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[RELz] LOOT - Load Order Optimisation Tool


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I just updated Keld-Nar and at the same time also removed the Keld-Nar - Trade and Barter Patch then I ran LOOT.

After checking my loadorder I notice that LOOT always place the AmazingFollowerTweaks.esp after the Relationship Dialogue Overhaul.esp, which should be the opposite when using the RDO-AFT 1.66 patch.

In WB the master for the RDO-AFT 1.66 patch is the AmazingFollowerTweaks.esp before the Relationship Dialogue Overhaul.esp, but why does LOOT place them in the wrong order.

Anyway, I wanted to check the result for the bashed patch, so I clicked on the Mod Checker button and got an error.

Traceback (most recent call last):
  File "bash\balt.pyo", line 414, in <lambda>
  File "bash\basher\app_buttons.pyo", line 729, in Execute
  File "bash\basher\frames.pyo", line 412, in __init__
  File "bash\basher\frames.pyo", line 454, in CheckMods
  File "bash\bosh\mods_metadata.pyo", line 399, in checkMods
  File "bash\bolt.pyo", line 1255, in __getitem__
KeyError: bolt.Path(u'Keld-Nar - Trade and Barter Patch.esp')

 

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LOOT A plugin load order optimiser for TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Fallout 3, Fallout: New Vegas and Fallout 4. Introduction Setting the right load o

Here's a "State of LOOT" update because I haven't posted much about it in a while: Since LOOT's last release (v0.11.0, in May), I've fixed a few bugs in the LOOT API: A crash-on-sort due to

I suppose that would be fine since SSE has a limited set, but I'll be leaving the entire tag set on the main ESP file for future support when it comes along.

Posted Images

Has anyone else seen a marked decrease in performance for LOOT in the last update? I waited for some time to see if someone else reported something similar, yet it has been ~3 months and I haven't seen other mentions, so I'm starting to believe there's something that is happening to me only.

Before last update, LOOT operations were quicker by a margin of several seconds. With this last version (0.16 from August), sorting the load order takes ~7 to 15 seconds, and saving the results takes ~6 seconds. In the past saving used to be almost instant, and that's something that definitely changed with last version.

My main Skyrim SE install is on a hard disk, and almost new hard disk that's also almost empty, but my saves and load order folder (i.e. the AppData\Local\Skyrim* folder) are located on an SSD. My install is around ~500 mods atm. but it didn't increase at all since several months, so it was the same back when I was using the previous version. No MO2 nor Vortex at play, my install is handled with Wrye Bash only.

Is no biggie and in no way is something that makes the tool unusable, just wondering what could be going on.

EDIT: Forgot to add, I'm on Windows 7 64 bits, and I don't have antivirus that could be interfering (just Win defender, but with the real time scan part turned off.) Also, my comp is a bit old (from 2013) but as I said, the previous version was markedly faster.

Best wishes,

Leandro.

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On 11/13/2020 at 7:58 AM, Leeux said:

Has anyone else seen a marked decrease in performance for LOOT in the last update? I waited for some time to see if someone else reported something similar, yet it has been ~3 months and I haven't seen other mentions, so I'm starting to believe there's something that is happening to me only.

Before last update, LOOT operations were quicker by a margin of several seconds. With this last version (0.16 from August), sorting the load order takes ~7 to 15 seconds, and saving the results takes ~6 seconds. In the past saving used to be almost instant, and that's something that definitely changed with last version.

My main Skyrim SE install is on a hard disk, and almost new hard disk that's also almost empty, but my saves and load order folder (i.e. the AppData\Local\Skyrim* folder) are located on an SSD. My install is around ~500 mods atm. but it didn't increase at all since several months, so it was the same back when I was using the previous version. No MO2 nor Vortex at play, my install is handled with Wrye Bash only.

Is no biggie and in no way is something that makes the tool unusable, just wondering what could be going on.

EDIT: Forgot to add, I'm on Windows 7 64 bits, and I don't have antivirus that could be interfering (just Win defender, but with the real time scan part turned off.) Also, my comp is a bit old (from 2013) but as I said, the previous version was markedly faster.

Best wishes,

Leandro.

I don't know about sorting, but nothing about saving a load order has changed. LOOT basically just passes the load order to save down to libloadorder, and that hasn't been updated since v0.14.4. It definitely shouldn't be taking seconds... If you go back to v0.15.1, how long do sorting and saving take?

EDIT: Someone else reporting far worse sort times (7 minutes!) still only sees applying the load order take 0.2 seconds.

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17 hours ago, WrinklyNinja said:

It definitely shouldn't be taking seconds... If you go back to v0.15.1, how long do sorting and saving take?

Heya Wrinkly! If I can, gonna try that tomorrow and report back! Yeah, the sorting is kinda understandable that takes a bit of time with 500 mods which are approx. half ESL and half not, and that part hasn't worsened much, i.e. it's somewhat noticeable slower but not a whole lot... the thing that has worsened a lot is saving the load order and that's what makes me think that's something going on.

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On 11/13/2020 at 8:58 AM, Leeux said:

Is no biggie and in no way is something that makes the tool unusable, just wondering what could be going on.

EDIT: Forgot to add, I'm on Windows 7 64 bits, and I don't have antivirus that could be interfering (just Win defender, but with the real time scan part turned off.)

Hmm, I dunno about Windows Defender, but I too use Windows 7 64-bits and the antivirus I use is Panda Dome.  Have you tried to use antivirus instead of Windows Defender, just to see if Windows Defender does something or not?

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Ok I have been using this brilliant program for a while now. One problem is when an app is updated, but LOOT is looking for an older name.

I have figured everything but three issues:

-This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 1.7. 

     -I have another one with a header version of 1

- Two errors are saying a plugin required ______.esp to be active,bit it is inacative.

     -Both times and other times I confirm the required plugin is in fact active. In this case it is Immersive Citizens - AI Overhaul.esp and "TheChoiceIsYours.esp" and "RealisticWaterTwo.esp

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On 12/27/2020 at 3:08 AM, aristotle99 said:

Can I use LOOT for Enderal?

Probably - see issue #1383 for some discussion on this.

On 1/5/2021 at 4:15 AM, mulliganplummer said:

Ok I have been using this brilliant program for a while now. One problem is when an app is updated, but LOOT is looking for an older name.

I have figured everything but three issues:

-This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 1.7. 

     -I have another one with a header version of 1

- Two errors are saying a plugin required ______.esp to be active,bit it is inacative.

     -Both times and other times I confirm the required plugin is in fact active. In this case it is Immersive Citizens - AI Overhaul.esp and "TheChoiceIsYours.esp" and "RealisticWaterTwo.esp

Can you send me copies of the plugins that LOOT is complaining about, and your LOOTDebugLog.txt?

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0.94 is an old header version for Skyrim LE. It would indicate you have a really old LE version of some mod since the bump to 1.70 happened around the time the Dragonborn DLC was first released in 2013.

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  • 2 months later...

SSEEdit_log.txtThis is a cleaning report (I think) for SSEEdit and it was to fix CCO - Permanent Birthsigns.esp I hope this helps. ) if you are wondering if it was fixed it did get fixed or cleaned or whatever terminology is used.)

Edited by Takeshi
Weird text and some errors
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On 3/29/2021 at 4:23 PM, Takeshi said:

SSEEdit_log.txt 24.38 kB · 0 downloads This is a cleaning report (I think) for SSEEdit and it was to fix CCO - Permanent Birthsigns.esp I hope this helps. ) if you are wondering if it was fixed it did get fixed or cleaned or whatever terminology is used.)

If you run SSEEdit in QAC mode and you see the cleaning log like below in the right panel.

Then the file has been cleaned and you don't have to do anything else.

We don't always add the clean part, so don't worry if it doesn't show as clean in LOOT.
 

LOOT Masterlist Entries

  - name: 'CCO - Permanent Birthsigns.esp'
    dirty:
      - <<: *quickClean
        crc: 0xF4EC1F03
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        udr: 24
    clean:
      - crc: 0x09A5C2B3
        util: 'SSEEdit v4.0.3'
[00:00] Quick Clean mode finished.

 

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  • 4 weeks later...

Recently started modding Skyrim SE and I've been getting some crashes, so I decided to use SSEEdit to see if I can fix the issues, I started with "Update.esm" this is what I got:

LOOT Masterlist Entries

  - name: 'Update.esm'
    dirty:
      - <<: *reqManualFix
        crc: 0x17AB5E20
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 334
        udr: 92
        nav: 3
    dirty:
      - <<: *reqManualFix
        crc: 0xEF461BD9
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        nav: 3
[00:00] Quick Clean mode finished.

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2nd Report 'Dawnguard.esm'

LOOT Masterlist Entries

  - name: 'Dawnguard.esm'
    dirty:
      - <<: *reqManualFix
        crc: 0xCC81E5D8
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 759
        udr: 82
        nav: 57
    dirty:
      - <<: *reqManualFix
        crc: 0xF710E092
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 7
        nav: 57
    dirty:
      - <<: *reqManualFix
        crc: 0x955CCA77
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        nav: 57
[00:00] Quick Clean mode finished.

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3rd report 'HearthFires.esm'

LOOT Masterlist Entries

  - name: 'HearthFires.esm'
    dirty:
      - <<: *reqManualFix
        crc: 0xBAD9393A
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 221
        udr: 11
        nav: 5
    dirty:
      - <<: *reqManualFix
        crc: 0xB384A732
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        nav: 5
[00:00] Quick Clean mode finished.

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4rth report 'Dragonborn.esm'

LOOT Masterlist Entries

  - name: 'Dragonborn.esm'
    dirty:
      - <<: *reqManualFix
        crc: 0x0EB10E82
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 81
        udr: 8
        nav: 1
    dirty:
      - <<: *reqManualFix
        crc: 0xD8C00B93
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        nav: 1
[00:00] Quick Clean mode finished.

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6th report 'RLO - IC Patch.esp'

LOOT Masterlist Entries

  - name: 'RLO - IC Patch.esp'
    clean:
      - crc: 0xE13269D4
        util: 'SSEEdit v4.0.3'
[00:00] Quick Clean mode finished.

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LOOT Masterlist Entries

  - name: 'Unofficial Oblivion Patch.esp'
    dirty:
      - <<: *quickClean
        crc: 0x6EBDF804
        util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)'
        itm: 104
    clean:
      - crc: 0x2A3B2D4F
        util: 'TES4Edit v4.0.3'

 

The UOP?  Did TES4Edit make a boo boo?  Figured I'd post here just in case.

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LOOT Masterlist Entries

  - name: 'Unofficial Shivering Isles Patch.esp'
    dirty:
      - <<: *quickClean
        crc: 0x5D308FDC
        util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)'
        itm: 28
    clean:
      - crc: 0xA4B15AC4
        util: 'TES4Edit v4.0.3'

 

The USIP?  Another boo boo?

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LOOT Masterlist Entries

  - name: 'Real Lights.esp'
    dirty:
      - <<: *quickClean
        crc: 0x5219390A
        util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)'
        itm: 1
    clean:
      - crc: 0xA95CBF22
        util: 'TES4Edit v4.0.3'

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7th report 'RLO - Exteriors.esp'

LOOT Masterlist Entries

  - name: 'RLO - Exteriors.esp'
    dirty:
      - <<: *quickClean
        crc: 0x0F92CA19
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 4
    clean:
      - crc: 0x1FC8137D
        util: 'SSEEdit v4.0.3'
[00:00] Quick Clean mode finished.

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8th report 'Joy of Perspective.esp'

LOOT Masterlist Entries

  - name: 'Joy of Perspective.esp'
    dirty:
      - <<: *quickClean
        crc: 0x292F204E
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 2
    clean:
      - crc: 0x6E4431D8
        util: 'SSEEdit v4.0.3'
[00:00] Quick Clean mode finished.

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9th report 'CaesiaFollower.esp'

LOOT Masterlist Entries

  - name: 'CaesiaFollower.esp'
    dirty:
      - <<: *quickClean
        crc: 0xBB6E433D
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 1
    clean:
      - crc: 0x4DEB2F36
        util: 'SSEEdit v4.0.3'
[00:00] Quick Clean mode finished.

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10th report  'Immersive Citizens - AI Overhaul.esp'

LOOT Masterlist Entries

  - name: 'Immersive Citizens - AI Overhaul.esp'
    dirty:
      - <<: *quickClean
        crc: 0xA61F66AD
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 1
    clean:
      - crc: 0x0688982A
        util: 'SSEEdit v4.0.3'
[00:00] Quick Clean mode finished.

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LOOT Masterlist Entries

  - name: 'drifting seeds.esp'
    dirty:
      - <<: *quickClean
        crc: 0xCC409077
        util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)'
        itm: 4
        udr: 3
    clean:
      - crc: 0xDF7302C7
        util: 'TES4Edit v4.0.3'

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  • 2 weeks later...

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