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Arthmoor

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Looking around at some comments posted in the Steam Starfield forum, it is amazing (well, not really, at least not to me, anyway) that there are so many people (including many with experience) who are STILL insisting on poor practice and doing things how they've always done them - just because. And they still don't seem to grasp the fact that any tool - whether it be xEdit or a mod manager - needs to be looked upon with a certain amount of suspicion, until they have all been updated to take into account the changes that have been incorporated into Starfield as seen in the CK.

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Script Extender version 0.2.8 for Starfield version 1.12.30 is now live.

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On 6/10/2024 at 5:41 PM, smr1957 said:

Script Extender version 0.2.8 for Starfield version 1.12.30 is now live.

Do you know if that will ever be put in the SF Creations so I can just click it and it's installed, then just have it loaded before mods that use it.  Every time I've tried to just install it I've messed up and had to uninstall and reinstall my whole game (Skyrim and FO4 at the time).  I just don't bother with it now and just don't use mods that need it.  But, there's now a lot of good mods that need it, so I'm trying to figure it out.

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8 hours ago, LeBurns said:

Do you know if that will ever be put in the SF Creations so I can just click it and it's installed, then just have it loaded before mods that use it.  Every time I've tried to just install it I've messed up and had to uninstall and reinstall my whole game (Skyrim and FO4 at the time).  I just don't bother with it now and just don't use mods that need it.  But, there's now a lot of good mods that need it, so I'm trying to figure it out.

I have no idea, but if I had to guess, I would say no - though Ian Patterson and the SFSE Team are the only one who know for sure.  As for installation, it is really not that difficult - but yet it is still something which many people do have issues with.  In regards that, the following in from Starfield Script Extender (SFSE)'s description page:

"[ Installation ]

1. Copy the dll and exe files in to your Starfield folder. This is usually C:\Program Files\Steam\SteamApps\common\Starfield\. Do not put it in your Data folder.
2. Ignore the src folder. It is there for programmers only.
3. Make sure Steam is running, then launch the game by running sfse_loader.exe."

Just one caveat - I do not know if this still applies for Starfield, but for Skyrim, Skyrim Special Edition, and FO4, before launching directly from the Script Extender .exe, you would need to launch the game once via the vanilla launcher, and then just close when the initial screen appeared (so do not enter the game itself).

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Given the nature of what SFSE is, I wouldn't ever expect to see it on the Creations menu at any point. Not even for PC. That's something Microsoft probably cringes about whenever it's brought up.

Steam on the other hand is a possibility if Ian and his team want to pursue that. They did it for Skyrim LE back in the day.

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Just a quick note.  When looking at mods to download, one thing you need to be aware of is that they are of the proper type. Plugins for Starfield are of the following 3 types - and nothing else:

Full Master
Medium Master
Small Master

all of which use the .esm suffix, as explained in this post:

So if you see a mod that has an .esp plugin, do not use it!

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Starfield and the Creation Kit received updates, today:

Starfield updated to version 1.12.32

Starfield Creation Kit updated to version 1.12.32

 

From: https://x.com/BethesdaStudios/status/1801649010786087282

"Bethesda Game Studios

@BethesdaStudios 
A hotfix has just been released for @StarfieldGame:

The Starjacker: Adrastos will now respond correctly even if he was scanned or shot prior
Creations: New animations from downloaded Creations will now function properly without rebooting
Fixes to improve stability"

And:

https://x.com/BethesdaStudios/status/1801649088842068143

"Bethesda Game Studios @BethesdaStudios
Additionally, new Art Tools have been added to the #Starfield Creation Kit."

Edited by smr1957
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Though the CK has been released and now mods can be properly made, it is still important to note and re-emphasize the following:
 
THE GOLDEN RULE OF MODDING

"No matter how good a mod may look or sound, no matter how much you may really want a mod, if the mod does not work as it should, causes issues in your game, or even seems to have the potential to cause issues, dump the mod. A game that does not work is no game at all." 

And, with the advent of Collections on Nexus, a new corollary to that:
"No matter how good a collection may look or sound, if it has a poor success rate, don't use it - and if it doesn't work, or causes issues, dump it."

From Helpful Links and References, Section 4 - Modding the Game

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I've probably mentioned this somewhere before, or at least alluded to it, but it is worth repeating.  As regards a previously modded game made with mods created before the release of the Starfield Creation Kit, the best bet is to simply get rid of any mods containing plugins that were created and uploaded before the Creation Kit was released, as they were inherently improperly constructed due to not being made with the proper tools.  Once a person has done that, they should start fresh and only use mods which have been created using the new CK and other properly constructed tools based upon it.  Also, make sure that none of the plugins are .esp files - Starfield does not use .esp files and using them WILL break your game.  See: Regarding Mods and Plugin Types (from Helpful Links and References, Section 4 - Modding the Game).

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  • 2 weeks later...

Came across a bug and I don't know if this was caused by the unofficial patch, but I've never had it happen before.

During the mission The Best There Is for the Crimson Fleet I stole ensign Ziremi's uniform.  Well when grabbing the uniform I got the hat also (though I didn't actually pick up a hat).  So I put both on and finished the mission.

Now the uniform is marked as stolen, so I went to the Trade Authority to sell and buy back.  However when I tried to buy back it wouldn't let me.  No matter what I tried it wouldn't let me buy it back.  It's there in the Buy Back list, but clicking it just makes a sound but nothing happens.

The hat is worse.  It's stuck on me.  I can not take it off.  When I try it says it's a quest item and can't be removed.  So it looks like I'm stuck wearing this hat forever.

Tonight (or sometime this weekend) I'll try turning the patch off and seeing if I can get it off.  I can only play a few hours a night, and then only on a few nights (life) so I couldn't really play with it last night, but was wondering if this was something touched by the patch and needs to be adjusted.

I have done this mission many times before, but never with the patch, and this is the first time this has happened.

EDIT:

I did some more research and found that the no buyback of Ziremi's uniform is a known bug.  Still no idea how I got Ziremi's hat or why I can't remove it.  I don't even see it in the Starfield items lists.  Something must have created it but only mod I can think of is the unofficial patch as the few other mods I have do nothing to items or quests.

Edited by LeBurns
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This may be of interest (from Bethesda Game Studios @BethesdaStudios):

"Meet Elianora! She is a seasoned Creator, and you’ve probably lived in one of her stunning player homes across Skyrim, Fallout, and now, Starfield."
https://x.com/i/status/1806692912484225199

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From Bethesda:
STARFIELD STARSHIP DESIGN CONTEST
"Starfield gives you the chance to explore the stars, and a big part of that is giving you the keys to your very own starship and letting you design it to your exact needs and preferences. But it’s not always about how cool the features of your ship are. Sometimes it’s about how cool it looks while you’re jetting through space. And if you think you have the coolest and most creative ship in the galaxy, now is your chance to prove it."
https://bethesda.net/en/game/starfield/article/7y2fF4fqM0MVjTNvrcFCEA/starfield-starship-design-contest

And on Discord - https://discord.com/channels/784542837596225567/1083043812949110825/1255924529469853786
"CVH — 06/27/2024 12:35 PM
Calling all expert shipbuilders 

We want to see your best ships! Get creative and submit a unique design that you're proud of for a chance to win an AMD GPU+CPU and other prizes. Whether your ship strikes fear into the heart of anyone you encounter or is on the more... quirky side, we want to see it!

Submissions are open for the next two weeks. Finalists will be featured on our social channels and voted on by the community here on Discord in the Constellation channels, starting roughly a week after submissions close. @Starfield News 

Important links 
More info: https://beth.games/4eE1GtF
Full rules: https://beth.games/4eGBm1O (Contest is open to the U.S. and Canada)
Submit your design: https://woobox.com/owex43
Sign up for Constellation: http://joinconstellation.com/ "
 

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For those who did not see it:

Nexus will be down for maintenance:
"Scheduled maintenance: Our website and API will be unavailable from 09:00 (GMT+1) on 10 Jul 2024."
(You can convert that to your local time, here.)

Full information as to what is being done and why, can be found at:
https://www.nexusmods.com/news/15042

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LOOT v0.23.0 released!
https://github.com/loot/loot/releases/tag/0.23.0
https://www.nexusmods.com/site/mods/439

This release has a variety of improvements to Starfield, most notably re-enabling the ability to sort Starfield load orders, along with improvements and fixes for other games, and the ability to run LOOT's installer without admin privileges.

Changelog here: https://loot.readthedocs.io/en/latest/app/changelog.html

Thanks goes to Ilja for the heads up!

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