Leonardo 51 Posted October 10, 2020 Share Posted October 10, 2020 I just updated Keld-Nar and at the same time also removed the Keld-Nar - Trade and Barter Patch then I ran LOOT. After checking my loadorder I notice that LOOT always place the AmazingFollowerTweaks.esp after the Relationship Dialogue Overhaul.esp, which should be the opposite when using the RDO-AFT 1.66 patch. In WB the master for the RDO-AFT 1.66 patch is the AmazingFollowerTweaks.esp before the Relationship Dialogue Overhaul.esp, but why does LOOT place them in the wrong order. Anyway, I wanted to check the result for the bashed patch, so I clicked on the Mod Checker button and got an error. Traceback (most recent call last): File "bash\balt.pyo", line 414, in <lambda> File "bash\basher\app_buttons.pyo", line 729, in Execute File "bash\basher\frames.pyo", line 412, in __init__ File "bash\basher\frames.pyo", line 454, in CheckMods File "bash\bosh\mods_metadata.pyo", line 399, in checkMods File "bash\bolt.pyo", line 1255, in __getitem__ KeyError: bolt.Path(u'Keld-Nar - Trade and Barter Patch.esp') Link to post Share on other sites
Leeux 0 Posted November 13, 2020 Share Posted November 13, 2020 Has anyone else seen a marked decrease in performance for LOOT in the last update? I waited for some time to see if someone else reported something similar, yet it has been ~3 months and I haven't seen other mentions, so I'm starting to believe there's something that is happening to me only. Before last update, LOOT operations were quicker by a margin of several seconds. With this last version (0.16 from August), sorting the load order takes ~7 to 15 seconds, and saving the results takes ~6 seconds. In the past saving used to be almost instant, and that's something that definitely changed with last version. My main Skyrim SE install is on a hard disk, and almost new hard disk that's also almost empty, but my saves and load order folder (i.e. the AppData\Local\Skyrim* folder) are located on an SSD. My install is around ~500 mods atm. but it didn't increase at all since several months, so it was the same back when I was using the previous version. No MO2 nor Vortex at play, my install is handled with Wrye Bash only. Is no biggie and in no way is something that makes the tool unusable, just wondering what could be going on. EDIT: Forgot to add, I'm on Windows 7 64 bits, and I don't have antivirus that could be interfering (just Win defender, but with the real time scan part turned off.) Also, my comp is a bit old (from 2013) but as I said, the previous version was markedly faster. Best wishes, Leandro. Link to post Share on other sites
WrinklyNinja 59 Posted November 14, 2020 Author Share Posted November 14, 2020 On 11/13/2020 at 7:58 AM, Leeux said: Has anyone else seen a marked decrease in performance for LOOT in the last update? I waited for some time to see if someone else reported something similar, yet it has been ~3 months and I haven't seen other mentions, so I'm starting to believe there's something that is happening to me only. Before last update, LOOT operations were quicker by a margin of several seconds. With this last version (0.16 from August), sorting the load order takes ~7 to 15 seconds, and saving the results takes ~6 seconds. In the past saving used to be almost instant, and that's something that definitely changed with last version. My main Skyrim SE install is on a hard disk, and almost new hard disk that's also almost empty, but my saves and load order folder (i.e. the AppData\Local\Skyrim* folder) are located on an SSD. My install is around ~500 mods atm. but it didn't increase at all since several months, so it was the same back when I was using the previous version. No MO2 nor Vortex at play, my install is handled with Wrye Bash only. Is no biggie and in no way is something that makes the tool unusable, just wondering what could be going on. EDIT: Forgot to add, I'm on Windows 7 64 bits, and I don't have antivirus that could be interfering (just Win defender, but with the real time scan part turned off.) Also, my comp is a bit old (from 2013) but as I said, the previous version was markedly faster. Best wishes, Leandro. I don't know about sorting, but nothing about saving a load order has changed. LOOT basically just passes the load order to save down to libloadorder, and that hasn't been updated since v0.14.4. It definitely shouldn't be taking seconds... If you go back to v0.15.1, how long do sorting and saving take? EDIT: Someone else reporting far worse sort times (7 minutes!) still only sees applying the load order take 0.2 seconds. Link to post Share on other sites
Leeux 0 Posted November 15, 2020 Share Posted November 15, 2020 17 hours ago, WrinklyNinja said: It definitely shouldn't be taking seconds... If you go back to v0.15.1, how long do sorting and saving take? Heya Wrinkly! If I can, gonna try that tomorrow and report back! Yeah, the sorting is kinda understandable that takes a bit of time with 500 mods which are approx. half ESL and half not, and that part hasn't worsened much, i.e. it's somewhat noticeable slower but not a whole lot... the thing that has worsened a lot is saving the load order and that's what makes me think that's something going on. Link to post Share on other sites
Leonardo 51 Posted November 21, 2020 Share Posted November 21, 2020 On 11/13/2020 at 8:58 AM, Leeux said: Is no biggie and in no way is something that makes the tool unusable, just wondering what could be going on. EDIT: Forgot to add, I'm on Windows 7 64 bits, and I don't have antivirus that could be interfering (just Win defender, but with the real time scan part turned off.) Hmm, I dunno about Windows Defender, but I too use Windows 7 64-bits and the antivirus I use is Panda Dome. Have you tried to use antivirus instead of Windows Defender, just to see if Windows Defender does something or not? Link to post Share on other sites
aristotle99 0 Posted December 27, 2020 Share Posted December 27, 2020 Can I use LOOT for Enderal? Link to post Share on other sites
mulliganplummer 0 Posted January 5 Share Posted January 5 Ok I have been using this brilliant program for a while now. One problem is when an app is updated, but LOOT is looking for an older name. I have figured everything but three issues: -This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 1.7. -I have another one with a header version of 1 - Two errors are saying a plugin required ______.esp to be active,bit it is inacative. -Both times and other times I confirm the required plugin is in fact active. In this case it is Immersive Citizens - AI Overhaul.esp and "TheChoiceIsYours.esp" and "RealisticWaterTwo.esp Link to post Share on other sites
WrinklyNinja 59 Posted January 10 Author Share Posted January 10 On 12/27/2020 at 3:08 AM, aristotle99 said: Can I use LOOT for Enderal? Probably - see issue #1383 for some discussion on this. On 1/5/2021 at 4:15 AM, mulliganplummer said: Ok I have been using this brilliant program for a while now. One problem is when an app is updated, but LOOT is looking for an older name. I have figured everything but three issues: -This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 1.7. -I have another one with a header version of 1 - Two errors are saying a plugin required ______.esp to be active,bit it is inacative. -Both times and other times I confirm the required plugin is in fact active. In this case it is Immersive Citizens - AI Overhaul.esp and "TheChoiceIsYours.esp" and "RealisticWaterTwo.esp Can you send me copies of the plugins that LOOT is complaining about, and your LOOTDebugLog.txt? Link to post Share on other sites
Arthmoor 541 Posted January 10 Share Posted January 10 0.94 is an old header version for Skyrim LE. It would indicate you have a really old LE version of some mod since the bump to 1.70 happened around the time the Dragonborn DLC was first released in 2013. Link to post Share on other sites
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