture types?Also, I've got a report of a missing cabinet (the one on the ground floor with the chest on top) in the COBL version. Anybody else see anything like that? I couldn't make it happen.

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That cabinet was missing for me until the init script got fixed.

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